# Recomp (recompsoftware.com) > A tracker for decompilation, static recompilation, clean-room reimplementation and software preservation projects, with provenance labels and daily GitHub activity. ## Key pages - [Recompiled games list](https://recompsoftware.com/recompiled-games-list/): every static recomp PC port - [Decompiled games list](https://recompsoftware.com/decompiled-games-list/): every game decompilation - [Project tracker](https://recompsoftware.com/progress/): searchable matched-code % for every decomp, with movers and milestones - [Platforms](https://recompsoftware.com/platforms/): full lists of decomps, recomps and PC ports per console - [Play in browser](https://recompsoftware.com/play/): builds that run in a web page - [New releases (RSS)](https://recompsoftware.com/releases.xml) ## Games - [007: Agent Under Fire - XBE Recomp](https://recompsoftware.com/p/agent-under-fire-xbe-recomp/): Static recomp, AI-assisted, released. PC port of the original Xbox version built with TGP482's XBE recompiler, supporting both the USA and PAL discs. A small launcher fetches the runtime and a bundled Clang, then compiles the game's code from the player's own disc on first setup; it adds a PC settings page, keyboard and mouse play and post-processing options. - [007: From Russia with Love - XBE Recomp](https://recompsoftware.com/p/007frwl-xbe-recomp/): Static recomp, Not stated, released. Native PC port of the original Xbox version of the Bond game, with wide FOV, keyboard and mouse, rebindable controls and other options; the release ships the recompiler and toolchain so the port is built from the player's own default.xbe. - [007: The World Is Not Enough static recompilation](https://recompsoftware.com/p/twipe-007-recomp/): Static recomp, Not stated, released. Hobby static recompilation of the N64 game 007: The World Is Not Enough for PC and Steam Deck with widescreen and modern controls. - [1080 Snowboarding decompilation](https://recompsoftware.com/p/1080-decomp/): Matching decomp, AI-assisted, wip. Matching decompilation of the US Nintendo 64 release of 1080° Snowboarding; the build already reproduces the ROM exactly while overlay segments are decompiled to C. - [1080° Snowboarding (clean room)](https://recompsoftware.com/p/1080-cleanroom/): Clean-room, AI-assisted, wip. 1080° Snowboarding playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline. - [1oom](https://recompsoftware.com/p/1oom/): Rewrite, Human-led, released. Engine recreation of the original DOS Master of Orion that needs the original files; this fork is no longer in development, with the vanilla branch carrying the latest engine. - [2 Ship 2 Harkinian](https://recompsoftware.com/p/2ship2harkinian/): Source port, Not stated, released. Majora's Mask counterpart to Ship of Harkinian, built from the mm decompilation on the libultraship framework. - [3D Pinball Space Cadet Disassembly](https://recompsoftware.com/p/3d-pinball-space-cadet-disasm/): Decompilation, Human-led, archived. Archived disassembly of the Windows pinball game; the author points to the SpaceCadetPinball project for a working version. - [3S Decomp](https://recompsoftware.com/p/3s-decomp/): Decompilation, Not stated, wip. Decompilation of Street Fighter III: 3rd Strike for PlayStation 2, aiming to recreate source that could allow ports. - [64Doom](https://recompsoftware.com/p/64doom/): Source port, Human-led, stalled. Source port of the original Doom to the Nintendo 64. - [A Link to the Past Disassembly](https://recompsoftware.com/p/zeldaalttp/): Decompilation, Human-led, stalled. Disassembly of A Link to the Past and its Four Swords companion. - [Absorb](https://recompsoftware.com/p/absorb-minecraft-server/): Clean-room, Human-led, archived. Minecraft server reimplementation designed around multithreading and async work, stating it contains no original Minecraft code. - [Abyss Engine](https://recompsoftware.com/p/abyssengine/): Clean-room, Not stated, stalled. Clean-room reimplementation of the Diablo II engine written in C, aiming to recreate the original game. Last updated April 2024. - [AC-Recomp](https://recompsoftware.com/p/ac-recomp/): Static recomp, AI-generated, released. A set of patches and build tooling on top of the SuperMarioWonderRecomp runtime that recompiles the Switch game from the player's own 1.0.0 NSP and keys into an Apple-silicon Mac app. The preview release is a build kit and setup app only; Linux and Windows builds boot in early headless tests. - [AC6Recomp](https://recompsoftware.com/p/ac6-recomp/): Static recomp, Not stated, wip. Work-in-progress port of Ace Combat 6 built on the ReXGlue SDK, recompiling the PowerPC code to x86-64 while graphics still go through a Xenia-derived backend. - [AC6Recomp](https://recompsoftware.com/p/ac6recomp-rapidsamphire/): Static recomp, Not stated, wip. Unofficial PC port of Ace Combat 6 built by static recompilation with the ReXGlue SDK; reaches gameplay but is unstable. - [Ace Combat 3: Electrosphere, recompiled](https://recompsoftware.com/p/ace-combat-3-recomp/): Static recomp, Not stated, released. Native Windows build of the PlayStation Ace Combat 3, with MIPS code translated to C and linked against rewritten Psy-Q libraries. Ships a software renderer and an enhanced Vulkan renderer. - [Ace Combat 5 static recompilation](https://recompsoftware.com/p/ace-combat-5-recomp/): Static recomp, Not stated, released. Windows port of Ace Combat 5 where a Python tool translates every function of the PS2 main executable to native code, with native rendering. - [ACE COMBAT X Recompilation](https://recompsoftware.com/p/ace-combat-x-recomp/): Static recomp, Not stated, released. Static recompilation of the PSP flight game with a native renderer. - [Advance Wars 2: Black Hole Rising decompilation](https://recompsoftware.com/p/aw2bhr-decomp/): Matching decomp, Not stated, wip. Work-in-progress matching decompilation of Advance Wars 2: Black Hole Rising for GBA; builds still need the original as a base. - [Advance Wars decompilation](https://recompsoftware.com/p/advancewars-decomp/): Matching decomp, Human-led, archived. Archived decompilation of the US Advance Wars for GBA that builds a byte-identical copy of the original. - [AeroGauge decompilation](https://recompsoftware.com/p/aerogauge-decomp/): Matching decomp, Human-led, wip. Early-stage decompilation of the US version of the N64 racing game AeroGauge that builds a ROM from source. - [AeroGauge: Recompiled](https://recompsoftware.com/p/aerogauge-recomp/): Static recomp, AI-assisted, released. Native PC version of the N64 racer produced by static recompilation, running the user's own copy with an in-game settings screen. - [Age of Empires Free Software Remake](https://recompsoftware.com/p/aoe-remake-folkert/): Rewrite, Human-led, wip. C++ reimplementation of Age of Empires and its Rise of Rome expansion on the Genie engine design, written as a non-profit hobby project. - [agl decompilation](https://recompsoftware.com/p/agl-decomp/): Matching decomp, Human-led, wip. Decompilation of agl, the C++ library Nintendo first-party games use for graphics, lighting and AAMP parameters, from the open-ead group. - [Aidyn Chronicles decompilation](https://recompsoftware.com/p/aidyn-chronicles-decomp/): Decompilation, Human-led, wip. Decompilation of the Nintendo 64 RPG Aidyn Chronicles. - [Alchemy](https://recompsoftware.com/p/alchemy-golden-sun/): Decompilation, AI-assisted, released. Decompilation of both Golden Sun games into readable, buildable code, with progress tracked across all six languages. - [Aletheia](https://recompsoftware.com/p/aletheia-pokemon-black/): Matching decomp, AI-assisted, complete. Byte-matching decompilation of Pokémon Black for Nintendo DS with independently written extraction, disassembly and build tooling; reports every code region, overlays included, as fully matched. - [Alex Kidd in Miracle World Disassembly](https://recompsoftware.com/p/akmw-disassembly/): Decompilation, Human-led, wip. Disassembly project documenting the code of the original Alex Kidd in Miracle World. - [Alice in Wonderland (2010) decompilation](https://recompsoftware.com/p/alice-2010-decomp/): Matching decomp, AI-assisted, wip. Decompilation of the Wii Alice in Wonderland tie-in game by Étranges Libellules, covering European and US releases with progress on decomp.dev. - [Ambermoon.net](https://recompsoftware.com/p/ambermoon-net/): Rewrite, Human-led, released. Full C# rewrite of the Amiga RPG Ambermoon for modern systems, with downloads for Windows, Linux and macOS. - [Angry Birds Re-Hatched Collection](https://recompsoftware.com/p/angry-birds-re-hatched/): Static recomp, AI-generated, released. ReXGlue recompilations of the Xbox 360 Angry Birds Trilogy (Classic, Seasons, Rio) and Angry Birds Star Wars bundled behind a couch-oriented launcher. Needs the player's own game files. - [Animal Crossing decompilation](https://recompsoftware.com/p/ac-decomp/): Matching decomp, Human-led, complete. A fully matching decompilation of the GameCube Animal Crossing, with a companion project for the Japanese e+ release. - [Animal Crossing VR](https://recompsoftware.com/p/animal-crossing-vr/): Source port, Not stated, released. First-person VR version of Animal Crossing for SteamVR and standalone Quest 3, built on the ACGC PC port and ac-decomp; needs the user's US disc image. - [Animal Forest decompilation](https://recompsoftware.com/p/animal-forest-decomp/): Matching decomp, Not stated, wip. Decompilation of Animal Forest by the zeldaret group. - [Animal Forest e+ Decompilation](https://recompsoftware.com/p/afe-decomp/): Matching decomp, Not stated, wip. Decompilation of the Japanese Animal Forest e+ for GameCube, tracking DOL and REL progress. - [AnnePad](https://recompsoftware.com/p/annepad/): Static recomp, AI-assisted, released. iPhone and iPad packaging of a Pokemon Stadium static recompilation, using Metal rendering and touch controls. The player imports their own ROM through the Files app. - [Arcanum Unity Reimplementation](https://recompsoftware.com/p/unity-arcanum/): Rewrite, Not stated, wip. Fan-made reimplementation of the Arcanum engine, built from scratch in Unity 6 with C# and a 2D URP pipeline. - [Arizona Vamp Recomp](https://recompsoftware.com/p/arizona-vamp-recomp/): Static recomp, AI-assisted, archived. Native Windows build of the original Xbox Darkwatch made by statically recompiling the XBE on the player's PC from their own disc, adding Direct3D 12 rendering, split-screen co-op and PC settings. - [Arkanoid MSX disassembly](https://recompsoftware.com/p/arkanoid-msx-disasm/): Decompilation, Not stated, wip. Hand-annotated Z80 disassembly of Taito's MSX version of Arkanoid, done for study and historical interest. - [Armored Core Decompilation](https://recompsoftware.com/p/armored-core-decomp/): Matching decomp, Not stated, wip. Matching decompilation of the US PlayStation release of FromSoftware's Armored Core, covering the main executable plus program and mission overlays. - [Army of Two Recomp](https://recompsoftware.com/p/army-of-two-recomp/): Static recomp, Not stated, released. Static recompilation of the Xbox 360 version of Army of Two based on the ReXGlue SDK. - [Army of Two Recompilation](https://recompsoftware.com/p/army-of-two-recomp-genesis5500/): Static recomp, Not stated, released. Experimental native Windows port of the Xbox 360 game Army of Two, made by statically recompiling its PowerPC code with ReXGlue and rendering through Direct3D 12. Only host code is included; game files come from the user. - [Army of Two Recompilation](https://recompsoftware.com/p/army-of-two-recompilation-openportroid/): Static recomp, Not stated, released. Unofficial PC port of the Xbox 360 Army of Two, recompiled to C++ with the ReXGlue SDK, with its own Direct3D 12 renderer and online co-op that does not rely on EA servers. Needs your own copy. - [Asteroids disassembly](https://recompsoftware.com/p/asteroids-disassembly/): Decompilation, Human-led, stalled. Disassembly of the Asteroids arcade game firmware. Not updated since 2019. - [Astral Chain PC](https://recompsoftware.com/p/astral-chain-pc/): Static recomp, AI-generated, released. Experimental Windows port of PlatinumGames' Astral Chain made by translating its ARM64 code to C, with NVN graphics on Vulkan and a 60 fps patch. Releases are source plus a launcher that builds it from the player's own dump and keys; tested up to the first case's boss. - [Asura's Wrath Recompiled](https://recompsoftware.com/p/asuras-wrath-recomp/): Static recomp, Not stated, wip. PC port of Asura's Wrath via static recompilation to C++23 with the RexGlue SDK; an Android port is experimental. - [Athelas](https://recompsoftware.com/p/athelas/): Static recomp, AI-assisted, released. Launcher for three Lord of the Rings games that bundles native PC ports of the Xbox Two Towers and Return of the King, statically recompiled with XboxXBE-Recomp. Needs your own copies. - [AuDism](https://recompsoftware.com/p/smk-spc700-disasm/): Decompilation, Not stated, stalled. Scripts that extract and disassemble the SPC700 sound driver of Super Mario Kart across US, Japanese and PAL versions. - [Automobili Lamborghini: Recompiled](https://recompsoftware.com/p/automobili-lamborghini-recomp/): Static recomp, AI-assisted, released. Static recompilation of the North American N64 racer into a native port, with release packages for Windows. Still in development. - [AutoZone High Stakes](https://recompsoftware.com/p/azhs/): Rewrite, Not stated, wip. Open implementation of the PC version 4.50 of Need for Speed: High Stakes, reverse engineered from the Watcom-built binaries, aiming at a fully playable game and later 64-bit and new renderers. - [AutoZone Motor City Online](https://recompsoftware.com/p/azmco/): Rewrite, Not stated, wip. Open-source reimplementation of Electronic Arts' 2001 Motor City Online and its offline launcher, aiming for an end-to-end playable game. - [AvP Forever](https://recompsoftware.com/p/avp-forever/): Source port, Human-led, stalled. Maintenance of the released Aliens versus Predator source, aiming at a solid Linux port for Luxtorpeda, with branches collecting older ports. - [Azel](https://recompsoftware.com/p/azel/): Rewrite, Not stated, wip. Reverse-engineering effort that rebuilds Panzer Dragoon Saga as a PC program fed with the disc contents. - [B2recomp](https://recompsoftware.com/p/b2recomp/): Static recomp, AI-assisted, released. Unofficial static recompilation of the Switch version of Bayonetta 2: a builder translates the player's own AArch64 game code to C on their PC and runs it on a reimplemented system layer. - [BakuganDotC-decomp](https://recompsoftware.com/p/bakugan-dotc-decomp/): Decompilation, Not stated, stalled. Early decompilation attempt of the PSP game Bakugan: Defenders of the Core, kept as a shared Ghidra project using the Allegrex plugin. - [Ballanced](https://recompsoftware.com/p/ballanced/): Decompilation, Human-led, released. Reversed source code of the puzzle game Ballance. - [Balloon Fight NES Disassembly](https://recompsoftware.com/p/balloon-fight-nes-disassembly/): Decompilation, Human-led, stalled. Disassembly of the US NES Balloon Fight; idle since 2018. - [band3 recompiled](https://recompsoftware.com/p/band3-recomp/): Static recomp, Not stated, wip. Early static recompilation of Rock Band 3 (title update 5) built with the rexglue SDK; barely playable so far. - [Banjo-Kazooie (clean room)](https://recompsoftware.com/p/bk-cleanroom/): Clean-room, AI-assisted, wip. Banjo-Kazooie playable in the browser without a ROM, from the n64decomp/banjo-kazooie decompilation on EmulatorJS, with every retail texture and sound regenerated by the clean-room pipeline. - [Banjo-Kazooie decompilation](https://recompsoftware.com/p/banjo-kazooie-decomp/): Matching decomp, Human-led, complete. Matching decompilation of Rare's Banjo-Kazooie that headlines itself at 100%. It provides the symbols and source later used by Banjo: Recompiled. - [Banjo-Kazooie XBLA decompilation](https://recompsoftware.com/p/bk360-decomp/): Matching decomp, Not stated, wip. Research decompilation of the XBLA Banjo-Kazooie built with Visual Studio 2005 and custom split and link tools, borrowing structures from the N64 decomp. - [Banjo-Kazooie: Grunty's Revenge decompilation](https://recompsoftware.com/p/bkgr/): Decompilation, Human-led, wip. Decompilation of Banjo-Kazooie: Grunty's Revenge for the GBA. - [Banjo-Tooie (clean room)](https://recompsoftware.com/p/banjotooie-cleanroom/): Clean-room, AI-assisted, wip. Banjo-Tooie playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline. - [Banjo-Tooie Decomp](https://recompsoftware.com/p/banjo-tooie-decomp/): Decompilation, Not stated, wip. Work-in-progress decompilation of Banjo-Tooie using splat. - [Banjo-Tooie Scurvy Dog Port](https://recompsoftware.com/p/banjo-tooie-scurvy-dog-port/): Static recomp, AI-assisted, wip. Independent alpha static recompilation of Banjo-Tooie for Windows, rendered through RT64. It is not affiliated with the Banjo-Kazooie recompilation team and needs the player's own copy. - [Banjo: Recompiled](https://recompsoftware.com/p/banjo-recompiled/): Static recomp, Human-led, released. Native PC port of Banjo-Kazooie built with N64: Recompiled, with a Thunderstore mod scene and a mod template. - [Barrett](https://recompsoftware.com/p/barrett/): Source port, Not stated, released. Rise of the Triad source port based on ROTTEXPR, with quality-of-life features and better support for current hardware. - [Batman The Movie - Amiga disassembly](https://recompsoftware.com/p/batman-the-movie-amiga-disasm/): Matching decomp, Not stated, wip. Ongoing disassembly of the two-disk European Amiga release of Batman The Movie; all levels can be rebuilt and run from the source. - [Battle Arena Toshinden Recompiled](https://recompsoftware.com/p/battle-arena-toshinden-recomp/): Static recomp, Not stated, released. Static recompilation of the US PlayStation release of Battle Arena Toshinden using psxrecomp, adding optional widescreen, extra-roster mods and two-player rollback netplay. - [Battle City reverse engineering](https://recompsoftware.com/p/battlecity-re/): Decompilation, AI-assisted, wip. Annotated 6502 disassembly of Namco's Famicom Battle City together with a from-scratch browser reimplementation of the game. - [Battle Stadium D.O.N PC port](https://recompsoftware.com/p/battle-stadium-don-recomp/): Static recomp, AI-assisted, released. Native Linux and Windows port of the PS2 crossover fighter, translated with PS2Recomp and drawn through PCSX2's GS renderer. Releases carry the runtime and a Clang toolchain; the game code is generated and compiled on the player's machine from their own disc image. - [BattleTanx (Game Boy Color) disassembly](https://recompsoftware.com/p/battletanx-gbc-disasm/): Matching decomp, Not stated, complete. Byte-exact annotated RGBDS disassembly of the US Game Boy Color version of BattleTanx, rebuilding the whole cartridge from source with every function named. - [BattleTanx decompilation](https://recompsoftware.com/p/battletanx-decomp/): Matching decomp, Not stated, complete. Completed matching decompilation of the US Rev 0 Nintendo 64 release of BattleTanx, with all catalogued functions, initialized data and the asset region accounted for. - [BattleTanx decompilation](https://recompsoftware.com/p/battletanx-n64-decomp/): Matching decomp, Not stated, wip. Early matching decompilation of the North American N64 release of BattleTanx, verified against the cartridge by SHA-256. - [BattleTanx: Global Assault (PlayStation)](https://recompsoftware.com/p/battletanx-global-assault-ps1-decomp/): Matching decomp, Not stated, complete. Matching decompilation of the US PlayStation release of BattleTanx: Global Assault that rebuilds the retail executable, with decoders for the game's asset formats. - [BattleTanx: Global Assault matching decompilation](https://recompsoftware.com/p/battletanx-global-assault-decomp/): Matching decomp, Not stated, complete. Matching decompilation of the US N64 release of BattleTanx: Global Assault that rebuilds all catalogued functions and data, used as the base for a native PC port. - [BattleTanx: Global Assault native PC port](https://recompsoftware.com/p/battletanx-global-assault-pc-port/): Static recomp, Not stated, released. Native Windows and Linux port of BattleTanx: Global Assault built from its matching decompilation with N64Recomp, RT64 and SDL2. - [bbport](https://recompsoftware.com/p/bbport/): Emulation-hosted, AI-assisted, released. Runs Bloodborne 1.09's own x86-64 code directly on a PC, replacing the PS4 system libraries with a purpose-built runtime and translating the GPU work to Vulkan through a renderer and shader translator that began as shadPS4's. It adds FSR and DLSS upscaling, unlocked frame rates, wide aspect ratios, keyboard and mouse, and online play with seamless co-op; the player supplies a decrypted 1.09 dump. Forks include Supermedo's Windows build and an Uncharted adaptation. - [bdc_disasm](https://recompsoftware.com/p/beyond-dark-castle-disasm/): Decompilation, Human-led, wip. Disassembly of the 1987 Macintosh game Beyond Dark Castle in Motorola 68000 assembly. - [BearBirdPad](https://recompsoftware.com/p/bearbirdpad/): Static recomp, AI-assisted, released. iPhone and iPad build of Banjo-Kazooie based on BanjoRecomp, with Metal rendering, configurable touch controls, controller support and import of the user's own game file through Files. - [BeatFever Mania](https://recompsoftware.com/p/beatfever/): Rewrite, Human-led, stalled. Partial reimplementation of the osu! rhythm game engine in Lua on Love2D; frozen since 2017. - [Beetle Adventure Racing recomp (continued)](https://recompsoftware.com/p/bar-recomp/): Static recomp, AI-assisted, released. Continuation of an earlier Beetle Adventure Racing recomp that adds widescreen, a widened HUD and longer draw distance. - [Beetle Adventure Racing! decompilation](https://recompsoftware.com/p/bar-decomp/): Matching decomp, Human-led, wip. Decompilation of Paradigm's Beetle Adventure Racing that currently builds the US release, with other regions planned. It ships no game assets. - [benilla](https://recompsoftware.com/p/benilla/): Rewrite, AI-assisted, released. From-scratch World of Warcraft 1.12.1 client in Rust and Bevy that reads data from your own 1.12.1 install; file formats, the network protocol and the interface engine are all reimplemented, with no original client code. - [berry-fix](https://recompsoftware.com/p/berry-fix/): Matching decomp, Human-led, stalled. Decompilation of the Berry Fix Program included in Pokémon Emerald and FireRed/LeafGreen. - [Betrayal at Krondor recompilation](https://recompsoftware.com/p/betrayal-at-krondor/): Matching decomp, AI-assisted, released. Source reconstruction recovered from the DOS binaries that reaches a full byte match with the original executable. - [BFM Decomp](https://recompsoftware.com/p/bfm-decomp/): Matching decomp, AI-assisted, complete. Matching decompilation of Brave Fencer Musashi (SLUS-00726) in which 218 binaries rebuild byte-identical from C. AI-assisted workflow. - [BioMenace decompilation](https://recompsoftware.com/p/biomenace-decomp/): Decompilation, Not stated, wip. Source code reconstruction of the first episode of Apogee's Bio Menace, building on the Commander Keen 4 reconstruction that shares its engine. - [Birdman64](https://recompsoftware.com/p/birdman64/): Static recomp, AI-generated, released. Native Windows and Linux build of Pilotwings 64 compiled from the user's cartridge dump, adding widescreen, high refresh rates and gamepad support without an emulator. - [Black & White Decompilation](https://recompsoftware.com/p/bw1-decomp/): Matching decomp, AI-assisted, wip. Decompilation of the first Black & White, from the OpenBlack team, tracking code and data progress. - [Black & White Static Recompilation Project](https://recompsoftware.com/p/black-and-white-recomp/): Static recomp, Not stated, wip. Static recompilation of Lionhead's 2001 god game Black & White aimed at running it on modern Windows, with a viewer for its meshes and terrain. - [Black 2006 Recomp](https://recompsoftware.com/p/black-2006-recomp/): Static recomp, AI-assisted, wip. Experimental native Windows recompilation of the original Xbox shooter built with XboxRecomp, adding a Direct3D 11 renderer, XInput support and a launcher. - [BLACK XBE Recomp](https://recompsoftware.com/p/black-xbe-recomp/): Static recomp, Not stated, released. Unofficial PC port of the original Xbox version of Black, built with the Xbox XBE Recomp tool, adding graphics options and keyboard/mouse. Needs the files from your own copy. - [Blackmoor reconstruction project](https://recompsoftware.com/p/nd-blackmoor-decomp/): Matching decomp, AI-assisted, wip. Source reconstruction of the GAME.EXE of Nancy Drew: Curse of Blackmoor Manor, combining x86 matching with a native C build and an ARM64 macOS port. - [Blast Corps decompilation](https://recompsoftware.com/p/blastcorps-decomp/): Matching decomp, Not stated, wip. Work-in-progress matching decompilation of Blast Corps for the N64; only the US Rev 1 release is supported so far, with other regions planned. - [Blast Corps Recompiled](https://recompsoftware.com/p/blast-corps-recompiled/): Static recomp, Human-led, released. N64: Recompiled-based native PC version of Blast Corps that loads its data from the player's own North American 1.1 ROM at startup. - [Blood-RE](https://recompsoftware.com/p/blood-re/): Matching decomp, Not stated, wip. Source reconstruction of Monolith's Blood using matching decompilation, from the NBlood team. - [Bloodborne for Windows (Supermedo)](https://recompsoftware.com/p/bloodborne-pc-supermedo/): Emulation-hosted, AI-assisted, released. Windows-focused fork of deadinside28's bbport, in which Bloodborne's own x86-64 code runs directly on a replacement PS4 system-library runtime with a shadPS4-derived Vulkan renderer. This fork adds a multilingual launcher with setup checks and updates, DLSS and FSR upscaling, cheats and mods, save import and online play through community servers; it needs the player's own decrypted 1.09 dump. - [Bloody Roar II Recompiled](https://recompsoftware.com/p/bloodyroar2recomp/): Static recomp, Not stated, released. Static recompilation of the PlayStation fighter Bloody Roar II into a native PC executable, with builds for the European and US releases. Requires the user's own disc. - [Blue Dragon: Awakened Shadow decompilation](https://recompsoftware.com/p/blue-dragon-awakened-shadow-decomp/): Matching decomp, AI-assisted, wip. Matching decompilation of the German Nintendo DS release of Blue Dragon: Awakened Shadow (YBUD) using the DS Decomp Studio setup and Metrowerks mwccarm; much of the matched code is still raw m2c output awaiting cleanup. - [BlueWake](https://recompsoftware.com/p/bluewake/): Static recomp, AI-assisted, released. Static recompilation of the GameCube Wind Waker with native builds for desktop and mobile, built from the player's own US disc; succeeds Wind Waker Recomp 0.4.0. - [bo2-mac](https://recompsoftware.com/p/bo2-mac/): Static recomp, AI-assisted, released. Static recompilation of Black Ops II's three 32-bit Windows executables (campaign, Zombies and multiplayer) to native ARM64 macOS, lifting x86 through Remill to LLVM IR and linking a hand-written Win32 runtime that draws Direct3D 11 through Metal. Each player builds the app on their Mac from their own Steam copy; beta, multiplayer is against bots. - [Body Harvest Decompilation](https://recompsoftware.com/p/body-harvest-decomp/): Matching decomp, AI-assisted, wip. Decompilation of the N64 game Body Harvest with a public progress page and decomp.me scratches. - [Body Harvest: Recompiled](https://recompsoftware.com/p/body-harvest-recompiled/): Static recomp, AI-assisted, released. Native Windows and Linux port of Body Harvest built with N64Recomp, RT64 and RecompFrontend. The early 0.1.0 release boots and plays the opening Greece stage; most of the game is untested. - [Bokura no Kazoku decomp](https://recompsoftware.com/p/bokura-no-kazoku-decomp/): Matching decomp, Not stated, wip. Matching decompilation of the Japanese PS2 family life sim Bokura no Kazoku, with C++ classes recovered from vtables and RTTI. - [Bomberman 64 decompilation](https://recompsoftware.com/p/bm64/): Matching decomp, Not stated, wip. Work-in-progress decompilation of the US release of Bomberman 64. - [Bomberman 64: Recompiled](https://recompsoftware.com/p/bomberman64-recomp/): Static recomp, Not stated, released. Statically recompiled native port of Bomberman 64 with new features, built with N64: Recompiled. - [Bomberman 64: The Second Attack! decompilation](https://recompsoftware.com/p/bm64tsa-decomp/): Matching decomp, Not stated, wip. Work-in-progress matching decompilation of Bomberman 64: The Second Attack! / Baku Bomberman 2, targeting the Japanese and US releases. - [Bomberman Hero Decomp](https://recompsoftware.com/p/bmhero-decomp/): Decompilation, Not stated, wip. Decompilation of the US release of Bomberman Hero. - [boogaboo_disasm_msx](https://recompsoftware.com/p/boogaboo-msx-disasm/): Matching decomp, Human-led, stalled. Disassembly of the Z80 code of the MSX-1 version of Booga-Boo (La Pulga). - [Boss Rally / Top Gear Rally decompilation](https://recompsoftware.com/p/brally-decomp/): Matching decomp, Not stated, released. Byte-exact decompilation of the N64 Top Gear Rally and its PC sibling Boss Rally, with a Rally Builder app that makes native builds from your own copy. - [BotW-Native](https://recompsoftware.com/p/botw-native/): Static recomp, Not stated, released. Static recompilation of the Wii U Breath of the Wild (v1.5.0, USA) into a Windows program with a Vulkan renderer, continuing from the Metal-based BotW Recompiled project; a setup wizard builds the game from the player's extracted copy. - [BOTWRecompAndroid](https://recompsoftware.com/p/botw-recomp-android/): Static recomp, AI-generated, released. Android app built on the LAS Recomp engine that recompiles the user's own Switch Breath of the Wild (1.0.0, 1.6.0, 1.8.2, 1.9.0) to C on the phone, or runs it directly in an experimental native mode, with NVN translated to Vulkan. Beta tested mainly on one Adreno phone; supports DLC, mods, touch controls and 60 fps options. - [Bounce Tales Decompilation](https://recompsoftware.com/p/bounce-tales-decomp/): Decompilation, Not stated, stalled. Decompilation of Rovio's 2008 J2ME game Bounce Tales; idle since 2023. - [Brave Frontier decompilation](https://recompsoftware.com/p/brave-frontier-decomp/): Decompilation, Not stated, wip. Experimental decompilation of the Android x86_64 Brave Frontier client v2.9.16.0. - [Brawl Recompiled](https://recompsoftware.com/p/brawl-recompiled/): Static recomp, AI-assisted, released. Native PC port of Brawl from static recompilation of the Wii code, with 4K and widescreen, gamepad support, online play and loading of SD-card mods such as Project+; installs from the player's own disc image. - [BreadFlowerDos](https://recompsoftware.com/p/breadflowerdos/): Rewrite, Not stated, wip. Effort to recreate the Refractor 2 engine behind Battlefield 2 and 2142 as open-source code, closer to a reimplementation than a literal decompilation. - [Breath of Fire (GBA) disassembly](https://recompsoftware.com/p/bof-gba-disassembly/): Matching decomp, Human-led, stalled. Disassembly of the European English/French/German GBA release of Breath of Fire that rebuilds a matching copy from the user's original. - [Breath of the Wild (snrubrm fork)](https://recompsoftware.com/p/botw-snrubrm/): Matching decomp, AI-assisted, wip. Personal fork of the zeldaret Breath of the Wild v1.5.0 decompilation used to try AI-assisted decompilation of the rest of the game; not submitted upstream. - [Breath of the Wild decompilation](https://recompsoftware.com/p/botw-decomp/): Matching decomp, Human-led, wip. Experimental decompilation of version 1.5.0 of Breath of the Wild for Switch, run by the Zelda Reverse Engineering Team. - [Brie Doom](https://recompsoftware.com/p/brie-doom/): Source port, Human-led, wip. Port of the Doom source release to the Eiffel language, using SDL2 for video and audio. - [Broom](https://recompsoftware.com/p/broom-doom/): Source port, Not stated, released. Doom source port that refactors the original code for readability and maintainability while keeping gameplay identical to the original engine. - [BStone](https://recompsoftware.com/p/bstone/): Source port, Human-led, released. Unofficial SDL2 source port of the Blake Stone series, covering Aliens of Gold and Planet Strike. - [BT3-Decompiled](https://recompsoftware.com/p/bt3-decompiled/): Matching decomp, Not stated, wip. Matching decompilation of the USA PS2 release of Budokai Tenkaichi 3, rewritten in C that compiles with the original compiler to the disc's bytes. - [BT3-Recomp](https://recompsoftware.com/p/bt3-recomp/): Static recomp, Not stated, wip. Native PC port of the PS2 game's US release built with the PS2Recomp toolchain by translating its MIPS code to C++. - [BTD5-Decomp](https://recompsoftware.com/p/btd5-decomp/): Decompilation, Human-led, wip. Hand-written decompilation of the Steam version of Bloons TD 5, with names made up or recovered from leftover debug info. - [Buckshot Roulette decompilation](https://recompsoftware.com/p/buckshot-roulette-decomp/): Decompilation, Not stated, wip. Decompiled GDScript source of the indie game Buckshot Roulette, published without the project and scene files or any assets. - [BugsDecomp](https://recompsoftware.com/p/bugs-bunny-lost-in-time-decomp/): Decompilation, Not stated, stalled. Decompilation of the Behaviour Interactive PC game Bugs Bunny: Lost in Time (versions 1.0 and 1.6), built as a DLL that a custom launcher injects into the original game. - [Bullseye](https://recompsoftware.com/p/bullseye-re-dead-aim/): Matching decomp, Not stated, wip. Reverse-engineering project for Resident Evil: Dead Aim whose build reassembles the PAL executable byte for byte, with asset ripping and a path toward a full decompilation. - [Burnout 5 Decomp](https://recompsoftware.com/p/b5-decomp/): Decompilation, Not stated, wip. Early decompilation effort for Burnout Paradise (Burnout 5), with a PC source tree. - [Burnout CRASH! PC recompilation](https://recompsoftware.com/p/burnout-crash-recomp/): Static recomp, AI-generated, released. Unofficial Windows port of the Xbox 360 XBLA game Burnout CRASH!, statically recompiled to x86-64 with the ReXGlue SDK and its Xbox 360 runtime. - [Byte Tactics](https://recompsoftware.com/p/byte-tactics/): Matching decomp, AI-assisted, wip. Matching decompilation of Total Annihilation, developed with AI agent assistance. - [C2C](https://recompsoftware.com/p/c2c/): Binary lift, Human-led, stalled. Converts the game's MIPS code into C that runs against an emulated PlayStation for I/O, with pieces then hand-decompiled over time. - [CaesarIA](https://recompsoftware.com/p/caesaria/): Rewrite, Human-led, stalled. Open-source remake of Caesar III that began as a widescreen mod and became a standalone engine. Inactive since 2017. - [Calico Doom](https://recompsoftware.com/p/calico-doom/): Source port, Human-led, stalled. Backport of Atari Jaguar Doom to the PC. - [Candy Crisis](https://recompsoftware.com/p/candycrisis/): Source port, Not stated, released. Unofficial source port of the classic Mac puzzle game to modern macOS, Linux and Windows, with an optional widescreen mode. - [Carnage3D](https://recompsoftware.com/p/carnage3d/): Rewrite, Human-led, wip. Open-source remake of the original top-down Grand Theft Auto, still at an early stage of progress. - [Castle Master II disassembly](https://recompsoftware.com/p/castle-master-2-disassembly/): Decompilation, Not stated, stalled. Disassembly of the 1990 ZX Spectrum game Castle Master II: The Crypt by Incentive Software. - [Castlekeep](https://recompsoftware.com/p/castlekeep/): Rewrite, Human-led, stalled. Early, short-lived C++ reimplementation of the first Stronghold game. - [Castlevania (N64) Recompiled](https://recompsoftware.com/p/cv64recomp-revosucks/): Static recomp, Not stated, released. Work-in-progress recompilation of the N64 Castlevania; the README says it does not yet build. - [Castlevania 64 decompilation](https://recompsoftware.com/p/cv64/): Matching decomp, Not stated, wip. Work-in-progress decompilation of Konami's N64 Castlevania; the repo contains no game assets. - [Castlevania: Aria of Sorrow decompilation](https://recompsoftware.com/p/cvaos/): Decompilation, Not stated, wip. Decompilation of Castlevania: Aria of Sorrow. - [Castlevania: Curse of Darkness - XBE Recomp](https://recompsoftware.com/p/castlevania-cod-pc/): Static recomp, Not stated, released. Windows port of the USA Xbox release built with TGP482's Xbox XBE Recomp. The download holds only the runtime, launcher and a bundled recompiler with Clang/LLD, which generate the game DLL from the player's own default.xbe on first start. It adds any resolution, Hor+ widescreen and support for PCSX2-format texture packs. - [CatacombGL](https://recompsoftware.com/p/catacombgl/): Source port, Human-led, wip. OpenGL source port for Catacomb 3D and the Abyss, Armageddon and Apocalypse games. - [Cave-Story-Decompilation](https://recompsoftware.com/p/cave-story-ida-decomp/): Decompilation, Human-led, archived. IDA Pro database documenting a decompilation of the Cave Story executable; abandoned in favour of the author's separate recreation project. - [ccleste](https://recompsoftware.com/p/ccleste/): Source port, Human-led, archived. Portable C source port of Celeste Classic from PICO-8, targeting PC and 3DS; archived. - [ccleste-dreamcast](https://recompsoftware.com/p/ccleste-dreamcast/): Source port, Not stated, released. Dreamcast port of the ccleste C source port of Celeste Classic, built with KallistiOS. - [cdcEngine](https://recompsoftware.com/p/cdcengine-tr-legend/): Decompilation, Not stated, wip. Decompilation of Crystal Dynamics' cdcEngine as used in Tomb Raider: Legend. - [cdcEngineDXHR](https://recompsoftware.com/p/cdcenginedxhr/): Decompilation, Human-led, wip. Hand-cleaned decompilation of Deus Ex: Human Revolution and its cdc engine, rewritten with templates. It does not aim for matching output. - [Chameleon Twist Decomp Project](https://recompsoftware.com/p/chameleon-twist-decomp/): Matching decomp, Human-led, wip. Decompilation of the Japanese 1.0 release of Chameleon Twist for the N64, with a progress graph and early work on a modding system. - [Chariot](https://recompsoftware.com/p/chariot/): Rewrite, Human-led, stalled. Rust reimplementation of the Age of Empires (1997) engine, aiming for portability and modern features. Development stopped in 2018. - [Chase H.Q. (ZX Spectrum) reconstruction](https://recompsoftware.com/p/chase-hq-spectrum/): Decompilation, AI-assisted, wip. In-progress disassembly and rebuild of the Ocean Software ZX Spectrum port of Chase H.Q., reconstructed as portable C. - [Chibi-Robo PIA Decomp](https://recompsoftware.com/p/chibi-robo-pia-decomp/): Decompilation, Not stated, wip. Disassembly and decompilation of Chibi-Robo: PIA into C and C++. - [CHIPS.EXE](https://recompsoftware.com/p/chips-exe-disasm/): Matching decomp, Human-led, stalled. Complete disassembly of the Windows Chip's Challenge executable that reassembles to the original, with the game logic and memory layout heavily commented. - [Chocolate Doom](https://recompsoftware.com/p/chocolate-doom/): Source port, Human-led, released. Minimalist Doom source port that aims to match the behaviour of the original DOS executables, including their quirks. - [Chocolate DOOM-3-BFG](https://recompsoftware.com/p/chocolate-doom3-bfg/): Source port, Not stated, released. Doom 3 BFG Edition source port forked from RBDOOM-3-BFG that strips back to the vanilla BFG experience while keeping modern compatibility fixes. - [Chocolate Quake](https://recompsoftware.com/p/chocolate-quake/): Source port, Not stated, released. Minimalist Quake source port that restores the look and feel of version 1.09 and earlier DOS releases. - [Chocorenderlimits (CRL)](https://recompsoftware.com/p/crl-chocorenderlimits/): Source port, Human-led, released. Doom and Heretic source port for vanilla mappers that shows the original engine's rendering and gameplay limits in real time and warns about map problems. - [Choplifter reverse engineering](https://recompsoftware.com/p/choplifter-reverse/): Matching decomp, Not stated, wip. Documented source for Choplifter reverse engineered clean-room style from only the disk image, rebuilding to a binary identical to the original apart from a replaced floppy loader. - [Chronicle (DCDecomp)](https://recompsoftware.com/p/chronicle-dark-cloud/): Matching decomp, Not stated, complete. Work-in-progress matching decompilation of Dark Cloud for PS2, tracked separately for the NTSC and PAL releases. - [Chronicle Two](https://recompsoftware.com/p/chronicle-two/): Matching decomp, Not stated, complete. Work-in-progress decompilation of Dark Chronicle for the PlayStation 2, with PAL progress tracked on decomp.dev. - [Chrono Cross decompilation](https://recompsoftware.com/p/chrono-cross-decomp/): Matching decomp, Not stated, complete. Matching decompilation of Chrono Cross based on the Radical Dreamers build, which its description reports as 100% matching. - [Chronon](https://recompsoftware.com/p/chronon/): Rewrite, Human-led, wip. Open-source reimplementation of the RPG Anachronox on top of the Quake 2 engine, which the original also used. - [Chronoshift](https://recompsoftware.com/p/chronoshift/): Rewrite, Human-led, archived. Bottom-up C++ rewrite of Command & Conquer: Red Alert that uses the original game data. Archived. - [ChupathingyCE](https://recompsoftware.com/p/chupathingyce/): Source port, Not stated, released. Community build of OpenCE, a port of the Halo CE decompilation, with its own releases, dedicated servers and network compatibility. - [CircleShootApp](https://recompsoftware.com/p/circleshootapp/): Decompilation, Human-led, wip. Decompilation of Zuma Deluxe from the Mac and Windows executables on PopCap.com, fully playable with some inaccuracies expected. - [Civ2-clone](https://recompsoftware.com/p/civ2-clone/): Rewrite, Human-led, wip. Open-source reimplementation of Civilization II. - [CMR2Decomp](https://recompsoftware.com/p/cmr2decomp/): Decompilation, Not stated, wip. Early-stage decompilation of the PC version of Colin McRae Rally 2.0, using reccmp from the Lego Island decomp community to check progress. - [cnc-port](https://recompsoftware.com/p/cnc-port/): Source port, Not stated, wip. Source port of Command & Conquer: Tiberian Dawn to macOS, Android and iOS using SDL2, containing only code and build tooling and relying on the freeware game data. - [CoD3Recomp](https://recompsoftware.com/p/cod3recomp/): Static recomp, Not stated, wip. Static recompilation of the Xbox 360 version of Call of Duty 3, with a host runtime, tools and notes. Needs the user's own disc image. - [CoD4 Rewrite](https://recompsoftware.com/p/cod4-rewrite/): Rewrite, Not stated, released. Reimplementation of Call of Duty 4 multiplayer on the Bevy engine in Rust that loads maps, models and textures from the player's own install. - [Code Lyoko decompilation](https://recompsoftware.com/p/code-lyoko-ds-decomp/): Matching decomp, AI-assisted, wip. Matching decompilation of the US Nintendo DS release of Code Lyoko (AL5E) using the DS Decomp Studio setup and Metrowerks mwccarm; much of the matched code is still raw m2c output awaiting cleanup. - [COGBox](https://recompsoftware.com/p/cogbox/): Static recomp, AI-assisted, released. Launcher plus static recompilations of the Xbox 360 Gears of War games to native Windows, with its own Direct3D 12 renderer (Vulkan experimental), higher resolutions and frame rates, and DLSS, FSR and XeSS options; the download also carries an early Gears of War 1 build. Each game is set up from the player's own copy on its latest title update. - [Colin McRae Rally 2005 - XBE Recomp](https://recompsoftware.com/p/mcrae05-xbe-recomp/): Static recomp, AI-assisted, released. Windows port of the USA Xbox Colin McRae Rally 2005 made with Xbox XBE Recomp; the bundled compiler recompiles the user's default.xbe on first run. Adds a settings overlay, high render resolution, FXAA/SMAA, frame pacing and rendering fixes, with the console audio DSP emulated. - [colosseum-mb](https://recompsoftware.com/p/colosseum-mb/): Matching decomp, Not stated, stalled. Decompilation of the GBA multiboot program for Pokémon Colosseum. - [Command & Conquer Generals / Zero Hour source](https://recompsoftware.com/p/cnc-generals-zero-hour-source/): Official source release, Not stated, archived. Official source code release from Electronic Arts for Generals and its Zero Hour expansion, published to support Steam Workshop modding. The repository is archived. - [Command & Conquer Remastered Collection source](https://recompsoftware.com/p/cnc-remastered-collection/): Official source release, Human-led, archived. Official EA source release of the Tiberian Dawn and Red Alert game DLLs and the Map Editor from the Remastered Collection. Archived. - [Command & Conquer source release (Tiberian Dawn)](https://recompsoftware.com/p/cnc-tiberian-dawn-source/): Official source release, Not stated, archived. Electronic Arts' official GPL source release of the original Command & Conquer, with Steam Workshop support. The repository is archived. - [Command & Conquer: Red Alert source](https://recompsoftware.com/p/cnc-red-alert-source/): Official source release, Not stated, archived. Official source release of Command & Conquer: Red Alert by EA, published to support Steam Workshop modding. The repository is archived. - [Command & Conquer: Renegade source release](https://recompsoftware.com/p/cnc-renegade-source/): Official source release, Not stated, archived. Electronic Arts' official GPL source release of Command & Conquer: Renegade, with Steam Workshop support. The repository is archived. - [Condemned 2: Bloodshot Recompiled](https://recompsoftware.com/p/condemned2recomp/): Static recomp, Not stated, released. Static recompilation of Condemned 2: Bloodshot into a native Windows build, done with the ReXGlue toolchain. Users supply assets from their own copy of the game. - [Conker BFD Reloaded](https://recompsoftware.com/p/conkerbfdreloaded/): Static recomp, Not stated, released. Native PC build of Conker's Bad Fur Day made through N64 recompilation, with a Classic mode faithful to the console and a modernised mode. - [Conker: Live & Reloaded recomp (Switch/Linux/Windows)](https://recompsoftware.com/p/conker-lr-recomp/): Static recomp, AI-assisted, released. Lifts the NTSC Xbox Conker: Live & Reloaded x86 code to C and runs it on hacked Switch consoles (Vulkan via NVK or OpenGL), Linux and Windows, with an experimental Android build. Prebuilt test builds contain recompiled code but no game data; the player supplies the unpacked game. - [Conker: Recomped & Reloaded](https://recompsoftware.com/p/conker-recomped-reloaded/): Static recomp, AI-assisted, released. Launcher plus modified build of Live & Recompiled that extracts the user's USA or European disc and compiles it offline with a bundled Zig toolchain. Moves all settings into the launcher and adds online play with room codes, interpolated high frame rates and mod support. - [Conker’s Bad Fur Day (clean room)](https://recompsoftware.com/p/conker-cleanroom/): Clean-room, AI-assisted, wip. Conker’s Bad Fur Day playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline. - [Conker's Bad Fur Day decompilation](https://recompsoftware.com/p/conker-decomp/): Matching decomp, Not stated, wip. Early-stage decompilation of Conker's Bad Fur Day that also carries asset extraction and model preview tools. - [Conker's Bad Fur Day Recompiled](https://recompsoftware.com/p/cbfd-recompiled/): Static recomp, AI-assisted, released. Native port of Conker's Bad Fur Day using N64: Recompiled plus partly decompiled C, with a custom host app and mods. - [Conquest: Frontier Wars — Retail Restoration](https://recompsoftware.com/p/conquest-frontier-wars-restoration/): Source port, Human-led, wip. Rebuild of the officially released Conquest: Frontier Wars development source for Visual Studio 2022, restoring retail behaviour before modernising the renderer. - [Cooking Mama decompilation](https://recompsoftware.com/p/cooking-mama-decomp/): Matching decomp, AI-assisted, wip. Matching decompilation of the US Nintendo DS release of Cooking Mama (ACCE) using the DS Decomp Studio setup and Metrowerks mwccarm; much of the matched code is still raw m2c output awaiting cleanup. - [CorsixTH](https://recompsoftware.com/p/corsixth/): Rewrite, AI-assisted, released. Open-source clone and engine reimplementation of Theme Hospital. - [Cosmic Recomp](https://recompsoftware.com/p/cosmic-recomp/): Static recomp, Not stated, released. Alpha Windows port of the Xbox 360 Ben 10 game built with ReXGlue and Direct3D 12, adding options such as an all-aliens toggle; requires the player's own copy. - [Cosmore](https://recompsoftware.com/p/cosmore/): Decompilation, Human-led, wip. Reconstruction of the source code of Apogee's Cosmo's Cosmic Adventure by Scott Smitelli and contributors. - [CPS-2 Recomp](https://recompsoftware.com/p/cps2-recomp/): Static recomp, Not stated, released. Unofficial native ports of Capcom CPS-2 (and some CPS-1) arcade games such as Street Fighter Alpha 2 and Vampire Savior, recompiled ahead of time with one launcher. - [Crackdown Recomp](https://recompsoftware.com/p/crackdown-recomp/): Static recomp, Not stated, wip. Recompilation of Crackdown built with the ReXGlue SDK. - [Crackdown Recomp](https://recompsoftware.com/p/crackdown-recomp-unowa/): Static recomp, AI-assisted, released. Beta native Windows port of Crackdown made by static recompilation, with a launcher that installs from the user's own disc dump; experimental co-op and randomizer support. - [Crash Bandicoot Launcher](https://recompsoftware.com/p/crash-bandicoot-launcher/): Static recomp, AI-assisted, released. Launcher that uses RecompOne to translate the PS1 Crash Bandicoot code to C# on the player's machine from their own USA disc dump, with high resolutions, mods and a dev menu. - [Crash Bandicoot XS](https://recompsoftware.com/p/crash-bandicoot-xs-decomp/): Matching decomp, AI-assisted, complete. Matching decompilation of the Vicarious Visions GBA game Crash Bandicoot XS / The Huge Adventure that rebuilds the retail ROM, with mod build support. - [Crash Bandicoot: The Wrath of Cortex (GameCube) decompilation](https://recompsoftware.com/p/crashwoc-decomp-gc/): Matching decomp, AI-assisted, wip. Work-in-progress matching decompilation of the GameCube version of Crash Bandicoot: The Wrath of Cortex, separate from the author's PS2 decomp. - [Crash Bandicoot: The Wrath of Cortex decompilation](https://recompsoftware.com/p/crashwoc-decomp/): Matching decomp, Not stated, complete. Work-in-progress decompilation of the PS2 Wrath of Cortex, with a parallel GameCube effort. - [Crash Tag Team Racing decompilation](https://recompsoftware.com/p/cttr-decomp/): Matching decomp, Human-led, wip. Work-in-progress decompilation of the US GameCube release of Crash Tag Team Racing, with progress tracked on decomp.dev. - [crash-ps2](https://recompsoftware.com/p/crash-ps2-decomp/): Decompilation, Not stated, wip. Early decompilation of the NTSC-U PS2 release of Crash Bandicoot: The Wrath of Cortex, aiming first for functional code built with the homebrew PS2SDK. - [Cricket 07 in the browser](https://recompsoftware.com/p/cricket07-browser/): Static recomp, AI-assisted, wip. Runs the 2006 PC Cricket 07 in a browser by recompiling every function of its x86 executable to C and then WebAssembly, with Direct3D 8 reimplemented on WebGPU; the player loads their own game folder. - [Croc Decompilation](https://recompsoftware.com/p/croc/): Matching decomp, Human-led, stalled. Decompilation in C that rebuilds the binary of Croc: Legend of the Gobbos, based on the European demo disc. - [CroftEngine](https://recompsoftware.com/p/croftengine/): Rewrite, Human-led, released. Open-source engine remake for the original Tomb Raider, with an online ghost-race feature. - [CrossCraft](https://recompsoftware.com/p/crosscraft/): Clean-room, AI-assisted, released. Clean-room Minecraft reimplementation in Zig, rebuilt era by era (Classic first) on a custom engine, with a classic server. - [Crossroads 2 disassembly](https://recompsoftware.com/p/crossroads-2-disasm/): Decompilation, Human-led, wip. Commented disassembly of the C64 type-in game Crossroads 2 by Steve Harter, first published in Compute! magazine. - [Cryogenic](https://recompsoftware.com/p/cryogenic/): Rewrite, Human-led, released. Open-source reimplementation of the Cryo adventure Dune in C# on the Spice86 x86 emulation and reverse-engineering framework. - [Crystalis disassembly](https://recompsoftware.com/p/crystalis-disasm/): Matching decomp, Human-led, stalled. Reassemblable disassembly of the NES action RPG Crystalis for the ca65 assembler, with a Mesen code/data log. - [CSE2](https://recompsoftware.com/p/cse2/): Decompilation, Human-led, wip. Decompilation of Cave Story version 1.0.0.6, with an accurate branch faithful to the original and an enhanced branch. - [CSVM](https://recompsoftware.com/p/csvm/): Rewrite, AI-assisted, released. Fan-made remake engine for Crimson Skies that plays the single-player campaign and Instant Action from the user's own retail install. - [CTR Native](https://recompsoftware.com/p/ctr-native/): Source port, Not stated, wip. Native PC port of Crash Team Racing built on the CTR-ModSDK decompilation, keeping its own freely editable copy of the game source. - [CTR-ModSDK](https://recompsoftware.com/p/ctr-modsdk/): Decompilation, Human-led, released. Toolkit for writing C mods for Crash Team Racing that also hosts a long-running effort to fully decompile the game. - [cttt-decomp](https://recompsoftware.com/p/cttt-decomp/): Matching decomp, Human-led, stalled. Early decompilation of version 1.3.0 of the Switch release of Captain Toad: Treasure Tracker, working from the user's own main executable. - [CV64 Recomp](https://recompsoftware.com/p/cv64-recomp/): Static recomp, Not stated, released. Static recompilation and remaster of Castlevania 64 as a native PC port with 60 fps and higher-resolution assets. - [D2Gamma](https://recompsoftware.com/p/d2gamma/): Rewrite, Not stated, released. Rust rewrite of Diablo II: Lord of Destruction that reads the original MPQ archives from the player's install, running the game logic at 60 Hz with widescreen, high resolutions and generated in-between animation frames. Ships a Windows game client plus node and realm servers for online play; early beta. - [D2K](https://recompsoftware.com/p/d2k/): Source port, Human-led, stalled. Doom source port forked from PrBoom+ that keeps its demo compatibility while adding Quake 3-style client/server netplay and other modernisations. - [D2MOO](https://recompsoftware.com/p/d2moo/): Rewrite, Human-led, wip. Reimplementation of Diablo II together with patching facilities for modders. - [Daggerfall Unity](https://recompsoftware.com/p/daggerfall-unity/): Rewrite, Human-led, released. Recreation of Daggerfall in the Unity engine using the original game's data files. - [Dance Central 3 Decomp](https://recompsoftware.com/p/dc3-decomp/): Matching decomp, Human-led, wip. Decompilation of Dance Central 3. - [Dance Dance Revolution 1st Mix Recompiled](https://recompsoftware.com/p/ddr-1st-recomp/): Static recomp, Not stated, released. Static recompilation of the Japanese PS1 Dance Dance Revolution built on PSXRecomp; the repo holds only configuration and tooling. - [Dangerous Dave 2: Modification Edition](https://recompsoftware.com/p/dangerous-dave-2-modification-edition/): Rewrite, Human-led, wip. HTML remake of the platformer Dangerous Dave 2 with a customisable core and extra features. - [DarkFO](https://recompsoftware.com/p/darkfo/): Rewrite, Human-led, archived. Browser-based remake of Fallout 2. Archived. - [DarkMatter Engine](https://recompsoftware.com/p/darkmatter-engine/): Source port, Human-led, stalled. Quake III Arena source port based on Quake3e, intended as the engine half of a project to host classic Quake titles and maps together. - [DarkSoulsPS2](https://recompsoftware.com/p/darksouls-ps2/): Rewrite, AI-assisted, wip. Homebrew demake that runs Dark Souls on PS2 hardware: a new C engine with hand-written VU1 microcode, plus Python converters that turn the player's own PC copy into PS2-sized maps, models, animations and scripts. An early prototype covering Firelink Shrine and the Undead Burg, tested in PCSX2. - [Daytona USA Recompilation](https://recompsoftware.com/p/daytona-xbla-recomp/): Static recomp, Not stated, wip. Static recompilation of the Xbox Live Arcade version of Daytona USA using ReXGlue. No game files are included. - [Daytona USA static recompilation](https://recompsoftware.com/p/daytona-usa-recomp/): Static recomp, Not stated, wip. Translates the Model 2 board's i960 main program and its TGP geometry code into portable C++ and reimplements the graphics hardware natively, checking results against MAME; needs the user's own ROM set and has ports to phones and the Vita. - [Dead or Alive 3 Static Recompilation](https://recompsoftware.com/p/doa3-recomp/): Static recomp, Not stated, released. Static recompilation of the original Xbox Dead or Alive 3 into native x86-64 Windows code, with all modes playable plus online matches and widescreen options. - [Dead Rising 2: Case West Native PC Port](https://recompsoftware.com/p/dead-rising-2-case-west-recomp/): Static recomp, AI-assisted, released. Static recompilation of the Xbox 360 downloadable epilogue to Dead Rising 2, giving a native Vulkan build for Windows and Linux with keyboard, mouse and controller support. - [Dead Rising 2: Case Zero Recomp](https://recompsoftware.com/p/dead-rising-2-case-zero-recomp/): Static recomp, AI-assisted, released. Native PC port of the Xbox Live Arcade game made by static recompilation, with Vulkan rendering and keyboard, mouse and controller support. Players supply their own copy. - [Deadly Dave](https://recompsoftware.com/p/deadly-dave/): Rewrite, Human-led, wip. Open source remake of John Romero's 1988 DOS game Dangerous Dave, aiming to replicate its look and feel on modern systems. - [Def Jam: Fight for NY Recompiled](https://recompsoftware.com/p/defjamffny-recomp/): Static recomp, AI-assisted, released. Static recompilation of the original Xbox build of Def Jam: Fight for NY into a native PC executable with Direct3D 11 and Vulkan renderers. Requires the player's own game dump. - [DelphiDoom](https://recompsoftware.com/p/delphidoom/): Source port, Human-led, wip. Source port of the Doom family of games written in Delphi. - [DelphiQuake](https://recompsoftware.com/p/delphiquake/): Source port, Human-led, stalled. Port of the Quake source code to Delphi (Object Pascal). - [Demon's Souls Recomp](https://recompsoftware.com/p/demons-souls-recomp/): Static recomp, AI-assisted, released. Native Windows build of the US PS3 Demon's Souls, made by recompiling its PPU and SPU code with ps3recomp against a PS3 runtime and a Direct3D 12 renderer. The release is a launcher and build kit that recompiles the game from the player's own disc image. - [Descent 3](https://recompsoftware.com/p/descent3/): Official source release, Not stated, released. Open-source Descent 3 engine, released under GPL-3.0 and including the 1.5 patch code, maintained by the Descent Developers community. - [Descent II Mobile](https://recompsoftware.com/p/descent2-mobile/): Source port, Human-led, stalled. Source port of Descent II for Android and iOS. Needs the game files from the user's own copy. - [Descent Mobile](https://recompsoftware.com/p/descent-mobile/): Source port, Human-led, stalled. Source port of the original Descent for Android and iOS. Needs the game files from the user's own copy. - [DescentVR](https://recompsoftware.com/p/descentvr/): Source port, Not stated, stalled. Early VR source port of Descent for the Oculus Quest 2, derived from the Descent Mobile Android port; the original data files must be copied over. - [Desktop Melee](https://recompsoftware.com/p/desktop-melee/): Source port, AI-assisted, released. Novelty build of Melee from the community decompilation (via melee-pc) that runs as a transparent desktop overlay: fighters stand on the Dock and the screen edges act as blast zones. Needs the player's own NTSC 1.02 disc image. - [Dethrace](https://recompsoftware.com/p/dethrace/): Decompilation, Human-led, released. Reverse-engineering project that rebuilds the 1997 game Carmageddon as portable source code. - [Devil May Cry 3 Android recomp](https://recompsoftware.com/p/dmc3-android-recomp/): Static recomp, Not stated, released. Experimental Android ARM64 APK that runs the PC Devil May Cry 3: Special Edition by translating its Windows and Direct3D 9 calls, rendering through DXVK Native on Vulkan. Requires the player's own dmc3se.exe and full game folder. - [Devilution](https://recompsoftware.com/p/devilution/): Decompilation, Human-led, complete. Reconstructed source for Diablo, guided by symbol data left on the Japanese PlayStation port and a debug build hidden in the PC release. DevilutionX grew from it. - [DevilutionX](https://recompsoftware.com/p/devilutionx/): Source port, Human-led, released. Modern, cross-platform Diablo built on the Devilution reconstruction; it needs DIABDAT.MPQ from your copy, or plays the shareware data. - [Diddy Kong Racing (clean room)](https://recompsoftware.com/p/dkr-cleanroom/): Clean-room, AI-assisted, wip. Diddy Kong Racing playable in the browser without a ROM, from the Diddy Kong Racing decompilation and SDL2 PC port, with every retail texture and sound regenerated by the clean-room pipeline. - [Diddy Kong Racing decompilation](https://recompsoftware.com/p/dkr-decomp/): Matching decomp, Human-led, complete. Diddy Kong Racing rebuilt as matching C, with decompilation finished and documentation tracked separately. An SDL2 PC port has grown from it. - [Digger Remastered](https://recompsoftware.com/p/digger-remastered/): Decompilation, Human-led, released. Long-running reconstruction of Windmill Software's Digger in portable C, with enhancements. - [Digimon World 2 Decompilation](https://recompsoftware.com/p/digimon-world-2-decomp/): Matching decomp, Not stated, complete. Work-in-progress matching decompilation of the USA PS1 release of Digimon World 2, covering the main executable and stage overlays. - [Digimon World 2 PC Port](https://recompsoftware.com/p/dw2-pc/): Source port, Not stated, released. Native Windows and Linux port of Digimon World 2 built from the game's matching decompilation, with widescreen output; the user supplies their own disc image. - [Digimon World 2003 decompilation](https://recompsoftware.com/p/dw2003recomp/): Matching decomp, Not stated, released. Decompilation of the PAL PS1 release Digimon World 2003 that rebuilds the executable and overlays exactly, and a native PC port built from the same C with a launcher. - [Digimon World 3 decompilation](https://recompsoftware.com/p/ddw3/): Decompilation, Not stated, wip. Decompilation of Digimon World 3. - [Digital Devil Saga decompilation](https://recompsoftware.com/p/dds-decomp/): Matching decomp, Not stated, wip. Matching decompilation covering both PS2 Digital Devil Saga games, with per-game progress on decomp.dev. - [Dino Crisis 2 Decompilation](https://recompsoftware.com/p/dino-crisis-2-decomp/): Matching decomp, AI-generated, wip. Matching decompilation of the US PlayStation release of Dino Crisis 2 that rebuilds the executable and its 82 code overlays, checked by hash. - [Dinosaur Planet decompilation](https://recompsoftware.com/p/dinosaur-planet-decomp/): Matching decomp, Human-led, wip. Decompilation of Rare's cancelled Dinosaur Planet from the leaked prototype build. Dinosaur Planet: Recompiled uses its findings. - [Dinosaur Planet: Recompiled](https://recompsoftware.com/p/dinosaur-planet-recomp/): Static recomp, Human-led, released. Native port of the December 2000 prototype of Rare's cancelled Dinosaur Planet, made with N64: Recompiled and patched using the decompilation's findings. - [DisFire](https://recompsoftware.com/p/disfire/): Decompilation, Human-led, stalled. Early compilable disassembly of Pokemon FireRed that predates the pret project. Inactive since 2015. - [DisMKW](https://recompsoftware.com/p/dismkw/): Matching decomp, Human-led, stalled. Early pret-style disassembly of the NTSC-U Mario Kart Wii code, including the Mario Kart Channel, with optional common patches. - [Dizgruntled](https://recompsoftware.com/p/dizgruntled/): Rewrite, Human-led, stalled. Browser-based TypeScript remake of the 1999 puzzle-strategy game Gruntz. - [DK64: Recompiled (Android port)](https://recompsoftware.com/p/dk64-recomp-android/): Static recomp, Not stated, released. Android NDK build of Donkey Kong 64: Recompiled that keeps the upstream N64ModernRuntime and RT64 stack, rendering through Vulkan with SDL2 input. Requires the user's own NTSC-U 1.0 game data. - [DKB Recomp](https://recompsoftware.com/p/dkb-recomp/): Static recomp, AI-generated, released. Static recompilation of Donkey Kong Bananza's ARM64 code to C with a host NVN 2 implementation on Vulkan, built on TotK Recomp's runtime. It boots into the tutorial cave and renders 3D scenes but is not yet playable; there are no prebuilt downloads, only an installer that builds from the player's dump. - [DKC1Recomp](https://recompsoftware.com/p/dkc1-recomp/): Static recomp, Not stated, released. Static recompilation of the SNES Donkey Kong Country (USA 1.0) into native code, at a playable bring-up stage with host-side widescreen. - [DKC3Recomp](https://recompsoftware.com/p/dkc3recomp/): Static recomp, AI-assisted, released. Native recompilation of Donkey Kong Country 3 (US, English and French) built on snesrecomp, following the approach used for DKC2Recomp. - [DKR-R (Diddy Kong Racing Recompiled)](https://recompsoftware.com/p/dkr-r/): Static recomp, Not stated, released. Native static recompilation of Diddy Kong Racing for desktop and Steam Deck with online play and custom kart imports, run from the player's own US ROM. - [DOAXVB Native PC Port](https://recompsoftware.com/p/doaxvb-re/): Static recomp, AI-assisted, released. Native PC port of the original Xbox game built by static recompilation with a hand-written runtime, with the stated goal of eventually rewriting it into readable source. - [Dogcomp](https://recompsoftware.com/p/dogcomp/): Matching decomp, Not stated, wip. Decompilation project for the PS2 game Dog's Life, currently targeting the PAL release, with progress tracked on decomp.dev. - [Donald Land disassembly](https://recompsoftware.com/p/donald-land-disassembly/): Matching decomp, Human-led, complete. Complete disassembly of Donald Land, the Japanese McDonald's-licensed Famicom game, with related tools. - [Donkey Kong '94 disassembly](https://recompsoftware.com/p/dkgb-disasm/): Matching decomp, Human-led, stalled. Disassembly of the Game Boy Donkey Kong '94 that builds the SGB-enhanced image. Inactive since 2022. - [Donkey Kong 64 (clean room)](https://recompsoftware.com/p/dk64-cleanroom/): Clean-room, AI-assisted, wip. Donkey Kong 64 playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline. - [Donkey Kong 64 decompilation](https://recompsoftware.com/p/dk64-decomp/): Matching decomp, Not stated, wip. Work-in-progress matching decompilation of Donkey Kong 64, hosted on GitLab rather than GitHub. No overall percentage is published in the repository metadata. - [Donkey Kong 64: Recompiled](https://recompsoftware.com/p/dk64-recompiled/): Static recomp, Not stated, released. N64: Recompiled port of Donkey Kong 64 that runs natively through RT64 with new options and enhancements; you provide the ROM. - [Donkey Kong Country 2 disassembly](https://recompsoftware.com/p/dkc2-disassembly/): Decompilation, Human-led, stalled. Reverse engineering and disassembly of the SNES game Donkey Kong Country 2. - [Donkey Kong Country 3 Disassembly](https://recompsoftware.com/p/dkc3-disassembly/): Matching decomp, Human-led, stalled. Disassembly of the US Donkey Kong Country 3 built on the author's SNES ROM framework; assets are extracted from the user's own copy. - [Donkey Kong Country disassembly](https://recompsoftware.com/p/dkc1-disassembly/): Decompilation, Human-led, stalled. Disassembly of Donkey Kong Country for SNES supporting several regional ROM versions. - [Donkey Kong NES Disassembly](https://recompsoftware.com/p/donkey-kong-nes-disasm/): Decompilation, Human-led, stalled. Disassembly of Donkey Kong for the NES, excluding the cement factory. - [Donut](https://recompsoftware.com/p/donut/): Rewrite, Human-led, stalled. Open-source reimplementation of The Simpsons: Hit & Run engine. Stalled since early 2024. - [Doom 3 BFG Edition](https://recompsoftware.com/p/doom-3-bfg/): Official source release, Human-led, stalled. Official GPL source release of Doom 3 BFG Edition by id Software. - [Doom 64 (clean room)](https://recompsoftware.com/p/doom64-cleanroom/): Clean-room, AI-assisted, wip. Doom 64 playable in the browser without a ROM, from the DOOM64-RE reverse engineering on N64Wasm, with every retail texture and sound regenerated by the clean-room pipeline. - [DOOM Retro](https://recompsoftware.com/p/doom-retro/): Source port, Human-led, released. Refined Windows source port of the original DOOM, based on the released engine source. - [DOOM source release](https://recompsoftware.com/p/doom/): Official source release, Human-led, complete. id Software's release of the Linux DOOM engine source in 1997, relicensed under the GPL in 1999. Nearly every Doom source port descends from it. - [Doom Vanille](https://recompsoftware.com/p/doom-vanille/): Source port, Human-led, stalled. Linux Doom source ported back to DOS with DMX sound features, aiming for full compatibility with the original executables and demos. - [DOOM-ASCII](https://recompsoftware.com/p/doom-ascii/): Source port, Human-led, released. Terminal text-mode source port of Doom based on doomgeneric; it needs a WAD file and has no sound. - [Doom++](https://recompsoftware.com/p/cpp-doom/): Rewrite, Human-led, stalled. Attempt to reimplement the original Doom algorithms faithfully in C++; so far mostly the level renderer. - [DOOM64-RE](https://recompsoftware.com/p/doom64-re/): Decompilation, Human-led, complete. Complete reverse engineering of Doom 64 into buildable C by GEC, targeting the original N64 SDK toolchain. - [Doomsday Engine](https://recompsoftware.com/p/doomsday-engine/): Source port, Human-led, released. Portable enhanced source port of Doom, Heretic and Hexen under the GPL, with a modern renderer and modding support. - [DoomXS](https://recompsoftware.com/p/doomxs/): Source port, Human-led, stalled. Small Doom source port written in Pascal with a 640x400 display, raised static limits and uncapped frame rate. - [Doshin the Giant decompilation](https://recompsoftware.com/p/doshin-gc-decomp/): Matching decomp, Not stated, wip. Work-in-progress matching decompilation of the GameCube version of Doshin the Giant; contains no game assets or assembly. - [doukutsu-rs](https://recompsoftware.com/p/doukutsu-rs/): Rewrite, Human-led, released. Faithful Rust remake of the Cave Story engine with quality-of-life additions, supporting the freeware release, Cave Story+ and Nintendo Switch data. - [Downhill Revived](https://recompsoftware.com/p/downhill-revived/): Matching decomp, AI-assisted, released. PC port of Incognito's PS2 downhill racer built on a matching decompilation, with the PS2 hardware replaced by a native Direct3D 12, Vulkan or Metal renderer. Adds high frame rates, widescreen, online races and PCSX2 texture pack support; players supply their own disc, and the Mac, Linux and Android builds are experimental. - [Downpour Recomp](https://recompsoftware.com/p/downpourrecomp/): Static recomp, AI-assisted, released. Native Windows port of Silent Hill: Downpour made by statically recompiling the Xbox 360 executable with the ReXGlue toolchain, with a Direct3D 12 renderer. Needs the user's own copy of the game. - [DPRecomp](https://recompsoftware.com/p/dprecomp/): Static recomp, AI-assisted, released. Native PC port of Deadly Premonition produced by static recompilation of the Xbox 360 binary, with a Direct3D 12 renderer. The user supplies their own game files. - [DQ8 Recompiled](https://recompsoftware.com/p/dq8-recompiled/): Static recomp, Not stated, released. Experimental native port of Dragon Quest VIII for PlayStation 2 using PS2Recomp, translating MIPS code to C++ locally. - [DQIV-DECOMP](https://recompsoftware.com/p/dqiv-ds-decomp/): Matching decomp, Not stated, complete. Work-in-progress matching decompilation of the Nintendo DS remake of Dragon Quest IV, built on the ds-decomp toolchain. - [dr-mario-disassembly](https://recompsoftware.com/p/dr-mario-nes-disasm/): Matching decomp, Human-led, complete. A byte-exact disassembly of the NES Dr. Mario, assembled with asm6f. - [Dr. Mario 64 (clean room)](https://recompsoftware.com/p/drmario64-cleanroom/): Clean-room, AI-assisted, wip. Dr. Mario 64 playable in the browser without a ROM, from the drmario64 decompilation on EmulatorJS, with every retail texture and sound regenerated by the clean-room pipeline. - [Dr. Mario 64 decompilation](https://recompsoftware.com/p/drmario64-decomp/): Matching decomp, Human-led, complete. Matching decompilation of Dr. Mario 64 that also builds the Chinese iQue release and another regional variant. - [Dr. Mario NES disassembly](https://recompsoftware.com/p/drmario-nes-huffman/): Matching decomp, Human-led, wip. ca65 disassembly of the NES Dr. Mario that rebuilds both the original and revision A images and checks them against expected output. - [Dragon Age: Origins - Recompiled](https://recompsoftware.com/p/dragon-age-origins-recomp/): Static recomp, Not stated, wip. Static recompilation of the Xbox 360 Dragon Age: Origins into a native Windows program with a Direct3D 12 renderer and modern upscaling options. - [Dragon Age: Origins Recompiled](https://recompsoftware.com/p/dragon-age-origins-recomp-2/): Static recomp, Not stated, wip. Static recompilation of the Xbox 360 Dragon Age: Origins into a native Windows program with a Direct3D 12 renderer and modern upscalers. - [Dragon Ball GT: Final Bout Recompiled](https://recompsoftware.com/p/db-final-bout-recomp/): Static recomp, AI-assisted, released. Static recompilation of the PlayStation fighter for Windows with Vulkan rendering, stretched widescreen and LAN or direct-IP netplay. - [Dragon Ball Z: Burst Limit Recompiled](https://recompsoftware.com/p/dbz-burst-limit-recompiled/): Static recomp, Not stated, released. Static recompilation of the Xbox 360 fighting game to a native Windows x64 build, using the ReXGlue recompiler and runtime. - [Dragon Ball Z: Buu's Fury Recomp](https://recompsoftware.com/p/dbz-buus-fury-recomp/): Static recomp, AI-assisted, released. Experimental static recompilation of the GBA game with adaptive widescreen, produced as a proving ground for the author's reusable gbarecomp framework. - [Dragon Ball: Origins decompilation](https://recompsoftware.com/p/dragon-ball-origins-decomp/): Matching decomp, AI-assisted, wip. Matching decompilation of the European Nintendo DS release of Dragon Ball: Origins (CDZP) using the DS Decomp Studio setup and Metrowerks mwccarm; much of the matched code is still raw m2c output awaiting cleanup. - [Dragon Quest IX Decompilation](https://recompsoftware.com/p/dqix-decomp/): Matching decomp, Not stated, wip. 1:1 disassembly and decompilation of Dragon Quest IX for the Nintendo DS, using the dsd toolchain. - [dragon-warrior-disassembly](https://recompsoftware.com/p/dragon-warrior-disasm/): Matching decomp, Human-led, complete. Annotated disassembly of the North American Dragon Warrior for the NES, reassembled with Ophis. - [Drakengard 3 Recompiled](https://recompsoftware.com/p/drakengard-3-recomp/): Static recomp, Not stated, wip. Native Windows and macOS port of Drakengard 3 built by statically recompiling its PowerPC and SPU code with the ps3recomp toolkit. - [DreeRally](https://recompsoftware.com/p/dreerally/): Rewrite, Human-led, stalled. Engine reimplementation of the 1996 racing game Death Rally. Inactive since 2021. - [DriftDroid](https://recompsoftware.com/p/driftdroid/): Static recomp, Not stated, released. Native Android port of the WiiCompiled static recompilation of Mario Kart Wii, adding touch controls and motion steering. - [Driveclub-PC](https://recompsoftware.com/p/driveclub-pc/): Emulation-hosted, Not stated, released. Fork of the shadPS4 emulator (via GR2fork) tuned to run Driveclub v1.28 on Windows. Needs your own game dump and PS4 system modules. - [DS Doom](https://recompsoftware.com/p/dsdoom/): Source port, Human-led, stalled. Port of PrBoom 2.4.2 to the Nintendo DS by TheChuckster and WinterMute. - [Duck Marines](https://recompsoftware.com/p/duck-marines/): Rewrite, Human-led, stalled. Free-software PC remake of the Sonic Team puzzle game ChuChu Rocket, written in Lua with LOVE. - [Duke Nukem 3D source release](https://recompsoftware.com/p/dukenukem3d-source/): Official source release, Human-led, archived. Official source release of Duke Nukem 3D published by 3D Realms. The repository is archived. - [Duke Nukem: Zero Hour (clean room)](https://recompsoftware.com/p/dukezh-cleanroom/): Clean-room, AI-assisted, wip. Duke Nukem: Zero Hour playable in the browser without a ROM, from the Duke Nukem: Zero Hour decompilation in a browser N64 emulator, with every retail texture and sound regenerated by the clean-room pipeline. - [Duke Nukem: Zero Hour decompilation](https://recompsoftware.com/p/duke-nukem-zero-hour-decomp/): Matching decomp, Human-led, complete. In-progress decompilation of the Nintendo 64 game Duke Nukem: Zero Hour with code and data progress tracking. - [Duke Nukem: Zero Hour Recompiled](https://recompsoftware.com/p/dnzh-recomp/): Static recomp, Not stated, released. Work-in-progress native port of Duke Nukem: Zero Hour using the N64: Recompiled toolchain. - [Duke2Reconstructed](https://recompsoftware.com/p/duke2-reconstructed/): Decompilation, Human-led, wip. Reconstructed source for Duke Nukem II based on disassembly of the executable, compiling with era-appropriate tools. - [Duke64-RE](https://recompsoftware.com/p/duke64-re/): Decompilation, Not stated, wip. Early, heavily work-in-progress decompilation of Duke Nukem 64 from the NBlood organisation; the repository has no README yet. - [Dune Dynasty](https://recompsoftware.com/p/dune-dynasty/): Source port, Not stated, released. Enhanced remaster of Dune II built on the reverse-engineered original engine, adding modern interface features and new options. Continues an abandoned SourceForge project. - [Dune II - The Maker](https://recompsoftware.com/p/dune-ii-the-maker/): Rewrite, AI-assisted, released. Remake of Dune II with higher resolutions, zooming, multi-select and skirmish play. - [Dungeon Eye](https://recompsoftware.com/p/dungeoneye/): Rewrite, Human-led, stalled. Open source remake of the RPG Eye of the Beholder II in C#. Last updated in 2021. - [Dungeon Rampage Haxe](https://recompsoftware.com/p/dungeon-rampage-haxe/): Source port, Not stated, released. Native Haxe/OpenFL port of Dungeon Rampage built from its decompiled AS3/AIR code, with configurable frame rate; it connects to the official servers and needs the Steam game. - [DungeonMaster.NET](https://recompsoftware.com/p/dungeonmaster-net/): Rewrite, Human-led, stalled. C# and MonoGame reimplementation of Dungeon Master, written as a thesis project. Inactive since 2017. - [Dusklight](https://recompsoftware.com/p/dusklight/): Source port, Human-led, released. PC and mobile port of Twilight Princess compiled from the zeldaret/tp decompilation, with fixes, mod support and a randomizer; the player supplies their own disc dump. - [Dust: A Tale of the Wired West Recomp](https://recompsoftware.com/p/dust-wired-west-recomp/): Rewrite, Not stated, wip. C++20 reconstruction of the 1995 Western adventure's engine that reads the original game's data folders, with a launcher offering modern display modes; preview release. - [Dwasm](https://recompsoftware.com/p/dwasm/): Source port, Not stated, released. PrBoom+/PrBoomX-based Doom engine compiled to WebAssembly; you pick an IWAD such as the shareware DOOM1.WAD. - [DX-Ball reconstruction](https://recompsoftware.com/p/dx-ball-reconstruction/): Matching decomp, AI-assisted, wip. Readable C and C++ reconstruction of DX-Ball 1.07 checked with differential tests against the original x86 binary and byte-exact compiler oracles. - [DXX 3DS](https://recompsoftware.com/p/dxx-3ds/): Source port, Human-led, stalled. Nintendo 3DS port of Descent and Descent II, forked from the DXX-Switch / DXX-Retro / DXX-Rebirth line of source ports. - [DXX-Redux](https://recompsoftware.com/p/dxx-redux/): Source port, Not stated, released. Descent 1 and 2 source port derived from DXX-Retro, built with Visual Studio and vcpkg. - [DXX-Retro](https://recompsoftware.com/p/dxx-retro/): Source port, Human-led, stalled. Source port of Descent 1 and 2 aimed at competitive play. - [EarthBound Companion](https://recompsoftware.com/p/earthbound-companion/): Source port, AI-assisted, released. Native EarthBound build for Windows with community Linux, macOS and Android previews, extending the ebsrc-derived native engine with widescreen, MSU music, achievements and a MaternalBound Redux mode. - [Earthworm Jim HD PC Port](https://recompsoftware.com/p/earthworm-jim-hd-recompiled/): Static recomp, Not stated, released. Native PC port of the Xbox Live Arcade game, translated with the ReXGlue SDK and shipped with its own launcher. - [ebsrc](https://recompsoftware.com/p/ebsrc/): Matching decomp, Human-led, wip. A buildable disassembly that reassembles the US EarthBound, its 1995 localization prototype and Japanese Mother 2 from a user's ROM, intended to grow into a C decompilation. - [Echoes Unbound](https://recompsoftware.com/p/echoes-unbound/): Source port, AI-assisted, released. Native port of Metroid Prime 2 built from the PrimeDecomp decompilation and rendered through Aurora (SDL3/WebGPU), reading assets from the user's GameCube or Trilogy disc image. Adds widescreen, high frame rates, mouse/gyro aim, save states, suit colours and mod folders; same author as Metroid Prime Unbound. - [EDGE](https://recompsoftware.com/p/edge-doom-engine/): Source port, Human-led, wip. Long-running Doom source port that grew from DOSDoom and adds its own scripting and data definition formats. - [EDGE-Classic](https://recompsoftware.com/p/edge-classic/): Source port, Human-led, released. Cross-platform OpenGL Doom source port reviving the EDGE 1.35 code, with modding features and modest hardware needs. - [EdgeOfTimeRecompiled](https://recompsoftware.com/p/edge-of-time-recomp/): Static recomp, Not stated, released. Unofficial PC port of the Xbox 360 Spider-Man: Edge of Time made by a small fan team; it only distributes through GitHub Releases. - [eDukeiOS](https://recompsoftware.com/p/eduke-ios/): Source port, Not stated, wip. iOS port of the EDuke32 source port for iPhone and iPad with touch and gyro aiming, widescreen rendering and import of the user's own game data. - [Egg of Time](https://recompsoftware.com/p/egg-of-time/): Static recomp, AI-generated, released. Native PC port of the DS Chrono Trigger: every function is translated to C on the player's machine from their own ROM, using a bundled toolchain, and runs on a small DS runtime. Adds widescreen, high resolutions and frame rates, gamepad remapping, mods and RetroAchievements. - [Einstein puzzle](https://recompsoftware.com/p/einstein-puzzle/): Rewrite, Human-led, stalled. Cross-platform open-source remake of the old DOS logic game Sherlock. Not updated since 2021. - [EnchantedArmsPC](https://recompsoftware.com/p/enchantedarmspc/): Static recomp, Not stated, released. ReXGlue-based recompilation of FromSoftware's Xbox 360 RPG with a launcher that builds the game locally from the player's ISO. Adds 60 fps, higher resolutions, rebindable controls and optional cheats; the Linux build is a preview. - [Engge](https://recompsoftware.com/p/engge/): Rewrite, Human-led, archived. Open-source remake of the Thimbleweed Park engine. Archived since 2022. - [Engge 2](https://recompsoftware.com/p/engge2/): Rewrite, Human-led, stalled. Second iteration of the open-source remake of the Thimbleweed Park engine. - [EoSDecomp](https://recompsoftware.com/p/eosdecomp/): Matching decomp, Not stated, stalled. Attempt at a byte-accurate decompilation of the Touhou 6 executable, run by fans of the series. - [EoWRecomp](https://recompsoftware.com/p/eow-recomp/): Static recomp, AI-assisted, wip. Early static recompilation of Echoes of Wisdom: ARM64 code translated to C, with Horizon and NVN replaced by a runtime drawing through Vulkan. - [Estacado: The Darkness Recomp](https://recompsoftware.com/p/estacado-darkness-recomp/): Static recomp, Not stated, wip. Unofficial native PC recompilation of the Xbox 360 shooter The Darkness. Users supply their own copy of the game. - [Eternal Darkness decompilation](https://recompsoftware.com/p/eternal-darkness-decomp/): Matching decomp, Not stated, wip. Matching decompilation of the US GameCube release of Eternal Darkness using dtk and objdiff, aimed at becoming a source-level modding base. - [Eternal Darkness Recomp](https://recompsoftware.com/p/eternal-darkness-recomp/): Static recomp, Not stated, released. Eternal Darkness statically recompiled (DolRecomp + GXRuntime) into a native Mac, Windows and Linux game, built from your own disc. - [Eternal Sonata Reprise](https://recompsoftware.com/p/eternal-sonata-reprise/): Static recomp, Not stated, released. Recompiles the Xbox 360 Eternal Sonata executable to native x86-64 through a ReXGlue SDK fork, with a host runtime for mods and overlays; players extract their own disc on first run. - [EV3DOOM](https://recompsoftware.com/p/ev3doom/): Source port, Not stated, stalled. Doom port for the LEGO Mindstorms EV3 brick running ev3dev, built on doomgeneric and played with the brick buttons using your own WAD. - [EventFlow decompilation](https://recompsoftware.com/p/eventflow-decomp/): Matching decomp, Human-led, wip. Decompilation of EventFlow, the event-scripting library used in Nintendo first-party Switch games. - [Evo's Space Adventures decompilation](https://recompsoftware.com/p/esa-psx-decomp/): Matching decomp, Human-led, released. Proof-of-concept matching decompilation of the PlayStation game Evo's Space Adventures, reusing tooling from N64 decomp projects. - [Exile disassembly](https://recompsoftware.com/p/exile-disassembly/): Decompilation, Human-led, archived. Commented, buildable disassembly of the BBC Micro game Exile; the author notes it is redundant now that the original disassembly was updated. - [Exult](https://recompsoftware.com/p/exult/): Rewrite, Human-led, released. Engine that recreates Ultima VII for modern systems using the original plot, data and graphics files. - [Eyeshield 21: Max Devil Power! decompilation](https://recompsoftware.com/p/eyeshield-21-decomp/): Matching decomp, AI-assisted, wip. Matching decompilation of the Japanese Nintendo DS release of Eyeshield 21: Max Devil Power! (AE4J) using the DS Decomp Studio setup and Metrowerks mwccarm; much of the matched code is still raw m2c output awaiting cleanup. - [F-Zero GX matching decompilation](https://recompsoftware.com/p/fzero-gx-decomp/): Matching decomp, Not stated, wip. From-scratch matching decompilation of the NTSC-U GameCube release of F-Zero GX, with progress tracked on decomp.dev. - [F-Zero X (clean room)](https://recompsoftware.com/p/fzerox-cleanroom/): Clean-room, AI-assisted, wip. F-Zero X playable in the browser without a ROM, from the fzerox decompilation on N64Wasm, with every retail texture and sound regenerated by the clean-room pipeline. - [F-Zero X decompilation](https://recompsoftware.com/p/fzerox-decomp/): Matching decomp, Not stated, wip. Work-in-progress matching decompilation of F-Zero X, with a sister repository for the 64DD Expansion Kit. Most of the code is already matched. - [F-Zero X decompilation](https://recompsoftware.com/p/f-zerox-decomp/): Matching decomp, Human-led, stalled. Early work-in-progress decompilation of F-Zero X for the N64. The ROM it builds is not yet usable. Inactive since 2023. - [F-Zero X Expansion Kit Decompilation](https://recompsoftware.com/p/fzerox-expansion-kit/): Matching decomp, Not stated, wip. Work-in-progress matching decompilation of the F-Zero X Expansion Kit, with progress tracked on decomp.dev. - [F.E.A.R. 360 Recompiled](https://recompsoftware.com/p/fear360-recomp/): Static recomp, AI-assisted, released. ReXGlue static recompilation of the Xbox 360 F.E.A.R. with a native Vulkan renderer adapted from the author's GRAW 360 port, adding high frame rates, 4K and keyboard/mouse. Players unpack their own disc into the release folder; F.E.A.R. Files is planned. - [F.LF](https://recompsoftware.com/p/f-lf/): Clean-room, Human-led, stalled. Browser-based clean-room reimplementation of the fighting game Little Fighter 2. Last updated in 2015. - [F0X](https://recompsoftware.com/p/f0x/): Source port, AI-assisted, released. Apple Silicon Mac, iPhone and iPad packaging of the G-Diffuser F-Zero X decompilation with libultraship, a Metal backend and touch controls. Game data is extracted locally from the user's cartridge dump. - [FableDroid](https://recompsoftware.com/p/fabledroid/): Static recomp, AI-generated, released. Android arm64 build of himdo's Fable II ReXGlue recompilation, with the Xbox 360 GPU translated to Vulkan and tuning for Adreno 7xx handhelds. The launcher installs the game on the device from the player's own ISO; beta, holding 30 fps on a Snapdragon 8 Gen 2. - [Fairy Tail: Gekitotsu! Kardia Daiseidou decompilation](https://recompsoftware.com/p/fairy-tail-kardia-decomp/): Matching decomp, AI-assisted, wip. Matching decompilation of the Japanese Nintendo DS release of Fairy Tail: Gekitotsu! Kardia Daiseidou (TFTJ) using the DS Decomp Studio setup and Metrowerks mwccarm; much of the matched code is still raw m2c output awaiting cleanup. - [Fairy Tail: Gekitou! Madoushi Kessen decompilation](https://recompsoftware.com/p/fairy-tail-madoushi-decomp/): Matching decomp, AI-assisted, wip. Matching decompilation of the Japanese Nintendo DS release of Fairy Tail: Gekitou! Madoushi Kessen (BH6J) using the DS Decomp Studio setup and Metrowerks mwccarm; much of the matched code is still raw m2c output awaiting cleanup. - [Fallout 2 Community Edition](https://recompsoftware.com/p/fallout2-ce/): Rewrite, Human-led, released. Reimplementation of the Fallout 2 engine with bug fixes and quality-of-life changes, built on the Fallout 2 reverse-engineering work. - [Fallout 2 Reference Edition](https://recompsoftware.com/p/fallout2-re/): Decompilation, Human-led, stalled. Reverse-engineered source code for Fallout 2 meant as a reference; players should use the Community Edition fork for actual play. - [Fallout Community Edition](https://recompsoftware.com/p/fallout1-ce/): Rewrite, Not stated, released. Reimplementation of the original Fallout engine for modern operating systems, keeping gameplay while fixing engine bugs and adding some quality-of-life options. - [Fallout Reference Edition](https://recompsoftware.com/p/fallout1-re/): Decompilation, Not stated, stalled. Reverse-engineered source for the original Fallout, sharing much of its code with the author's earlier Fallout 2 reference edition. - [Farm Frenzy decompilation](https://recompsoftware.com/p/farm-frenzy-ds-decomp/): Matching decomp, AI-assisted, wip. Matching decompilation of the US Nintendo DS release of Farm Frenzy (BFZE) using the DS Decomp Studio setup and Metrowerks mwccarm; much of the matched code is still raw m2c output awaiting cleanup. - [Fate/Unlimited Codes decompilation](https://recompsoftware.com/p/fate-unlimited-codes-decomp/): Matching decomp, AI-assisted, wip. Matching decompilation of the Japanese PS2 fighting game Fate/Unlimited Codes (SLPM 551.08), with each function accepted only when the pinned toolchain rebuilds the original. - [FateUnlimitedCodesRecomp](https://recompsoftware.com/p/fate-unlimited-codes-recomp/): Static recomp, Not stated, released. Hybrid native Windows build of Fate/unlimited codes that statically recompiles the PSP version as a base, with PS2 assets and controls planned. - [Faust (Rust/WebAssembly port)](https://recompsoftware.com/p/faust-rust-wasm/): Rewrite, Not stated, released. New Rust engine for the 1999 Arxel Tribe adventure, worked out from faust.exe and compiled to WebAssembly so it plays in a browser from the player's own copy of the discs. - [fci-recomp](https://recompsoftware.com/p/fci-recomp/): Static recomp, AI-assisted, released. Windows port of the original Xbox Far Cry Instincts: code from your disc image is translated to C ahead of time and runs on a reimplemented Xbox kernel, Direct3D and audio. Needs the original disc. - [fe7_us](https://recompsoftware.com/p/fe7-us-decomp/): Decompilation, Not stated, stalled. Disassembly and partial decompilation of the US Fire Emblem for Game Boy Advance, meant mainly as a modding and research reference. - [FerrumC](https://recompsoftware.com/p/ferrumc/): Rewrite, AI-assisted, released. Rust reimplementation of the Minecraft Java server; a rewrite is under way on a separate branch. - [ff8-decomp](https://recompsoftware.com/p/ff8-decomp/): Matching decomp, Not stated, wip. Work-in-progress decompilation of the US PlayStation Final Fantasy VIII with progress on decomp.dev. - [FFTARecomp](https://recompsoftware.com/p/fftarecomp-jorge/): Static recomp, Not stated, released. Final Fantasy Tactics Advance recompiled from your own cartridge dump into a native Windows, Linux and Android game, with widescreen and a one-click installer. - [FFVII PSX Decompilation](https://recompsoftware.com/p/ffvii-psx-decomp/): Matching decomp, Human-led, archived. In-progress matching decompilation of the US release of Final Fantasy VII for PlayStation; archived. - [FH2 Recompiled](https://recompsoftware.com/p/fh2-recompiled/): Static recomp, Not stated, wip. Unofficial static recompilation of the Xbox 360 Forza Horizon 2 for Android and Linux. Builds contain no game data and need files from your own copy. - [FH2MP](https://recompsoftware.com/p/fh2mp/): Rewrite, AI-assisted, released. Replacement online server for the Xbox One build of Forza Horizon 2 running on PC through the Azimuth compatibility layer, rebuilt from the game client's own network protocol rather than captured Microsoft traffic. - [fheroes2](https://recompsoftware.com/p/fheroes2/): Rewrite, Human-led, released. From-scratch recreation of the Heroes of Might and Magic II engine with higher resolutions, improved AI and gameplay fixes. - [Final Fantasy Crystal Chronicles decompilation](https://recompsoftware.com/p/ffcc-decomp/): Matching decomp, AI-assisted, wip. Decompilation of the GameCube action RPG with build status and progress tracking on a project site. - [Final Fantasy Disassembly](https://recompsoftware.com/p/ff1-nes-disasm/): Decompilation, Human-led, stalled. Fully commented disassembly of the original Final Fantasy for the NES. - [Final Fantasy Tactics Advance Recomp](https://recompsoftware.com/p/ffta-recomp/): Static recomp, AI-assisted, released. Experimental native static recompilation of Final Fantasy Tactics Advance built on the gbarecomp framework, with Linux, Windows and Android builds. - [Final Fantasy Tactics decompilation](https://recompsoftware.com/p/fft-decomp/): Matching decomp, AI-assisted, complete. Matching decompilation of the North American PlayStation Final Fantasy Tactics; every game function is C that compiles to the original bytes and the rebuilt disc matches. Naming and cleanup continue. - [Final Fantasy VII decompilation](https://recompsoftware.com/p/ff7-decomp/): Matching decomp, Not stated, wip. Matching decompilation of the original PlayStation Final Fantasy VII, from the author of sotn-decomp. - [Fire Emblem: Ankoku Ryu to Hikari no Tsurugi disassembly](https://recompsoftware.com/p/fe1-disasm/): Matching decomp, Human-led, stalled. Disassembly of the first Fire Emblem game for the Famicom that rebuilds a byte-identical cartridge image with WLA-DX. - [Fire Emblem: Rekka no Ken decompilation](https://recompsoftware.com/p/fe7j-decomp/): Decompilation, Not stated, wip. Decompilation of the Japanese Fire Emblem: Rekka no Ken (FE7J) with progress tracked in the community portal. - [Fire Emblem: Shadow Dragon decompilation](https://recompsoftware.com/p/fe11-decomp/): Matching decomp, Not stated, wip. Decompilation of the US release of Fire Emblem: Shadow Dragon for the Nintendo DS built with ds-decomp. - [Fire Emblem: Thracia 776 disassembly](https://recompsoftware.com/p/fire-emblem-thracia-776/): Matching decomp, Human-led, stalled. Disassembly of Fire Emblem 5 that builds a headerless ROM matching a known checksum. - [fireemblem8u](https://recompsoftware.com/p/fireemblem8u-decomp/): Matching decomp, Human-led, wip. Decompilation of Fire Emblem: The Sacred Stones (US) that builds a matching ROM. - [FlatOut 2 Decomp](https://recompsoftware.com/p/flatout-2-decomp/): Decompilation, Not stated, wip. Attempted decompilation of FlatOut 2. - [Flipendo](https://recompsoftware.com/p/flipendo/): Rewrite, Not stated, released. Open-source engine for the 2001 PC Harry Potter game, built on SurrealEngine, that plays the installed retail files with widescreen and arbitrary resolutions and no SafeDisc; Chamber of Secrets support is in progress. - [flOw - Static Recompilation](https://recompsoftware.com/p/flow-recomp/): Static recomp, Not stated, wip. Native PC port of thatgamecompany's PS3 title flOw, produced by statically recompiling the PS3 binary. - [FnQ3](https://recompsoftware.com/p/fnq3/): Source port, AI-assisted, released. Modernised Quake III Arena source port based on ioquake3/Quake3e lineage that keeps retail 1.32 compatibility and demos while updating rendering and platform support. - [FnQL](https://recompsoftware.com/p/fnql/): Source port, AI-assisted, released. Modernised engine for the retail Steam release of Quake Live, derived from the FnQ3 id Tech 3 port; it ships no Quake Live game code or assets. - [Forza Horizon 1 ReImagined](https://recompsoftware.com/p/forza-horizon-1-reimagined/): Static recomp, AI-assisted, released. Native PC version of the Xbox 360 Forza Horizon that generates C++ from the player's own copy, adding high frame rates, shared online free roam, leaderboards and a self-hostable server. - [Forza Motorsport 2 ReGPU](https://recompsoftware.com/p/forza-motorsport-2-regpu/): Static recomp, AI-assisted, released. XenonRecomp recompilation of Forza Motorsport 2's PowerPC code on the author's own 360 kernel layer, with the ReGPU Direct3D 12 renderer and precompiled pipelines to avoid shader stutter. An installer builds the game from the player's European disc image and title update; a Linux bundle runs the same build under Proton, and a mod kit adds things like an engine swap pack and a roguelike career. - [Forza Motorsport 4 Native PC](https://recompsoftware.com/p/forza-motorsport-4-recomp/): Static recomp, Not stated, released. Static recompilation of Forza Motorsport 4 for Windows with its own launcher, optional Project Forza Plus 4 support and experimental force-feedback wheels. - [Forza Motorsport 4 Recompiled](https://recompsoftware.com/p/fm4-recomp/): Static recomp, Not stated, released. Experimental static recompilation of Forza Motorsport 4 built with the ReXGlue SDK; an early alpha is out. - [ForzaRecomp](https://recompsoftware.com/p/forzarecomp/): Static recomp, Not stated, wip. Experimental static recompilation of Forza Horizon 1 for Apple Silicon Macs using ReXGlue; builds and loads modules but is not yet playable. - [Foxhollow](https://recompsoftware.com/p/foxhollow/): Source port, AI-assisted, released. Fully native port of Star Fox Adventures built on the SFA decompilation and the Aurora platform layer. - [FPCDoom](https://recompsoftware.com/p/fpcdoom/): Source port, Human-led, stalled. Doom source port written in Free Pascal and Lazarus with high resolutions and uncapped frame rate. Not updated since 2022. - [Fracture Recomp](https://recompsoftware.com/p/fracture-recomp/): Static recomp, AI-assisted, released. Native Windows port of Day 1 Studios' terrain-deforming shooter, statically recompiled from the Xbox 360 executable with ReXGlue. It installs the game from your own disc image, supports two disc versions, and adds up to 4x resolution, 60 FPS and an in-game settings screen; early days, with the full campaign not yet played through. - [Free Riders Recompiled](https://recompsoftware.com/p/free-riders-recompiled/): Static recomp, AI-assisted, released. Unofficial static recompilation of the Xbox 360 Sonic Free Riders with controller and keyboard input plus Kinect and webcam motion control. - [freeablo](https://recompsoftware.com/p/freeablo/): Rewrite, Human-led, stalled. Archived modern reimplementation of the Diablo 1 engine; the author stopped work and explains why in the repository issues. - [freeage](https://recompsoftware.com/p/freeage/): Rewrite, Human-led, archived. Archived attempt at an open-source reimplementation of the Age of Empires II: Definitive Edition game engine. - [FreeCol](https://recompsoftware.com/p/freecol/): Rewrite, Human-led, released. Turn-based strategy game modelled on Colonization, in Java. - [FreeCS (Tactical Retreat)](https://recompsoftware.com/p/freecs/): Clean-room, Human-led, released. Clean-room Counter-Strike 1.5 written in QuakeC on the Nuclide SDK and FTE engine, formerly called OpenCS. - [Freedoom](https://recompsoftware.com/p/freedoom/): Clean-room, Human-led, released. A complete set of freely licensed levels, graphics and sounds that lets Doom engines run without id Software's data files. - [FreeGearbox](https://recompsoftware.com/p/freegearbox/): Clean-room, Human-led, wip. Clean-room QuakeC reimplementation of Half-Life: Opposing Force built on the Nuclide SDK and FTEQW. - [FreeGunman](https://recompsoftware.com/p/freegunman/): Clean-room, Human-led, stalled. Clean-room reimplementation of Gunman Chronicles written in QuakeC for the Nuclide SDK and FTEQW. - [FreeHL (Rad-Therapy)](https://recompsoftware.com/p/freehl/): Clean-room, Human-led, released. Clean-room reimplementation of Half-Life and its deathmatch mode written in QuakeC on the FTE engine and Nuclide framework. - [Freeserf.net](https://recompsoftware.com/p/freeserf-net/): Rewrite, Human-led, released. C# remake of Blue Byte's The Settlers I that does not distribute any original data. - [FreeTFC](https://recompsoftware.com/p/freetfc/): Clean-room, Human-led, stalled. Clean-room reimplementation of Team Fortress Classic written in QuakeC. - [FreeVGUI](https://recompsoftware.com/p/freevgui/): Rewrite, Not stated, released. Free reimplementation of the Half-Life 1 GUI library, meant to stay API-compatible with the original and used with the Xash3D engine. - [Frogger PSX](https://recompsoftware.com/p/frogger-psx/): Matching decomp, Not stated, wip. Compilable source setup for the 1997 PlayStation Frogger that reproduces the retail build byte for byte. - [FUEL Decompilation](https://recompsoftware.com/p/fuel-decompilation/): Decompilation, Not stated, wip. Decompilation of the US retail PC release of FUEL by Asobo Studio, built on research into its Zouna engine. - [Fukami](https://recompsoftware.com/p/fukami/): Static recomp, Not stated, released. Native port of Ridge Racer V made by translating the PS2 game's MIPS code to C++, for Windows, Apple-silicon Macs and Steam Deck. - [Futurama: The Game: The Recomp](https://recompsoftware.com/p/futurama-the-game-recomp/): Decompilation, AI-generated, released. Hand-rewritten C++ reimplementation of the original Xbox Futurama game, each function recreated from the Xbox machine code, that runs natively on Windows and loads models, sounds and movies from the player's own disc files. - [Future Cop: L.A.P.D. decompilation](https://recompsoftware.com/p/future-cop-lapd-decomp/): Matching decomp, Not stated, wip. Early byte-matching C reconstruction of the US PlayStation release of Future Cop: L.A.P.D., with the executable fully split and the PSX compiler toolchain pinned. - [Fuurai no Shiren disassembly](https://recompsoftware.com/p/shiren-disasm/): Matching decomp, Human-led, stalled. Disassembly of the Super Famicom roguelike Fushigi no Dungeon 2: Fuurai no Shiren, assembled with wla-dx and generated with DiztinGUIsh. - [G-Diffuser](https://recompsoftware.com/p/g-diffuser/): Source port, Not stated, released. Unofficial native PC port of F-Zero X based on the inspectredc decompilation and libultraship, with 64DD Expansion Kit support. - [G-Diffuser 3DS](https://recompsoftware.com/p/gdx-3ds/): Source port, AI-generated, released. Homebrew New 3DS port of the F-Zero X decompilation, built on the G-Diffuser PC port, with stereoscopic 3D and touch-screen settings. - [G1R Deluxe (Gen1Recomp)](https://recompsoftware.com/p/gen1recomp/): Rewrite, AI-assisted, released. Despite the name, a hand-written Lua/LÖVE2D recreation of the Gen 1-3 Pokémon games that decodes data and graphics from a player-supplied ROM. - [gagarin](https://recompsoftware.com/p/gagarin/): Matching decomp, AI-assisted, archived. Function-matching decompilation of the Yuri's Revenge engine (gamemd.exe 1.001) to C++ built with MSVC 6.0 and checked with reccmp; just over half the functions match. A hybrid link fills unmatched parts from the user's own binary and starts under Wine. - [GalaxyQuest](https://recompsoftware.com/p/galaxyquest/): Source port, AI-generated, released. Native VR port of Super Mario Galaxy for Meta Quest 3 built on the Petari decompilation. Needs the user's own game files. - [Gangstar: West Coast Hustle decompilation](https://recompsoftware.com/p/gangstar-wch-decomp/): Matching decomp, AI-assisted, wip. Matching decompilation of the native ARM game library from the Android version of Gameloft's Gangstar: West Coast Hustle, rebuilding it as C++ that compiles to the retail bytes. - [Garigari](https://recompsoftware.com/p/garigari/): Matching decomp, Not stated, wip. Decompilation effort for Super Mario Galaxy 2, run by the SMGCommunity group. The README is empty. - [Gauntlet Legends Decomp](https://recompsoftware.com/p/gauntlet-legends-decomp/): Decompilation, Human-led, wip. In-progress decompilation of the N64 Gauntlet Legends. - [Gauntlet: Dark Legacy decompilation](https://recompsoftware.com/p/gauntlet-dark-legacy-decomp/): Matching decomp, AI-assisted, wip. Decompilation of the GameCube version of Gauntlet: Dark Legacy using decomp-toolkit, with progress tracked on decomp.dev. - [gbQuake4](https://recompsoftware.com/p/gbquake4/): Source port, Not stated, stalled. Attempt to merge the Quake 4 SDK into the author's idTech 4 (Doom 3) port to make a Quake 4 source port; needs the GOG or Steam data. - [GD's Melee](https://recompsoftware.com/p/gd-melee/): Source port, AI-assisted, released. Native PC build of Melee compiled from the matching decompilation, adding rollback netplay, HD rendering, m-ex mod support and Lua scripting. Players supply their own game data. - [Gears of War 2 PC Port](https://recompsoftware.com/p/gears-of-war-2-pc-port/): Static recomp, Not stated, released. Unofficial native PC port of Gears of War 2, statically recompiled from the retail Xbox 360 game, with high resolutions, FSR and keyboard and mouse. - [Gears of War 3 Recomp](https://recompsoftware.com/p/gears-of-war-3-recomp/): Static recomp, AI-assisted, released. Static recompilation of the retail Xbox 360 Gears of War 3 executable to native x64 Windows with the ReXGlue SDK, using its Xenia-derived Direct3D 12 renderer. Supports the base game and title update 6 and loads the game from the player's own extracted disc. - [gears2-nx](https://recompsoftware.com/p/gears2-nx/): Static recomp, Not stated, released. Build tools for a Switch homebrew NRO of the Xbox 360 Gears of War 2, recompiled with ReXGlue using the PC port's codegen data and drawn by a native deko3d renderer. No prebuilt release; code, shaders and the NRO are produced from the player's own retail disc. - [GeneralsX Web](https://recompsoftware.com/p/wasm-generals/): Source port, AI-assisted, wip. WebAssembly and WebGPU build of Generals Zero Hour from the GeneralsX port of EA's released source, streaming the user's own installed game files in the browser. - [Genewars engine re-implementation](https://recompsoftware.com/p/genewars-reimpl/): Rewrite, Human-led, stalled. Incomplete re-implementation of the Bullfrog game Genewars, rebuilt from the original binary as a base for research, tools or patches; it does not yet run the game. - [Geometry Dash 1.710 decompilation](https://recompsoftware.com/p/geometry-dash-1710-decomp/): Decompilation, Not stated, wip. Work-in-progress decompilation of Geometry Dash version 1.710, built on cocos2d-x. Core functionality is partly implemented. - [Geometry Dash physics decompilation](https://recompsoftware.com/p/gdp/): Decompilation, Human-led, wip. Decompilations of the Geometry Dash player physics functions, kept as reference code. - [Geometry Wars: Retro Evolved 2 Recompiled](https://recompsoftware.com/p/geometry-wars-retro-evolved-2-recomp/): Static recomp, Not stated, released. Static recompilation of the Xbox 360 game to a native PC build, adding a launcher, high frame rates, local achievements and offline leaderboards. Windows is the main target, Linux and Steam Deck are experimental. - [Gex 64 decompilation](https://recompsoftware.com/p/gex64-decomp/): Matching decomp, Not stated, wip. Work-in-progress decompilation of Gex 64 with a Docker-based build setup and progress on decomp.dev. - [Ghost Recon 2 recomp](https://recompsoftware.com/p/ghostrecon2-recomp/): Static recomp, AI-assisted, released. Windows port of the original Xbox Ghost Recon 2, statically recompiled from default.xbe with a fork of sp00nznet's xboxrecomp; adds a Vulkan renderer with resolution scaling, SMAA and FSR 1. Uses the player's own game files. - [Ghost Town Disassembly](https://recompsoftware.com/p/ghost-town-c16-disasm/): Matching decomp, Human-led, stalled. Commented disassembly of the Commodore 16 game Ghost Town, restructured and extended with bug fixes, new graphics and C64/C128 versions. - [Ghostship](https://recompsoftware.com/p/ghostship/): Source port, Not stated, released. HarbourMasters' Super Mario 64 port, which also converts your ROM on-device in its Android build. - [Glassline](https://recompsoftware.com/p/glassline/): Decompilation, AI-assisted, released. Port of the 2010 iPad Mirror's Edge whose code was reconstructed from the iOS executable and runs on a new SDL2/OpenGL ES layer. Game data is read from the player's own .ipa; it adds high frame rates, widescreen, gamepad controls, online races and replacement online services. Released under a custom source-available licence. - [Glover-R](https://recompsoftware.com/p/glover-r/): Static recomp, Not stated, released. Static recompilation of the N64 platformer Glover for Windows and Linux with widescreen, higher frame rates and a reworked camera. - [GLQuake3D](https://recompsoftware.com/p/glquake3d/): Source port, Human-led, stalled. WinQuake/GLQuake-based Quake source port that raises engine limits, adds fog and higher-rate audio, and runs on Windows XP-era systems. - [GLSMAC](https://recompsoftware.com/p/glsmac/): Rewrite, AI-assisted, released. Unofficial OpenGL and SDL2 reimplementation of Sid Meier's Alpha Centauri and Alien Crossfire that loads resources from the player's original copy. - [GLSpeed](https://recompsoftware.com/p/glspeed/): Rewrite, Human-led, wip. Remake and expansion of the DOS racing game Speed Haste; the original game's data file is required. - [God Hand decompilation](https://recompsoftware.com/p/god-hand-decomp/): Matching decomp, Not stated, wip. Work-in-progress matching decompilation of the NTSC-U release of God Hand, tracked on decomp.dev. - [God of War II HD recompilation](https://recompsoftware.com/p/gow2-recomp/): Static recomp, AI-assisted, released. Static recompilation of the PS3 HD release of God of War II: PPU and SPU code are translated to C/C++ and run natively on Apple Silicon over a reimplemented PS3 OS layer with Metal graphics. - [God of War Native PC](https://recompsoftware.com/p/gow-native-pc/): Static recomp, AI-assisted, released. Windows port of the PS2 God of War (NTSC-U, with European and Japanese region data) packaged with a Qt launcher and one-click build on top of the PS2Recomp runtime as extended by earlier God of War ports. Targets 60 fps and supports fan translations; a Linux build is experimental. - [God of War Native Port](https://recompsoftware.com/p/god-of-war-native-port/): Static recomp, AI-assisted, wip. Native PC port of the NTSC-U PS2 God of War in which the game code is statically recompiled to C++ and the PS2 hardware is replaced with native code; runs from the player's own ISO and executable. - [God of War PSP Recomp](https://recompsoftware.com/p/gow-psp-recomp/): Static recomp, AI-assisted, released. Native Windows ports of both PSP God of War games made by static recompilation; a launcher detects the player's own US disc images and builds each game locally. - [God of War Recomp](https://recompsoftware.com/p/god-of-war-recomp/): Static recomp, AI-assisted, wip. Native PC port of the PS2 God of War, built by statically recompiling the R5900 code to C++ using PS2Recomp. Ships no game data; requires the user's own copy. - [God of War Tobiichi Port](https://recompsoftware.com/p/tobiichi-port/): Static recomp, AI-assisted, wip. Native PC port of the PS2 God of War (NTSC-U) whose MIPS code is statically recompiled to C++ with the PS2 hardware replaced by native code. The installer builds everything locally from your own disc image. - [God of War: Ascension PC port](https://recompsoftware.com/p/gow-ascension-pc/): Static recomp, AI-assisted, released. Native Windows port of the PS3 God of War: Ascension (BCUS98232) built on sp00nznet's ps3recomp; the game code is translated to C/C++ and compiled on the player's PC from their own copy, normally through the separate Otavix Launcher. The repo's only release asset is a prebuilt shader cache. - [God of War: native PC port](https://recompsoftware.com/p/gow-pc-port/): Static recomp, AI-assisted, released. Static recompilation of the US PS2 God of War, built on Waffle565's God-Of-War-Native-Port with a Rust recompiler that matches PS2Recomp's output, ahead-of-time VU1 code and an OpenGL renderer. A launcher builds it from the player's own disc and adds widescreen, 60 fps, cheats and RetroAchievements. - [Goemon 64 Recompiled - Android](https://recompsoftware.com/p/goemon64recomp-android/): Static recomp, Not stated, released. Android packaging of Goemon 64: Recompiled with RT64 Vulkan rendering, distributed as an APK that uses the player's own cartridge dump. - [Goemon64Recomp](https://recompsoftware.com/p/goemon64recomp/): Static recomp, Not stated, released. Unofficial PC port of Mystical Ninja Starring Goemon built with N64: Recompiled, currently in development releases. - [Golden Balloon](https://recompsoftware.com/p/golden-balloon/): Source port, Not stated, released. Source port of the 1997 N64 kart racer compiled to WebGPU; this repository hosts the playable web build. - [Golden Balloon NX](https://recompsoftware.com/p/goldenballoon-nx/): Source port, Not stated, released. Nintendo Switch homebrew build of the Golden Balloon Diddy Kong Racing source port, compiled natively for ARM64 and reading data from the user's own cartridge dump. - [Golden Sun decompilation](https://recompsoftware.com/p/goldensun-decomp/): Matching decomp, Not stated, wip. Work-in-progress matching decompilation of the US Golden Sun built on the gsret disassembly. - [Golden Sun Disassembly](https://recompsoftware.com/p/golden-sun-disassembly/): Decompilation, Not stated, wip. Disassembly of Golden Sun for GBA. - [GoldenEye 007 (clean room)](https://recompsoftware.com/p/goldeneye-cleanroom/): Clean-room, AI-assisted, wip. GoldenEye 007 playable in the browser without a ROM, from the n64decomp/007 decompilation on N64Wasm, with every retail texture and sound regenerated by the clean-room pipeline. - [GoldenEye 007 decompilation](https://recompsoftware.com/p/goldeneye-decomp/): Matching decomp, Human-led, complete. Long-running effort to rebuild Rare's GoldenEye 007 as matching C for its NTSC, PAL and Japanese ROMs. Its public status page now shows the code at 100%. - [GoldenEye 007 PC Recompilation](https://recompsoftware.com/p/goldeneye-xbla-recomp/): Static recomp, AI-assisted, released. Native PC recompilation of the Xbox 360 remaster of GoldenEye 007, a hobby work in progress. - [GoldenEye Metal](https://recompsoftware.com/p/goldeneye-metal/): Static recomp, Not stated, released. Source-only static recompilation of GoldenEye 007 targeting Apple Silicon with a Metal renderer, offering original and remastered graphics and split-screen. - [GoldenEye PC Port](https://recompsoftware.com/p/goldeneye-pc-port/): Source port, AI-assisted, released. Native PC port of GoldenEye 007 for Windows, Linux, macOS and Steam Deck, built on an open decompilation of the N64 game. - [GoldenEye64Recomp](https://recompsoftware.com/p/goldeneye64recomp/): Static recomp, Not stated, released. macOS and Linux port of GoldenEye 007 based on GoldenRecomp: the complete decompilation is statically recompiled with N64Recomp and rendered with RT64. - [GoldenRecomp](https://recompsoftware.com/p/goldenrecomp/): Static recomp, Not stated, wip. Experimental N64: Recompiled build of GoldenEye 007 that reworks the decompilation to drop TLB use so the recompiler can handle it. - [Gorc](https://recompsoftware.com/p/gorc/): Rewrite, Human-led, stalled. Early-development recreation of the Dark Forces II game engine in C++. - [Gothic Unity](https://recompsoftware.com/p/gothic-unity/): Rewrite, AI-assisted, released. Community rebuild of Gothic 1 and 2 in Unity, currently focused on native VR; uses data from your own copy. - [Graveshift (clean room)](https://recompsoftware.com/p/graveshift-cleanroom/): Clean-room, AI-assisted, wip. Round-based zombie survival in an original cinema map, plus bot deathmatch, on a Three.js engine derived from the MIT-licensed kino-der-toten project, using only CC0 or generated art and sound. - [Gravity Rush 2 PC port](https://recompsoftware.com/p/gr2-pc/): Static recomp, Not stated, released. Native PC port of the PS4 Gravity Rush 2: the game code runs natively, the PS4 system layer is reimplemented and the GPU is translated to Vulkan. Shares its core with the same author's Last Guardian port. Needs your own dump. - [Green Beret disassembly](https://recompsoftware.com/p/green-beret-c64-disasm/): Matching decomp, Not stated, wip. Disassembly and source-level reconstruction of Ocean/Imagine's Commodore 64 conversion of Green Beret. - [Gridrunner](https://recompsoftware.com/p/gridrunner-c64/): Decompilation, Human-led, stalled. Reverse-engineered, commented source of Jeff Minter's Gridrunner in all known versions, part of the llamasource effort. - [Grim Lands Keeper](https://recompsoftware.com/p/glkeeper/): Rewrite, Human-led, wip. Open-source reimplementation of Dungeon Keeper 2 that is not yet playable. - [GT Advance 3 decompilation](https://recompsoftware.com/p/gtadv3-decomp/): Matching decomp, Not stated, wip. Reconstruction of the US GBA racer GT Advance 3 that already links to a byte-identical ROM, though much of the code is still inline assembly rather than real C. - [GT3 Revisited](https://recompsoftware.com/p/gt3-revisited/): Rewrite, AI-assisted, released. Independent reimplementation of the Gran Turismo 3 A-Spec engine for modern systems that reads the player's own disc image at runtime, with split screen, replays, mods and a Quest VR mode. - [GT4 Decomp](https://recompsoftware.com/p/gt4-decomp/): Matching decomp, AI-assisted, wip. AI-assisted matching decompilation of the Gran Turismo 4 engine for the PS2. Contains no game data. - [GTA V Recomp](https://recompsoftware.com/p/gtav-recomp/): Static recomp, AI-assisted, released. Static recompilation of the Xbox 360 release of GTA V (Title Update 27) built on ReXGlue, with a new Vulkan renderer. The game's PowerPC code is recompiled and compiled on the player's own machine from their discs, so releases carry only the launcher, runtime and toolchain; phone builds are produced from a PC or Mac. - [gta-reversed](https://recompsoftware.com/p/gta-reversed/): Decompilation, Human-led, wip. Project to reverse and rewrite every function of GTA San Andreas 1.0 US with documentation. - [GTA2 RE](https://recompsoftware.com/p/gta2-re/): Matching decomp, Not stated, wip. Reimplements the PC GTA2 10.5 executable function by function, compiled with Visual C++ 6 to match the original code, and can run either standalone or patched into the retail exe. - [GTA4Unity](https://recompsoftware.com/p/gta4unity/): Rewrite, Not stated, wip. Unity 6 ECS project that reads GTA IV's original archives, models, textures and placements to load and render its world, as the base of an engine reimplementation. - [Guilty Gear X Plus Decompilation](https://recompsoftware.com/p/ggx-plus-decomp/): Matching decomp, Not stated, wip. Decompilation of the Korean PlayStation 2 release of Guilty Gear X Plus, built from the executable on the user's own disc. - [Gyakuten Saiban 2 decompilation](https://recompsoftware.com/p/pwaa2-decomp/): Matching decomp, Human-led, wip. Decompilation of the Japanese GBA release of Gyakuten Saiban 2 (Ace Attorney: Justice for All) that rebuilds a matching copy from the user's original. - [Gyakuten Saiban decompilation](https://recompsoftware.com/p/pwaa1-decomp/): Matching decomp, Human-led, wip. Decompilation of the Japanese Game Boy Advance release of Gyakuten Saiban (Phoenix Wright: Ace Attorney). - [Halo 1 decompilation](https://recompsoftware.com/p/halo-decomp/): Matching decomp, Not stated, wip. Matching decompilation of an original Xbox build of Halo: Combat Evolved; the OpenCE port starts from a fork of it. - [Halo 2 Decompilation](https://recompsoftware.com/p/halo2-decompiled/): Matching decomp, Not stated, wip. Work-in-progress effort to recreate the retail Halo 2 executable for the original Xbox as readable C and C++, checking each function against the shipped binary. Long-term goal is native PC, Linux and handheld builds. - [Halo 64](https://recompsoftware.com/p/halo-64/): Source port, AI-assisted, released. Halo: Combat Evolved multiplayer running on a Nintendo 64 with the Expansion Pak: Halo's decompiled game code from OpenCE with a new libdragon/tiny3d renderer, four-player split screen, bots and Firefight. Maps are converted from your own Xbox copy. - [Halo CE on Anbernic RG35XX H](https://recompsoftware.com/p/halo-ce-anbernic-rg35xx/): Source port, Not stated, released. ARM64 port of the halo-ce-universal decompilation to the Allwinner H700 and Mali GPU, running Halo CE on Knulli and muOS handhelds. - [Halo Mega Bloks (Project Haggar) decompilation](https://recompsoftware.com/p/halo-mega-bloks-decompiled/): Matching decomp, Not stated, wip. Decompilation of a development build of n-Space's cancelled Unreal Engine 3 Halo Mega Bloks game for Xbox 360, matching its native C++ and scripts as the base for a native PC port. - [Halo: Combat Evolved (clean room)](https://recompsoftware.com/p/halo-cleanroom/): Clean-room, AI-assisted, wip. Halo: Combat Evolved compiled to WebAssembly from the CC0 OpenCE decompilation; the 10 campaign levels and 13 multiplayer maps keep their geometry and scripts while every texture, sound and font is regenerated or CC0. - [Halo: Combat Evolved decompilation research](https://recompsoftware.com/p/halo-re/): Decompilation, Human-led, stalled. Decompilation research project for the original Xbox build of Halo: Combat Evolved. Quiet since late 2023. - [Halo: Reach Reverse Engineering](https://recompsoftware.com/p/reach-re/): Decompilation, Not stated, wip. Reverse engineering and decompilation project for Halo: Reach. - [Hamtaro in Pieces](https://recompsoftware.com/p/hamtaro-in-pieces/): Matching decomp, Human-led, stalled. Incomplete disassembly of Hamtaro: Ham-Hams Unite! for the Game Boy Color. - [Hard Corps: Uprising PC Port](https://recompsoftware.com/p/hard-corps-uprising-recompiled/): Static recomp, Not stated, released. Native PC port of the Xbox Live Arcade game Hard Corps: Uprising through static recompilation with ReXGlue, plus a launcher and PC display options. - [HarkinianPad](https://recompsoftware.com/p/harkinianpad/): Source port, AI-assisted, released. iPhone and iPad build of Ship of Harkinian with Metal rendering, touch and controller support, and a file-based setup that avoids shipping the ROM. - [Harry Potter and the Chamber of Secrets Xbox PC Port](https://recompsoftware.com/p/hp-cos-xbox-recomp/): Static recomp, AI-assisted, released. Static recompilation of the North American Xbox Chamber of Secrets into a native Windows executable, using the xboxrecomp toolkit and a D3D8-to-Direct3D 12 renderer by TGP482 and Joshhhuaaa. Extras include 4K with MSAA/SMAA, widescreen, 5.1 sound and remappable keyboard, mouse and controller input; only the NTSC-U disc works and the player provides it. Barthes Recompiled's HP2 Recompiled forks it. - [Harry Potter and the Philosopher's Stone Xbox PC Port](https://recompsoftware.com/p/hp-ps-xbox-recomp/): Static recomp, AI-assisted, released. MiddleDucky's static recompilation of the PAL Xbox release of Philosopher's Stone into a native Windows program, built on sp00nz's xboxrecomp toolkit with a Direct3D 12 renderer adapted from SCDA-XBERecomp. It adds 4K, 16:9, rebindable keyboard and mouse and an unlocked frame rate, and reads the game from the player's own disc files. Barthes Recompiled's HP1 Recompiled is a fork of it. - [Harry Potter and the Sorcerer's Stone (GBC) Disassembly](https://recompsoftware.com/p/hpss-gbc-disasm/): Matching decomp, Human-led, wip. Work-in-progress disassembly of the Game Boy Color Harry Potter and the Sorcerer's Stone, based on the USA/Europe release. - [Harvest Moon 64 (clean room)](https://recompsoftware.com/p/hm64-cleanroom/): Clean-room, AI-assisted, wip. Harvest Moon 64 playable in the browser without a ROM, from the hm64-decomp decompilation on N64Wasm, with every retail texture and sound regenerated by the clean-room pipeline. - [Harvest Moon 64 decompilation](https://recompsoftware.com/p/hm64-decomp/): Matching decomp, Not stated, complete. Decompilation of Harvest Moon 64 whose US and Japanese versions are now fully decompiled, including asset and animation extraction tools. - [Harvest Moon 64: Recompiled](https://recompsoftware.com/p/harvestmoon64-recomp/): Static recomp, Not stated, released. Native port of Harvest Moon 64 made with N64: Recompiled, with enhancements and mod support; it borrows headers and some functions from the hm64 decompilation for its patches. - [Harvest Moon DS decompilation](https://recompsoftware.com/p/harvest-moon-ds-decomp/): Matching decomp, AI-assisted, wip. Matching decompilation of the US Nintendo DS release of Harvest Moon DS (ABCE) using the DS Decomp Studio setup and Metrowerks mwccarm; much of the matched code is still raw m2c output awaiting cleanup. - [Harvest Moon SNES Disassembly](https://recompsoftware.com/p/harvest-moon-snes-disasm/): Matching decomp, Not stated, stalled. Disassembly of the USA SNES release of Harvest Moon with code fully disassembled and partly commented, bank by bank. - [Harvest Moon: A Wonderful Life decompilation](https://recompsoftware.com/p/hmawl-decomp/): Matching decomp, Human-led, stalled. Work-in-progress disassembly and decompilation of the US GameCube Harvest Moon: A Wonderful Life; the main executable matches while the modules do not yet. - [Harvest Moon: Friends of Mineral Town decompilation](https://recompsoftware.com/p/hmfomt/): Matching decomp, Human-led, stalled. Disassembly and decompilation of the GBA farming game that rebuilds a ROM matching a known checksum. - [HarvestMoonSnesDecomp](https://recompsoftware.com/p/harvest-moon-snes-c/): Decompilation, AI-assisted, released. Routine-by-routine C rewrite of the SNES Harvest Moon, built on the HM-Decomp disassembly and checked against the original state after every routine, which also runs natively with a launcher, widescreen and an HM64-style pause menu. The ROM is supplied by the player. - [Haunted House Commented Disassembly](https://recompsoftware.com/p/haunted-house-disasm/): Matching decomp, Human-led, stalled. Work-in-progress commented 6502 disassembly of the Atari 2600 game Haunted House that reassembles with DASM. - [Head over Heels](https://recompsoftware.com/p/head-over-heels/): Rewrite, Human-led, released. Free and open-source remake of the isometric game Head over Heels by Jon Ritman and Bernie Drummond. - [Hell's Gate (Dante's Inferno recomp)](https://recompsoftware.com/p/hells-gate-recomp/): Static recomp, Human-led, released. Xbox 360 to PC port of Dante's Inferno using ReXGlue static recompilation, in beta. - [Heretic2R](https://recompsoftware.com/p/heretic2r/): Source port, Not stated, released. Source port of Heretic II built from reverse-engineered code. - [Heroes of Mana decompilation](https://recompsoftware.com/p/heroes-of-mana-decomp/): Matching decomp, AI-assisted, wip. Matching decompilation of the European Nintendo DS release of Heroes of Mana (AHEP) using the DS Decomp Studio setup and Metrowerks mwccarm; much of the matched code is still raw m2c output awaiting cleanup. - [Himuro](https://recompsoftware.com/p/himuro/): Matching decomp, Not stated, released. Decompilation project for the first Fatal Frame. - [hm3](https://recompsoftware.com/p/hm3-disasm/): Decompilation, Human-led, stalled. Partial disassembly of Harvest Moon 3 for Game Boy Color with just enough structure for translation work; a German translation lives on a branch. - [homm3-decomp](https://recompsoftware.com/p/homm3-decomp/): Matching decomp, AI-assisted, wip. Matching decompilation of HEROES3.EXE from Heroes of Might and Magic III Complete, built with the original Visual C++ 6.0 toolchain under Wine; most functions already match. - [Horizon](https://recompsoftware.com/p/horizon-rust/): Rewrite, AI-assisted, released. A Rust rewrite of the Minecraft: Java Edition 26.3 client and server, with hundreds of differential test harnesses comparing its behaviour against the Java game. Its launcher builds the game's resources from the player's own Java Edition copy (a Microsoft account that owns the game is required); data and native Rust mods load, Java mod jars do not. - [Hover](https://recompsoftware.com/p/hover-go/): Source port, Human-led, stalled. Work-in-progress Go source port of the game Hover, aiming to run on many platforms and support higher resolutions while keeping the gameplay. - [HP1 Recompiled (Philosopher's Stone)](https://recompsoftware.com/p/hp1-recompiled/): Static recomp, AI-assisted, released. Fork of MiddleDucky's xboxrecomp-based static recompilation of the original Xbox Philosopher's Stone, with a D3D12 renderer derived from SCDA-XBERecomp. It adds support for the North American disc, settings pages inside the game's menus, cutscene and logo skips, and an Archipelago randomizer; the player supplies the disc files. - [HP2 Recompiled (Chamber of Secrets)](https://recompsoftware.com/p/hp2-recompiled/): Static recomp, AI-assisted, released. Barthes Recompiled's fork of MiddleDucky's Xbox-to-Windows static recompilation of Chamber of Secrets. On top of upstream it adds PAL disc support, in-menu settings and button mapping, 5.1 output and cutscene and logo skips. Players provide their own disc. - [HP3 Recompiled (Prisoner of Azkaban)](https://recompsoftware.com/p/hp3-recompiled/): Static recomp, AI-assisted, released. Beta static recompilation of the original Xbox Prisoner of Azkaban, built from the toolkit and port layer of MiddleDucky's two earlier Harry Potter Xbox ports. Per the README a new game is playable through the first level with saving; later levels are unchecked. Needs the player's USA or PAL disc. - [HWDER](https://recompsoftware.com/p/hwder/): Static recomp, Not stated, released. Static recompilation of the Switch game Hyrule Warriors: Definitive Edition to native Windows x64, with its own runtime for the Horizon OS, GPU and audio. - [Hyrule Warriors: Definitive Edition decompilation](https://recompsoftware.com/p/hwde-decomp/): Matching decomp, AI-generated, wip. Matching C++ decompilation of the update 1.0.1 main module of Hyrule Warriors: Definitive Edition, shipped without game files or keys. - [Icewind Dale II reverse engineering](https://recompsoftware.com/p/iwd2-re/): Decompilation, Human-led, stalled. Reverse-engineered source for Icewind Dale II reporting about 80 percent of functions recovered. The game is not playable yet. - [ICO Decompilation](https://recompsoftware.com/p/ico-decomp-2/): Matching decomp, Not stated, released. Source tree that rebuilds the boot executable of the PAL ICO disc byte for byte with the original toolchain. - [ICO-decomp](https://recompsoftware.com/p/ico-decomp/): Matching decomp, Not stated, wip. Decompilation project for the PS2 game ICO targeting one-to-one matching. - [ico-pc](https://recompsoftware.com/p/ico-pc/): Source port, Not stated, released. Port of the ICO decompilation that runs the game's own code as a native program on PC, Steam Deck, Android, iPhone and Apple-silicon Macs. - [IEStrikers](https://recompsoftware.com/p/iestrikers-decomp/): Matching decomp, Not stated, stalled. Decompilation of the Wii football game Inazuma Eleven Strikers (Go Strikers 2013 build), built with devkitPPC and the original compilers. - [Imperishable Night decompilation (GensokyoClub)](https://recompsoftware.com/p/th08-gensokyoclub/): Matching decomp, Not stated, wip. Decompilation of Touhou 8 that rebuilds with Visual Studio 2002 and DirectX 8 from the user's own th08 executable. - [Inazuma Eleven 3: The Ogre!! decompilation](https://recompsoftware.com/p/ie3ogres-decomp/): Matching decomp, Not stated, wip. Work-in-progress matching decompilation of the Japanese Nintendo DS game Inazuma Eleven 3: The Ogre!!. - [Indiana Jones and the Infernal Machine decompilation](https://recompsoftware.com/p/indiana-jones-infernal-machine-n64-decomp/): Matching decomp, Not stated, wip. Early matching decompilation of the Nintendo 64 version of Indiana Jones and the Infernal Machine, set up with splat and objdiff; builds against your own cartridge dump. - [inFAMOUS 2 Recomp](https://recompsoftware.com/p/infamous-2-recomp/): Static recomp, Not stated, wip. Experimental PS3Recomp static recompilation of inFAMOUS 2; not playable yet, with the intro and some geometry rendering. - [inFAMOUS First Light PC](https://recompsoftware.com/p/infamous-first-light-pc/): Emulation-hosted, AI-assisted, released. Fork of HayatoG's iss_pc adapted to the standalone First Light expansion: the PS4 game's x86-64 code runs on the PC under a reimplemented system runtime with GPU commands translated to Vulkan. Needs the player's own PS4 dump; early but playable through the first missions. - [Initial D Arcade Stage 3 Native Recompilation](https://recompsoftware.com/p/initial-d-arcade-stage-3-recomp/): Static recomp, Not stated, released. Experimental ahead-of-time recompilation of the SH-4 code of the NAOMI 2 arcade racer, rendering through Vulkan without a BIOS. The README says this public version is obsolete. - [International Doom](https://recompsoftware.com/p/international-doom/): Source port, Not stated, released. Minimalist Doom source port derived from Chocolate Doom, with community contributions. - [iPod Click Wheel Recomps](https://recompsoftware.com/p/ipod-clickwheel-recomps/): Static recomp, AI-assisted, released. Collection of recompiled iPod Classic games, made to run natively on modern systems. - [Iridis Alpha disassembly](https://recompsoftware.com/p/iridis-alpha/): Decompilation, Human-led, released. Reverse-engineered and commented source of Jeff Minter's C64 game Iridis Alpha, with playable builds. - [Iron Doom](https://recompsoftware.com/p/iron-doom/): Source port, Not stated, wip. Doom source port written entirely in Rust, built on the Chocolate Doom approach with a focus on readable code. - [IsaacRecomp](https://recompsoftware.com/p/isaacrecomp/): Static recomp, AI-assisted, released. Native C++ rebuild of the original Flash Binding of Isaac that needs the Steam copy, running at 60 fps and high resolution without Flash Player. - [iss_pc](https://recompsoftware.com/p/iss-pc/): Static recomp, AI-assisted, released. Native Linux and Windows port of the PS4 inFAMOUS Second Son that runs the game's own x86-64 code with a translated GPU layer, motion-sensor emulation and save management; the player supplies their own PS4 dump. - [ISSD Native](https://recompsoftware.com/p/issd-native/): Static recomp, AI-assisted, wip. International Superstar Soccer Deluxe's 65816 code translated to C, with native asset, streaming and audio replacements and modern options. - [issn_pc (inFAMOUS Second Son PC)](https://recompsoftware.com/p/issn-pc/): Static recomp, AI-assisted, released. Windows-focused variant of the native inFAMOUS Second Son port that runs the PS4 game's x86-64 code on the PC with a Vulkan back end, adding FSR 4 and DLSS, 1:1 mouse aim, ultrawide and spray-can motion emulation; needs the player's own PS4 dump. - [IzunaRecomp — The Izuna Project](https://recompsoftware.com/p/izunarecomp/): Static recomp, AI-generated, released. Windows port of the Xbox 360 Ninja Gaiden II built on ReXGlue, which grew out of the Ninja's Dawn recompilation and swaps its emulated GPU for a native Vulkan renderer. Reads default.xex and data from the player's extracted copy, compiles the game's shaders on first start, and adds a hub, mod folder and Lua script mods. - [Japanese Pokémon Gold and Silver disassembly](https://recompsoftware.com/p/pokesilver-jp-disasm/): Matching decomp, Not stated, wip. Work-in-progress disassembly of the Japanese releases of Pokémon Gold and Silver, rebuilding both revisions and a debug build. - [Jazz2 Resurrection](https://recompsoftware.com/p/jazz2-native/): Rewrite, Human-led, wip. Native C++ reimplementation of Jazz Jackrabbit 2 that supports the shareware, Holiday Hare 98 and other game versions. - [Jazz² Resurrection](https://recompsoftware.com/p/jazz2-resurrection/): Rewrite, Human-led, released. Open-source reimplementation of the Jazz Jackrabbit 2 engine. The original 1.x code was fully rewritten; current development continues in the separate jazz2-native repository. - [Jet Force Capricorn](https://recompsoftware.com/p/jet-force-capricorn/): Static recomp, Not stated, released. Static recompilation of Jet Force Gemini (revision 0 ROM, supplied by you) with Windows and Steam Deck builds, redrawn fonts and UI made from your own game files, and optional gameplay tweaks such as protecting the Tribals. - [Jet Force Gemini Decomp](https://recompsoftware.com/p/jet-force-gemini/): Matching decomp, Human-led, wip. Human-made decompilation of Jet Force Gemini with progress tracked on decomp.dev. - [Jet Force Gemini Recomp](https://recompsoftware.com/p/jet-force-gemini-recomp-tk22/): Static recomp, AI-assisted, released. Native Windows recompilation of the N64 Jet Force Gemini with a prebuilt release that imports your own North American game dump; campaign and local multiplayer playable. - [Jet Force Gemini: Recompiled](https://recompsoftware.com/p/jet-force-gemini-recompiled-vibintoast/): Static recomp, AI-assisted, released. Separate static recompilation of the N64 Jet Force Gemini for Windows and Linux, adding mouse/keyboard, 60 fps and HD texture support. Needs your own US game dump. - [Jet Set Radio Future static recompilation](https://recompsoftware.com/p/jsrf-recomp/): Static recomp, AI-assisted, wip. Static recompilation of the Xbox release of Jet Set Radio Future to native macOS, built on xboxrecomp with a Direct3D 8 lift; playable into chapter 2. - [Jet Set Willy disassembly](https://recompsoftware.com/p/jet-set-willy-disasm/): Matching decomp, Human-led, wip. SkoolKit disassembly of the ZX Spectrum version of Jet Set Willy, published as browsable annotated HTML. - [Jetpac disassembly](https://recompsoftware.com/p/jetpac-disassembly/): Matching decomp, Human-led, wip. Fully annotated source reconstruction of the 1983 ZX Spectrum game Jetpac. - [JFDuke3D](https://recompsoftware.com/p/jfduke3d/): Source port, Human-led, wip. Jonathon Fowler's source port of Duke Nukem 3D, first released in 2003 with contributions from Ken Silverman. - [jpdasm](https://recompsoftware.com/p/jpdasm/): Decompilation, Human-led, wip. Accurate, annotated disassembly of the Japanese release of Zelda no Densetsu: Kamigami no Triforce. - [Julius](https://recompsoftware.com/p/julius/): Rewrite, Human-led, released. Open-source reimplementation of Caesar III that needs the original game files and adds modern resolutions, Android and web builds. - [Kameo: RePowered](https://recompsoftware.com/p/kameo-repowered/): Static recomp, Not stated, released. Static recompilation of Kameo: Elements of Power for Windows and Linux, built on the ReXGlue SDK. - [Kanken Training 2 decompilation](https://recompsoftware.com/p/kanken-training-2-decomp/): Matching decomp, AI-assisted, wip. Matching decompilation of the Japanese 3DS kanji-test study title Kanken Training 2, with a later goal of a native Windows and iPad study app based on the recovered logic. - [KartPad](https://recompsoftware.com/p/kartpad/): Static recomp, AI-assisted, released. Mobile and Apple-platform build of a Mario Kart Wii static recompilation (with Retro Rewind support) using Vulkan or Metal and touch controls, from the player's own PAL disc. - [Keen Dreams source](https://recompsoftware.com/p/keen-dreams/): Official source release, Human-led, stalled. Source code release for Keen Dreams, the 1991 Commander Keen game, published by its original developers. - [KeeperFX](https://recompsoftware.com/p/keeperfx/): Source port, Human-led, released. Fan expansion and open-source remake of Dungeon Keeper that fixes and extends the original game while still using its data files. - [kfiv-decomp](https://recompsoftware.com/p/kfiv-decomp/): Matching decomp, Not stated, wip. Matching decompilation of the US PS2 release of FromSoftware's King's Field IV; the image rebuilds exactly, with SDK code in C and game code still mostly assembly. - [khdays-decomp](https://recompsoftware.com/p/khdays-decomp/): Matching decomp, Not stated, complete. Work-in-progress matching decompilation of Kingdom Hearts 358/2 Days aiming for byte-identical rebuilds of the original game code. - [khdays-port](https://recompsoftware.com/p/khdays-port/): Source port, Not stated, released. Experimental native PC runtime for Kingdom Hearts 358/2 Days, developed alongside the khdays-decomp matching decompilation. - [Kid Chameleon disassembly](https://recompsoftware.com/p/kid-chameleon-disasm/): Matching decomp, Human-led, wip. Split disassembly of Kid Chameleon from the Sonic Retro community. - [KillzoneRecomp](https://recompsoftware.com/p/killzone-recomp/): Static recomp, AI-assisted, archived. Native Windows port of the NTSC-U PS2 release of Killzone made with PS2Recomp, linking PCSX2 renderer and audio components, with mouse and keyboard and high frame rates. - [King Kong Recompiled](https://recompsoftware.com/p/king-kong-recompiled/): Static recomp, AI-generated, released. Native PC port of Peter Jackson's King Kong made by static recompilation of the Xbox 360 version, with a launcher and PC options. - [Kingdom Hearts Decomp](https://recompsoftware.com/p/kh1-decomp/): Matching decomp, Not stated, wip. Decompilation of the first Kingdom Hearts on PS2. - [Kingdom Hearts: Chain of Memories decompilation](https://recompsoftware.com/p/khcom-decomp/): Matching decomp, Not stated, complete. Decompilation of the GBA Kingdom Hearts: Chain of Memories with progress trackers for the US, Japanese and European releases. - [Kinoko](https://recompsoftware.com/p/kinoko/): Rewrite, Human-led, released. C++ reimplementation of the Mario Kart Wii physics engine. - [Kirby & The Amazing Mirror decompilation](https://recompsoftware.com/p/katam-decomp/): Matching decomp, AI-assisted, wip. Work-in-progress disassembly and decompilation of the US version of Kirby & The Amazing Mirror that builds a matching image. - [Kirby 64 decompilation](https://recompsoftware.com/p/kirby64-decomp/): Matching decomp, Human-led, wip. Work-in-progress decompilation of Kirby 64: The Crystal Shards, now maintained under the Kirby64Ret organisation. Requires your own ROM to build. - [Kirby Air Ride decompilation](https://recompsoftware.com/p/kirby-air-ride-decomp/): Matching decomp, Human-led, wip. Work-in-progress decompilation of the US and Korean releases of Kirby Air Ride that targets a matching main executable. - [Kirby: Nightmare in Dream Land decompilation](https://recompsoftware.com/p/knidl-decomp/): Matching decomp, Not stated, complete. A 2026 matching decompilation of the GBA Kirby remake, built inside a pinned Docker toolchain and reported fully matched on decomp.dev. - [Kirby's Dream Collection decompilation](https://recompsoftware.com/p/kdc-decomp/): Matching decomp, Not stated, wip. Work-in-progress decompilation of the Wii compilation Kirby's Dream Collection, with progress tracked on decomp.dev. - [Kirby's Dream Land Disassembly](https://recompsoftware.com/p/kirbydreamland/): Matching decomp, Human-led, stalled. Disassembly of Kirby's Dream Land that rebuilds the US/EU ROM. - [Kirby's Epic Yarn decompilation](https://recompsoftware.com/p/kirbys-epic-yarn-decomp/): Matching decomp, Not stated, wip. Decompilation of Kirby's Epic Yarn. - [Kirpich](https://recompsoftware.com/p/kirpich/): Rewrite, Not stated, released. Native reimplementation of Game Boy Tetris that reproduces the cartridge's behaviour without emulation, taking graphics and sound from the player's cartridge image. - [KisakBlack](https://recompsoftware.com/p/kisakblack/): Rewrite, Not stated, wip. Buildable open source reimplementation of Black Ops' multiplayer executable, aimed at mod developers. - [KisakCOD](https://recompsoftware.com/p/kisakcod/): Decompilation, Not stated, released. Buildable source reconstruction of Call of Duty 4, aimed at modders. Needs a Steam copy of the game for assets. - [Klonoa 2: Lunatea's Veil decompilation](https://recompsoftware.com/p/kl2-lv-decomp/): Decompilation, Human-led, wip. Decompilation project for Klonoa 2: Lunatea's Veil on the PlayStation 2. - [Klonoa: Empire of Dreams decompilation](https://recompsoftware.com/p/kleod/): Matching decomp, Not stated, complete. Decompilation of the US Klonoa: Empire of Dreams for Game Boy Advance, with matched code and data progress published on decomp.dev. - [Klonoa: Empire of Dreams decompilation](https://recompsoftware.com/p/kl-eod-decomp/): Matching decomp, AI-assisted, released. Work-in-progress matching decompilation of the GBA platformer Klonoa: Empire of Dreams, with progress reported on decomp.dev. - [Knack for PC](https://recompsoftware.com/p/knack-pc/): Emulation-hosted, Not stated, released. PC port of the PS4 Knack that executes the game's x86-64 code directly with a replacement PS4 system layer and shadPS4's Vulkan video core, derived from the same author's WipEout Omega Collection port. Early chapters are playable; needs a dump of the player's own copy. - [Knuckles' Chaotix Recompiled](https://recompsoftware.com/p/chaotix-recompiled/): Static recomp, Not stated, released. Static recompilation of the 32X game Knuckles' Chaotix: the 68000 and both SH-2 programs are translated ahead of time to C++, with widescreen support. - [Kocoa Doom](https://recompsoftware.com/p/kocoa-doom/): Source port, Human-led, stalled. Pure Kotlin Doom source port derived from the Java port Mocha Doom. - [KOFXIVDecomp](https://recompsoftware.com/p/kofxiv-decomp/): Decompilation, Human-led, stalled. Early decompilation of The King of Fighters XIV for PC, seeded with a PDB-based decompiler and IDA; most functions do not compile yet. - [Konami Viper static recompilation](https://recompsoftware.com/p/konami-viper-recomp/): Static recomp, Not stated, released. Native ports of the Konami Viper arcade games Thrill Drive 2 and GTI Club 2, recompiling PowerPC code to C with a small runtime that reimplements the board hardware. - [KotOR.js](https://recompsoftware.com/p/kotor-js/): Rewrite, Human-led, wip. TypeScript reimplementation of the Odyssey engine behind KotOR and KotOR II. - [Kya: Dark Lineage Decompilation](https://recompsoftware.com/p/kya-decomp/): Decompilation, AI-assisted, released. Decompilation of the PS2 action platformer Kya: Dark Lineage with a PC runtime in port/, alongside companion tools for its bank archives. - [Ladder (Turbo Pascal)](https://recompsoftware.com/p/ladder-cpm/): Rewrite, Human-led, stalled. Rewrite of the classic CP/M terminal game Ladder in Turbo Pascal, reverse engineered from the original. - [LADX-Disassembly](https://recompsoftware.com/p/ladx-disasm/): Matching decomp, Human-led, wip. Disassembly of Link's Awakening DX that reassembles into the original ROMs, with ongoing labelling of code and data. - [Las Marionetas](https://recompsoftware.com/p/las-marionetas/): Rewrite, Human-led, stalled. Bottom-up open-source rewrite of a Maxis life-simulation game, using the original binary to supply functions not yet reimplemented, aimed at bug fixes and new platforms. - [LAS Recomp](https://recompsoftware.com/p/las-recomp/): Static recomp, AI-generated, released. Beta static recompilation of the Switch Link's Awakening remake that performs the recompile locally from the user's v1.0.0 game files, adding unlocked aspect ratios, remapping and a built-in randomizer. - [LBA Remake](https://recompsoftware.com/p/lba2remake/): Rewrite, Human-led, wip. TypeScript reimplementation of Little Big Adventure 1 and 2 using Three.js and React with an online demo and editor mode. - [LCS Recomp](https://recompsoftware.com/p/lcs-recomp/): Static recomp, Not stated, released. PC port of the PSP Liberty City Stories built with PSPRecomp; the player adds their own decrypted EBOOT and PSP_GAME folder. - [Leaflitter](https://recompsoftware.com/p/leaflitter/): Matching decomp, Not stated, archived. Work-in-progress decompilation of the European Paper Mario: Sticker Star; archived on GitHub after moving to Codeberg. - [Legaia 2: Duel Saga decompilation](https://recompsoftware.com/p/legaia2-decomp/): Matching decomp, AI-assisted, wip. Early decompilation of the PAL PS2 release of Legaia 2: Duel Saga with rebuild and progress tooling around the original ee-gcc compiler. - [Legend of Mana decompilation](https://recompsoftware.com/p/lom-decomp/): Matching decomp, Not stated, complete. Matching decompilation of the PlayStation action RPG Legend of Mana, covering the NTSC-U and NTSC-J releases. - [legend-of-legaia-re](https://recompsoftware.com/p/legend-of-legaia-re/): Rewrite, AI-assisted, released. From-scratch Rust reimplementation of Legend of Legaia that plays from the user's disc, alongside asset extractors, a disc patcher and documentation of every disc format. - [LEGO Batman decompilation](https://recompsoftware.com/p/lego-batman-mac-decomp/): Decompilation, Not stated, wip. Work-in-progress decompilation of the Mac OS X release of LEGO Batman: The Videogame v1.0.1, produced with IDA Pro. - [Lego City Undercover decompilation](https://recompsoftware.com/p/lego-city-undercover-decomp/): Matching decomp, Not stated, wip. Decompilation of LEGO City Undercover with function and code progress tracked on decomp.dev; the repository holds no game assets. - [LEGO Island decompilation (isle)](https://recompsoftware.com/p/isle-decomp/): Matching decomp, Not stated, complete. A complete decompilation of LEGO Island 1.1 that aims for instruction-level accuracy with the original Visual C++ 4.2 build; a portable fork grew from it. - [LEGO Marvel Super Heroes for Android](https://recompsoftware.com/p/lego-marvel-android/): Static recomp, Not stated, released. Lifts the 32-bit PC executable of LEGO Marvel Super Heroes (and the DirectX shader compiler it uses) to C for arm64 Android, with a patched dxvk-native for D3D9-to-Vulkan and SDL2 for input and audio. The player copies their own PC install to the phone. - [LEGO Racers Decomp](https://recompsoftware.com/p/lego-racers-decomp/): Matching decomp, AI-assisted, released. Decompilation of LEGO Racers from the isledecomp group, developed with AI agent files in the repo. - [LEGO Star Wars II: The Original Trilogy decompilation](https://recompsoftware.com/p/lego-star-wars-ii-ds-decomp/): Matching decomp, AI-assisted, wip. Matching decompilation of the US Nintendo DS release of LEGO Star Wars II: The Original Trilogy (AL7E) using the DS Decomp Studio setup and Metrowerks mwccarm; much of the matched code is still raw m2c output awaiting cleanup. - [Lego Star Wars III: The Clone Wars decompilation](https://recompsoftware.com/p/lego-clone-wars-wii-decomp/): Matching decomp, Not stated, wip. Decompilation of the Wii version of LEGO Star Wars III: The Clone Wars, with code and data progress tracked on decomp.dev. - [LEGO1 Disassemble](https://recompsoftware.com/p/lego1-disassemble/): Binary lift, Human-led, archived. Machine-generated compilable disassembly of the LEGO Island game DLL, with x86 assembly wrapped in C++ functions and a Visual Studio solution. - [Legoland decompilation](https://recompsoftware.com/p/legoland-decomp/): Matching decomp, AI-assisted, wip. Matching decompilation of the Windows game Legoland, compiled with the original MSVC 6 toolchain and checked function by function with reccmp, following the LEGO Island decomp approach. - [Lemmings Paintball Decompilation](https://recompsoftware.com/p/lemball-decomp/): Matching decomp, AI-assisted, wip. Matching C++ decompilation of the 1996 Windows 95 game Lemmings Paintball built with Visual C++ 4.0, meant as a base for later ports. - [Let's Go Recomp](https://recompsoftware.com/p/letsgo-recomp/): Static recomp, Not stated, released. Native Windows port of the Switch Let's Go, Eevee! (v1.0.0) by static recompilation on the LAS Recomp runtime, with up to 4K rendering, SMAA, mouse and controller input and one-click fan translations. - [LGeneral-Deluxe](https://recompsoftware.com/p/lgeneral-deluxe/): Rewrite, Human-led, stalled. Extended fork of LGeneral, the open-source reimplementation of the turn-based wargame Panzer General. - [libd2](https://recompsoftware.com/p/libd2/): Clean-room, Not stated, released. Clean-room Zig reimplementation of the deterministic Diablo II 1.14d engine core, covering seed-driven map generation, item generation and runtime simulation, reverse engineered from the retail binary. - [Liberty Pro Max](https://recompsoftware.com/p/liberty-pro-max/): Static recomp, AI-assisted, released. Recompiles the PC executable of GTA IV with x86recomp for Apple silicon, pairing it with a new Metal renderer, a launcher and around a hundred community fixes from FusionFix and ZolikaPatch. The builder app compiles it from the player's own copy for Mac, iPad and (experimentally) Apple TV. - [libnpengine](https://recompsoftware.com/p/libnpengine/): Rewrite, Human-led, stalled. Free reimplementation of the Nitroplus visual-novel engine able to run Steins;Gate and a few other titles from original data. - [Litecraft](https://recompsoftware.com/p/litecraft/): Clean-room, Human-led, archived. Archived Rust clean-room implementation of a Minecraft client. - [Little Big Adventure 2 Classic Community](https://recompsoftware.com/p/lba2-classic-community/): Source port, AI-assisted, released. Community-maintained source port of the classic Little Big Adventure 2 engine, forked from the released original source. - [Live & Recompiled](https://recompsoftware.com/p/live-and-recompiled/): Static recomp, AI-generated, released. Native Conker: Live & Reloaded for Windows and Linux on a heavily modified Xbox XBE Recomp with a Vulkan renderer. Setup extracts and recompiles the user's USA disc or Xbox Store copy locally; single player is playable to the end, with up to 240 fps, widescreen and mouse look. - [Livly Garden decompilation](https://recompsoftware.com/p/livly-garden-decomp/): Matching decomp, AI-assisted, wip. Matching decompilation of the Japanese Nintendo DS release of Livly Garden (BLIJ) using the DS Decomp Studio setup and Metrowerks mwccarm; much of the matched code is still raw m2c output awaiting cleanup. - [Lode Runner C64 reverse engineering](https://recompsoftware.com/p/loderunner-c64/): Matching decomp, Not stated, stalled. Commented assembly source for the C64 Lode Runner, including copy protection, rebuilt to a bit-identical version of the original. - [LodRecomp](https://recompsoftware.com/p/cvlod-recomp/): Static recomp, Not stated, released. N64Recomp-based native port of Castlevania: Legacy of Darkness; the player places their own ROM next to the app. - [Lombyte](https://recompsoftware.com/p/lombyte/): Matching decomp, AI-assisted, complete. Byte-matching decompilation of Ratchet & Clank for PS2, with a native Rust port as a long-term goal; the authors say it is AI-assisted. - [Looking Glass](https://recompsoftware.com/p/looking-glass-alice/): Rewrite, Not stated, released. Unofficial re-remaster that runs American McGee's Alice on a new Rust engine using the 2011 re-release data; all campaign visits are playable in the preview. - [Looney Tunes: Carrot Crazy disassembly](https://recompsoftware.com/p/carrotcrazy-disasm/): Matching decomp, AI-assisted, complete. Complete disassembly of the US Game Boy Color release of Looney Tunes: Carrot Crazy that rebuilds a byte-identical image. - [Lost Odyssey HD Remaster](https://recompsoftware.com/p/lost-odyssey-hd-remaster/): Static recomp, Not stated, released. Native PC build of Lost Odyssey produced by static recompilation, with higher resolutions and frame rates. Needs the user's own discs. - [Lost Odyssey Recomp](https://recompsoftware.com/p/lostodyssey-recomp/): Static recomp, Not stated, released. Experimental native port of the Xbox 360 RPG Lost Odyssey using static recompilation; data comes from your own discs. - [lp-engine](https://recompsoftware.com/p/lp-engine/): Emulation-hosted, Not stated, released. Single-game runtime for the Nintendo DS LovePlus+: the game's own logic runs unchanged while graphics, sound, touch, mic and saves are reimplemented, with an English translation and higher resolution. Needs your own copy. - [LSD: Dream Emulator decompilation](https://recompsoftware.com/p/lsddecomp/): Matching decomp, AI-assisted, complete. Complete matching decompilation of the Japanese PS1 game LSD: Dream Emulator, with every function named and documented; a separate repo builds it as a native PC port. - [LSD: Dream Emulator decompilation](https://recompsoftware.com/p/lsd-dream-emulator-decomp/): Decompilation, Not stated, stalled. Early decompilation of LSD: Dream Emulator meant as a verifiable reference for its mechanics; symbol names are inferred, not from leaked data. - [LuauDOOM](https://recompsoftware.com/p/luaudoom/): Source port, Not stated, released. Port of the original Doom engine to Luau for Roblox, with a web converter that turns WAD files into Luau data and sound files. - [Lugaru HD](https://recompsoftware.com/p/lugaru/): Official source release, Human-led, stalled. Open-source release of Wolfire's Lugaru and its HD version, merging fork work from the osslugaru project. - [Luigi's Mansion decompilation](https://recompsoftware.com/p/luigis-mansion-decomp/): Matching decomp, Not stated, archived. Matching decompilation of Luigi's Mansion with progress tracked per region. The repository is archived. - [Luigi's Mansion Recompiled](https://recompsoftware.com/p/luigis-mansion-recompiled/): Static recomp, AI-assisted, released. Native PC version of Luigi's Mansion built from the player's own USA and/or PAL disc image, with high frame rates, widescreen, optional enhanced lighting and restored cut content. - [Lunar 2: Eternal Blue Complete decompilation](https://recompsoftware.com/p/lunar2-psx-decomp/): Matching decomp, Human-led, stalled. Early decompilation of the North American PlayStation release of Lunar 2: Eternal Blue Complete, using the N64/PSX decomp toolchain. - [Mabec's ISS 2000 Widescreen](https://recompsoftware.com/p/iss2000-recomp/): Static recomp, Not stated, released. Native Linux port of the N64 International Superstar Soccer 2000 made with N64Recomp and N64ModernRuntime, rendering a true widescreen view. Needs your own game dump. - [Macross 30 Recompiled](https://recompsoftware.com/p/macross30-recomp/): Static recomp, Not stated, released. Windows build of the Japanese PS3 Macross 30 made with the ps3recomp runtime and a D3D12 renderer, installed through a launcher that prepares the EBOOT and data from the player's own ISO. Optional Korean and English fan-translation packs ship as delta patches; a companion repo documents the SPU and rendering work. - [MacWolfSDL](https://recompsoftware.com/p/macwolfsdl/): Source port, Human-led, archived. SDL source port of the Macintosh version of Wolfenstein 3D aiming for accuracy; development has moved from GitHub to Codeberg. - [Madden Football 64 decompilation](https://recompsoftware.com/p/madden-64-decomp/): Matching decomp, Not stated, wip. Early-stage matching decompilation of the US Rev 0 Madden Football 64, currently emulating the packed-program loader and byte-verifying recovered translation units. - [Mafia-RE](https://recompsoftware.com/p/mafia-re/): Matching decomp, Not stated, wip. Byte-exact decompilation of Mafia: The City of Lost Heaven v1.2, using the original compilers and reccmp to score accuracy per binary. - [Majora's Mask decompilation](https://recompsoftware.com/p/mm-decomp/): Matching decomp, Human-led, complete. Matching C decompilation of the US 1.0 release of Majora's Mask by the Zelda Reverse Engineering Team. It underpins 2 Ship 2 Harkinian and Zelda 64: Recompiled. - [Manic Miner (BBC) disassembly](https://recompsoftware.com/p/manic-miner-bbc-disassembly/): Matching decomp, Human-led, stalled. Commented disassembly of the BBC Micro version of Manic Miner that reassembles with ACME into a byte-identical copy, with the author's notes on how the code works. - [Manic Miner disassembly](https://recompsoftware.com/p/manic-miner-disasm/): Matching decomp, Human-led, wip. SkoolKit disassembly of the ZX Spectrum version of Manic Miner, published as browsable annotated HTML. - [Marathon Recompiled](https://recompsoftware.com/p/marathon-recompiled/): Static recomp, Not stated, wip. Static recompilation of the Xbox 360 Sonic the Hedgehog (2006) into a native PC port, still marked as not ready for public use. - [Mario & Luigi: Superstar Saga decompilation](https://recompsoftware.com/p/mlss-johnsoellner-decomp/): Matching decomp, AI-assisted, wip. Matching decompilation of the European GBA release of Mario & Luigi: Superstar Saga, compiled with agbcc to a byte-identical ROM. - [Mario & Luigi: Superstar Saga Decompilation](https://recompsoftware.com/p/mlss-decomp/): Decompilation, Not stated, wip. Decompilation of the US Mario & Luigi: Superstar Saga for GBA. - [Mario Golf (GBC) Disassembly](https://recompsoftware.com/p/mgolf-gbc-disasm/): Matching decomp, Human-led, stalled. Disassembly of the US Game Boy Color version of Mario Golf that rebuilds the original game and debug symbols with rgbds. - [Mario Golf 64 decompilation](https://recompsoftware.com/p/mariogolf64-decomp/): Matching decomp, Not stated, wip. Matching decompilation and build of the North American Mario Golf for N64, with undecompiled code reassembled and libraries decompiled step by step. - [Mario Kart 64 (clean room)](https://recompsoftware.com/p/mk64-cleanroom/): Clean-room, AI-assisted, wip. Mario Kart 64 playable in the browser without a ROM, from the n64decomp/mk64 decompilation on EmulatorJS, with every retail texture and sound regenerated by the clean-room pipeline. - [Mario Kart 64 decompilation](https://recompsoftware.com/p/mk64-decomp/): Matching decomp, Human-led, complete. Matching decompilation of Mario Kart 64 with generated Doxygen documentation. SpaghettiKart and the Mario Kart 64 recomp both build on it. - [Mario Kart Super Circuit decompilation](https://recompsoftware.com/p/mksc-decompilation/): Matching decomp, Human-led, stalled. pret-style decompilation of the GBA racer, with a focus on documenting the discontinued Mobile Adapter GB ghost-upload feature. - [Mario Kart Wii 3DS](https://recompsoftware.com/p/mkw-3ds/): Rewrite, Not stated, released. Native Nintendo 3DS port of Mario Kart Wii that uses Kinoko physics and converts the player's own disc data when building an installable package. - [Mario Kart Wii decompilation](https://recompsoftware.com/p/mkw-decomp/): Matching decomp, Not stated, wip. Matching decompilation of Mario Kart Wii in its early stages. - [Mario Kart Wii Decompilation](https://recompsoftware.com/p/mkw/): Matching decomp, Human-led, wip. Work-in-progress decompilation of Mario Kart Wii, tracking main.dol and StaticR.rel progress. - [Mario Kart Wii for PS5](https://recompsoftware.com/p/mkwii-ps5/): Static recomp, Not stated, wip. Native PlayStation 5 port of the PAL Mario Kart Wii built on the WiiCompiled static recompilation, with AGC rendering and DualSense controls. - [Mario Kart: Double Dash!! Decompilation](https://recompsoftware.com/p/mkdd/): Matching decomp, Human-led, wip. doldecomp project decompiling Mario Kart: Double Dash!! for GameCube. - [Mario Kart: Super Circuit Decompilation](https://recompsoftware.com/p/mksc/): Matching decomp, Human-led, wip. Decompilation of the US Mario Kart: Super Circuit for Game Boy Advance. - [Mario Kart: Super Circuit Recomp](https://recompsoftware.com/p/mario-kart-super-circuit-recomp/): Static recomp, Not stated, released. Static recompilation of Mario Kart: Super Circuit with optional 60 FPS and adaptive widescreen. A by-product of the gbarecomp framework. - [Mario Party (clean room)](https://recompsoftware.com/p/marioparty-cleanroom/): Clean-room, AI-assisted, wip. Mario Party playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline. - [Mario Party 1 decompilation](https://recompsoftware.com/p/mario-party-1-decomp/): Matching decomp, Human-led, wip. Decompilation project for the US release of Mario Party, built and tested on Linux and macOS. - [Mario Party 2 (clean room)](https://recompsoftware.com/p/marioparty2-cleanroom/): Clean-room, AI-assisted, wip. Mario Party 2 playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline. - [Mario Party 2 Decompilation](https://recompsoftware.com/p/marioparty2-decomp/): Matching decomp, Human-led, wip. Decompilation of the US release of Mario Party 2. - [Mario Party 2: Recompiled](https://recompsoftware.com/p/mario-party-2-recompiled/): Static recomp, AI-generated, released. Sister project to the n64hub Mario Party port: Mario Party 2 (USA) recompiled with N64Recomp and drawn by RT64, sharing an engine layer for the game's process scheduler. Builds ship without the ROM, which you supply. - [Mario Party 3 (clean room)](https://recompsoftware.com/p/marioparty3-cleanroom/): Clean-room, AI-assisted, wip. Mario Party 3 playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline. - [Mario Party 3 Decompilation](https://recompsoftware.com/p/marioparty3-decomp/): Matching decomp, Human-led, wip. Decompilation of Mario Party 3 for the Nintendo 64. - [Mario Party 4 decompilation](https://recompsoftware.com/p/marioparty4-decomp/): Matching decomp, Not stated, complete. Matching decompilation of Mario Party 4 that reports full code coverage; Mario Party 5 and 6 projects followed. - [Mario Party 5 Decompilation](https://recompsoftware.com/p/marioparty5-decomp/): Matching decomp, Not stated, wip. Decompilation of Mario Party 5 from the Mario Party decomp group, with DOL and REL progress tracking. - [Mario Party 7 Decompilation](https://recompsoftware.com/p/marioparty7-decomp/): Matching decomp, Not stated, wip. Work-in-progress decompilation of Mario Party 7. - [Mario Party: Recompiled](https://recompsoftware.com/p/mario-party-recompiled/): Static recomp, AI-generated, released. N64Recomp-based PC port of the first Mario Party (USA) using RT64 for rendering, with widescreen boards and frame interpolation; symbols come from the mariopartyrd decomp. Releases contain no ROM, which the player loads at start, and a browser build can be made from the ROM. - [Mario Strikers Charged Decompilation](https://recompsoftware.com/p/mscharged-decomp/): Matching decomp, Not stated, complete. Decompilation of Mario Strikers Charged for the Wii. - [Mario Superstar Baseball decompilation](https://recompsoftware.com/p/mssb-dtk/): Matching decomp, Not stated, wip. Work-in-progress matching decompilation of Mario Superstar Baseball built on the decomp-toolkit (dtk) workflow, with progress tracked on decomp.dev. - [Mario vs. Donkey Kong disassembly](https://recompsoftware.com/p/mariovsdk-disasm/): Matching decomp, Human-led, stalled. Disassembly of the US release of Mario vs. Donkey Kong that rebuilds the original game with pret tooling. - [MarioKart64Recomp](https://recompsoftware.com/p/mariokart64recomp/): Static recomp, Not stated, released. N64: Recompiled port of Mario Kart 64 for Windows, Linux and macOS. - [Mars3D](https://recompsoftware.com/p/mars3d/): Source port, Human-led, released. Source port recreating the 1997 DOS fighting game Mars - The Ultimate Fighter, requiring the original game archive. - [Marvel Ultimate Alliance Bundle Recompiled](https://recompsoftware.com/p/mua-bundle-recompiled/): Static recomp, Not stated, released. Launcher plus three separate static recompilations of the Marvel Ultimate Alliance games, each installed from the player's own disc image, with higher resolutions and frame rates. - [MCLA 4iOS](https://recompsoftware.com/p/mcla-4ios/): Static recomp, Not stated, released. iPhone and iPad adaptation of Midnight Club: Los Angeles that runs the Xbox 360 code as ahead-of-time ARM64 with a native Metal renderer, touch and tilt controls. Built on LARecomp and ReXGlue. - [MediEvil Decomp](https://recompsoftware.com/p/medievil-decomp/): Matching decomp, Not stated, wip. Decompilation of the first MediEvil. - [MediEvil Recomp](https://recompsoftware.com/p/medievil-recomp/): Static recomp, Human-led, released. Beta static recompilation of the US PlayStation MediEvil by BlackLabelHQ. - [Mega Man (Game Boy) disassembly](https://recompsoftware.com/p/megaman-gb-disassembly/): Matching decomp, Human-led, stalled. Work-in-progress RGBDS disassembly covering the Game Boy Mega Man games (Dr. Wily's Revenge, III, IV, V) and Bionic Commando, checked against hashed originals. - [Mega Man 1 Disassembly](https://recompsoftware.com/p/mm1dasm/): Decompilation, Not stated, wip. Compilable cc65 disassembly of the NES Mega Man / Rockman, building on earlier ROM documentation and Bisqwit's source notes. - [Mega Man 3 Disassembly](https://recompsoftware.com/p/megaman3-disassembly/): Matching decomp, Human-led, complete. Complete disassembly of the NTSC-U Mega Man 3 covering code and data, assembling to a clean ROM. - [Mega Man 4 disassembly](https://recompsoftware.com/p/megaman4-disassembly/): Matching decomp, Human-led, complete. Full disassembly of Mega Man 4 for the NES; its README says the code and data are 100% finished and assemble to a clean image. - [Mega Man 5 Disassembly](https://recompsoftware.com/p/megaman5-disassembly/): Decompilation, Human-led, complete. Full disassembly of the NES Mega Man 5. - [Mega Man 6 (NES) Disassembly](https://recompsoftware.com/p/megaman6-disassembly/): Matching decomp, Human-led, complete. Complete disassembly of the US Mega Man 6 for NES, code and data, that reassembles to a byte-identical game with xkas-plus. - [Mega Man 64 Recompiled](https://recompsoftware.com/p/megaman64-recompiled/): Static recomp, Not stated, released. Static recompilation of Mega Man 64 into a native executable. - [Mega Man 9 matching decompilation](https://recompsoftware.com/p/mm9decomp/): Matching decomp, Not stated, wip. Matching decompilation of the US WiiWare release of Mega Man 9 on decomp-toolkit, linking matched functions into a byte-identical DOL. - [Mega Man Legends decompilation](https://recompsoftware.com/p/mml1/): Decompilation, Not stated, stalled. Work-in-progress decompilation of Mega Man Legends (Rockman Dash) for the PlayStation; no commits since 2023. - [Mega Man X2 Recomp](https://recompsoftware.com/p/megaman-x2-recomp/): Static recomp, Not stated, released. Static recompilation of the US Mega Man X2 built on the snesrecomp framework, with a shared pre-boot launcher; the user supplies their own ROM. - [Mega Man X4 Decompilation](https://recompsoftware.com/p/mmx4-decomp/): Matching decomp, Not stated, wip. Work-in-progress decompilation of Mega Man X4 for PS1. - [Mega Man Zero 3 decompilation](https://recompsoftware.com/p/rmz3/): Decompilation, Human-led, wip. Work-in-progress decompilation of the Japanese release of Mega Man Zero 3 for the Game Boy Advance, with assembly and analysis of the ARM code. - [MegaMan Battle Network 6: Cybeast Falzar disassembly](https://recompsoftware.com/p/bn6f/): Decompilation, Human-led, wip. Disassembly of the Cybeast Falzar version of Mega Man Battle Network 6 for the Game Boy Advance. - [Melee Unlocked](https://recompsoftware.com/p/melee-unlocked/): Source port, AI-assisted, released. Native Windows build of Super Smash Bros. Melee compiled from its decompiled C source, with Slippi rollback netplay and an unlocked frame rate, reading data from the player's own disc image. - [memory of alessa](https://recompsoftware.com/p/memory-of-alessa/): Matching decomp, Not stated, wip. In-progress matching decompilation of Silent Hill 3 for PS2, tracked on decomp.dev. - [Mercenary disassembly](https://recompsoftware.com/p/mercenary-zx-disasm/): Matching decomp, Not stated, wip. Disassembly of the ZX Spectrum version of the vector-graphics adventure Mercenary by Mike Dailly. - [Metaforce](https://recompsoftware.com/p/metaforce/): Rewrite, Human-led, wip. Native reimplementation of the Metroid Prime engine, long-running and led by AxioDL, that loads the player's own game data. - [Metal Gear MSX2 Disassembly](https://recompsoftware.com/p/metal-gear-msx2-disasm/): Decompilation, Human-led, stalled. Fully annotated disassembly of Konami's original Metal Gear for the MSX2. - [Metal Gear Solid reverse engineering](https://recompsoftware.com/p/mgs-reversing/): Matching decomp, Human-led, wip. Matching decompilation of Metal Gear Solid Integral back to C that compiles to the same assembly, starting from the main executables. - [Metal Gear Solid: Portable Ops unofficial PC port](https://recompsoftware.com/p/mgs-portable-ops-pc-port/): Static recomp, AI-assisted, wip. Static recompilation of the US PSP release of MGS: Portable Ops to C++ with an HLE runtime and Vulkan renderer. The port is compiled locally from the player's ISO (and optionally their PSP firmware fonts); no release yet, with early missions playing on Linux. - [Metal Slug X for Apple Silicon](https://recompsoftware.com/p/metal-slug-x-apple-silicon/): Static recomp, AI-assisted, wip. Native Apple Silicon build of Metal Slug X: the game code is recompiled to arm64 C from the player's own ROM set, with Metal rendering, SDL3 input and 60 Hz/ProMotion presentation. - [meteor-decomp](https://recompsoftware.com/p/meteor-decomp/): Matching decomp, AI-assisted, released. Decompilation of the Final Fantasy XIV 1.23b Windows client binaries, mixing byte-matching work with functional and network-protocol reverse engineering under Ghidra and a VS2005 toolchain. - [Metroid Fusion decompilation](https://recompsoftware.com/p/mf-decomp/): Matching decomp, Not stated, wip. Work-in-progress decompilation of Metroid Fusion from the same team as the Zero Mission project. - [Metroid Prime decompilation](https://recompsoftware.com/p/prime-decomp/): Matching decomp, Human-led, wip. Matching decompilation of the GameCube Metroid Prime, well past the 90% mark by code. - [Metroid Prime Port](https://recompsoftware.com/p/metroid-prime-port/): Source port, Not stated, released. Native build of Metroid Prime compiled from the PrimeDecomp decompilation and rendered with the Aurora SDL3/WebGPU layer; no emulator involved. - [metroid-disassembly](https://recompsoftware.com/p/metroid-nes-disasm/): Matching decomp, Human-led, complete. Commented 6502 disassembly of the NES Metroid that reassembles into a byte-identical cartridge. - [Metroid: Zero Mission decompilation](https://recompsoftware.com/p/mzm-decomp/): Matching decomp, Not stated, wip. Metroidret's decompilation of Metroid: Zero Mission with all but a handful of functions matched and all data split out. - [MGB64](https://recompsoftware.com/p/mgb64/): Source port, Not stated, archived. Decompilation and native source port of a 1997 Nintendo 64 first-person shooter. The author discontinued and archived it in August 2026. - [mgr-nx-deko](https://recompsoftware.com/p/mgr-nx-deko/): Static recomp, AI-assisted, released. Experimental Switch homebrew port of the Xbox 360 Metal Gear Rising: the default.xex is recompiled with ReXGlue and drawn with Renut's renderer on plume's deko3d back end, following sa2-nx. Shaders are compiled from the player's own game files on first start. - [MHForever](https://recompsoftware.com/p/mhforever/): Static recomp, AI-assisted, released. Native PC port of the PSP Monster Hunter Freedom Unite (European, North American and Japanese releases) by static recompilation, with a launcher that sets it up from the player's own disc image. Planned as the first module of a wider Monster Hunter recompilation project. - [MHLIB](https://recompsoftware.com/p/mhlib/): Rewrite, Not stated, stalled. Rust and Godot engine reimplementation for the classic Moorhuhn games that loads assets from the user's own installation. - [Micro Machines Editor](https://recompsoftware.com/p/micro-machines-sms-disasm/): Decompilation, Human-led, stalled. Disassembly of the Master System Micro Machines Z80 code plus an unfinished C# track editor built from it, including a decompressor for its compression scheme. - [micropolisJS](https://recompsoftware.com/p/micropolisjs/): Source port, Human-led, wip. JavaScript and HTML5 port of Micropolis, the open-sourced SimCity engine. - [Midnight Club: Los Angeles Recomp](https://recompsoftware.com/p/mcla-recomp/): Static recomp, Not stated, released. Static recompilation of Midnight Club: Los Angeles Complete Edition to native code for PC and jailbroken PS5. - [Midnight Club: Los Angeles Recompiled (PT-BR)](https://recompsoftware.com/p/mc-la-recompiled/): Static recomp, AI-assisted, released. Community build on top of mcla-recomp (via RenanQueiroz's fork) adding a Brazilian Portuguese translation, automatic ultrawide, FSR and a Windows installer that prepares the game from the player's own Xbox 360 ISO. - [Midtown Madness 3 recompilation](https://recompsoftware.com/p/mm3-recomp/): Static recomp, AI-generated, released. Experimental static recompilation of the Xbox game Midtown Madness 3 to native Windows x64 with xboxrecomp and Direct3D 11. - [Mike Tyson's Punch-Out!! Disassembly](https://recompsoftware.com/p/punch-out-nes-disassembly/): Decompilation, Human-led, stalled. Disassembly and documentation of the NES game Mike Tyson's Punch-Out!!; idle since 2020. - [Mikompilation](https://recompsoftware.com/p/mikompilation/): Decompilation, Human-led, stalled. Decompilation and engine reimplementation effort for Fatal Frame II: Crimson Butterfly; stalled since mid-2024. - [MILLI4C](https://recompsoftware.com/p/milli4c/): Matching decomp, Not stated, wip. Early one-person matching decompilation of the US 1.0 release of Mario & Luigi: Dream Team for the 3DS, working from the user's own code binary. - [Milon's Secret Castle Reverse Engineered](https://recompsoftware.com/p/milons-secret-castle-disasm/): Matching decomp, Not stated, wip. Fully annotated assembly reconstruction of the NES game Milon's Secret Castle that builds with asm6f. - [Minecraft: LCE Decompilation](https://recompsoftware.com/p/minecraft-lce-decomp/): Matching decomp, Not stated, wip. Work-in-progress decompilation of Minecraft Nintendo Switch Edition 1.0.17, using the Wii U build for symbol porting. No assets are included. - [Minosoft](https://recompsoftware.com/p/minosoft/): Rewrite, Human-led, wip. Minecraft client reimplementation written from scratch in Kotlin. - [Mischief Makers decompilation](https://recompsoftware.com/p/mischief-makers-decomp/): Matching decomp, Human-led, wip. In-progress matching decompilation of Mischief Makers for the N64, with progress shown per segment on decomp.dev. - [Mission: Impossible Recompiled](https://recompsoftware.com/p/mission-impossible-recomp/): Static recomp, AI-generated, released. N64Recomp-based native port of the USA cartridge running on N64ModernRuntime and RT64, with the BanjoRecomp-style frontend, 60 FPS, widescreen and mouse aiming. Linux builds only so far; the player picks their own ROM in the launcher. - [Miyoo64](https://recompsoftware.com/p/miyoo64/): Source port, Not stated, released. Native ports of ten N64 decompilation projects to the Miyoo Mini handheld family, each building its data on the device from the user's own copy. - [MK64 Portable](https://recompsoftware.com/p/mk64-psp/): Source port, AI-assisted, released. Native PlayStation Portable port of Mario Kart 64 built on the n64decomp/mk64 decompilation, replacing N64 libraries with a PSP port layer. Contains no game data. - [mk8-recomp](https://recompsoftware.com/p/mk8-recomp/): Static recomp, Not stated, wip. Experiment in statically recompiling Mario Kart 8 Deluxe AArch64 code to native x86-64 on top of the suyu recompiler and HLE stack, aiming at a standalone native app. - [mkds-re](https://recompsoftware.com/p/mkds-re/): Decompilation, Not stated, wip. Reverse-engineering work on the European Mario Kart DS, with ASM-hacking support, a save editor and a command-line utility. - [MLB Power Pros 2008 Recomp](https://recompsoftware.com/p/mlb-power-pros-2008-recomp/): Static recomp, AI-generated, released. Native Windows port of the Wii MLB Power Pros 2008 built on the WiiCompiled translator and runtime, with a launcher and editors for textures, rosters and stadiums. Needs your own disc. - [mm3-recomp-mac](https://recompsoftware.com/p/mm3-recomp-mac/): Static recomp, AI-assisted, wip. Apple-silicon macOS port of MattSG's mm3-recomp: a Metal port of its NV2A renderer, Core Audio output, GameController input and an app bundle, applied as patches over pinned upstream submodules. Built from source against the player's own disc image; no binary release. - [mmx5](https://recompsoftware.com/p/mmx5-decomp/): Matching decomp, AI-generated, wip. Early matching decompilation of the US PlayStation release of Mega Man X5, rebuilding the boot executable and code overlays byte for byte. - [mmx6](https://recompsoftware.com/p/mmx6-decomp/): Matching decomp, AI-generated, wip. Matching decompilation of the USA v1.1 PlayStation release of Mega Man X6, rebuilding the boot executable and the code overlays byte for byte. - [Mocha Doom](https://recompsoftware.com/p/mochadoom/): Source port, Human-led, wip. Pure Java Doom source port continuing Velktron's earlier work after its author stopped in 2013. - [Modern Warfare 2 Recompiled](https://recompsoftware.com/p/mw2-recompiled/): Static recomp, Not stated, released. Recompiles the Xbox 360 executables of Modern Warfare 2 to run natively on Windows and Linux. - [Monster Hunter (JP) decompilation](https://recompsoftware.com/p/mh1j/): Matching decomp, Not stated, wip. Decompilation project for the first Japanese release of Monster Hunter on PS2. - [Monster Hunter 2 (Dos) decompilation](https://recompsoftware.com/p/mh2-decomp/): Matching decomp, AI-generated, complete. Matching decompilation of Capcom's own code in the Japanese PS2 Monster Hunter 2 (Dos), rebuilding the boot executable and 12 overlays; licensed middleware is not decompiled. - [Monster Hunter Portable 2nd G decompilation](https://recompsoftware.com/p/mhp2g-decomp/): Matching decomp, Not stated, wip. Byte-matching decompilation project for Monster Hunter Portable 2nd G. - [Moon Pearl](https://recompsoftware.com/p/moon-pearl/): Source port, Not stated, released. Native Android port of the zelda3 reimplementation with widescreen, rewind, save states, shaders, MSU-1 and controller support; game data is built on-device from the user's copy. - [Mortal Kombat: Deception decompilation](https://recompsoftware.com/p/mk-deception-decomp/): Matching decomp, AI-assisted, wip. Work-in-progress decompilation of the GameCube version of Mortal Kombat: Deception, with code and data progress tracked on decomp.dev. - [Most Wanted Android Evolved (nfsmwpc-recompiled)](https://recompsoftware.com/p/nfsmwpc-recompiled/): Static recomp, Not stated, released. Translates the x86 speed.exe of the PC release to C with a patched pcrecomp and builds it for Android (ARM64 and ARMv7) with a D3D9-to-Vulkan bridge, touch controls and a launcher, plus a Windows validation host. The player copies their own PC install to the phone; LAN and replacement-server online play are reported working. - [Most Wanted Vehicles Decomp](https://recompsoftware.com/p/most-wanted-vehicles-decomp/): Matching decomp, Human-led, stalled. Partial matching decompilation covering the vehicle physics of Need for Speed Most Wanted; it does not build a full program. - [Mother 1+2 disassembly](https://recompsoftware.com/p/mother-1-2-decomp/): Matching decomp, Human-led, wip. Disassembly of the Japanese GBA compilation Mother 1+2 that rebuilds a ROM with the original checksum. - [MOTHER 3 Recomp](https://recompsoftware.com/p/mother3-recomp/): Static recomp, Not stated, released. Static recompilation of the GBA Mother 3 built with gbarecomp and recomp-ui, with support for fan translation patches. Needs your own copy of the game. - [Mother Disassembly](https://recompsoftware.com/p/mother-nes-disasm/): Matching decomp, Not stated, wip. Disassembly of Mother for the Famicom/NES that supports both the Japanese original and the English localization, building on Windows or Linux. - [Mother3Recomp (gbarecomp)](https://recompsoftware.com/p/mother3recomp-gbarecomp/): Static recomp, AI-assisted, wip. A second MOTHER 3 static recompilation, built on the gbarecomp framework and aiming for low latency and a widescreen presentation. - [Moto Racer World Tour reverse engineering](https://recompsoftware.com/p/moto-racer-world-tour-decomp/): Matching decomp, AI-assisted, wip. Reverse engineering of the PAL PlayStation release of Moto Racer World Tour: disc layout, archive and file formats, plus a matching decompilation of both executables. - [mugen-unleashed](https://recompsoftware.com/p/mugen-unleashed/): Decompilation, AI-assisted, released. C reconstruction of Elecbyte's M.U.G.E.N 1.1 Beta 1 engine executable, with each function checked against the original by differential tests and statically linked libraries rebuilt from their original versions. Builds a drop-in mugen.exe that needs the user's own M.U.G.E.N install. - [Muscle March Recomp](https://recompsoftware.com/p/muscle-march-recomp/): Static recomp, Not stated, wip. Unofficial native port of the WiiWare game Muscle March made by static recompilation; beta, but completable from start to finish. - [Mushroom Maker Recomp](https://recompsoftware.com/p/mushroom-maker-recomp/): Static recomp, Not stated, released. Experimental Windows port of Super Mario Maker 2 3.0.3 by AArch64-to-C static recompilation; the release carries a launcher, translation tools, toolchain and runtime, and the game library is generated locally from the player's own files. - [mvm-reversed](https://recompsoftware.com/p/mvm-reversed/): Decompilation, Human-led, stalled. Reverse engineering of the Mann vs. Machine parts of Team Fortress 2 server code, reconstructed function by function as approximate C++. Inactive since 2018. - [MVP Baseball 2005 XBE Recomp](https://recompsoftware.com/p/mvp-baseball-2005-xbe-recomp/): Static recomp, Not stated, wip. Public beta of a native Windows build of the Xbox MVP Baseball 2005, recompiled with the XboxXBERecomp toolkit; game files come from the player's own copy. - [MySims decompilation](https://recompsoftware.com/p/mysims-ds-decomp/): Matching decomp, AI-assisted, wip. Matching decompilation of the US Nintendo DS release of MySims (AQIE) using the DS Decomp Studio setup and Metrowerks mwccarm; much of the matched code is still raw m2c output awaiting cleanup. - [Mystery of Blade](https://recompsoftware.com/p/bldmystery/): Decompilation, Human-led, wip. Source code recovery of Severance: Blade of Darkness from its binary, reconstructing the game engine. - [Mystical Ninja Starring Goemon Decompilation](https://recompsoftware.com/p/mnsg-decomp/): Matching decomp, Not stated, wip. Work-in-progress decompilation of Mystical Ninja Starring Goemon for the N64, from the author of Goemon64Recomp. - [n64dd decompilation](https://recompsoftware.com/p/oot-n64dd-decomp/): Matching decomp, Human-led, stalled. Decompilation of the 64DD expansion-support code segment found in Ocarina of Time, built alongside the zeldaret OoT project. - [Nagano Winter Olympics '98 decompilation](https://recompsoftware.com/p/nagano-winter-olympics-98-decomp/): Matching decomp, AI-assisted, complete. Byte-matching C decompilation of the US Rev 0 Nintendo 64 release of Nagano Winter Olympics '98, with an audited inventory of ROM contents. - [NakedAVP](https://recompsoftware.com/p/nakedavp/): Source port, Human-led, released. Modern port of Aliens vs Predator Classic based on the icculus Linux port, using SDL3. - [Namco 2x Systems for PC](https://recompsoftware.com/p/namco-2x-pc/): Decompilation, Not stated, released. Decompilation-based native PC builds of 1990s Namco System 21/22/23 arcade games that load the user's own MAME ROM sets. - [Nanosaur](https://recompsoftware.com/p/nanosaur/): Source port, Human-led, released. Pangea Software's Nanosaur updated to run on modern systems, maintained by Iliyas Jorio. - [Naruto Storm 2 Native Port](https://recompsoftware.com/p/naruto-storm-2-port/): Static recomp, Not stated, released. Xbox 360 Ultimate Ninja Storm 2 running natively on Android ARM64 and Windows without CPU emulation; the repo holds docs and releases, no game files. - [Naruto Storm 3 Full Burst Port Nativo](https://recompsoftware.com/p/naruto-storm-3-full-burst-port-nativo/): Static recomp, Not stated, released. Static recompilation of the Xbox 360 Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst to native Android (ARM64) and Windows builds, from the same author as the Storm Generations port. Needs your own game files. - [Naruto Storm Generations Port Nativo](https://recompsoftware.com/p/naruto-storm-generations-port-nativo/): Static recomp, Not stated, released. Static recompilation of the Xbox 360 Naruto Shippuden: Ultimate Ninja Storm Generations to native ARM64 Android and x86-64 Windows builds with a Vulkan graphics backend. Needs your own game files. - [Naruto Storm Revolution Native Port](https://recompsoftware.com/p/naruto-storm-revolution-port/): Static recomp, Not stated, released. Xbox 360 Ultimate Ninja Storm Revolution running natively on Android and Windows, with an optional Storm 4 mod pack. - [Naruto: Clash of Ninja recomp](https://recompsoftware.com/p/clash-of-ninja-recomp/): Static recomp, AI-assisted, released. A launcher that statically recompiles five Clash of Ninja / Gekitou Ninja Taisen GameCube games into native executables from your own disc, built on gcn-recomp with decomp-toolkit for function splitting. The game projects are generated locally, never shipped, and the launcher also applies community mods, Gecko codes and disc patches such as SCON4. - [Naruto: Gekitou Ninja Taisen 4 decompilation](https://recompsoftware.com/p/gnt4-decomp/): Matching decomp, Human-led, stalled. Work-in-progress decompilation of the GameCube fighter Naruto: Gekitou Ninja Taisen 4 under the doldecomp organisation. - [Naruto: Rise of a Ninja Native Port](https://recompsoftware.com/p/naruto-rise-of-a-ninja-port/): Static recomp, Not stated, released. Static recompilation of the Xbox 360 Naruto: Rise of a Ninja for Android ARM64 and Windows, with a Vulkan renderer and FSR scaling. - [NASCAR Heat 2002](https://recompsoftware.com/p/nascar-heat-2002-gba-decomp/): Matching decomp, AI-assisted, complete. Matching decompilation of the US GBA release of NASCAR Heat 2002 that rebuilds the retail ROM, plus an SDL2 desktop port. - [NBCraft](https://recompsoftware.com/p/nbcraft/): Source port, Not stated, wip. Cross-platform legacy sandbox game whose code is based on a decompilation of Minecraft: Pocket Edition 0.1.3. States it is not affiliated with Mojang. - [NBlood / Rednukem / PCExhumed](https://recompsoftware.com/p/nblood/): Source port, Human-led, released. Reverse-engineered source ports of several Build-engine games, built on EDuke32 technology and covering Blood, Rednukem and PCExhumed. - [NCAA 10 PSP Web Recomp](https://recompsoftware.com/p/ncaa-10-psp-recomp/): Static recomp, AI-assisted, released. Ahead-of-time translation of the PSP NCAA Football 10 executable to C++ and WebAssembly, played in the browser from the user's own US disc image. - [Nebula](https://recompsoftware.com/p/nebula-smg-recomp/): Static recomp, AI-generated, released. Recompilation of Super Mario Galaxy for Windows, with macOS and Android support planned. - [Need for Speed Underground 2 Recompiled](https://recompsoftware.com/p/nfsu2-recompiled/): Static recomp, Not stated, released. Static recompilation of the x86 Need for Speed Underground 2 executable to native C using pcrecomp, with a Vulkan runtime. - [Need for Speed: Most Wanted Decompilation](https://recompsoftware.com/p/nfsmw/): Matching decomp, Not stated, released. Work-in-progress 1:1 decompilation covering multiple releases of Need for Speed: Most Wanted. - [Need for Speed: Most Wanted for Apple Silicon](https://recompsoftware.com/p/nfs-most-wanted-mac/): Static recomp, Not stated, released. Native build of the 2005 PC game Need for Speed: Most Wanted for Apple Silicon Macs, made by static recompilation. Needs the user's own PC game files. - [Need for Speed: Underground Decompilation](https://recompsoftware.com/p/nfsug/): Matching decomp, Not stated, wip. Decompilation of the GameCube release of Need for Speed: Underground, with code and data progress tracked on decomp.dev. - [Neon Genesis Evangelion decompilation](https://recompsoftware.com/p/evangelion-n64/): Decompilation, Human-led, wip. Work-in-progress decompilation of the Nintendo 64 Evangelion game. - [nes-contra-us](https://recompsoftware.com/p/nes-contra-us/): Matching decomp, Not stated, complete. Annotated disassembly of the US Contra cartridge with diagrams and notes, assembling with cc65 to the exact retail image. - [NES-Games-Disassembly](https://recompsoftware.com/p/nes-games-disassembly/): Matching decomp, Human-led, wip. A collection of ca65 disassemblies of assorted NES titles, each rebuilding its original ROM. - [Nether Earth disassembly](https://recompsoftware.com/p/netherearth-disassembly/): Matching decomp, Human-led, stalled. Disassembly of the 1986 ZX Spectrum game Nether Earth. - [New Play Control! Pikmin 2 decompilation](https://recompsoftware.com/p/pik2wii-decomp/): Matching decomp, Not stated, wip. Decompilation of the Wii New Play Control! release of Pikmin 2 (USA), from the team behind the GameCube Pikmin decomps, using the decomp-toolkit setup. - [New Play Control! Pikmin decompilation](https://recompsoftware.com/p/pik1wii-decomp/): Matching decomp, Not stated, wip. Matching decompilation of the Wii re-release New Play Control! Pikmin (USA), tracked on decomp.dev, from the projectPiki group. - [NFS Carbon 360 Recomp](https://recompsoftware.com/p/nfs-carbon-360-recomp/): Static recomp, Not stated, released. Experimental static recompilation of Need for Speed: Carbon for Xbox 360 using ReXGlue, currently a Windows x64 prototype. - [NFS Carbon for Apple Silicon](https://recompsoftware.com/p/nfs-carbon-mac/): Static recomp, AI-assisted, released. Native macOS build of the 2006 PC game for Apple Silicon Macs, made by statically recompiling the game's x86 code. Players bring their own copy. - [NFS Carbon Recomp](https://recompsoftware.com/p/nfs-carbon-recomp/): Static recomp, Not stated, released. Static recompilation of Need for Speed: Carbon to native C++ using the ReXGlue SDK. - [NFS Most Wanted Recomp](https://recompsoftware.com/p/nfsmw-recomp-veritr1x/): Static recomp, AI-assisted, wip. Work-in-progress ahead-of-time recompilation of the PC Black Edition of NFS Most Wanted on recomp-kit, with Metal, Vulkan and WebGPU hosts. - [nfs-mw](https://recompsoftware.com/p/nfs-mw-rust/): Clean-room, AI-assisted, wip. Rust and Bevy rewrite of the 2005 Need for Speed: Most Wanted that loads data from an installed copy. Early milestones cover install checks, container decoding, car and city viewers. - [NFS3 Recompiled Android](https://recompsoftware.com/p/nfs3recompiled-android/): Static recomp, Not stated, released. Recompiled port of Need for Speed III: Hot Pursuit running on Android. - [nfs4-decomp](https://recompsoftware.com/p/nfshs-psx-decomp/): Matching decomp, AI-assisted, complete. Early byte-matching decompilation of the PSX High Stakes executable using splat, the original PsyQ compiler with maspsx, and objdiff; the repo is all-rights-reserved, with one authorized port maintained separately. - [NFSMW Recompiled](https://recompsoftware.com/p/nfsmw-recompiled/): Static recomp, Not stated, released. Static native recompilation of the Xbox 360 version of Need for Speed: Most Wanted built on the ReXGlue SDK. - [NFSMW Recompiled for iOS](https://recompsoftware.com/p/nfsmw-ios/): Static recomp, AI-assisted, released. Static recompilation of the Xbox 360 Need for Speed: Most Wanted for iPhone and iPad using the ReXGlue SDK, with GPU translation through Vulkan on MoltenVK. - [NFSMW-NX](https://recompsoftware.com/p/nfsmw-nx/): Static recomp, Not stated, released. Homebrew Switch port that takes the ReXGlue recompilation of the Xbox 360 executable from NFSMW Recompiled and runs it with a Vulkan renderer on Mesa's NVK driver, aiming for 30 FPS at stock clocks. One NRO per regional edition; the game's files and shaders come from the player's own disc via a browser-side installer page. - [NFSU2 for Switch](https://recompsoftware.com/p/nfsu2-switch/): Static recomp, Not stated, released. Lifts the original Xbox NFSU2 executable to C with xboxrecomp and runs it as Switch homebrew or on Linux, with Vulkan/OpenGL renderers, widescreen and split screen; menus and races work, some rendering modes remain. - [nfsu2-web](https://recompsoftware.com/p/nfsu2-web/): Static recomp, AI-assisted, archived. Browser port of the 2004 PC Need for Speed: Underground 2: the game's x86 code is recompiled to C and WebAssembly, rendered through WebGPU with Web Audio, and fed from the player's own game files; includes a self-hostable server for shared free roam. - [NFSU2Recomp](https://recompsoftware.com/p/nfsu2recomp-mac/): Static recomp, AI-assisted, released. Static recompiler and runtime that turn the 32-bit PC executable of NFS Underground 2 into a native Apple Silicon app, with Direct3D 9 translated to Metal and DirectSound to CoreAudio. Supports the European and North American executables; the prebuilt app holds only recompiled code and reads the game from the player's own install. Source is visible but all rights reserved. - [NHL 2K8 Recompiled](https://recompsoftware.com/p/nhl-2k8-recompiled/): Static recomp, AI-assisted, released. Early native Windows port of the Xbox 360 hockey game built on the ReXGlue SDK; the repo holds the recompiler fix list, a launcher and a music patch, and a setup tool builds the port locally from the player's own extracted disc. - [Nightmare Creatures II](https://recompsoftware.com/p/nightmare-creatures-2-recomp/): Static recomp, AI-assisted, released. Static recompilation of Nightmare Creatures II built on psxrecomp and recomp-ui; first-run setup generates and compiles the game from the user's own disc and BIOS. - [Ninja Gaiden Black Recompiled](https://recompsoftware.com/p/ngbrecomp/): Static recomp, AI-assisted, released. Native Linux and Windows port of the original Xbox Ninja Gaiden Black, made by statically recompiling its code, with its own Vulkan renderer replacing the Direct3D calls. Needs your own copy. - [Nintendogs: Dachshund & Friends decompilation](https://recompsoftware.com/p/nintendogs-dachshund-decomp/): Matching decomp, AI-assisted, wip. Matching decompilation of the US Nintendo DS release of Nintendogs: Dachshund & Friends (ADGE) using the DS Decomp Studio setup and Metrowerks mwccarm; much of the matched code is still raw m2c output awaiting cleanup. - [Noah](https://recompsoftware.com/p/noah-xenogears/): Decompilation, Not stated, wip. Decompilation and reimplementation of the US release of Xenogears, with all executing game code recovered; only the PSX hardware layer is emulated. - [Noctis IV LR](https://recompsoftware.com/p/noctis-iv-lr/): Source port, Human-led, wip. Modern source port of the space exploration game Noctis IV. The author flags it as unstable, early work. - [NocturneRecomp](https://recompsoftware.com/p/nocturnerecomp/): Static recomp, Not stated, released. Static recompilation of the Xbox Live Arcade version of Symphony of the Night for Windows and Linux, built on the ReXGlue SDK. - [Nokia Bounce Decomp](https://recompsoftware.com/p/nokia-bounce-decomp/): Decompilation, Not stated, stalled. Decompiled and commented Java source of Nokia's Bounce with a locale extraction script; it builds but lacks MIDlet and Nokia API shims to run. - [Novluno](https://recompsoftware.com/p/novluno/): Rewrite, Human-led, wip. Reverse engineering of Redmoon Online's data formats with Rust parsers, as groundwork for a modern client that runs on the original files. - [Nox-Decomp](https://recompsoftware.com/p/nox-decomp/): Decompilation, Human-led, archived. Unofficial Linux port of Nox using decompiled code. The repository is archived and active work moved to another project. - [NSMB Decomp](https://recompsoftware.com/p/nsmb-decomp/): Matching decomp, Not stated, wip. Matching decompilation of New Super Mario Bros. for the Nintendo DS. - [NSMB Wii Multiplayer Recompilation](https://recompsoftware.com/p/nsmbw-multiplayer-recomp/): Static recomp, AI-generated, released. Static recompilation of New Super Mario Bros. Wii for Android and Windows built with WiiCompiled code; no PowerPC emulation at runtime and no game files included. - [NSMBW-Decomp](https://recompsoftware.com/p/nsmbw-decomp/): Matching decomp, Human-led, wip. Decompilation of New Super Mario Bros. Wii based on the PALv1 binaries, containing no assets or assembly. - [nv-rs](https://recompsoftware.com/p/nv-rs/): Decompilation, AI-generated, wip. A new 64-bit engine for Fallout: New Vegas in Rust, produced by translating the original program function by function and checking each piece against it, then rebuilding memory, threading and rendering natively. It loads the game's plugins and assets from the player's own install; the only published build is an early experimental viewer. - [NW Eft decompilation](https://recompsoftware.com/p/nw4f-eft-decomp/): Decompilation, Human-led, stalled. Decompilation of the Eft effects library from NintendoWare for Cafe as shipped in New Super Mario Bros. U, aimed at research rather than exact matching. - [NX1recomp](https://recompsoftware.com/p/nx1recomp/): Static recomp, Not stated, wip. Static recompilation of the cancelled Xbox 360 title NX1 (Call of Duty: Future Warfare) into native Windows single-player and multiplayer builds, with translated shaders. - [Ocarina of Time 3D decompilation](https://recompsoftware.com/p/oot3d/): Matching decomp, Not stated, wip. Decompilation of Ocarina of Time 3D by the zeldaret group. - [Ocarina of Time decompilation](https://recompsoftware.com/p/oot-decomp/): Matching decomp, Human-led, complete. Zelda Reverse Engineering Team project that turns Ocarina of Time back into matching C source; the code is fully decompiled and naming and documentation continue. Ship of Harkinian is built on it. - [Ocarina of Time Master Quest debug disassembly](https://recompsoftware.com/p/zelda-ocarina-mq-debug/): Decompilation, Human-led, stalled. Disassembly of the debug build of Ocarina of Time Master Quest. Last updated in 2018. - [OdysseyDecomp](https://recompsoftware.com/p/odyssey-decomp/): Matching decomp, Human-led, wip. Long-term decompilation of Super Mario Odyssey covering all versions of the game. - [OGS](https://recompsoftware.com/p/ogs/): Clean-room, Human-led, wip. Open-source GoldSrc engine clone, written as a clean reimplementation without reverse-engineered code. - [Omnispeak](https://recompsoftware.com/p/omnispeak/): Rewrite, Human-led, released. Pixel-accurate reimplementation of Commander Keen episodes 4 to 6 that is savegame-compatible with the originals. - [Oogie's Revenge Recompiled](https://recompsoftware.com/p/oogies-revenge-recompiled/): Static recomp, AI-assisted, released. Static recompilation of Capcom's Oogie's Revenge from the original Xbox release into a native Windows game with high resolutions, frame interpolation and extra rendering effects. - [oot-vc](https://recompsoftware.com/p/oot-vc/): Matching decomp, Human-led, wip. Decompilation of the Wii Virtual Console emulator that runs Ocarina of Time, covering the Japanese release and tracking US and European builds. - [Open Annihilation](https://recompsoftware.com/p/open-annihilation/): Rewrite, AI-assisted, released. Open-source engine for playing Total Annihilation on modern systems using the original game data, with Kingdoms support planned. - [Open Fodder](https://recompsoftware.com/p/openfodder/): Source port, Human-led, released. Open-source port of Cannon Fodder. - [Open Halo 3 Mythic (OpenH3M)](https://recompsoftware.com/p/openh3m/): Static recomp, Not stated, released. Native Windows x64 static recompilation of the Halo 3 Mythic multiplayer disc that came with Halo 3: ODST, built on the ReXGlue SDK. It covers menus, custom games, local split screen and Forge; players supply files from their own disc. - [Open Imperium Galactica](https://recompsoftware.com/p/open-ig/): Rewrite, Human-led, released. Java reimplementation of the 1997 space strategy game Imperium Galactica, distributed with an installer and still in beta. - [Open Panzer](https://recompsoftware.com/p/openpanzer/): Rewrite, Human-led, stalled. JavaScript and HTML5 rewrite of the strategy game Panzer General 2; idle since 2021. - [Open RCT3](https://recompsoftware.com/p/open-rct3/): Rewrite, AI-assisted, wip. Open-source reimplementation of RollerCoaster Tycoon 3 that is still in its early design and prototype phases. - [Open Reckless Drivin'](https://recompsoftware.com/p/open-reckless-drivin/): Rewrite, Human-led, stalled. Zig reimplementation of the Macintosh shareware game Reckless Drivin' as a cross-platform program, since the released original source depends on old Mac APIs. - [Open Ribbon](https://recompsoftware.com/p/open-ribbon/): Matching decomp, Not stated, wip. Decompilation of the PAL version of Vib-Ribbon. - [Open Road (clean room)](https://recompsoftware.com/p/open-road-cleanroom/): Clean-room, AI-assisted, wip. A late-90s arcade racer on OpenNFS compiled to WebAssembly: nine classic circuits keep their geometry with regenerated textures, joined by three original tracks and generic cars. - [Open Sosaria](https://recompsoftware.com/p/open-sosaria/): Rewrite, Not stated, released. Engine reimplementation of the original 1981 Apple II Ultima for modern PCs, keeping its mechanics and data compatibility. - [Open Test Drive Unlimited (OpenTDU)](https://recompsoftware.com/p/opentdu/): Rewrite, Not stated, released. A new Vulkan-based client for the PC version of Test Drive Unlimited, rebuilt game mode by game mode from the original; it runs on top of an owned install's data and aims at modern-system fixes and cross-platform support. - [Open Triad](https://recompsoftware.com/p/opentriad/): Rewrite, Human-led, wip. Java reimplementation of the Triple Triad card minigame from Final Fantasy VIII. - [OpenAdhoc](https://recompsoftware.com/p/openadhoc/): Rewrite, Human-led, wip. Open-source reimplementation of the Adhoc scripts used by Gran Turismo games, enabling logic-based mods such as the GT6 Spec II mod. - [OpenAG](https://recompsoftware.com/p/openag/): Rewrite, Human-led, released. Open-source client library for the Half-Life promod Adrenaline Gamer, rewritten from scratch on the Half-Life SDK. - [openage](https://recompsoftware.com/p/openage/): Rewrite, AI-assisted, released. Volunteer engine clone of the Genie Engine, which uses the original game assets, in the style of OpenMW or OpenTTD. - [OpenAOE](https://recompsoftware.com/p/openaoe/): Rewrite, Human-led, stalled. Early open-source attempt to reimplement the original Age of Empires; the project was renamed Chariot and this repository is no longer updated. - [OpenATDeluxe](https://recompsoftware.com/p/openatdeluxe/): Rewrite, Human-led, stalled. Godot-based open-source remake of Airline Tycoon Deluxe adding Full HD support and native desktop builds. Inactive since 2021. - [OpenAWE](https://recompsoftware.com/p/openawe/): Rewrite, Human-led, wip. Open source reimplementation of Remedy's Alan Wake engine, later known as Northlight, aimed at running the original game data. - [OpenBarnyard](https://recompsoftware.com/p/openbarnyard/): Decompilation, Human-led, wip. Decompiles the PC Barnyard game together with Blue Tongue's in-house TOSHI 2.0 engine into buildable C++, with public API docs and a progress tracker. - [OpenBattlefield2](https://recompsoftware.com/p/openbattlefield2/): Clean-room, AI-assisted, wip. Clean-room C++20 reimplementation of DICE's Refractor 2 engine as used by Battlefield 2. It is an engine only and ships no game content. - [OpenBGI](https://recompsoftware.com/p/openbgi/): Rewrite, Human-led, wip. C99 reimplementation of the BGI visual-novel engine, reverse-engineered function by function from one game build. - [OpenBiohazard2](https://recompsoftware.com/p/openbiohazard2/): Rewrite, Human-led, wip. Open-source reimplementation of Resident Evil 2 that runs from the original game data. - [OpenBreed](https://recompsoftware.com/p/openbreed/): Rewrite, Human-led, wip. Open-source reimplementation of the classic 2D Alien Breed games and an editor, reading the original data files. - [OpenBW](https://recompsoftware.com/p/openbw/): Rewrite, Human-led, wip. Open-source reimplementation of the StarCraft: Brood War game engine, usable with BWAPI. - [OpenCE (Open Community Edition)](https://recompsoftware.com/p/opence/): Source port, Not stated, released. Port of a Halo: Combat Evolved decompilation (via a fork of punpckhdq/halo) to Linux, Windows, Android and browsers; game data comes from your own copy. - [OpenCity2k](https://recompsoftware.com/p/opencity2k/): Rewrite, Human-led, stalled. Python re-implementation of SimCity 2000 aiming at fidelity to the original plus optional enhancements; idle since early 2024. - [OpenClaw](https://recompsoftware.com/p/openclaw/): Rewrite, Human-led, stalled. Multiplatform C++ reimplementation of the 1997 platformer Captain Claw, written from scratch. Inactive since 2022. - [OpenCloud](https://recompsoftware.com/p/opencloud/): Rewrite, Human-led, stalled. Open reimplementation of Dark Cloud 2, with Dark Cloud 1 planned later. Inactive since late 2024. - [OpenCMR2](https://recompsoftware.com/p/opencmr2/): Source port, Not stated, released. Native cross-platform port of Colin McRae Rally 2.0 that runs the original game logic using the CMR2Decomp decompilation; no game data is included. - [OpenCrashWOC](https://recompsoftware.com/p/opencrashwoc/): Rewrite, Human-led, wip. Open-source, reverse-engineered reimplementation of Crash Bandicoot: The Wrath of Cortex. - [OpenCrossing-Anbernic](https://recompsoftware.com/p/opencrossing-anbernic/): Source port, AI-assisted, released. Native ARM port of the Animal Crossing decompilation for Anbernic handheld devices, mapping the GameCube GX graphics API onto OpenGL ES. - [OpenCrystalCaves](https://recompsoftware.com/p/opencrystalcaves/): Rewrite, Human-led, released. Unofficial engine reimplementation of the Crystal Caves trilogy. - [OpenDiablo2](https://recompsoftware.com/p/opendiablo2/): Rewrite, Human-led, archived. Open-source reimplementation of Diablo II in Go that loads the original game's data. Archived. - [OpenEmperor](https://recompsoftware.com/p/openemperor/): Clean-room, AI-assisted, wip. Clean-room C++20/SDL3 reimplementation of Emperor: Rise of the Middle Kingdom that reads the player's game files; currently an early city sandbox on Apple Silicon. - [OpenEnroth](https://recompsoftware.com/p/openenroth/): Rewrite, Human-led, wip. Open reimplementation of the engine used by Might and Magic VI to VIII. - [OpenFNaF](https://recompsoftware.com/p/openfnaf/): Rewrite, Human-led, stalled. Open-source reimplementation of Five Nights at Freddy's in C. No activity since 2021. - [OpenGOAL](https://recompsoftware.com/p/opengoal/): Decompilation, Human-led, released. Rebuilds the GOAL language toolchain to decompile the Jak and Daxter games and run them natively on PC; work covers Jak 1 through the later sequels at different stages. You supply your own disc. - [OpenGothic](https://recompsoftware.com/p/opengothic/): Rewrite, Human-led, wip. Open-source reimplementation of Gothic II: Night of the Raven aiming to run the original games on modern systems. - [OpenGromada](https://recompsoftware.com/p/opengromada/): Rewrite, Not stated, released. Reverse-engineered reimplementation of the engine behind Sigma Games titles such as Alien Shooter and Zombie Shooter, adding widescreen, gamepad support and higher engine limits. - [OpenGTA2](https://recompsoftware.com/p/opengta2/): Rewrite, Not stated, wip. Early-stage C# and MonoGame reimplementation of GTA II that uses the original assets. - [OpenGTPS1](https://recompsoftware.com/p/opengtps1/): Static recomp, Not stated, wip. Experimental Windows x64 port of the US Gran Turismo 2 Simulation and Arcade discs, statically recompiled with RecompOne; boots the normal game flow and races. - [OpenHoW](https://recompsoftware.com/p/openhow/): Rewrite, Human-led, archived. Open-source reimplementation of Gremlin's Hogs of War for modern platforms. Archived. - [OpenIGI](https://recompsoftware.com/p/openigi/): Clean-room, Not stated, released. Clean-room C#/.NET 10 engine for Innerloop's two I.G.I. games that runs the original missions and QVM scripts from a retail install. Adds a renderer with Direct3D 12, Vulkan and WebGPU backends, ray tracing, co-op, modding and a launcher, plus a browser build. - [OpenIsolation](https://recompsoftware.com/p/openisolation/): Decompilation, Human-led, wip. Early project to reverse engineer Alien: Isolation's libraries and game code, provide an SDK and fix long-standing issues in the PC port; users need their own copy. - [OpenIW4](https://recompsoftware.com/p/openiw4/): Rewrite, Human-led, stalled. Attempt to document and reimplement key IW4 multiplayer functions of the Modern Warfare 2 engine. - [OpenJam](https://recompsoftware.com/p/openjam/): Static recomp, Not stated, released. Native x86-64 PC port of the Xbox Live Arcade game NBA JAM: On Fire Edition, made by statically recompiling its PowerPC code to C++ with ReXGlue. - [OpenJKDF2](https://recompsoftware.com/p/openjkdf2/): Decompilation, Human-led, wip. Cross-platform, function-by-function C reimplementation of Jedi Knight: Dark Forces II. - [OpenJPOG](https://recompsoftware.com/p/openjpog/): Decompilation, Not stated, wip. Decompilation of the Toshi engine 1.0 and Jurassic Park: Operation Genesis, with progress figures noted as not yet accurate. - [OpenKingdoms](https://recompsoftware.com/p/openkingdoms/): Rewrite, AI-assisted, released. From-scratch C11 engine reimplementation of Total Annihilation: Kingdoms that runs natively and in the browser via WebAssembly, using the user's game files. - [OpenKO](https://recompsoftware.com/p/openko/): Rewrite, Human-led, wip. Academic open-source recreation of the Knight Online MMORPG, with server and client both at an early stage. - [OpenLara](https://recompsoftware.com/p/openlara/): Rewrite, Human-led, released. Open-source engine for the classic Tomb Raider games, with a WebGL demo and standalone builds. - [OpenLoco](https://recompsoftware.com/p/openloco/): Rewrite, Human-led, released. Open-source reimplementation of Locomotion, the transport simulation by Chris Sawyer. - [OpenLRR](https://recompsoftware.com/p/openlrr/): Rewrite, Human-led, stalled. Reimplementation of LEGO Rock Raiders for PC, built by gradually replacing the original game's functions with open code. - [OpenLW](https://recompsoftware.com/p/openlw/): Rewrite, Human-led, stalled. Hobby recreation of Sonic Lost World written from Ghidra study of the Wii U and PC builds, targeting PC accuracy; building needs proprietary middleware SDKs. - [OpenMC2](https://recompsoftware.com/p/openmc2/): Rewrite, Human-led, stalled. Open-source reimplementation of Rockstar's Midnight Club 2. - [openMERC](https://recompsoftware.com/p/openmerc/): Clean-room, Not stated, released. Open-source engine for Raven's Soldier of Fortune written on top of Yamagi Quake II, with an OpenGL 3.2 renderer, OpenAL sound and widescreen menus. Loads the original .pak data from a GOG or patched retail install; its own game logic runs all campaign maps but is unfinished. - [OpenMF (archived C++ version)](https://recompsoftware.com/p/openmf-archived/): Rewrite, Human-led, archived. Abandoned C++ engine attempt for Mafia whose file-format parsers and utilities were kept for reuse. Work moved to a new repository. - [OpenMM1](https://recompsoftware.com/p/openmm1/): Rewrite, Human-led, archived. Bottom-up reimplementation of Midtown Madness that hooks the original executable for unported functions; superseded by Open1560. - [OpenMM2](https://recompsoftware.com/p/openmm2/): Rewrite, Human-led, archived. Archived bottom-up open-source rewrite of Midtown Madness 2; the author considers it mostly abandoned and points to mm2hook. - [OpenMoM](https://recompsoftware.com/p/openmom/): Rewrite, Human-led, stalled. Rewrite from scratch of Master of Magic aiming for accuracy and extensibility. - [OpenMoonstone](https://recompsoftware.com/p/openmoonstone/): Rewrite, Human-led, stalled. Rust reimplementation of the Amiga/DOS game Moonstone: A Hard Day's Knight, with early Windows builds; development has been idle since 2023. - [OpenMW](https://recompsoftware.com/p/openmw/): Rewrite, Human-led, released. Open-source engine that plays Morrowind from the player's own data, shipped with OpenMW-CS as a replacement for the original Construction Set. - [OpenNefia](https://recompsoftware.com/p/opennefia/): Rewrite, Human-led, stalled. Moddable engine reimplementation of the Japanese roguelike Elona written in C#. Not updated since mid-2024. - [OpenNefia (prototype)](https://recompsoftware.com/p/opennefia-prototype/): Rewrite, Human-led, stalled. Archived Lua prototype of a moddable engine reimplementation of the Japanese roguelike Elona; development moved to a new repository. - [OpenNFS](https://recompsoftware.com/p/opennfs/): Rewrite, Human-led, wip. Scratch-built engine that loads tracks, cars and other assets from the original files of Need for Speed 1-5 and aims to replicate the look and handling of each game. - [openNG2](https://recompsoftware.com/p/openng2/): Static recomp, AI-assisted, released. ReXGlue recompilation of the Xbox 360 Ninja Gaiden II (World release with Title Update 2) with PC upgrades; the launcher validates the player's disc, GoD package or folder and builds the game locally with the bundled SDK. - [OpenNitemare3D](https://recompsoftware.com/p/opennitemare3d/): Rewrite, Human-led, stalled. Reimplementation of the 1994 first-person shooter Nitemare 3D in C#; idle since 2022. - [openOMSI](https://recompsoftware.com/p/openomsi/): Rewrite, AI-assisted, released. Ground-up Rust reimplementation of the OMSI 2 bus simulator that loads existing OMSI 2 maps, buses and mods from an installed copy of the original. - [OpenOrion2](https://recompsoftware.com/p/openorion2/): Rewrite, Human-led, wip. Open-source remake of Master of Orion II. - [OpenPREY](https://recompsoftware.com/p/openprey/): Source port, AI-assisted, released. Source port and game-binary replacement for running Prey (2006) on current systems. Work in progress. - [openQ4](https://recompsoftware.com/p/openq4/): Source port, AI-assisted, released. Modern engine based on the released Quake 4 SDK code for playing Quake 4 on current systems. - [OpenRA](https://recompsoftware.com/p/openra/): Rewrite, Human-led, released. Real-time strategy engine in C# that recreates early Westwood games including Red Alert, Tiberian Dawn and Dune 2000, with modern features and multiplayer. - [OpenRakis](https://recompsoftware.com/p/openrakis/): Rewrite, AI-assisted, released. Reverse-engineering project and tools toward an open reimplementation of Cryo's Dune, including a data editor for the DOS version. - [OpenRayman](https://recompsoftware.com/p/openrayman/): Rewrite, Human-led, stalled. C++11 and OpenGL reimplementation of the Rayman 2 engine. It needs the base game files and has been inactive since 2016. - [OpenRCT2](https://recompsoftware.com/p/openrct2/): Rewrite, Human-led, released. An open-source reimplementation of RollerCoaster Tycoon 2 that began by reverse engineering the original executable function by function, now fully native with multiplayer and new features. - [OpenRealm](https://recompsoftware.com/p/open-realm/): Rewrite, AI-assisted, released. Quake-style open-source engine and compatibility layer for Blizzard-era game data, with Warcraft III as the main target and early StarCraft II and World of Warcraft support. - [OpenRecet](https://recompsoftware.com/p/openrecet/): Clean-room, AI-assisted, wip. Clean-room-style C reimplementation of the Win32 engine behind Recettear, aiming at a drop-in replacement executable, with notes on engine quirks. - [OpenReliant](https://recompsoftware.com/p/openreliant/): Rewrite, AI-assisted, released. Faithful engine reimplementation of the space combat game StarLancer, written in Zig on SDL3; needs the original game files. - [OpenRW](https://recompsoftware.com/p/openrw/): Rewrite, Human-led, wip. Open source recreation of the Grand Theft Auto III executable that runs the original game data on other platforms. - [OpenSAGE](https://recompsoftware.com/p/opensage/): Rewrite, Human-led, wip. Free reimplementation of the SAGE real-time strategy engine used by Command & Conquer: Generals and other EA Pacific titles, written in C#. - [OpenSC2K](https://recompsoftware.com/p/opensc2k/): Rewrite, AI-assisted, released. Open-source remake of SimCity 2000 built with Rust and Godot, available for desktop systems. - [OpenSC2K](https://recompsoftware.com/p/opensc2k-2/): Rewrite, Human-led, stalled. Remake of SimCity 2000 written in JavaScript on Electron with HTML5 canvas; large parts remain unimplemented. - [OpenSC4](https://recompsoftware.com/p/opensc4/): Rewrite, Not stated, stalled. Godot-based attempt at an open-source clone of SimCity 4 meant to run on modern hardware and other platforms. Development has been quiet since early 2024. - [OpenSE4](https://recompsoftware.com/p/opense4/): Rewrite, AI-assisted, wip. From-scratch C++23 engine reimplementation of Space Empires IV Deluxe with Vulkan and OpenGL rendering, loading data, art and sound from the user's installation. - [OpenSHC](https://recompsoftware.com/p/openshc/): Rewrite, AI-assisted, released. Open-source reimplementation of Stronghold Crusader, the castle-building real-time strategy game. - [OpenSmash-Ultimate](https://recompsoftware.com/p/opensmash-ultimate/): Static recomp, AI-assisted, released. Merged successor of WindowSmash and ssbu-recomp: one ARM64-to-C static recompilation of Smash Ultimate 13.0.5 with a shared runtime, built locally from the player's own dump, keys and firmware. Releases are a .NET launcher/installer; Linux and macOS are experimental. - [openSMB2](https://recompsoftware.com/p/opensmb2/): Rewrite, Human-led, archived. Open-source reimplementation of Super Mario Bros. 2 in Lua for the LOVE engine, loading separate game packs. Archived since July 2024. - [OpenSpideyPS1](https://recompsoftware.com/p/openspideyps1/): Static recomp, Not stated, released. Native Windows recompilations of Neversoft's two PlayStation Spider-Man games, translated to C# ahead of time with RecompOne and run on a shared runtime with modern rendering. - [OpenStrike](https://recompsoftware.com/p/openstrike/): Rewrite, Human-led, stalled. Early-stage free reimplementation of the Strike helicopter games with an unpacker for the original data files; not yet playable. - [OpenSupaplex](https://recompsoftware.com/p/open-supaplex/): Decompilation, Human-led, released. C reimplementation of Supaplex written from a full disassembly of the DOS game, ported to many systems. - [OpenSWE1R](https://recompsoftware.com/p/openswe1r/): Rewrite, Human-led, stalled. Open-source port of the 1999 game Star Wars Episode I: Racer. Last updated January 2020. - [OpenTennis](https://recompsoftware.com/p/opentennis/): Rewrite, AI-assisted, released. Rust/Bevy remake of the PS2 Hot Shots Tennis (Everybody's Tennis) that reimplements the game's rules and physics and reads all art and audio at runtime from the player's own disc image. - [OpenTESArena](https://recompsoftware.com/p/opentesarena/): Rewrite, Human-led, released. Modern open-source reimplementation of The Elder Scrolls: Arena that loads the original data. - [OpenToshi](https://recompsoftware.com/p/opentoshi/): Decompilation, Human-led, wip. Decompilation of the Toshi engine and the games built on it, including de Blob. - [OpenTPW](https://recompsoftware.com/p/opentpw/): Rewrite, Human-led, wip. Open-source reimplementation of Bullfrog's Theme Park World. - [OpenTricky](https://recompsoftware.com/p/opentricky/): Static recomp, Not stated, released. Unofficial PC port of SSX Tricky made by static recompilation; the user supplies their own disc image. - [OpenTS2](https://recompsoftware.com/p/opents2/): Rewrite, Human-led, wip. Open-source reimplementation of The Sims 2 in Unity, also offering reusable C# libraries for reading its file formats. - [OpenTTD](https://recompsoftware.com/p/openttd/): Rewrite, Human-led, released. Open-source transport simulation that began as a reverse-engineered TTD clone and now runs with free replacement graphics, sound and music. - [OpenTyrian](https://recompsoftware.com/p/opentyrian/): Source port, Human-led, released. Portable C port of the vertical shooter Tyrian 2.1, which plays with the freeware game data. - [OpenTyrian2000 Engaged](https://recompsoftware.com/p/opentyrian2000-engaged/): Source port, Not stated, released. Fork of the OpenTyrian2000 port of Tyrian 2000 that adds a 16:9 playfield, high-refresh rendering, an Endless mode, online two-player play and in-game ship and weapon editors. - [OpenUG2](https://recompsoftware.com/p/openug2/): Rewrite, Not stated, wip. From-scratch reimplementation of the Need for Speed: Underground 2 engine in C++, still early. - [OpenVice](https://recompsoftware.com/p/openvice/): Rewrite, Human-led, stalled. C# port of Vice City using OpenTK for graphics, BEPU for physics and MP3Sharp for audio. Last updated in 2024. - [OpenXcom](https://recompsoftware.com/p/openxcom/): Rewrite, Human-led, wip. Open-source engine clone of UFO: Enemy Unknown and Terror from the Deep that loads the original game files. - [oracles-disasm](https://recompsoftware.com/p/oracles-disasm/): Matching decomp, Human-led, complete. One disassembly that builds both Oracle games and is used by the Oracles randomizer and level editors. - [Order of Ecclesia decompilation](https://recompsoftware.com/p/ooe-decomp/): Matching decomp, Not stated, wip. Decompilation of Castlevania: Order of Ecclesia for the Nintendo DS. - [otii](https://recompsoftware.com/p/otii/): Decompilation, Human-led, wip. Machine-decompiled and hand-commented C++ from the Oregon Trail II executable, kept for data mining and reverse engineering rather than rebuilding. - [OutpostHD](https://recompsoftware.com/p/ophd/): Rewrite, Human-led, released. Open-source remake of Sierra's 1994 Outpost that redesigns the concept rather than cloning it. - [OutRunners port](https://recompsoftware.com/p/outrunners-port/): Source port, Not stated, released. Native builds of Sega's 1992 System Multi 32 arcade racer, built from the author's C decompilation (outrunners-decomp) that is checked frame by frame against MAME. It produces both an arcade-faithful build and a home 'console' variant, and extracts graphics and sound from the player's own MAME ROM set. - [Overgrowth](https://recompsoftware.com/p/overgrowth/): Official source release, Human-led, wip. Official source code release of Wolfire Games' Overgrowth, published without the game art and levels. - [Oxide](https://recompsoftware.com/p/oxide/): Rewrite, Not stated, wip. Reimplementation of the Minecraft server in pure Rust. - [Paleblood](https://recompsoftware.com/p/paleblood/): Decompilation, Not stated, wip. Bloodborne decompiled into readable C++ one verified function at a time, paired with its own runtime; the game does not run on it yet. - [Paper Mario decompilation](https://recompsoftware.com/p/papermario-decomp/): Matching decomp, Human-led, complete. Rebuilds Paper Mario from matching C for several regional releases; the US version reports full code coverage. Widely used as a base for mods and tooling. - [Paper Mario Decompilation (RetroReversing)](https://recompsoftware.com/p/paper-mario-decompilation/): Decompilation, Human-led, stalled. Early N64 decompilation of Paper Mario by the RetroReversing group; idle since 2022. - [Paper Mario: The Thousand Year Door decompilation](https://recompsoftware.com/p/ttyd/): Matching decomp, Human-led, wip. Work-in-progress matching decompilation of Paper Mario: The Thousand Year Door. - [Paprium for Analogue Pocket](https://recompsoftware.com/p/paprium-pocket/): Rewrite, Not stated, released. Single-game openFPGA core for Paprium on the Analogue Pocket that drops general cartridge support and recreates the game's custom hardware, including its NEORV32 MCU and 8-channel PCM engine. Needs the user's own cartridge dump. - [PaRappa the Rapper 2 Decompilation](https://recompsoftware.com/p/parappa2-decomp/): Matching decomp, Not stated, wip. Work-in-progress decompilation of PaRappa the Rapper 2, currently targeting an NTSC-J prototype build. - [Parasite Eve 2 Decompilation](https://recompsoftware.com/p/parasite-eve-2-decomp/): Matching decomp, AI-assisted, complete. Completed matching decompilation of the US PlayStation release of Parasite Eve II, producing binaries identical to the disc. - [Parasite Eve HD Remaster](https://recompsoftware.com/p/parasite-eve-hd-remaster/): Static recomp, AI-assisted, wip. Sister project to Parasite Eve II HD Remaster: the North American PS1 release statically recompiled into a Windows executable that boots on OpenBIOS, with PGXP precision and HD replacement backgrounds, textures and font. The repo is a public progress page only, with no source or builds yet; a planned installer will build the game from your own discs. - [Parasite Eve II HD Remaster](https://recompsoftware.com/p/parasite-eve-2-hd-remaster/): Static recomp, Not stated, wip. Native Windows build of Parasite Eve II made by statically recompiling the PlayStation code, rendered in high definition with remade menus. - [PaxDino](https://recompsoftware.com/p/paxdino/): Static recomp, Not stated, released. PC port of Turok: Rage Wars made with N64Recomp and N64ModernRuntime, rendered with RT64, with widescreen and high resolutions. Needs your own game dump. - [Perfect Dark (clean room)](https://recompsoftware.com/p/pd-cleanroom/): Clean-room, AI-assisted, wip. Perfect Dark playable in the browser without a ROM, from the Perfect Dark PC port, with every retail texture and sound regenerated by the clean-room pipeline. - [Perfect Dark decompilation](https://recompsoftware.com/p/perfect-dark-decomp/): Matching decomp, Human-led, complete. A complete matching decompilation of Perfect Dark covering several ROM versions. The community PC port is derived from it. - [Perfect Dark PC port](https://recompsoftware.com/p/perfect-dark-port/): Source port, Not stated, released. Port of the Perfect Dark decompilation to modern systems, with mouse aim, high frame rates and widescreen. Builds come from CI rather than tagged versions. - [Perfect Dark Remaster Recompilation](https://recompsoftware.com/p/perfect-dark-remaster-recomp/): Static recomp, Not stated, released. Static recompilation of the 2010 Xbox 360 Perfect Dark remaster to native Windows x86-64 using the ReXGlue SDK. - [Perfect Dark XBLA PC Recomp](https://recompsoftware.com/p/perfect-dark-xbla-pc-recomp/): Static recomp, AI-assisted, released. ReXGlue recompilation of the 4J Studios Xbox Live Arcade remaster of Perfect Dark for Windows. On first start it imports data from the player's own XBLA package; adds render scaling up to 4K, FSR/CAS, mouse and keyboard, and LAN multiplayer for up to eight. - [PerfectDarkZeroRecomp](https://recompsoftware.com/p/perfect-dark-zero-recomp/): Static recomp, Not stated, released. Static recompilation of Perfect Dark Zero to native PC with the ReXGlue SDK; reported fully playable on Windows with audio, saves and achievements. - [Persona 3 FES Decompilation](https://recompsoftware.com/p/persona3-fes-decomp/): Matching decomp, Not stated, wip. Work-in-progress matching decompilation of Persona 3 FES (US release). - [Persona 4 Decompilation](https://recompsoftware.com/p/persona4-decomp/): Matching decomp, Not stated, complete. Work-in-progress matching decompilation of the US PS2 executable, rebuilding a hash-identical ELF from C plus not-yet-decompiled assembly; not a PC port. - [Persona 5 Royal for Android](https://recompsoftware.com/p/p5r-android/): Emulation-hosted, AI-assisted, released. Android app that runs the Switch release of Persona 5 Royal's AArch64 code directly on the phone CPU, with Switch OS services, audio and NVN graphics reimplemented over Vulkan. The 3.5 MB APK holds no game data; it reads the player's own NSP/XCI and keys. - [PES6 decompilation](https://recompsoftware.com/p/pes6-decomp/): Matching decomp, Not stated, wip. Matching decompilation of the PAL PS2 executable of Pro Evolution Soccer 6, one verified function per file, with unrecovered regions taken from the user's own executable at link time. - [Petari](https://recompsoftware.com/p/petari-smg-decomp/): Matching decomp, Human-led, complete. Super Mario Galaxy decompilation whose code is fully matched on decomp.dev while linking continues. Its sister project Garigari covers Galaxy 2. - [PGR4 Recomp](https://recompsoftware.com/p/pgr4-recomp/): Static recomp, Not stated, released. Recompilation of Project Gotham Racing 4 to run natively on PC. - [PGR4 ReGPU](https://recompsoftware.com/p/pgr4-regpu/): Static recomp, AI-assisted, released. A separate PGR4 port from the other PGR4 recomps: XenonRecomp CPU code plus ReGPU, the author's Direct3D 12 reimplementation of the Xenos GPU, and a launcher that extracts the player's disc and Title Update 2. It supports any resolution and high frame rates, wheel input and 360 DLC packages. - [pgr4-native](https://recompsoftware.com/p/pgr4-native/): Static recomp, AI-assisted, released. Native Direct3D 12 renderer and enhancements (HDR10, FSR upscaling, high refresh) layered on the ReXGlue-based PGR4 static recompilation, drawing from the game's own D3D calls instead of emulating the Xenos GPU; tuned for Steam Deck. - [Phantom Hourglass Decompilation](https://recompsoftware.com/p/zeldaret-ph/): Matching decomp, Not stated, wip. Matching decompilation of The Legend of Zelda: Phantom Hourglass from the zeldaret group, with progress tracked on decomp.dev. - [Piglet's Big Game decompilation](https://recompsoftware.com/p/pbg-decomp/): Matching decomp, Not stated, wip. Matching decompilation of the GameCube release of Piglet's Big Game with game and engine progress tracked on decomp.dev. - [Pikachu Volleyball (JS)](https://recompsoftware.com/p/pikachu-volleyball/): Rewrite, Human-led, wip. JavaScript reimplementation of Pikachu Volleyball, produced by reverse engineering the original game. - [Pikmin 2 decompilation](https://recompsoftware.com/p/pikmin2-decomp/): Matching decomp, Human-led, complete. Decompilation of Pikmin 2 for GameCube that is a hair short of fully matching. - [Pikmin decompilation](https://recompsoftware.com/p/pikmin-decomp/): Matching decomp, Human-led, complete. A complete matching decompilation of the original GameCube Pikmin, with remaining regional versions still being worked on. - [Pilotwings 64 (clean room)](https://recompsoftware.com/p/pilotwings64-cleanroom/): Clean-room, AI-assisted, wip. Pilotwings 64 in the browser from N64Recomp output with a software RDP renderer, with every retail asset regenerated from coarse facts so no ROM, textures or audio ship. - [Pilotwings 64 decompilation](https://recompsoftware.com/p/pilotwings64-decomp/): Matching decomp, Not stated, complete. Decompilation of Pilotwings 64; decomp.dev shows all code matched, with linking and naming still under way. - [Pilotwings 64 Recomp](https://recompsoftware.com/p/pilotwings-64-recomp/): Static recomp, AI-generated, released. AI-coded PC port of Pilotwings 64 statically recompiled with N64Recomp. - [Pilotwings 64: Recompiled](https://recompsoftware.com/p/pilotwings64-recomp/): Static recomp, Not stated, wip. Work-in-progress static recompilation of Pilotwings 64 into a native PC program using N64: Recompiled. - [piney_apples](https://recompsoftware.com/p/piney-apples/): Rewrite, AI-generated, wip. Rust native port of the engine shared by the four PS2 .hack games, rebuilt from reverse engineering and fed by the player's own discs; Infection is reported playable. - [Pinyon Shift](https://recompsoftware.com/p/pinyon-shift/): Static recomp, Not stated, released. Playable preview of a Forza Horizon static recompilation that you build from your own disc, with internal resolutions up to 4K. - [Plants vs. Zombies Decompilation (0.9.9)](https://recompsoftware.com/p/pvz-099-decomp/): Matching decomp, Not stated, wip. Work-in-progress matching decompilation of the 0.9.9 beta build of Plants vs. Zombies, checked with objdiff against the user's exe and PDB. - [Plants vs. Zombies Decompilation (ruslan831 fork)](https://recompsoftware.com/p/pvz-decompilation-ruslan/): Decompilation, AI-assisted, wip. Fork of a Plants vs. Zombies decompilation with fixes checked against the original binary. - [pmd-red](https://recompsoftware.com/p/pmd-red-decomp/): Matching decomp, Human-led, wip. Decompilation of Pokémon Mystery Dungeon: Red Rescue Team that already builds a matching ROM while naming continues. - [pokecrystal](https://recompsoftware.com/p/pokecrystal-disasm/): Matching decomp, Human-led, complete. The oldest pret project: a complete disassembly of Pokémon Crystal and a staple base for Gen 2 romhacks. - [pokediamond](https://recompsoftware.com/p/pokediamond-decomp/): Matching decomp, Human-led, wip. Work-in-progress pret decompilation of Pokémon Diamond and Pearl for the Nintendo DS. - [pokeemerald](https://recompsoftware.com/p/pokeemerald-decomp/): Matching decomp, Human-led, complete. pret's matching decompilation of Pokémon Emerald, the most widely used base for modern GBA Pokémon hacks and expansions. - [pokeemerald-rp2350](https://recompsoftware.com/p/pokeemerald-rp2350/): Source port, AI-assisted, wip. Port of Pokémon Emerald to the RP2350 microcontroller, recompiled for Cortex-M33 with 60 fps HDMI output and no emulator. - [pokefirered](https://recompsoftware.com/p/pokefirered-decomp/): Matching decomp, Human-led, complete. Matching decompilation that rebuilds both FireRed and LeafGreen, including later revisions. - [pokegold](https://recompsoftware.com/p/pokegold-disasm/): Matching decomp, Human-led, complete. pret disassembly that rebuilds both Pokémon Gold and Silver exactly from source. - [pokeheartgold](https://recompsoftware.com/p/pokeheartgold-decomp/): Matching decomp, Human-led, wip. Decompilation of Pokémon HeartGold and SoulSilver for the DS, maintained by pret. - [pokeheartgold-slop](https://recompsoftware.com/p/pokeheartgold-slop/): Matching decomp, AI-assisted, wip. Unofficial fork of pret's HeartGold/SoulSilver decompilation where the remaining functions are matched with LLM agents, aiming at a byte-identical US ROM. - [Pokémon Alpha Sapphire matching decompilation](https://recompsoftware.com/p/alpha-sapphire-decomp/): Matching decomp, Not stated, wip. Early matching decompilation of the European revision 2 of Pokémon Alpha Sapphire, with a function inventory and JavaScript-based checking tools. - [Pokémon Battle Revolution decompilation](https://recompsoftware.com/p/pbr-decomp/): Matching decomp, Not stated, wip. Matching decompilation of the PAL Wii release of Pokémon Battle Revolution that rebuilds its main executable exactly, with a PC port and online battles as later goals. - [Pokémon Black 2 and White 2 decompilation](https://recompsoftware.com/p/pokebw2-decomp/): Matching decomp, AI-assisted, complete. Work-in-progress decompilation of Pokémon Black 2 and White 2 where both US/EU versions rebuild byte for byte, with a native PC port as the long-term aim. - [Pokemon Black decompilation](https://recompsoftware.com/p/pokeblack/): Matching decomp, Not stated, wip. Decompilation of English Pokemon Black that rebuilds a matching ROM, with progress tracked on decomp.dev. - [Pokémon Blue (JP) disassembly](https://recompsoftware.com/p/pokeblue-jp/): Matching decomp, Not stated, wip. Disassembly of the Japanese Pocket Monsters Blue, built on the pret pokered structure and verified against the original by hash. - [Pokemon Colosseum decompilation](https://recompsoftware.com/p/pkmn-colosseum/): Matching decomp, AI-assisted, complete. Matching decompilation of Pokemon Colosseum (NTSC-U) using the standard dtk template, with progress shown on decomp.dev. - [Pokémon Crystal (J) disassembly](https://recompsoftware.com/p/pokecrystal-jp-disasm/): Matching decomp, Human-led, stalled. Disassembly of the Japanese Pokémon Crystal that rebuilds a checksum-matching image, adapted from the pret pokecrystal project. - [Pokemon Emerald (JP) decompilation](https://recompsoftware.com/p/pokeemerald-jp/): Matching decomp, Human-led, stalled. Disassembly of the Japanese release of Pokemon Emerald that rebuilds a ROM matching the original checksum. - [Pokemon Gold/Silver Space World demo disassembly](https://recompsoftware.com/p/pokegold-spaceworld/): Decompilation, Human-led, wip. Disassembly of the 1997 Space World demo builds of Pokemon Gold and Silver, from the pret community. - [Pokemon Moon decompilation](https://recompsoftware.com/p/pokemon-moon-decomp/): Decompilation, Not stated, wip. Reconstruction of the European base release of Pokémon Moon from its 3DS ARM executable, with build tooling, symbols and RE notes. - [Pokémon Mystery Dungeon: Explorers of Sky decompilation](https://recompsoftware.com/p/pmd-sky/): Matching decomp, Not stated, wip. Work-in-progress disassembly and decompilation of Pokémon Mystery Dungeon: Explorers of Sky from the pret team. - [Pokemon Pinball disassembly](https://recompsoftware.com/p/pokepinball/): Decompilation, Human-led, wip. Buildable disassembly of the Game Boy Color pinball game from the pret project. - [Pokemon Pinball: Ruby & Sapphire Decompilation](https://recompsoftware.com/p/pokepinballrs/): Matching decomp, Human-led, wip. pret disassembly and decompilation of the GBA pinball game, building a ROM that matches the retail one. - [Pokemon Puzzle Challenge disassembly](https://recompsoftware.com/p/pokepuzzle/): Decompilation, Human-led, wip. Disassembly of Pokemon Puzzle Challenge for the Game Boy Color from the pret project. - [Pokemon Puzzle League decompilation](https://recompsoftware.com/p/puzzleleague64/): Matching decomp, Human-led, wip. Matching decompilation of Pokemon Puzzle League with per-region code progress tracked on decomp.dev. - [Pokémon Red and Blue (clean room)](https://recompsoftware.com/p/pokered-cleanroom/): Clean-room, AI-assisted, wip. Pokémon Red and Blue built from the pret/pokered disassembly and run on EmulatorJS, with all retail graphics and audio regenerated. - [Pokemon Red/Green (JP) disassembly](https://recompsoftware.com/p/pokegreen-jp/): Matching decomp, Not stated, wip. Disassembly of the Japanese Pokemon Red and Green releases that rebuilds matching ROMs. - [Pokémon Rumble decompilation](https://recompsoftware.com/p/pokemon-rumble-decomp/): Matching decomp, Not stated, wip. Early-stage decompilation of the WiiWare game Pokémon Rumble (USA rev 0); contains no game assets or assembly. - [Pokémon Snap (clean room)](https://recompsoftware.com/p/pokemonsnap-cleanroom/): Clean-room, AI-assisted, wip. Pokémon Snap playable in the browser without a ROM, from the pokemonsnap decompilation on N64Wasm, with every retail texture and sound regenerated by the clean-room pipeline. - [Pokémon Snap decompilation](https://recompsoftware.com/p/pokemonsnap-decomp/): Matching decomp, Human-led, complete. Work-in-progress decompilation of Pokémon Snap, close to fully matched by code size. Building it needs your own ROM. - [Pokémon Stadium 2 (clean room)](https://recompsoftware.com/p/pokestadium2-cleanroom/): Clean-room, AI-assisted, wip. Pokémon Stadium 2 playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline. - [Pokemon Stadium decompilation](https://recompsoftware.com/p/pokestadium-decomp/): Matching decomp, Human-led, wip. Work-in-progress disassembly and decompilation of the US version of Pokemon Stadium from the pret community. - [Pokemon TCG 2 disassembly](https://recompsoftware.com/p/poketcg2/): Matching decomp, Human-led, wip. Disassembly of Pokemon TCG 2, from the pret group. - [Pokémon Version Rouge disassembly](https://recompsoftware.com/p/pokered-fr-disasm/): Matching decomp, Human-led, wip. Disassembly of the French Pokémon Rouge and Bleue releases that rebuilds checksum-matching images, derived from the pret pokered layout. - [Pokemon XD decompilation](https://recompsoftware.com/p/xd-decomp/): Matching decomp, Not stated, wip. TeamOrre decompilation of Pokemon XD with progress tracked for retail and demo code and data. - [PokéPark Wii decompilation](https://recompsoftware.com/p/pokepark-wii-decomp/): Matching decomp, Not stated, wip. Work-in-progress matching decompilation of PokéPark Wii: Pikachu's Adventure, tracked on decomp.dev. - [PokePark Wiicompiled](https://recompsoftware.com/p/pokepark-wiicompiled/): Static recomp, AI-assisted, released. Static recompilation of the US PokePark Wii into C with a replacement Wii hardware layer and Vulkan/OpenGL renderers. Open-beta builds for Windows and Android read the player's own disc image and add widescreen, higher resolutions and frame rates, and touch controls. - [PokePlat](https://recompsoftware.com/p/pokeplat/): Decompilation, Human-led, stalled. Disassembly of the code and data of Pokemon Platinum (US); idle since 2023. - [pokeplatinum](https://recompsoftware.com/p/pokeplatinum-decomp/): Matching decomp, Not stated, wip. pret's decompilation of Pokémon Platinum, a fast-moving DS project that hack makers are already building on. - [PokeRecomp](https://recompsoftware.com/p/pokerecomp/): Rewrite, Not stated, released. Godot 4 reimplementation written from scratch in GDScript of the Gen 1 and 2 Pokemon games, not an emulator. - [pokered](https://recompsoftware.com/p/pokered-disasm/): Matching decomp, Human-led, complete. pret's full disassembly of Pokémon Red and Blue that reassembles into the original ROMs. It is the starting point for countless Gen 1 hacks. - [pokeruby](https://recompsoftware.com/p/pokeruby-decomp/): Matching decomp, Human-led, complete. Matching C decompilation of Pokémon Ruby and Sapphire for the Game Boy Advance. - [pokestadiumgs](https://recompsoftware.com/p/pokestadiumgs/): Matching decomp, Not stated, wip. Decompilation of the US release of Pokémon Stadium 2, from the pret group. - [poketcg](https://recompsoftware.com/p/poketcg-disasm/): Matching decomp, Human-led, complete. Disassembly of the Game Boy Color Pokémon Trading Card Game that reassembles into the original cartridge image. - [pokeyellow](https://recompsoftware.com/p/pokeyellow-disasm/): Matching decomp, Human-led, complete. Disassembly of Pokémon Yellow from pret, built alongside pokered and producing a byte-identical ROM. - [Pokopia Recomp](https://recompsoftware.com/p/pokopia-recomp/): Static recomp, Not stated, released. Windows port of the Switch 2 game Pokopia (version 2.0.1a) built on the author's nxrecomp toolchain with a Vulkan renderer. The launcher compiles the game from the player's extracted dump and then builds a shader cache, which takes one to two hours. - [Portal 2 Recompiled](https://recompsoftware.com/p/portal2-recomp/): Static recomp, AI-generated, released. Translates the Linux x86 binaries of Portal 2 into C and compiles them for ARM64, with a small runtime standing in for libc, SDL2, graphics and Steam. A setup script builds a Mac app (and optionally an iPhone app) from the player's Steam copy; no prebuilt releases. - [Portal 64: Still Alive](https://recompsoftware.com/p/portal64-still-alive/): Rewrite, Not stated, released. Demake of Valve's Portal for the Nintendo 64, continued after the original repository was removed at Valve's request. - [ppengine](https://recompsoftware.com/p/ppengine/): Rewrite, Human-led, stalled. Mostly complete 3D remake of the Pole Position coin-op that uses game logic reverse-engineered from the arcade program. - [Precursor](https://recompsoftware.com/p/precursor-android/): Source port, AI-assisted, released. Unofficial, unendorsed fork of OpenGOAL that targets Android ARM64 phones for Jak 1, 2 and 3; all three boot but none is verified end to end. The APK bundles OpenGOAL's toolchain and extracts game data from the player's own copy. - [Predator: Concrete Jungle, PC port](https://recompsoftware.com/p/concrete-jungle-pc/): Static recomp, AI-assisted, released. Native PC build of Eurocom's Predator: Concrete Jungle, made by recompiling the USA Xbox executable with a patched xboxrecomp and swapping parts for decompiled C++. An Install.bat fetches the toolchain and builds from the user's own disc; adds up to 5x resolution, 60 fps, modern controls, mouse support and save slots. - [Prehistorik 2 source port](https://recompsoftware.com/p/prehistorik2-port/): Binary lift, AI-assisted, released. Source port of the DOS game Prehistorik 2 recovered from the original executable into standalone Python, verified against a custom real-mode VM used as an offline oracle. - [Prince of Persia 2 - native Windows port](https://recompsoftware.com/p/pop2-windows-recomp/): Static recomp, Not stated, released. Static recompilation of the DOS Prince of Persia 2 executable to C with a small Windows runtime replacing VGA, timer, keyboard and sound hardware. - [Project 1944](https://recompsoftware.com/p/project-1944/): Static recomp, Not stated, released. Unofficial native Windows port of the Xbox 360 version of Call of Duty 3 made by static recompilation; requires the user's own game. - [Project 2099](https://recompsoftware.com/p/project-2099/): Static recomp, AI-assisted, released. Unofficial Windows port of Spider-Man: Edge of Time recompiled from the Xbox 360 version via ReXGlue, with an installer, PC controls, localization, achievements and mod support. - [Project Aloha](https://recompsoftware.com/p/jumping-flash-decomp/): Decompilation, Not stated, wip. Non-matching decompilation and reverse engineering of the PlayStation game Jumping Flash!, building the US or Japanese version from a user-supplied disc image. - [Project Gotham Racing - XBE Recomp](https://recompsoftware.com/p/pgr1-recomp/): Static recomp, AI-assisted, released. Windows port of the original Xbox Project Gotham Racing made with TGP482's Xbox XBE Recomp, with Direct3D 12/11, XAudio2 and SDL replacing the console libraries. A launcher checks the user's disc (USA, Europe 1.0 or 1.1), downloads a runtime-and-compiler package and recompiles the game code locally. - [Project Helghast](https://recompsoftware.com/p/project-helghast/): Static recomp, AI-assisted, released. Unofficial Killzone 3 port built on ps3recomp: the installer lifts and compiles the game's code on the user's PC from their own US disc dump, 1.14 update and decrypted EBOOT. Partly playable at roughly 16-22 fps with known bugs; includes split-screen co-op and an MP lobby in progress. - [Project Midas](https://recompsoftware.com/p/project-midas/): Source port, AI-assisted, released. PC port of GoldenEye 007 built from the N64 decompilation, with widescreen, mouse look and in-game settings; reads data from your own US cartridge dump. - [Project Pyrrhus](https://recompsoftware.com/p/project-pyrrhus/): Static recomp, AI-assisted, released. Sister project to Project Helghast for Killzone 2, statically recompiled with ps3recomp and built on the user's PC from their own US disc (BCUS98116), 1.29 update and decrypted EBOOT. Partly playable: menus and the first level run, with FOV and FSR 1 options. - [Project RE: Visited - Resident Evil 3](https://recompsoftware.com/p/project-re-visited-re3/): Static recomp, Not stated, released. Native Windows port of the PlayStation Resident Evil 3: Nemesis made by statically recompiling the original executable; game data is extracted from the user's own disc. - [Project Tandem](https://recompsoftware.com/p/project-tandem/): Static recomp, Not stated, released. Builds on Ethan Nicholas's mariokartdd-recomp and gcn-recomp to add 2-16 player online play (solo or shared karts, room codes, lobby browser, online time trials), widescreen and mouse/keyboard menus. The launcher verifies the user's USA GM4E01 disc and recompiles it locally. - [Project8Recomp](https://recompsoftware.com/p/project8recomp/): Static recomp, AI-assisted, released. Native PC port of Tony Hawk's Project 8 made by statically translating the Xbox 360 PowerPC code to C++. A launcher builds an install from a disc image the user supplies; no game files are shipped. - [ProjectCane](https://recompsoftware.com/p/projectcane/): Source port, Not stated, released. Playable native PC port of the NTSC release of Sly Cooper and the Thievius Raccoonus, rebuilt through reverse engineering and growing out of a map viewer. - [ps2quake](https://recompsoftware.com/p/ps2quake/): Source port, Human-led, stalled. Archive of an early PlayStation 2 port of Quake by Nicolas Plourde; playable with USB keyboard and mouse but without sound, using shareware or full game data. - [PS2RC](https://recompsoftware.com/p/ps2rc/): Static recomp, Not stated, released. Converter that statically recompiles the PAL PS2 release of GTA: San Andreas to C and builds it for a custom-firmware PSP, all on the player's PC from their own disc. - [pspoke](https://recompsoftware.com/p/pspoke/): Source port, Not stated, released. Beta native PSP build of Pokémon Platinum and SoulSilver compiled into real PSP programs rather than emulated, with both DS screens on one display and a cursor for touch. - [PSXDOOM-RE](https://recompsoftware.com/p/psxdoom-re/): Decompilation, Human-led, wip. Complete reverse engineering of the PlayStation version of Doom by the GEC team, completed after about two and a half years of work. - [PSY-Q SDK Decompilation](https://recompsoftware.com/p/psy-q-decomp/): Matching decomp, Not stated, wip. Work-in-progress matching decompilation of the PS1 PSY-Q libraries, currently aimed at version 3.5. - [Psychonauts decompilation](https://recompsoftware.com/p/psychonauts-decomp/): Matching decomp, Not stated, wip. Early decompilation of the 2005 PC release of Psychonauts; the embedded Lua runtime already matches and work on the C++ engine has started. - [PureDOOM](https://recompsoftware.com/p/puredoom/): Source port, Human-led, wip. Single-header, dependency-free Doom source port designed to run on almost any device. - [Puyo Puyo disassembly](https://recompsoftware.com/p/puyodisasm/): Matching decomp, Human-led, wip. Work-in-progress disassembly of the first Puyo Puyo for the Sega Mega Drive. - [PvZ-Portable](https://recompsoftware.com/p/pvz-portable/): Rewrite, Not stated, released. Community reimplementation of Plants vs. Zombies GOTY aiming for the authentic experience on many platforms. - [PyTouhou](https://recompsoftware.com/p/pytouhou/): Rewrite, Human-led, stalled. Open-source reimplementation of the engine behind the first-generation Windows Touhou games, in Rust and Python. - [Quake II GPL source release](https://recompsoftware.com/p/quake-2-gpl-source/): Official source release, Human-led, stalled. id Software's official GPL source release of Quake II, published on GitHub by id Software. - [Quake III Arena source release](https://recompsoftware.com/p/quake-3/): Official source release, Human-led, complete. id Software's GPL release of the id Tech 3 engine and game code in 2005, which ioquake3 and many later games are built on. - [Quake source release](https://recompsoftware.com/p/quake/): Official source release, Human-led, complete. The Quake engine source, released by id Software under the GPL in 1999; the base for QuakeSpasm, ioquake-style ports and many engines. - [Quest 3 Strikers](https://recompsoftware.com/p/strikers-quest-mr/): Source port, Not stated, released. Mixed-reality Meta Quest 3 build of Super Mario Strikers compiled from the community decompilation via a fork of the Android port, with online 1v1; no game files included. - [Quest 64 decompilation](https://recompsoftware.com/p/quest64-decomp/): Matching decomp, Not stated, stalled. Decompilation of the N64 RPG Quest 64 built with a configure and ninja workflow around a user-supplied US ROM. - [Quest 64: Recompiled](https://recompsoftware.com/p/quest64-recomp/): Static recomp, Not stated, released. N64: Recompiled port of the RPG Quest 64 with added features and enhancements. - [Qwasm](https://recompsoftware.com/p/qwasm/): Source port, Not stated, released. Browser port of the Quake engine with WebGL and software rendering, mods and mission packs; you supply PAK files. - [R.E.L.I.V.E.](https://recompsoftware.com/p/relive-oddworld/): Rewrite, Human-led, released. Fan-made engine replacement for the first two Oddworld games, built from reverse engineering the originals. - [ra-port](https://recompsoftware.com/p/ra-port/): Source port, Not stated, wip. Unofficial native source port of Red Alert for mobile and desktop using SDL2; no game assets are included. - [rac-rs](https://recompsoftware.com/p/rac-rs/): Static recomp, AI-assisted, released. Rust-based PC port of the first Ratchet & Clank: setup translates the PS2 code from the player's disc into Rust locally, and the port adds native rendering, texture-pack support and a script-mod loader. - [rac1-native](https://recompsoftware.com/p/rac1-native/): Source port, Not stated, released. Native PC port of Ratchet & Clank in which the game's code is ported to C++ function by function and checked against the original; playable through several planets. - [RaceWave46 for Nintendo Switch](https://recompsoftware.com/p/racewave46-switch/): Static recomp, Not stated, released. Unofficial Wave Race 64 recompilation for Switch homebrew with Deko3D/OpenGL renderers, 60 fps, two-player mode and texture pack support. Needs your own game dump. - [RAD (Radix remake)](https://recompsoftware.com/p/rad-x/): Rewrite, Human-led, released. Delphi recreation of the 1995 DOS game Radix: Beyond the Void. It needs the data file from the original game. - [Rage Racer decompilation](https://recompsoftware.com/p/rage-racer-decomp/): Matching decomp, Not stated, complete. Byte-matching decompilation of the PlayStation racer Rage Racer. - [RampageRE](https://recompsoftware.com/p/rampagere/): Rewrite, AI-assisted, released. Native reimplementation of Midway's monster-smashing game that reads the city, monster and audio data from the player's PS2 (optionally Wii) disc and is playable start to finish. - [Raptor](https://recompsoftware.com/p/raptor/): Source port, Human-led, released. Source port built on the reverse-engineered Raptor: Call of the Shadows code base originally published by nukeykt. - [Ratatouille decompilation](https://recompsoftware.com/p/ratdecomp/): Matching decomp, Not stated, wip. Matching decompilation of the GameCube version of Ratatouille by Asobo Studio, with separate progress tracking for game, engine and libGC code. - [Ratchet & Clank (PS2) Decompilation](https://recompsoftware.com/p/rac1-decomp/): Matching decomp, Not stated, complete. Work-in-progress matching decompilation of the original 2002 PlayStation 2 Ratchet & Clank, with progress tracked on decomp.dev. - [Ratchet & Clank 3 Decompilation](https://recompsoftware.com/p/rac3-decomp/): Matching decomp, AI-assisted, wip. Matching decompilation of Ratchet & Clank 3 covering the PAL and NTSC-U discs from one source tree, part of the OpenRAC effort. - [Ratchet & Clank: Going Commando decompilation](https://recompsoftware.com/p/rac2-gc-decomp/): Matching decomp, AI-assisted, wip. Matching decompilation of the USA v1.01 PS2 release of Going Commando, covering the boot executable and level code, with native-port research. - [Ratchet & Clank: Size Matters (PS2) decompilation](https://recompsoftware.com/p/rac5-sm-decomp/): Matching decomp, AI-assisted, wip. OpenRAC matching decompilation workspace for the US PS2 port of Ratchet & Clank: Size Matters, rebuilding the disc programs from C and assembly. - [Ratchet & Clank: Tools of Destruction Recompiled](https://recompsoftware.com/p/ratchet-tod-recomp/): Static recomp, Not stated, released. Windows port of the European PS3 release (BCES00052) built on the ps3recomp toolkit, with PPU and SPU code translated ahead of time and RSX graphics redirected to Direct3D 12. Playable from the first planet on, with 4K rendering, a 60 fps target and DualSense support; an installer takes the game from the user's disc. - [Ratchet & Clank: Up Your Arsenal decompilation](https://recompsoftware.com/p/rac3-uya-decomp/): Matching decomp, Not stated, wip. Matching C decompilation of several executables from the NTSC-U PS2 release of Up Your Arsenal, each rebuilt byte for byte. - [Ratchet: Deadlocked decompilation](https://recompsoftware.com/p/rac-deadlocked-decomp/): Matching decomp, Not stated, wip. Work-in-progress matching decompilation of the NTSC-U PS2 release of Ratchet: Deadlocked (Ratchet: Gladiator in PAL regions). - [Rayman 3 HD Recompiled](https://recompsoftware.com/p/rayman3-hd-recompiled/): Static recomp, Not stated, released. Windows port of the XBLA Rayman 3 HD through static recompilation, using the player's own console package, with resolution and feature upgrades and a Turkish translation. - [Rayman 3 Readvanced](https://recompsoftware.com/p/rayman3-readvanced/): Source port, Not stated, wip. In-development PC port of the GBA version of Rayman 3, written in C# from decompilation work; no builds distributed yet. - [Rayman Arena decompilation](https://recompsoftware.com/p/rayman-arena-decomp/): Decompilation, Human-led, stalled. Early decompilation of Rayman Arena that swaps reconstructed C++ routines into the running game with Frida. - [Rayman Raving Rabbids decompilation](https://recompsoftware.com/p/rayman-raving-rabbids-ds-decomp/): Matching decomp, AI-assisted, wip. Matching decompilation of the US Nintendo DS release of Rayman Raving Rabbids (AR5E) using the DS Decomp Studio setup and Metrowerks mwccarm; much of the matched code is still raw m2c output awaiting cleanup. - [Raze](https://recompsoftware.com/p/raze/): Source port, Human-led, released. Build engine source port using GZDoom technology that plays Duke Nukem 3D, Blood, Redneck Rampage, Shadow Warrior and related games. - [RBXGSdecomp](https://recompsoftware.com/p/rbxgsdecomp/): Decompilation, Not stated, wip. Decompilation of Roblox as it was in November 2007. - [re-gh2](https://recompsoftware.com/p/re-gh2/): Static recomp, Not stated, wip. Proof-of-concept recompilation of Guitar Hero II for Xbox 360 using ReXGlue, which may break with future ReXGlue changes. - [re-plants-vs-zombies](https://recompsoftware.com/p/re-plants-vs-zombies/): Decompilation, Not stated, wip. Reverse-engineered rebuild of the GOTY Plants vs. Zombies that modernises the old engine and swaps legacy DirectX for a GLFW backend. - [re-Sonic06Demo](https://recompsoftware.com/p/re-sonic06demo/): Static recomp, Not stated, released. Windows recompilation of the Sonic the Hedgehog (2006) Xbox 360 demo built with the ReXGlue SDK; playable start to finish with a gamepad. - [RE-WoR](https://recompsoftware.com/p/re-wor/): Static recomp, Not stated, released. Test-stage unofficial PC port of the Xbox 360 game made by native recompilation. - [re:Blue](https://recompsoftware.com/p/reblue/): Static recomp, Not stated, released. Static recompilation of Blue Dragon for the Global release, run on PC from the user's own disc images. - [re3](https://recompsoftware.com/p/re3/): Decompilation, Human-led, archived. Reverse-engineered source for GTA III (and the reVC branch for Vice City). The GitHub repository has been blocked since a 2021 DMCA takedown and now returns HTTP 451. - [Re47](https://recompsoftware.com/p/re47/): Decompilation, Not stated, archived. Archived decompilation project for Hitman: Codename 47. The authors say it is no longer being worked on. - [Real War (2001) Decompilation](https://recompsoftware.com/p/real-war-decomp/): Matching decomp, Human-led, stalled. Work-in-progress decompilation of the 2001 PC strategy game Real War, built with Visual C++ 6.0 against the CD 9.25 version. - [reblue - Blue Dragon Recompiled](https://recompsoftware.com/p/reblue-weigustavo/): Static recomp, Not stated, wip. Separate Blue Dragon static recompilation built on the ReXGlue SDK; the first disc is barely playable with some shader and texture problems. - [Reburn 3](https://recompsoftware.com/p/reburn3/): Rewrite, Not stated, stalled. Work-in-progress faithful recreation of Burnout 3 built from reverse engineering the original, not aiming for a byte-accurate decompilation. - [ReC98](https://recompsoftware.com/p/rec98/): Matching decomp, Human-led, released. Reverse-engineering and restoration of the PC-98 Touhou games with a detailed progress site. - [ReCarbon](https://recompsoftware.com/p/recarbon/): Static recomp, Not stated, wip. Apple Silicon recompilation of the Xbox 360 Need for Speed: Carbon; the recompiled code is generated on the player's Mac from their own disc image. - [ReChan](https://recompsoftware.com/p/rechan/): Rewrite, Not stated, released. Reimplementation of Jackie Chan Stuntmaster. - [Reconstructing Cave Story](https://recompsoftware.com/p/cavestory-sdl2/): Rewrite, Human-led, stalled. C++14 and SDL 2.0 rebuild of Cave Story following Christopher Herbert's video series. - [recvx-decomp](https://recompsoftware.com/p/recvx-decomp/): Matching decomp, Human-led, complete. Completed matching decompilation of Capcom's Resident Evil Code: Veronica X, with code and data progress tracked on decomp.dev. - [Red Alert 2 Recompiled](https://recompsoftware.com/p/redalert2-recomp/): Static recomp, Not stated, released. Static recompilation of the Red Alert 2 and Yuri's Revenge Win32 executables to native C, built from the user's own installation. - [ReDAHM](https://recompsoftware.com/p/redahm/): Static recomp, Not stated, released. Recompilation of Destroy All Humans! Path of the Furon from Xbox 360 made with the ReXGlue SDK. - [Redakai vs Lokar](https://recompsoftware.com/p/redakai-vs-lokar-decomp/): Matching decomp, AI-assisted, complete. Decompilation of the Flash game Redakai vs Lokar into ActionScript source that rebuilds the original SWF exactly; no game assets are included. - [RedCarpet-S](https://recompsoftware.com/p/redcarpet-s/): Matching decomp, Not stated, wip. Decompilation of Super Mario 3D World + Bowser's Fury version 1.1. - [Redivivus](https://recompsoftware.com/p/redivivus/): Decompilation, Not stated, wip. C++ reconstruction of the whole Diablo II 1.14d program, including its Storm and Fog libraries, generated from reverse-engineered Ghidra databases and hand-corrected so it builds and plays single player. About half of all functions compile to machine code identical to the retail build; it needs the player's own 1.14 install and still crashes. - [RedPepper](https://recompsoftware.com/p/redpepper/): Decompilation, Human-led, wip. Decompilation of the European release of Super Mario 3D Land. - [REDPRO2](https://recompsoftware.com/p/red-pro2/): Decompilation, Human-led, wip. Decompilation of New Super Mario Bros. U that began with the graphics system and now covers more code as research needs it; scope is open-ended. - [REDRIVER2](https://recompsoftware.com/p/redriver2/): Decompilation, Human-led, released. Reverse-engineered Driver 2 in portable C, translated from the original MIPS code, with ports to desktop systems and the browser. - [reGH2](https://recompsoftware.com/p/regh2-native/): Static recomp, AI-assisted, released. Linux AppImage that recompiles the USA Xbox 360 Guitar Hero II from the user's default.xex using ReXGlue's code generator, then runs it on the project's own kernel layer and Vulkan renderer instead of the ReXGlue runtime. Pre-release, tested on one AMD machine with a real guitar controller. - [REGoth](https://recompsoftware.com/p/regoth/): Rewrite, Human-led, stalled. Open-source reimplementation of the zEngine used by Gothic and Gothic II. This repository is the original attempt; the project restarted under a new repository. - [REGoth-bs](https://recompsoftware.com/p/regoth-bs/): Rewrite, Human-led, stalled. Open-source reimplementation of the zEngine used by Gothic and Gothic II, built on the bs::framework engine. - [ReHitman](https://recompsoftware.com/p/rehitman/): Decompilation, Human-led, released. Reverse-engineering effort on the Hitman: Blood Money executable and Glacier engine, with the stated aim of building a multiplayer mode. - [ReKHCoM](https://recompsoftware.com/p/rekhcom/): Source port, Not stated, released. PC and browser port of the GBA Kingdom Hearts: Chain of Memories built on the khcom matching decompilation, with its own renderer, audio, widescreen and EU/US/JP support. Needs your own cartridge dump. - [ReMech2](https://recompsoftware.com/p/remech2/): Rewrite, AI-assisted, wip. Unofficial reimplementation of the MechWarrior 2 engine for modern Windows and Linux, with a new installer; game data comes from the user's copy. - [Render96ex](https://recompsoftware.com/p/render96ex/): Source port, Human-led, wip. sm64-port fork from the Render96 team aimed at their HD model and texture packs. - [reNut](https://recompsoftware.com/p/renut/): Static recomp, Not stated, released. Static recompilation of Banjo-Kazooie: Nuts & Bolts built on the ReXGlue SDK, with community texture replacements. - [REO](https://recompsoftware.com/p/reo/): Static recomp, Not stated, wip. Static recompilation of Resident Evil Outbreak and File #2 into native Windows programs, with online play. - [reone](https://recompsoftware.com/p/reone/): Rewrite, Human-led, archived. Open-source engine that can run both KotOR games from the original game files. - [repentogxm](https://recompsoftware.com/p/repentogxm/): Static recomp, AI-assisted, released. Experimental PS Vita port of The Binding of Isaac: Repentance made by statically recompiling the PC executable to ARM; reaches the title screen and gameplay. - [ReRevved](https://recompsoftware.com/p/rerevved/): Static recomp, Not stated, released. Static recompilation of the Xbox 360 Civilization Revolution for desktop PCs with online hosting and mod support; needs the player's own Xbox 360 copy. - [ReShadowTower](https://recompsoftware.com/p/reshadowtower/): Static recomp, Not stated, released. Experimental recompiled native port of the PS1 game Shadow Tower for Linux and Windows with mouse look, WASD controls and upscaled rendering. - [Resident Evil 4 GameCube debug build decomp](https://recompsoftware.com/p/re4-gamecube-decomp/): Matching decomp, Not stated, complete. Complete byte-identical decompilation of the GameCube debug build of Resident Evil 4, which shipped with symbol files. - [Resident Evil Code: Veronica decompilation (Dreamcast)](https://recompsoftware.com/p/recv-dc-decomp/): Matching decomp, Not stated, wip. Matching decompilation of the Dreamcast Code: Veronica main executable, with a companion PS2 decompile referenced. - [Resident Evil Gaiden Recompiled](https://recompsoftware.com/p/regaiden-recomp/): Static recomp, Not stated, released. Native static recompilation of Resident Evil Gaiden with widescreen, dynamic lighting, shaders and HD texture pack support. - [Resident Evil PC Decompilation](https://recompsoftware.com/p/resident-evil-pc-decomp/): Decompilation, AI-assisted, released. Decompilation of the 1997 PC Resident Evil rebuilt on a modern rendering layer, based on reverse engineering of the original executable. - [Resident Evil: Code Veronica X decompilation](https://recompsoftware.com/p/recvx-gc-decomp/): Matching decomp, Not stated, wip. Decompilation of the GameCube version of Code: Veronica X. - [Resident Evil: Deadly Silence decompilation](https://recompsoftware.com/p/re-deadly-silence-decomp/): Matching decomp, AI-assisted, wip. Matching decompilation of the US Nintendo DS release of Resident Evil: Deadly Silence (ABHE) using the DS Decomp Studio setup and Metrowerks mwccarm; much of the matched code is still raw m2c output awaiting cleanup. - [Resident Evil: The Umbrella Chronicles PC native port](https://recompsoftware.com/p/reuc-recomp/): Static recomp, AI-assisted, released. Recompilation of the NTSC-U Wii release of The Umbrella Chronicles into a native Windows and Linux program, unpacked from the player's own image with the bundled Wit tool. Adds unlocked frame rate, mouse and light-gun aiming, DLSS/FSR upscaling, ray-traced shadows, Lua/JS/DLL modding and experimental online co-op. - [reSL](https://recompsoftware.com/p/resl/): Decompilation, Not stated, released. Reverse-engineered reconstruction of ShortLine v1.1, a 1992 DOS railway puzzle by DOKA, also playable in the browser. - [restoHack](https://recompsoftware.com/p/restohack/): Source port, Not stated, released. Restoration of Andries Brouwer's Hack 1.0.3 with a modern CMake build and cleanups. - [ReTiP (TiP-Recomp)](https://recompsoftware.com/p/tip-recomp/): Static recomp, Human-led, released. Static recompilation of Viva Pinata: Trouble in Paradise; the README states a no-AI policy. - [Return of Samus Disassembly](https://recompsoftware.com/p/m2ros/): Decompilation, Human-led, wip. Disassembly of Metroid II: Return of Samus with a first pass over every function completed. - [reVC Web](https://recompsoftware.com/p/revc-web-wasm/): Source port, AI-assisted, wip. Browser build of the reVC Vice City decompilation using WebAssembly and WebGPU that streams files from the user's own installed copy. - [Reverse-Engineering Azel](https://recompsoftware.com/p/reverse-engineer-azel/): Decompilation, Human-led, stalled. Hobby disassembly and annotation of Panzer Dragoon Saga on the Sega Saturn, using Ghidra with its SH-2 support. Documents engine data and RAM layout; inactive since 2023. - [Reversing Minesweeper](https://recompsoftware.com/p/reversing-minesweeper/): Decompilation, Human-led, stalled. Reconstruction of the Windows XP Minesweeper source code from its binary, documented step by step. Inactive since 2019. - [Rex disassembly](https://recompsoftware.com/p/rex-spectrum-disasm/): Matching decomp, Human-led, stalled. SkoolKit disassembly of both sides of the ZX Spectrum game Rex, published as browsable HTML. - [rfvp](https://recompsoftware.com/p/rfvp/): Rewrite, Not stated, released. Unofficial Rust reimplementation of the FVP visual novel engine and its IDE, running on several platforms. - [Rhythm Heaven Decompilation](https://recompsoftware.com/p/rhgold/): Matching decomp, Human-led, wip. Work-in-progress decompilation of the Nintendo DS Rhythm Heaven. - [Rhythm Heaven Fever Decompilation](https://recompsoftware.com/p/rhf/): Matching decomp, Not stated, wip. Work-in-progress decompilation of the US release of Rhythm Heaven Fever, built against the original toolchain. - [Ridge Racer (PSP): decompilation](https://recompsoftware.com/p/ridge-racer-psp-decomp/): Matching decomp, Not stated, wip. Byte-exact decompilation of the PSP launch title Ridge Racer, with a per-function grader and a rebuilt boot executable identical to retail. - [Ridge Racer 6 Recomp](https://recompsoftware.com/p/ridge-racer-6-recomp/): Static recomp, Not stated, released. Fan-made native Windows version of Ridge Racer 6, translating the PowerPC code to C++ on top of the ReXGlue runtime. - [RigelEngine](https://recompsoftware.com/p/rigelengine/): Rewrite, Human-led, released. Modern reimplementation of the engine of the DOS game Duke Nukem II. - [River Raid Disassembly](https://recompsoftware.com/p/river-raid-disasm/): Matching decomp, Human-led, wip. Annotated SkoolKit disassembly of the ZX Spectrum version of Activision's River Raid that reassembles to the original with Pasmo. - [Road Trip Recomp](https://recompsoftware.com/p/road-trip-recomp/): Static recomp, AI-assisted, released. PS2Recomp-based static recompilation of Road Trip (Choro Q HG 2) that builds the game on-device from the user's own disc, adding widescreen, high resolution and HD texture support. - [Rock Band 3 Decomp](https://recompsoftware.com/p/rb3-decomp/): Matching decomp, Not stated, wip. Community decompilation of Rock Band 3. - [Rocket: Robot on Wheels decompilation](https://recompsoftware.com/p/rocket-robot-on-wheels/): Decompilation, Human-led, stalled. Decompilation of the N64 platformer Rocket: Robot on Wheels. - [RockMan EXE 4: Tournament Red Sun disassembly](https://recompsoftware.com/p/exe4rs-disasm/): Matching decomp, Human-led, stalled. Disassembly of the Japanese RockMan EXE 4: Tournament Red Sun that rebuilds a checksum-matching image from a user-supplied base. - [RockMan EXE 6 disassembly](https://recompsoftware.com/p/exe6f-disasm/): Matching decomp, Human-led, stalled. Disassembly of the Japanese GBA game Rockman EXE 6 Dennoujuu Faltzer that rebuilds the original. - [Rockstar Games presents Table Tennis - Windows PC Recompilation](https://recompsoftware.com/p/table-tennis-rockstar-pc/): Static recomp, Not stated, released. ReXGlue SDK recompilation of the Xbox 360 Table Tennis for Windows, and the base of ThisIsAkill's Linux fork. A small installer fetches a patched ReXGlue engine and generates and compiles the game code from the player's ISO locally. It adds up to 4K output, image filters, photo mode, local achievements, PlayStation prompts and experimental online play. - [Rockstar Table Tennis Decompilation](https://recompsoftware.com/p/rockstar-table-tennis-decomp/): Decompilation, AI-assisted, wip. AI-assisted PowerPC-to-C++ decompilation of the Xbox 360 Rockstar Table Tennis aiming at an SDL2/OpenGL cross-platform build; about a quarter of functions done. - [Rogue Galaxy Recompiled](https://recompsoftware.com/p/rogue-galaxy-recompiled/): Static recomp, AI-assisted, released. PS2Recomp-based Windows port of Level-5's Rogue Galaxy (USA, SCUS-97490), built locally from the user's disc image by an install script. Early pre-release with 60 fps, widescreen, higher internal resolution and an in-game options menu; only the early game has been tested. - [ROLLER](https://recompsoftware.com/p/roller-fatal-racing/): Rewrite, Not stated, wip. Reverse-engineered, partly rewritten Whiplash/Fatal Racing that runs on modern PCs and in the browser, with SDL standing in for DOS functions. - [Rood Reverse](https://recompsoftware.com/p/rood-reverse/): Matching decomp, Not stated, wip. Byte-matching decompilation of Vagrant Story for PlayStation, aiming at modern-hardware interoperability and bug fixes. No original files included. - [rood-boi](https://recompsoftware.com/p/rood-boi/): Source port, AI-assisted, wip. Native PC build of Vagrant Story on top of the rood-reverse decompilation, with a Vulkan renderer offering ray-traced and path-traced lighting plus a live editor; the player supplies their own disc image. - [Rott94](https://recompsoftware.com/p/rott94/): Source port, Human-led, wip. Source port of Apogee's Rise of the Triad to SDL2, with Android and WinRT builds. - [rottexpr](https://recompsoftware.com/p/rottexpr/): Source port, Human-led, stalled. Rise of the Triad source port derived from the icculus port, with extra gameplay options. Not updated since 2022. - [rr-decomp](https://recompsoftware.com/p/rr-decomp/): Matching decomp, AI-assisted, released. Matching decompilation of the Japanese PlayStation release of Ridge Racer, plus a static recompilation that runs the game natively. No game data is included. - [rr-pc-port](https://recompsoftware.com/p/rr-pc-port/): Decompilation, Not stated, wip. Separate effort to re-derive portable C for Ridge Racer's game logic from the rr-decomp reconstruction, checked against original behaviour, as the basis of a PC port. - [RSDKv2 Decompilation](https://recompsoftware.com/p/rsdkv2-decompilation/): Decompilation, Human-led, released. Decompilation of the Retro-Sonic engine version 2 from the Sonic Nexus 2008 demo. It needs assets from the demo to run. - [RSDKv3 Decompilation](https://recompsoftware.com/p/rsdkv3-decomp/): Decompilation, Human-led, released. Decompilation of Retro Engine v3 for the 2011 Sonic CD remaster, letting it run on many platforms with your own data file. - [RSDKv4 Decompilation](https://recompsoftware.com/p/rsdkv4-decomp/): Decompilation, Human-led, released. Decompiled Retro Engine v4 that runs the 2013 mobile remasters of Sonic 1 and 2 natively; you supply the game data. - [RSDKv5 Decompilation](https://recompsoftware.com/p/rsdkv5-decomp/): Decompilation, Human-led, released. Decompilation of the Retro Engine v5 runtime that hosts the Sonic Mania decompilation and its mods. - [RTCW source port](https://recompsoftware.com/p/rtcw-bibendovsky/): Source port, Human-led, wip. One source port covering Return to Castle Wolfenstein single-player, multiplayer and Enemy Territory. - [Rugrats: Scavenger Hunt decompilation](https://recompsoftware.com/p/rugrats-scavenger-hunt-decomp/): Matching decomp, Not stated, complete. Byte-matching C decompilation of the US Rev 0 Nintendo 64 release of Rugrats: Scavenger Hunt, built against a user-supplied ROM. - [Rush 2 Recompiled](https://recompsoftware.com/p/rush2recompiled/): Static recomp, AI-assisted, released. Recompilation of the N64 racing game Rush 2, built with AI agent assistance. - [Russian Doom](https://recompsoftware.com/p/russian-doom/): Source port, Human-led, released. Limit-removing source port of Doom, Heretic and Hexen with vanilla bug fixes and higher resolutions. - [RustyVolley](https://recompsoftware.com/p/rustyvolley/): Rewrite, Human-led, stalled. Rust reimplementation of the Blobby Volley 2 arcade-style volleyball game, compiled to WebAssembly with a browser demo. - [s1disasm](https://recompsoftware.com/p/s1disasm/): Matching decomp, Human-led, complete. Sonic Retro's community disassembly of the first Mega Drive Sonic, the long-standing base for Sonic 1 hacks. - [s2disasm](https://recompsoftware.com/p/s2disasm/): Matching decomp, Human-led, complete. Sonic Retro's disassembly of Sonic 2 for the Mega Drive, buildable on Windows and with Lua elsewhere. - [SA-MP decompilation](https://recompsoftware.com/p/sa-mp-decomp/): Matching decomp, Not stated, wip. Work-in-progress matching decompilation of version 0.3.7 of San Andreas Multiplayer, the multiplayer mod for GTA San Andreas. - [SADX Cutscene Decompilation](https://recompsoftware.com/p/sadx-cutscene-decompilation/): Decompilation, Human-led, stalled. Decompilation of all 206 event scripts in Sonic Adventure DX, intended as a base for mods. - [saga](https://recompsoftware.com/p/lego-star-wars-saga-decomp/): Matching decomp, AI-assisted, wip. Matching decompilation of the Android x86 release of LEGO Star Wars: The Complete Saga. - [Saints Row - Static Recompilation](https://recompsoftware.com/p/saintsrow-recomp/): Static recomp, Not stated, released. Static recompilation of the Xbox 360 Saints Row into a native x86-64 PC executable using XenonRecomp and the ReXGlue SDK; early 3D rendering works. - [SAMP Source](https://recompsoftware.com/p/samp-source/): Matching decomp, AI-assisted, wip. Attempt to rebuild samp.dll from C++ source until the output is byte-identical to the original, using AI-assisted reverse engineering. - [San Andreas Unity](https://recompsoftware.com/p/sanandreasunity/): Rewrite, Human-led, stalled. Reimplementation of the GTA San Andreas engine in Unity that loads the original game files. Aims at gameplay, multiplayer and moddability rather than a complete clone. - [San Recompiled](https://recompsoftware.com/p/sanrecomp/): Static recomp, Not stated, wip. Early-stage static recompilation of the Xbox 360 Grand Theft Auto V, derived from LibertyRecomp; the author says it is not yet meant for public use. - [SARecomp](https://recompsoftware.com/p/sarecomp/): Static recomp, AI-assisted, released. Playable work-in-progress native port of Sonic Adventure for Windows, Linux and Steam Deck, powered by the KatanaRecomp recompiler. - [Savage Wind Recomp](https://recompsoftware.com/p/savage-wind-recomp/): Static recomp, AI-generated, wip. Work-in-progress static recompilation of the Switch release of Breath of the Wild (v1.9.0) into a native Windows and Linux program, built on the LAS Recomp runtime. The player supplies their own console dump. - [Saw2Recomp](https://recompsoftware.com/p/saw2recomp/): Static recomp, AI-assisted, released. Early ReXGlue recompilation of the Saw II horror game with a .NET launcher; the player provides the Xbox 360 disc image. - [Scion](https://recompsoftware.com/p/scion/): Rewrite, Human-led, wip. Reference reimplementation of the Maxis game framework used by SimCity 3000, SimCity 4, The Sims 2 and Spore. - [Scooby-Doo: Refrightened](https://recompsoftware.com/p/scooby-doo-refrightened/): Static recomp, Not stated, released. Native Windows port of the GameCube Scooby-Doo! Night of 100 Frights, its PowerPC code recompiled to C++ with WiiCompiled, adding 4K, true widescreen and HDR. Needs your own disc. - [Scooby-Doo! Mystery Mayhem PC](https://recompsoftware.com/p/scooby-doo-mystery-mayhem-pc/): Rewrite, Not stated, wip. Fan PC port of the PS2 Scooby-Doo! Mystery Mayhem: engine and game logic reverse-engineered and rewritten in Rust on Bevy; bring your own disc. - [ScummVM](https://recompsoftware.com/p/scummvm/): Rewrite, Human-led, released. Reimplementations of dozens of classic adventure and RPG engines, run with the original data; several titles are freeware. - [SDL Sopwith](https://recompsoftware.com/p/sdl-sopwith/): Source port, Human-led, released. SDL port of the biplane shooter Sopwith, based on source code that its original author released under the GPL. - [sdl2-doom](https://recompsoftware.com/p/sdl2-doom/): Source port, Human-led, stalled. Doom source port based on SDL2. - [SDLPAL](https://recompsoftware.com/p/sdlpal/): Rewrite, Human-led, released. SDL-based reimplementation of the Chinese-language RPG PAL that runs on many platforms. - [SDLPoP](https://recompsoftware.com/p/sdlpop/): Source port, Human-led, wip. Open-source port of Prince of Persia based on a disassembly of the DOS version, adding modern platform support and fixes. - [SDLPoP-Dreamcast](https://recompsoftware.com/p/sdlpop-dreamcast/): Source port, Not stated, released. Dreamcast port of the SDLPoP source port, itself based on the disassembly of the DOS version of Prince of Persia. - [sead](https://recompsoftware.com/p/sead/): Decompilation, Human-led, wip. Decompilation of Nintendo EAD's sead framework libraries as found in New Super Mario Bros. U and other games. - [sead decompilation](https://recompsoftware.com/p/sead-2/): Matching decomp, Human-led, wip. Decompilation of the standard C++ library used in first-party Nintendo games, targeting more recent library versions than the earlier sead project it derives from. - [Sega Superstars Tennis ReMatch](https://recompsoftware.com/p/sega-superstars-tennis-rematch/): Static recomp, AI-assisted, released. Native Windows port of the Xbox 360 Sega Superstars Tennis recompiled with the ReXGlue SDK, with a native Direct3D 12 renderer and graphics options. - [Serial Experiments Lain decompilation](https://recompsoftware.com/p/lain-psx-decompiled/): Decompilation, Not stated, released. C decompilation of the PlayStation adventure Serial Experiments Lain along with a native desktop client built from it. - [Severed Chains](https://recompsoftware.com/p/severed-chains/): Decompilation, Human-led, released. Decompiled and reverse-engineered port of The Legend of Dragoon to PC, Mac, Linux and Steam Deck. - [SF1DISASM](https://recompsoftware.com/p/sf1disasm/): Matching decomp, Human-led, wip. Disassembly of the Mega Drive Shining Force that reassembles bit-perfect, aimed at documentation and fan projects. - [SF2DISASM](https://recompsoftware.com/p/sf2disasm/): Decompilation, Human-led, wip. Disassembly of Shining Force II for documentation and fan projects. - [SFCDDISASM](https://recompsoftware.com/p/sfcd-disasm/): Matching decomp, Human-led, stalled. Disassembly of Shining Force CD that reassembles into a bit-identical image, intended for documentation and fan projects. - [Shadow of the Colossus (Decompilation)](https://recompsoftware.com/p/sotc-decomp-nathanfahey23/): Matching decomp, AI-assisted, archived. Matching C decompilation of the NTSC-U PS2 release of Shadow of the Colossus, started with decomp.wtf; the repository is archived. - [Shadow of the Colossus decompilation](https://recompsoftware.com/p/sotc-decomp/): Matching decomp, Not stated, wip. In-progress decompilation of the preview build of Shadow of the Colossus for the PlayStation 2. - [Shadow the Hedgehog](https://recompsoftware.com/p/shadow-the-hedgehog-decomp/): Matching decomp, AI-assisted, wip. Work-in-progress dtk-based decompilation of the GameCube release of Shadow the Hedgehog, supporting the US, Japanese and European revisions. - [Shadows of the Empire prototype decompilation](https://recompsoftware.com/p/sote-prototype-decomp/): Decompilation, Not stated, wip. In-progress decompilation of a prototype build of Star Wars: Shadows of the Empire for the Nintendo 64. - [Shadows of the Empire: Recompiled](https://recompsoftware.com/p/sote-recomp/): Static recomp, Not stated, released. Playable static recompilation of the N64 Shadows of the Empire with a Windows release. - [Shaolin Monks Recomp](https://recompsoftware.com/p/shaolin-monks-recomp/): Static recomp, AI-assisted, released. Native Windows port of the Xbox Mortal Kombat: Shaolin Monks by static recompilation, with Direct3D 12 graphics, resolution options and keyboard/mouse. Campaign playable to the end. Needs your own Xbox copy. - [Sheep, Dog 'n' Wolf decompilation](https://recompsoftware.com/p/sdw-decomp/): Matching decomp, AI-generated, released. Byte-matching decompilation of the PAL PC release of Sheep, Dog 'n' Wolf built with Visual C++ 6.0, plus a mod loader, a 3D level editor and tools. - [Shi Kong Xing Shou disassembly](https://recompsoftware.com/p/shi-kong-xing-shou-disasm/): Matching decomp, Human-led, archived. Disassembly of the unlicensed Taiwanese Game Boy Color monster RPG Shi Kong Xing Shou by Vast Fame; needs the original cartridge image to build. - [Shiloh](https://recompsoftware.com/p/shiloh-x-files/): Clean-room, Not stated, released. Independently written Rust engine that runs The X-Files Game from your own copy, natively via SDL2 or in the browser via WebAssembly. - [shin](https://recompsoftware.com/p/shin/): Rewrite, Human-led, released. Unofficial Rust reimplementation of the engine used by Entergram and 07th Expansion visual novels on Switch, PS4 and PS Vita. - [Ship of Harkinian](https://recompsoftware.com/p/ship-of-harkinian/): Source port, Human-led, released. HarbourMasters' PC port of Ocarina of Time compiled from the zeldaret decompilation, with enhancements, a randomizer and mod support. Assets are extracted from your own ROM. - [Shiren the Wanderer 2 (N64) decompilation](https://recompsoftware.com/p/shiren2-decomp/): Matching decomp, Not stated, complete. Matching decompilation of the Japanese N64 roguelike Fūrai no Shiren 2 targeting a byte-identical ROM built with the original compilers. - [shock2quest](https://recompsoftware.com/p/shock2quest/): Rewrite, AI-assisted, released. Recreation of Looking Glass's Dark engine aimed at playing System Shock 2 in VR on Meta Quest, loading the original game data. - [Shockolate](https://recompsoftware.com/p/shockolate/): Source port, Human-led, released. Cross-platform System Shock port based on the PowerPC source code that Night Dive Studios released. - [Shox: Rally Reinvented PS2 Decompilation](https://recompsoftware.com/p/shox-rr-decomp/): Matching decomp, AI-assisted, wip. Early byte-matching C++ decompilation of the PS2 rally game Shox using the SN Systems compiler; the .text section already rebuilds from assembly. - [si78c](https://recompsoftware.com/p/si78c/): Rewrite, Human-led, stalled. Memory-accurate C reimplementation of the 1978 Space Invaders arcade game. It needs the original arcade ROM for sprites and data. - [SiegeFX](https://recompsoftware.com/p/siegefx/): Rewrite, Not stated, wip. Open-source reimplementation of Dungeon Siege in C# and .NET 10 that loads the original game data. - [Silent Hill decompilation](https://recompsoftware.com/p/silent-hill-decomp/): Matching decomp, Human-led, complete. Decompilation of the 1.1 US release of Silent Hill that is essentially at 100% of functions, with naming and cleanup as the next phase. - [Silent Hill DS+](https://recompsoftware.com/p/silent-hill-ds-plus/): Source port, Not stated, released. Dual-screen adaptation of the community Silent Hill PC port (built on the Silent Hill decompilation) for the Anbernic RG DS Plus running ROCKNIXDS. Needs your own game files. - [Silent Hill Native PC Port](https://recompsoftware.com/p/silent-hill-decomp-pc-port/): Source port, AI-assisted, released. Cross-platform native port built on the Silent Hill PSX decompilation, with mod support, multilingual text and many added features. Described by its author as made with Claude. - [Silly ReEncounter](https://recompsoftware.com/p/silly-reencounter/): Static recomp, Not stated, released. Unofficial PC port of the GameCube Serious Sam: Next Encounter that recompiles the game's code to native x64 on the user's machine from their own disc; no game code or data is distributed. - [Sims2DECOMP](https://recompsoftware.com/p/sims2-gc-decomp/): Matching decomp, AI-assisted, wip. Early decompilation of the GameCube version of The Sims 2; the DOL links byte-identical, though most of it still comes from the original binary rather than hand-written C++. - [Sin and Punishment Recompiled](https://recompsoftware.com/p/snp-recomp/): Static recomp, AI-assisted, released. N64 recompilation of Sin and Punishment for PC and Android, playing the player's Japanese ROM or a fan translation of it. - [Skate 2 PC](https://recompsoftware.com/p/skate2-recompile-pc/): Static recomp, Not stated, released. Community Windows port of the Xbox 360 version of Skate 2 built with ReXGlue, with controller support and adjustable rendering quality. Original game files are required. - [Skate 2 Recompilation Project](https://recompsoftware.com/p/skate2-recomp-team/): Static recomp, Not stated, archived. Static recompilation of Skate 2 aiming at a PC port using XenonRecomp. The team states it is no longer worked on. - [Skate 3 Bevy preservation](https://recompsoftware.com/p/skate3clone/): Rewrite, Not stated, wip. Source-only Rust/Bevy reconstruction of Skate 3's skating and world systems, with asset setup from the user's own disc. - [Skate 3 Mobile](https://recompsoftware.com/p/skate3-mobile/): Static recomp, AI-assisted, released. Android build of Skate 3 produced by statically recompiling the Xbox 360 code to ARM64 with a Vulkan renderer; players import their own disc image. - [Skate 3 native recompilation](https://recompsoftware.com/p/skate3recomp/): Static recomp, Not stated, released. Native recompilation of the Xbox 360 Skate 3; since v2.0.0 it renders through its own Direct3D 12 and Vulkan backend instead of emulating the console GPU. - [Skies of Arcadia Legends: Recompiled](https://recompsoftware.com/p/skies-of-arcadia-legends-recomp/): Static recomp, Not stated, wip. Beta native port of the GameCube Skies of Arcadia Legends: PowerPC code translated ahead of time, with graphics, sound and input drawn from Dolphin's hardware code. Adds widescreen and 60 fps. Needs your own disc. - [SkiFree Decompilation](https://recompsoftware.com/p/skifree-decomp/): Matching decomp, Human-led, stalled. Source reconstruction of the 32-bit SkiFree back to C, compilable with Visual Studio 6 and aiming for byte-compatible output. - [skoolkit-game-revs](https://recompsoftware.com/p/skoolkit-game-revs/): Decompilation, Human-led, wip. Collection of SkoolKit-based disassemblies of ZX Spectrum games such as Highway Encounter, published as browsable HTML with per-game status notes. - [Skullburglar](https://recompsoftware.com/p/skullburglar/): Static recomp, AI-generated, wip. Native PC, Mac and Steam Deck port of 50 Cent: Blood on the Sand made by statically recompiling the Xbox 360 executable with ReXGlue; a launcher sets it up from the user's disc. - [Sky Recomp](https://recompsoftware.com/p/sky-recomp/): Static recomp, Not stated, released. Static AArch64-to-C recompilation of Skyward Sword HD into a native Windows, Linux and macOS game; needs your own v1.0.0 game files. - [SkyboundTOTK](https://recompsoftware.com/p/skyboundtotk/): Static recomp, AI-assisted, wip. Experimental ahead-of-time translation of Tears of the Kingdom 1.0.0 (with 1.2.1 also building) from ARM64 to C, compiled locally against a runtime for the Switch services and a WebGPU renderer. No prebuilt downloads; the user builds it from their own extracted ExeFS and RomFS. - [SkylandersPC](https://recompsoftware.com/p/skylanderspc/): Emulation-hosted, AI-assisted, wip. Compatibility host for the PS4 Skylanders games that loads the original x86-64 executable from the player's own package files and supplies PS4 system services and a Vulkan renderer itself. Trap Team (US/EU) works with a virtual portal and PC settings; the other entries are planned and there is no binary release yet. - [skynet-godot](https://recompsoftware.com/p/skynet-godot/): Rewrite, Not stated, released. Godot 4 port of Bethesda's SkyNET and Future Shock that plays the player's own copy. Development is frozen as of October 2026 in favour of a new C# and SDL3 port. - [Skyrim (2011) for Android](https://recompsoftware.com/p/skyrim-android/): Static recomp, Not stated, released. Recompiles the 32-bit x86 code of the 2011 PC Skyrim (final Steam patch, DRM stripped) plus its d3dx9, Bink and X3DAudio DLLs into C for arm64 Android, with D3D9 translated by a patched dxvk-native. Released APKs hold the recompiled code; players copy their own executable, DLLs and Data folder to the phone. - [SkyRoads portable port](https://recompsoftware.com/p/skyroads-port/): Clean-room, AI-assisted, wip. C11 and SDL2 rewrite of the 1993 DOS game SkyRoads from reverse-engineered formats and logic, with physics checked against demo recordings. Uses the freeware data files. - [skyroads-32x](https://recompsoftware.com/p/skyroads-32x/): Decompilation, AI-assisted, released. SkyRoads engine reconstructed from the retail binary and ported to the Sega 32X and desktop. - [Skyward Sword decompilation](https://recompsoftware.com/p/ss-decomp/): Matching decomp, Not stated, wip. Early-stage decompilation of the Wii Skyward Sword from the Zelda Reverse Engineering Team. - [Sly 1 Decompilation](https://recompsoftware.com/p/sly1-decomp/): Matching decomp, Human-led, wip. Decompilation of the PS2 game Sly Cooper and the Thievius Raccoonus with a project site and CI builds. - [Sly 2: Bevy of Thieves](https://recompsoftware.com/p/sly-2-bevy-of-thieves/): Rewrite, Not stated, archived. Early-access, from-scratch Rust and Bevy rewrite of Sly 2: Band of Thieves that loads data from your own copy; not an emulator or recompiled binary. - [sm (Super Metroid)](https://recompsoftware.com/p/snesrev-sm/): Rewrite, Not stated, wip. snesrev's early C reimplementation of Super Metroid, which runs the original code alongside to catch mismatches frame by frame. - [sm_disassembly](https://recompsoftware.com/p/sm-disassembly-insanefirebat/): Matching decomp, Not stated, wip. Relocatable disassembly of Super Metroid built from P.JBoy's bank logs, assembling with asar against the user's own copy. - [SM2-Recomp](https://recompsoftware.com/p/sm2-recomp/): Static recomp, Not stated, wip. Experimental native recompilation of the original Xbox Spider-Man 2 for modern Windows, at an early in-game stage. - [sm64coopdx](https://recompsoftware.com/p/sm64coopdx/): Source port, Not stated, released. Online multiplayer Super Mario 64 with Lua mods, continuing the sm64ex-coop project. - [sm64ex](https://recompsoftware.com/p/sm64ex/): Source port, Human-led, stalled. Fork of sm64-port that added widely used extras such as an options menu and texture pack support. Many later Mario 64 PC builds descend from it. - [Smash 64 DS Port](https://recompsoftware.com/p/smash64ds-port/): Source port, AI-assisted, wip. Nintendo DS port of Smash 64 built from the BattleShip decompilation and a DS backend. - [Smash4PC](https://recompsoftware.com/p/smash4pc/): Static recomp, AI-assisted, released. Static recompilation of Super Smash Bros. for Wii U's PowerPC code into a native Windows game that runs from the player's own USA dump, with DLC and mod support. - [SMB](https://recompsoftware.com/p/smb-recomp-nathsou/): Static recomp, Not stated, wip. Static recompilation of Super Mario Bros. into C and WebAssembly; the web page recompiles the user's own copy in the browser and shows the generated C alongside the game. - [smb1-disasm](https://recompsoftware.com/p/smb1-disasm-pgattic/): Matching decomp, Human-led, archived. Archived effort to reorganise the Super Mario Bros. disassembly into readable code that still builds the original game. - [smb2](https://recompsoftware.com/p/smb2-disasm/): Matching decomp, Human-led, complete. Disassembly of the US Super Mario Bros. 2, used for documentation and hacking. - [SMG Decompilation](https://recompsoftware.com/p/smg-decompilation/): Matching decomp, Human-led, stalled. Work-in-progress 1:1 decompilation of Super Mario Galaxy. - [SMM2 Recomp](https://recompsoftware.com/p/smm2recomp/): Static recomp, AI-assisted, released. Static recompilation of Super Mario Maker 2 for desktop that generates everything from the player's own 3.0.3 dump, keys and firmware, and adds SMM1's 100 Mario Challenge. - [smt1dasm](https://recompsoftware.com/p/smt1dasm/): Matching decomp, Human-led, stalled. Disassembly of Shin Megami Tensei for the SNES, version J1.0. - [smw (Super Mario World)](https://recompsoftware.com/p/snesrev-smw/): Rewrite, Not stated, released. A reverse-engineered C reimplementation of Super Mario World, playable start to finish, that extracts levels and graphics once from your own ROM. - [SMW NES Disassembly](https://recompsoftware.com/p/smw-nes-disassembly/): Matching decomp, Human-led, wip. Work-in-progress, shiftable disassembly of the unlicensed Famicom version of Super Mario World made by Hummer Team; much of the code is still undocumented. - [Snap64 Recomp](https://recompsoftware.com/p/snap64recomp/): Static recomp, AI-assisted, released. Native PC port of the US release of Pokémon Snap made with N64: Recompiled and RT64. Plays like the original by default, with optional widescreen, higher frame rates, mouse and gyro aim. - [Snowboard Kids 2 decompilation](https://recompsoftware.com/p/snowboardkids2-decomp/): Matching decomp, AI-assisted, complete. Decompilation of Snowboard Kids 2 that reached full code matching and feeds the Snowboard Kids 2 recomp. - [Snowboard Kids 2 Recompiled](https://recompsoftware.com/p/snowboardkids2-recomp/): Static recomp, Not stated, released. Native PC version of Snowboard Kids 2 via N64: Recompiled, a companion to the same author's decompilation. - [Snowboard Kids decompilation](https://recompsoftware.com/p/snowboardkids-decomp/): Matching decomp, AI-assisted, complete. Decompilation of the Nintendo 64 racing game Snowboard Kids. - [SO3 Decompilation](https://recompsoftware.com/p/so3-decomp/): Matching decomp, Not stated, wip. Matching decompilation of the North American PS2 release of Star Ocean: Till the End of Time; the main executable and overlays already rebuild exactly while functions are converted to C/C++. - [SOCOM Unzipped](https://recompsoftware.com/p/socom-unzipped/): Static recomp, AI-assisted, wip. Static recompilation of SOCOM II from the user's disc into a native PC program, with self-hosted online play. - [Soleanna (sonic06-recomp)](https://recompsoftware.com/p/soleanna-sonic06-recomp/): Static recomp, AI-assisted, released. Early static recompilation of the European PS3 version of Sonic '06 on a patched ps3recomp. The released launcher copies and decrypts the player's disc, fetches the toolchain and builds the game locally; all stages boot but none has been confirmed completable. - [Sonic 1 Game Gear Disassembly](https://recompsoftware.com/p/sonic1-gg-disasm/): Decompilation, Human-led, stalled. Work-in-progress split disassembly of the Game Gear Sonic the Hedgehog, with music, mappings, palettes, layouts and some object logic separated out. - [Sonic 1 J2ME decompilation](https://recompsoftware.com/p/sonic-1-j2me-decompilation/): Decompilation, Human-led, stalled. Decompile of the 2005 mobile port of Sonic 1. - [Sonic 1 Prototype Disassembly](https://recompsoftware.com/p/sonic1-prototype/): Decompilation, Human-led, stalled. Research disassembly of the Sonic 1 prototype released by Hidden Palace in December 2020. - [Sonic Advance 2 disassembly](https://recompsoftware.com/p/soadvance2-disasm/): Matching decomp, Human-led, archived. Early disassembly of the US Sonic Advance 2 using pret-style GBA tooling; archived, with later work in the SAT-R decompilation. - [Sonic Advance 3 Decompilation](https://recompsoftware.com/p/sa3-decomp/): Matching decomp, Human-led, wip. Decompilation of Sonic Advance 3 with CI and progress tracking from the SAT-R group. - [Sonic Advance decompilation](https://recompsoftware.com/p/sa2-decomp/): Matching decomp, Human-led, wip. Work-in-progress matching decompilation and port of Sonic Advance 1 and 2 for the GBA. - [Sonic Adventure 2: Battle decompilation](https://recompsoftware.com/p/sa2b-decomp/): Matching decomp, Not stated, wip. A young decompilation of the GameCube Sonic Adventure 2: Battle, started in 2026. - [Sonic Adventure DX decompilation](https://recompsoftware.com/p/sadx-decomp/): Decompilation, Human-led, stalled. Decompilation of Sonic Adventure DX from the doldecomp group. - [Sonic Clean Engine (S.C.E.)](https://recompsoftware.com/p/sonic-clean-engine/): Matching decomp, Human-led, released. Cleaned-up and extended version of the Sonic 3 & Knuckles disassembly, usable as an engine base. - [Sonic Heroes decompilation](https://recompsoftware.com/p/sonicheroes-decomp/): Matching decomp, Not stated, wip. In-progress matching decompilation of the GameCube version of Sonic Heroes with code, data and SDK progress trackers. - [Sonic Mania Decompilation](https://recompsoftware.com/p/sonic-mania-decomp/): Decompilation, Human-led, released. Full decompilation of Sonic Mania's game code, paired with the separate RSDKv5 engine decompilation and your own data. - [Sonic Riders disassembly](https://recompsoftware.com/p/sonic-riders-decomp/): Matching decomp, Human-led, stalled. Work-in-progress decompilation of the US Sonic Riders executable from the doldecomp group. Inactive since 2022. - [Sonic Riders: Zero Gravity decompilation](https://recompsoftware.com/p/srzg-decomp/): Matching decomp, Human-led, stalled. Public decompilation of the USA Wii release of Sonic Riders: Zero Gravity that rebuilds the main executable but is not yet shiftable. - [Sonic Runners Decompilation](https://recompsoftware.com/p/runners-decomp/): Decompilation, Human-led, stalled. Largely faithful decompilation of Sonic Runners 2.0.3 sourced from the Android build, which builds on any Unity platform minus removed third-party integrations. - [Sonic Rush Adventure decompilation](https://recompsoftware.com/p/sonic-rush-adventure-decomp/): Decompilation, Not stated, wip. Decompilation of Sonic Rush Adventure for the Nintendo DS. - [Sonic the Fighters decomp](https://recompsoftware.com/p/stfdecomp/): Decompilation, Not stated, wip. Work-in-progress decompilation of the Sega Model 2B arcade game Sonic the Fighters using GCC-style tools. - [Sonic the Hedgehog (2006) decompilation](https://recompsoftware.com/p/sonic06-decomp/): Matching decomp, Not stated, wip. Work-in-progress decompilation of the Xbox 360 Sonic the Hedgehog (2006), with no assets or assembly in the repository; progress is tracked on decomp.dev. - [sonic-adventure](https://recompsoftware.com/p/sonic-adventure-decomp/): Matching decomp, Not stated, complete. Byte-matching decompilation of the original Japanese Dreamcast release (HDR-0001, v1.007): the main executable, its Katana SDK libraries and all 246 overlays rebuild from source with Hitachi SHC and are checked against the user's disc files. A GCC build of the same sources is also provided. - [Sorcery](https://recompsoftware.com/p/sorcery-wizardry/): Rewrite, Human-led, released. Open-source remake and remaster of the classic Wizardry CRPG. - [sotn-decomp](https://recompsoftware.com/p/sotn-decomp/): Matching decomp, Human-led, wip. Matching decompilation of Symphony of the Night that tracks the PlayStation, PSP and Saturn releases together. - [Soul Reaverse](https://recompsoftware.com/p/soul-re/): Decompilation, Not stated, wip. Reconstruction of Soul Reaver source code from a pre-release build that includes debug symbols. - [Soulcalibur II Recomp](https://recompsoftware.com/p/soulcalibur2-recomp/): Static recomp, AI-assisted, released. Native port of the Xbox Soulcalibur II made by translating the game's x86 code to C. It can import Link and Heihachi from the player's own GameCube and PS2 discs so all three guest fighters share one roster, and adds a training mode, rollback netplay, widescreen and higher resolutions. - [Sourcehold](https://recompsoftware.com/p/sourcehold/): Rewrite, Human-led, stalled. Open-source reimplementation of the first Stronghold castle-building strategy game, reading the original game data. - [South Park: Let's Go Tower Defense Play! Recompiled](https://recompsoftware.com/p/south-park-tower-defense-recompiled/): Static recomp, AI-generated, released. Native Windows/Linux port of the XBLA game South Park: Let's Go Tower Defense Play!, statically recompiled with ReXGlue, with a launcher. Needs your own copy. - [South Park: Tenorman's Revenge Recompiled](https://recompsoftware.com/p/south-park-tenormans-revenge-recompiled/): Static recomp, AI-generated, released. Native Windows/Linux port of the Xbox Live Arcade game South Park: Tenorman's Revenge, statically recompiled with ReXGlue and shipped with a launcher. Needs your own copy. - [Space Channel 5 Native](https://recompsoftware.com/p/space-channel-5-native/): Static recomp, Not stated, released. Unofficial native port of the USA Dreamcast release of Space Channel 5: SH4 code is translated ahead of time into native modules, with Flycast components for devices, video and audio. - [Space Rangers 1 - Decompilation](https://recompsoftware.com/p/spacerangers1-decomp/): Matching decomp, AI-generated, complete. Matching decompilation of the Delphi game Space Rangers (v1.7.2 English Steam release); the recovered source rebuilds a byte-identical executable. - [Space Rangers HD decompilation](https://recompsoftware.com/p/spacerangershd-decomp/): Matching decomp, AI-generated, complete. Delphi decompilation of Space Rangers HD whose recovered source builds a byte-identical game executable. - [Space Station Silicon Valley decomp](https://recompsoftware.com/p/sssv-decomp/): Matching decomp, Human-led, wip. Work-in-progress decompilation of the Nintendo 64 platformer Space Station Silicon Valley; a legally owned copy is needed to build. - [SpaceCadetPinball](https://recompsoftware.com/p/spacecadetpinball/): Decompilation, Human-led, released. Decompilation of the Windows Space Cadet pinball table that runs natively with SDL2. Normally it needs the original data files. - [SpaceRanger](https://recompsoftware.com/p/spaceranger-ts2/): Static recomp, AI-assisted, wip. Native Windows port of the N64 Toy Story 2 built with N64: Recompiled and the RT64 renderer; early pre-release but playable start to finish. - [SpaghettiKart](https://recompsoftware.com/p/spaghettikart/): Source port, Not stated, released. Mario Kart 64 PC port built on the mk64 decompilation by HarbourMasters, with enhancements and modding. - [SparkPark](https://recompsoftware.com/p/sparkpark/): Static recomp, AI-assisted, released. Fork of PokePark Wiicompiled that adds a one-click builder: it checks the player's disc against the Redump hash and recompiles and compiles the game on their PC with a bundled llvm-mingw and Python toolchain, so no compiled game code is distributed. - [SpartanPort](https://recompsoftware.com/p/spartanport/): Emulation-hosted, Not stated, released. PC port of God of War III Remastered (formerly gow3_pc) that executes the PS4 game's x86-64 code natively under a custom runtime, using shadPS4's Vulkan video core for graphics, with a launcher and up to 240 FPS. - [SpeedBreaker](https://recompsoftware.com/p/speedbreaker/): Static recomp, Not stated, released. Unofficial static recompilation of the Xbox 360 release of Need for Speed: Most Wanted, producing a native build for Steam Deck, Linux and Mac, plus an experimental iPhone/iPad package. - [SpeedBreaker: Carbon](https://recompsoftware.com/p/speedbreaker-carbon/): Static recomp, AI-assisted, released. Carbon counterpart to the SpeedBreaker Most Wanted port: a static recompilation of the Xbox 360 game whose installer verifies and unpacks the user's USA Collector's Edition disc image. Main builds target SteamOS (x86-64 and arm64), Linux and Mac, with a Windows beta and an experimental iOS IPA. - [Spider-Man 3 Xbox 360 Recomp](https://recompsoftware.com/p/spider-man-3-recomp/): Static recomp, Not stated, released. Unofficial ReXGlue recompilation of the Xbox 360 Spider-Man 3, at the early test-build stage. - [Spider-Man decompilation](https://recompsoftware.com/p/spidey-decomp/): Decompilation, Not stated, wip. Decompilation of the Neversoft Spider-Man game, aimed at producing a PC port. The README is nearly empty so scope is inferred from the description. - [Spider-Man: Web of Shadows decompilation](https://recompsoftware.com/p/spider-man-web-of-shadows-ds-decomp/): Matching decomp, AI-assisted, wip. Matching decompilation of the European Nintendo DS release of Spider-Man: Web of Shadows (CS5X) using the DS Decomp Studio setup and Metrowerks mwccarm; much of the matched code is still raw m2c output awaiting cleanup. - [Spirit Tracks decompilation](https://recompsoftware.com/p/zeldaret-spirit-tracks/): Matching decomp, Not stated, wip. Decompilation of The Legend of Zelda: Spirit Tracks for the Nintendo DS from the zeldaret community, with progress published on decomp.dev. - [Splinter Cell: Double Agent XBE Recomp](https://recompsoftware.com/p/scda-xberecomp/): Static recomp, Not stated, released. Unofficial native Windows port of the original Xbox build of Splinter Cell: Double Agent, translating x86 code to C++ with Direct3D 12 and XAudio2 backends. - [SpongeBob Moves In! Decompilation](https://recompsoftware.com/p/sbmi-decomp/): Decompilation, Not stated, wip. Decompilation and C# recreation of the Android client of the discontinued mobile game SpongeBob Moves In!, aimed at preservation and modding. - [SpongeBob SquarePants: Battle for Bikini Bottom decompilation](https://recompsoftware.com/p/bfbb/): Matching decomp, Human-led, wip. Decompilation of the 3D platformer with public progress tracking of perfect and fuzzy function matches. - [Spyro the Dragon Decompilation](https://recompsoftware.com/p/spyro-1/): Matching decomp, Not stated, wip. Early-stage decompilation project for the first Spyro game on PlayStation. - [Spyro: Shadow Legacy decompilation](https://recompsoftware.com/p/spyro-shadow-legacy-decomp/): Matching decomp, AI-assisted, wip. Matching decompilation of the US Nintendo DS release of Spyro: Shadow Legacy (ASSE) using the DS Decomp Studio setup and Metrowerks mwccarm; much of the matched code is still raw m2c output awaiting cleanup. - [Spyro: Year of the Dragon decompilation](https://recompsoftware.com/p/spyro-3/): Matching decomp, Human-led, wip. Matching decompilation of Spyro: Year of the Dragon, targeting the earliest final version. - [ssb64-dc](https://recompsoftware.com/p/ssb64-dc/): Source port, AI-assisted, wip. Native Sega Dreamcast port of Super Smash Bros. built from the ssb-decomp-re decompilation on KallistiOS; the full game is playable in a prerelease state. - [SSBU (WindowSmash for PS4)](https://recompsoftware.com/p/ssbu-ps4/): Static recomp, Not stated, wip. Port of the WindowSmash Smash Ultimate recompilation to jailbroken PS4 consoles, drawing through DXVK on a patched RADV driver with FSR 1 and four-player support. Source and build tooling only; the player builds it from their own dump. - [SSBU Decomp](https://recompsoftware.com/p/ssbu-decomp/): Matching decomp, AI-assisted, wip. Matching decompilation of patch 13.0.4 of Super Smash Bros. Ultimate for Switch (AArch64), with verified byte-identical function counts in the README. - [ssbu-recomp](https://recompsoftware.com/p/ssbu-recomp/): Static recomp, AI-generated, wip. Static recompilation of Smash Ultimate 13.0.4 into a native Windows program with its own runtime and Vulkan renderer, plus tools to turn fighter scripts back into editable C++. - [SSX 3 decompilation](https://recompsoftware.com/p/ssx3-decomp/): Matching decomp, Not stated, wip. Work-in-progress decompilation of the NTSC-U release of SSX 3 for PlayStation 2. - [Star Fox 64 (clean room)](https://recompsoftware.com/p/sf64-cleanroom/): Clean-room, AI-assisted, wip. Star Fox 64 playable in the browser without a ROM, from the sf64 decompilation on N64Wasm, with every retail texture and sound regenerated by the clean-room pipeline. - [Star Fox 64 decompilation](https://recompsoftware.com/p/sf64-decomp/): Matching decomp, Not stated, complete. Complete matching decompilation of Star Fox 64, with every function matched. It is the source base for the Starship PC port. - [Star Fox Adventures decompilation](https://recompsoftware.com/p/sfa-decomp/): Matching decomp, AI-assisted, complete. Decompilation of Star Fox Adventures for the GameCube, with progress shown on decomp.dev. - [Star Fox Adventures Decompilation](https://recompsoftware.com/p/sfadebug/): Matching decomp, Not stated, wip. Work-in-progress decompilation of the debug version of Star Fox Adventures using SDK code from doldecomp. - [Star Fox Disassembly](https://recompsoftware.com/p/starfox-snes-disassembly/): Decompilation, Human-led, stalled. Early disassembly of the US 1.2 release of Star Fox for the SNES; the author notes it does not yet reassemble. - [Star Fox Sound Driver Disassembly](https://recompsoftware.com/p/starfox-spc-driver/): Matching decomp, Human-led, released. Matching disassembly of the N-SPC sound driver variant used by Star Fox on the SNES, with names and comments drawn from the SNES SDK sources. - [Star Ocean: Blue Sphere source](https://recompsoftware.com/p/star-ocean-blue-sphere-disassembly/): Decompilation, Human-led, wip. Code extracted from the Game Boy Color RPG Star Ocean: Blue Sphere with the author's own dynamic disassembler, now being documented by hand. - [StarCraft 64 native port](https://recompsoftware.com/p/starcraft64-recomp/): Static recomp, AI-assisted, released. Native desktop and Android port of StarCraft 64 recompiled with N64Recomp, using a purpose-built software renderer for its display lists and an SDL3 shell with mouse, gamepad and touch input. - [Stardust rebuilt](https://recompsoftware.com/p/stardust-48k/): Decompilation, Human-led, stalled. Reverse-engineered source for the authors' own 1987 Spectrum game Stardust, made for its 30th anniversary. - [Starflight reverse engineering](https://recompsoftware.com/p/starflight-reverse/): Decompilation, Human-led, wip. Reverse engineering of the 1986 space-exploration game Starflight, recovered into C code. - [Starfox64Recomp](https://recompsoftware.com/p/starfox64recomp/): Static recomp, Not stated, released. Static recompilation of Star Fox 64 into a native PC game, from the author of the sf64 decompilation. - [Starship](https://recompsoftware.com/p/starship/): Source port, Not stated, released. PC port of Star Fox 64 built from the sf64 decompilation by HarbourMasters, with modern rendering options. - [Steins;Gate reimplementation](https://recompsoftware.com/p/steins-gate-reimpl/): Rewrite, Human-led, stalled. Free reimplementation of the Steins;Gate visual novel engine that depends on separate libraries for its archive and script formats. Inactive since 2018. - [Street Fighter Alpha 3 MAX: Decomp](https://recompsoftware.com/p/sfa3max-decomp/): Decompilation, AI-assisted, released. Function-by-function C rewrite of the US PSP Street Fighter Alpha 3 MAX, grown out of the author's earlier static recompilation: untranslated functions are still recompiled at build time and a parity test compares frames. Adds local three-player, widescreen and an editable extracted-asset folder built from the player's ISO. - [Street Fighter EX2 Plus Recompiled](https://recompsoftware.com/p/sfex2plus-recomp/): Static recomp, Not stated, released. Static recompilation of the US PS1 release of Street Fighter EX2 Plus built on psxrecomp; needs the user's disc and a retail BIOS. - [Streetball Revival](https://recompsoftware.com/p/streetball-revival/): Rewrite, AI-assisted, wip. A Rust rebuild of the PS2 three-on-three street basketball game that loads its data from the player's own disc image and adds online play. - [Stretch Panic](https://recompsoftware.com/p/stretch-panic-decomp/): Matching decomp, AI-assisted, wip. Matching decompilation of Treasure's Stretch Panic that rebuilds the US, European (Freak Out) and Japanese (Hippa Linda) executables from one source. - [Stunt Race FX decompilation](https://recompsoftware.com/p/stunt-race-fx-decomp/): Matching decomp, Not stated, complete. Complete decompilation of the Super FX game Stunt Race FX into C that matches the original byte for byte and cycle for cycle on the S-CPU, Super FX and sound CPU. - [Summon Night Craft Sword Monogatari: Hajimari no Ishi disassembly](https://recompsoftware.com/p/csm3-disasm/): Matching decomp, Human-led, stalled. Work-in-progress disassembly of the Japanese GBA game Summon Night Craft Sword Monogatari: Hajimari no Ishi that rebuilds the original. - [SunPad](https://recompsoftware.com/p/sunpad/): Static recomp, AI-assisted, released. Ahead-of-time recompilation of Super Mario Sunshine for iPhone, iPad and Apple Silicon Macs with Metal rendering and touch controls; experimental Apple TV support. - [Super C NES Disassembly](https://recompsoftware.com/p/super-c-nes-disasm/): Decompilation, Not stated, wip. Annotated disassembly of Super C (US) and Probotector (EU) with supplemental material. - [Super Mario 64 (clean room)](https://recompsoftware.com/p/sm64-cleanroom/): Clean-room, AI-assisted, wip. Super Mario 64 playable in the browser without a ROM, from the n64decomp/sm64 decompilation (sm64-port), with every retail texture and sound regenerated by the clean-room pipeline. - [Super Mario 64 decompilation](https://recompsoftware.com/p/sm64-decomp/): Matching decomp, Human-led, complete. A full C reconstruction of Super Mario 64 that rebuilds byte-identical ROMs for every regional release, including the iQue version. It is the base most later Mario 64 PC ports and mods grew from. - [Super Mario 64 DS Decompilation](https://recompsoftware.com/p/sm64ds-decomp/): Matching decomp, AI-assisted, wip. From-scratch byte-matching decompilation of Super Mario 64 DS into C/C++, with a public progress atlas and a Discord community. - [Super Mario Advance 2 disassembly](https://recompsoftware.com/p/sma2-disassembly/): Matching decomp, Human-led, stalled. Disassembly of the US Super Mario Advance 2 that rebuilds a matching copy from the user's own original using devkitARM. - [Super Mario Advance 2 Recomp](https://recompsoftware.com/p/super-mario-advance-2-recomp/): Static recomp, AI-assisted, wip. Experimental static recompilation of Super Mario Advance 2 for Windows, produced while developing the gbarecomp framework. - [Super Mario Advance 4 disassembly](https://recompsoftware.com/p/sma4-disasm/): Matching decomp, Not stated, wip. Armips disassembly of the US rev 1 Super Mario Advance 4 that reproduces the full image exactly, with ROM pointers turned into labels. - [Super Mario All-Stars disassembly](https://recompsoftware.com/p/smas-disassembly/): Decompilation, Human-led, wip. Disassembly and documentation of Super Mario All-Stars, with an assembleable version that does not yet match the original exactly. - [Super Mario Bros. (clean room)](https://recompsoftware.com/p/smb-cleanroom/): Clean-room, AI-assisted, wip. Super Mario Bros. rebuilt from its disassembly and run on EmulatorJS, with every tile, sprite and sound regenerated so no retail ROM data ships. - [Super Mario Bros. 3 disassembly](https://recompsoftware.com/p/smb3-disassembly/): Matching decomp, Human-led, wip. Commented disassembly of the US Super Mario Bros. 3 (PRG1) for NESASM that reassembles to a byte-for-byte copy. - [Super Mario Bros. Atari Lynx Port](https://recompsoftware.com/p/lynx-smb/): Source port, Not stated, wip. Runs the NES Super Mario Bros. 6502 logic from a full disassembly on the Atari Lynx through an adapter layer for graphics, audio and input; artwork is extracted from the user's dump at build time. - [Super Mario Bros. Wonder Recomp](https://recompsoftware.com/p/super-mario-wonder-recomp/): Static recomp, AI-assisted, wip. Work-in-progress static recompilation of Super Mario Bros. Wonder (Switch 1.0.0): AArch64 code becomes C++ and Nintendo's NVN graphics API is implemented on Vulkan. No builds or game files are distributed. - [Super Mario Galaxy for the PlayStation 5](https://recompsoftware.com/p/ps5-mario-galaxy/): Static recomp, AI-assisted, released. PS5 homebrew build of Nebula's Super Mario Galaxy recompilation, running on a Win32 compatibility layer with Direct3D 12 via vkd3d and RADV. A Mac or Windows builder app turns the user's USA rev 0 disc image into a title to copy to a jailbroken console; links the community HD texture pack as an optional extra. - [Super Mario Land 2 Disassembly](https://recompsoftware.com/p/marioland2-disassembly/): Matching decomp, Human-led, archived. Early RGBDS disassembly of Super Mario Land 2 that builds against the user's original. - [Super Mario Strikers decompilation](https://recompsoftware.com/p/smstrikers-decomp/): Matching decomp, AI-assisted, complete. Matching decompilation of Super Mario Strikers with public code and link progress. - [Super Mario Sunshine decompilation](https://recompsoftware.com/p/sms-decomp/): Matching decomp, Human-led, wip. Work-in-progress matching decompilation of Super Mario Sunshine. - [Super Mario Sunshine decompilation (North America)](https://recompsoftware.com/p/sms-english-decomp/): Matching decomp, AI-assisted, wip. Fork of the Super Mario Sunshine decompilation retargeted at the North American release (GMSE01): about 12,050 of 12,900 functions match and the rebuilt mario.dol is byte-identical. It is the base of a native PC port. - [Super Mario World (clean room)](https://recompsoftware.com/p/smw-cleanroom/): Clean-room, AI-assisted, wip. Super Mario World from the snesrev C reimplementation compiled to WebAssembly, with every graphic and sound regenerated so no ROM is needed. - [Super Metroid disassembly](https://recompsoftware.com/p/supermetroid-disasm/): Matching decomp, Human-led, stalled. Disassembly of Super Metroid for the SNES. Last updated December 2021. - [Super Paper Mario decompilation](https://recompsoftware.com/p/spm-decomp/): Matching decomp, Human-led, wip. Work-in-progress 1:1 decompilation of Super Paper Mario with public code and data progress tracking on decomp.dev. - [Super Smash Bros. (clean room)](https://recompsoftware.com/p/ssb64-cleanroom/): Clean-room, AI-assisted, wip. Super Smash Bros. playable in the browser without a ROM, from the ssb-decomp-re decompilation on N64Wasm, with every retail texture and sound regenerated by the clean-room pipeline. - [Super Smash Bros. Brawl decompilation](https://recompsoftware.com/p/brawl-decomp/): Matching decomp, Not stated, wip. Work-in-progress matching decompilation of Super Smash Bros. Brawl from the doldecomp group. - [Super Smash Bros. decompilation](https://recompsoftware.com/p/ssb64-decomp/): Matching decomp, Not stated, complete. Decompilation of the original N64 Super Smash Bros.; decomp.dev counts all code as matched while linking and cleanup continue. - [Super Smash Bros. Melee decompilation](https://recompsoftware.com/p/melee-decomp/): Matching decomp, Human-led, complete. Matching decompilation of the US release of Melee, now fully decompiled. It opens the door to deeper mods and netplay tooling built on real source. - [Super Street Fighter II Turbo HD Remix Recompiled](https://recompsoftware.com/p/ssf2t-hd-remix-recompiled/): Static recomp, Not stated, released. Native Windows port of the Xbox Live Arcade Super Street Fighter II Turbo HD Remix by static recompilation, with a launcher that installs from your own package, local achievements and experimental Linux support. - [Superman Returns Recomp](https://recompsoftware.com/p/superman-returns-recomp/): Static recomp, AI-assisted, released. Experimental Windows port of the Xbox 360 game on ReXGlue, with a native D3D12 renderer as well as a Vulkan path, plus extras such as costume unlocks and texture dump and replace. A browser installer page checks the player's own ISO or default.xex before setting up the prebuilt build; documentation is in Portuguese. - [Superplex 3D prototype](https://recompsoftware.com/p/superplex3d-prototype/): Rewrite, Human-led, stalled. Unfinished C++ Supaplex clone with new 3D art whose game logic was recovered by disassembling the DOS executable. - [SurrealEngine](https://recompsoftware.com/p/surrealengine/): Rewrite, Human-led, released. Reimplementation of Unreal Engine 1, currently aimed at making Unreal Gold and Unreal Tournament 99 playable. - [SVR2011 Recomp](https://recompsoftware.com/p/svr2011-recomp/): Static recomp, Not stated, released. Unofficial Windows version of WWE SmackDown vs. Raw 2011 with its Xbox 360 code recompiled to x86-64 via ReXGlue and a launcher that copies files from the user's disc image. - [SW_RACER_RE](https://recompsoftware.com/p/sw-racer-re/): Decompilation, Not stated, released. Decompilation project for Star Wars Episode I: Racer. - [Sweepy](https://recompsoftware.com/p/sweepy/): Rewrite, Human-led, stalled. Small C and SDL re-implementation of classic Windows Minesweeper that aims to match its behaviour and controls. - [SwitchWakerHD](https://recompsoftware.com/p/switchwakerhd/): Static recomp, AI-assisted, released. Unofficial port of Wind Waker HD to Nintendo Switch homebrew, translating the Wii U PowerPC code ahead of time and rendering with deko3d. Needs the user's own game dump. - [SWROTS-PC](https://recompsoftware.com/p/swrots-pc/): Static recomp, Not stated, wip. Unofficial native Windows port of the Xbox game that runs its own code directly and replaces the console kernel, Direct3D, audio and controller services. - [SymphonyRecomp](https://recompsoftware.com/p/symphony-recomp/): Static recomp, Human-led, released. Open beta static recompilation of the PlayStation Symphony of the Night from BlackLabelHQ; separate from the sotn-decomp project. - [Syndicate Wars Fan Expansion](https://recompsoftware.com/p/syndwarsfx/): Source port, Human-led, released. Open source port and expansion of Bullfrog's 1996 Syndicate Wars, continuing an earlier port by Unavowed and Gynvael Coldwind. - [SyndicatFX](https://recompsoftware.com/p/syndicatfx/): Source port, Not stated, released. Port of Bullfrog's 1993 Syndicate to modern systems built from a disassembly of the original, derived from Syndicate Plus, from the team behind the Syndicate Wars port. - [Syphon Filter 2 Recompiled](https://recompsoftware.com/p/syphon-filter-2-recomp/): Static recomp, AI-assisted, released. Experimental Windows static recompilation of Syphon Filter 2 on PSXRecomp, with optional widescreen. - [Syphon Filter: The Omega Strain decompilation](https://recompsoftware.com/p/syphon-filter-omega-strain-decomp/): Matching decomp, Not stated, wip. Matching decompilation of the NTSC-U PS2 executable of Syphon Filter: The Omega Strain, with all game-derived files generated locally. - [System Shock for Android](https://recompsoftware.com/p/system-shock-android/): Source port, AI-assisted, released. Unofficial Android/ARM64 port of System Shock based on Shockolate, tested on the Retroid Pocket 5, with reproducible builds; game data comes from the user's copy. - [T3SDK](https://recompsoftware.com/p/thief3-decomp/): Matching decomp, AI-assisted, released. Modding SDK for the PC version of Thief: Deadly Shadows that fixes display problems, loads mods into an installed copy and adds Godot map editing, alongside a matching decompilation workbench. - [Table Tennis for Linux](https://recompsoftware.com/p/table-tennis-linux/): Static recomp, Not stated, released. Linux and Vulkan fork of davidptrssvea's ReXGlue recompilation of Rockstar's Table Tennis. A graphical installer for desktop Linux and Steam Deck builds the game from the player's own ISO. It adds motion-swing aiming, haptics, PlayStation button prompts, online and ranked play, a photo mode and texture packs. - [Tactics Ogre: The Knight of Lodis disassembly](https://recompsoftware.com/p/totkol/): Matching decomp, Human-led, stalled. Work-in-progress disassembly of the USA release of Tactics Ogre: The Knight of Lodis that rebuilds the original game. - [Takedawn](https://recompsoftware.com/p/takedawn/): Static recomp, AI-assisted, released. Unofficial static recompilation of the original Xbox Burnout 3: Takedown into a native program for desktop, Steam Deck and Android handhelds. Game data comes from your own disc. - [Tamagotchi P1 Disassembly](https://recompsoftware.com/p/tamagotchi-p1-disasm/): Matching decomp, Not stated, stalled. Partial disassembly of the original Tamagotchi P1 program, with a matching assembler and disassembler pair, made while debugging an FPGA Tamagotchi core. - [Tapan Kaikki 4: Bloodshed](https://recompsoftware.com/p/tapan-kaikki-4/): Source port, Human-led, stalled. Open-source port of the Finnish top-down shooter Tapan Kaikki 4: Bloodshed to modern systems, maintained by the suomipelit group. - [TDURE](https://recompsoftware.com/p/tdure/): Static recomp, Not stated, wip. Early ReXGlue static recompilation project for the Xbox 360 version of Test Drive Unlimited, built from the user's own game files; no release yet. - [Tecmo Super Bowl disassembly](https://recompsoftware.com/p/tecmo-super-bowl-disassembly/): Matching decomp, Not stated, wip. Disassembly of Tecmo Super Bowl into rebuildable 6502 source. - [Tekken 3 Recompiled](https://recompsoftware.com/p/tekken3recompiled/): Static recomp, Not stated, wip. Hybrid recompilation preview of Tekken 3 with widescreen and custom skins, importing the user's own game image. - [Tekken Tag 2 Ultimate Edition](https://recompsoftware.com/p/tekken-tag-2-ultimate-edition/): Static recomp, AI-assisted, released. Native Linux port of the Wii U edition of Tekken Tag Tournament 2 made by static recompilation from the player's own .wua dump; playable through arcade mode. - [Tekken Tag Tournament 2 PC](https://recompsoftware.com/p/tekken-tag-2-recomp/): Static recomp, Not stated, released. Native Windows port of the Xbox 360 Tekken Tag Tournament 2 by static recompilation; the installer builds it from your own copy. - [Telefang](https://recompsoftware.com/p/telefang/): Matching decomp, Human-led, released. Partial disassembly of Telefang with an English translation patch branch. - [Tenchu Recompilation](https://recompsoftware.com/p/tenchu-sa-recomp/): Static recomp, Not stated, released. Launcher that statically recompiles the user's copy of Tenchu: Stealth Assassins into C# with a fork of RecompOne; early but boots, plays and saves. - [Tengen NES Tetris Disassembly](https://recompsoftware.com/p/tengen-tetris-nes-disasm/): Matching decomp, Not stated, wip. Disassembly of Tengen's 1989 NES Tetris built with cc65, with labelling and documentation still in progress. - [TerrariaOGC](https://recompsoftware.com/p/terrariaogc/): Decompilation, Not stated, released. Functional decompilation and PC port of the old-generation console versions of Terraria. - [Tetris (Game Boy) disassembly](https://recompsoftware.com/p/tetris-gb-disassembly/): Matching decomp, Human-led, stalled. Annotated disassembly of Game Boy Tetris that assembles 1:1 to the official world release. - [Tetris (Game Boy) Disassembly](https://recompsoftware.com/p/tetris-gb-disasm/): Decompilation, Human-led, stalled. Disassembly of Tetris for the Game Boy. - [Tetris NES Disassembly](https://recompsoftware.com/p/tetris-nes-disasm/): Matching decomp, Human-led, stalled. Disassembly of the NES version of Tetris that rebuilds a ROM matching the US release. - [th04 Decomp](https://recompsoftware.com/p/th04-decomp/): Decompilation, AI-assisted, wip. Source reconstruction of the PC-98 shooter Touhou 4, built with an agentic workflow. - [th06](https://recompsoftware.com/p/th06-decomp/): Matching decomp, Not stated, wip. Decompilation of Touhou Koumakyou (version 1.02h) that rebuilds the original executable. - [th06-sdl2](https://recompsoftware.com/p/th06-sdl2/): Source port, AI-generated, released. Rebuild of the th06 decompilation on SDL2 and OpenGL by decoupling it from low-level Windows APIs. - [th07 Decomp](https://recompsoftware.com/p/th07-decomp/): Decompilation, Not stated, wip. Decompilation of Touhou 7 version 1.00b. - [th07 source reconstruction](https://recompsoftware.com/p/th07-n0zom1z0/): Matching decomp, AI-assisted, archived. Archived effort to reconstruct the source of the Japanese 1.00b Perfect Cherry Blossom executable, counting routines only once they match byte for byte. - [th095 source reconstruction](https://recompsoftware.com/p/th095-reconstruction/): Decompilation, AI-assisted, wip. Source reconstruction of Shoot the Bullet 1.02a whose rebuilt Windows build is playable, with byte-exact matching tracked as a separate status. - [th105 source reconstruction](https://recompsoftware.com/p/th105-reconstruction/): Matching decomp, AI-assisted, wip. Source reconstruction of the 1.06a Japanese executable, with byte-for-byte comparison against the user's own copy as the acceptance test. - [The Bigs 2 Recompiled](https://recompsoftware.com/p/thebigs2-recomp/): Static recomp, Not stated, released. Native Windows/Linux port of the Xbox 360 baseball game The Bigs 2, built by recompiling its PowerPC executable to C++ with the ReXGlue SDK. Needs your own disc dump. - [The Great Escape (ZX Spectrum)](https://recompsoftware.com/p/the-great-escape-zx/): Decompilation, Human-led, stalled. Reverse-engineered, commented source reconstruction of the ZX Spectrum game The Great Escape. - [The Great Escape in C](https://recompsoftware.com/p/the-great-escape-in-c/): Rewrite, Human-led, released. Port of the ZX Spectrum game The Great Escape rewritten in portable C. - [The Hobbit disassembly](https://recompsoftware.com/p/hobbit-disasm/): Matching decomp, Human-led, stalled. SkoolKit disassembly of the ZX Spectrum text adventure The Hobbit, published as browsable HTML. - [The Incredible Hulk Recompiled](https://recompsoftware.com/p/incredible-hulk-recompiled/): Static recomp, AI-assisted, released. ReXGlue-based recompilation of the Xbox 360 Incredible Hulk game, published as an untested starting point for others to fork rather than a finished port. It boots to the first story mission; the bundled launcher installs the game files from the player's own disc image. - [The Incredibles decompilation](https://recompsoftware.com/p/incredibles-decomp/): Matching decomp, Human-led, wip. Work-in-progress decompilation of the US GameCube release of The Incredibles from the Heavy Iron modding community. - [The Last Guardian PC port](https://recompsoftware.com/p/tlg-pc/): Static recomp, Not stated, released. Native PC port of the PS4 The Last Guardian that runs the original game code on the CPU, reimplements the PS4 system and translates graphics to Vulkan, with mouse/keyboard and optional 60 fps. Needs your own dump. - [The Last of Us Remastered PC port](https://recompsoftware.com/p/tlou-remastered-pc/): Emulation-hosted, AI-assisted, released. Runs the PS4 release (CUSA00552, update 1.11) on Windows by executing its x86-64 code directly on top of reimplemented PS4 system libraries, with a shadPS4-derived Vulkan renderer and a launcher. Reported playable to the end with one known crash and rough frame pacing. - [The Last Story decompilation](https://recompsoftware.com/p/the-last-story-decomp/): Matching decomp, AI-assisted, wip. Decompilation of the PAL Wii release of Mistwalker's The Last Story, set up on the decomp-toolkit template for GameCube and Wii projects. - [The Legend of Zelda: Majora's Mask (clean room)](https://recompsoftware.com/p/mm-cleanroom/): Clean-room, AI-assisted, wip. Majora's Mask running on a WebGL2 build of 2 Ship 2 Harkinian, with all retail assets regenerated by the clean-room pipeline so no ROM is needed. - [The Legend of Zelda: Ocarina of Time (clean room)](https://recompsoftware.com/p/oot-cleanroom/): Clean-room, AI-assisted, wip. Ocarina of Time running on a WebGL2 build of Ship of Harkinian, with all retail textures, audio and text assets regenerated so the build needs no ROM. - [The Lords of Midnight disassembly](https://recompsoftware.com/p/lords-of-midnight-disassembly/): Matching decomp, Not stated, stalled. Unofficial disassembly of both the ZX Spectrum and PC DOS versions of Mike Singleton's The Lords of Midnight. - [The Minish Cap 3DS](https://recompsoftware.com/p/minish-cap-3ds/): Source port, AI-assisted, released. Dual-screen Nintendo 3DS port of The Minish Cap built on the Project Picori decompilation and its Android port. - [The Minish Cap decompilation](https://recompsoftware.com/p/tmc-decomp/): Matching decomp, Human-led, complete. Zelda Reverse Engineering Team decompilation of The Minish Cap, reported at 100% on the team's progress site. - [The Minish Cap PC port](https://recompsoftware.com/p/tmc-pc-port/): Source port, Not stated, released. Native PC port of The Minish Cap built on SDL3 and a software PPU, derived from a decompilation of the game. - [The Order: 1886 PC Native Port](https://recompsoftware.com/p/the-order-1886-port-mateussmeneses/): Emulation-hosted, AI-assisted, wip. Windows port of The Order: 1886 that runs the PS4 executable's x86-64 code directly on the PC with a replacement system-library runtime and shadPS4's Vulkan video core; derived from the SpartanPort (God of War III) code base. - [The Powerpuff Girls Z decompilation](https://recompsoftware.com/p/powerpuff-girls-z-decomp/): Matching decomp, AI-assisted, wip. Matching decompilation of the Japanese Nintendo DS release of The Powerpuff Girls Z (YPPJ) using the DS Decomp Studio setup and Metrowerks mwccarm; much of the matched code is still raw m2c output awaiting cleanup. - [The Simpsons Game decompilation](https://recompsoftware.com/p/simpsons-game-ds-decomp/): Matching decomp, AI-assisted, wip. Matching decompilation of the US Nintendo DS release of The Simpsons Game (YSZE) using the DS Decomp Studio setup and Metrowerks mwccarm; much of the matched code is still raw m2c output awaiting cleanup. - [The Simpsons Game for Nintendo Switch](https://recompsoftware.com/p/the-simpsons-game-nx/): Static recomp, Not stated, released. Native Nintendo Switch port of the Xbox 360 version of The Simpsons Game, statically recompiled from PowerPC with ReXGlue and drawn by a native Vulkan renderer. - [The Sims 1 Mac decompilation](https://recompsoftware.com/p/sims1-mac-decomp/): Matching decomp, Human-led, stalled. Early function-level matching decompilation of the PowerPC Mac OS 9 port of The Sims (Complete Collection), using decomp.me with the CodeWarrior compiler. - [The Sims 2: Castaway decompilation](https://recompsoftware.com/p/sims2-castaway-decomp/): Matching decomp, Not stated, wip. Work-in-progress matching decompilation of the PAL Wii release of The Sims 2: Castaway, tracked on decomp.dev. - [The SpongeBob SquarePants Movie Game decompilation](https://recompsoftware.com/p/tssm-decomp/): Matching decomp, Not stated, wip. Decompilation of the SpongeBob SquarePants Movie game from the team behind the Battle for Bikini Bottom decomp, with progress tracked on decomp.dev. - [The Two Towers Recompiled](https://recompsoftware.com/p/two-towers-recompiled/): Static recomp, Not stated, released. Native Windows port of the original Xbox release of The Lord of the Rings: The Two Towers, produced by static recompilation. Needs the user's own copy of the game; the author calls it fully playable but still work in progress. - [The Urbz GameCube decompilation](https://recompsoftware.com/p/urbz-gc-decomp/): Matching decomp, Not stated, wip. Early dtk-template decompilation of the US GameCube release of The Urbz: Sims in the City that rebuilds main.dol against your own copy. - [The Warriors - XBERecomp](https://recompsoftware.com/p/warriors-xbe-recomp/): Static recomp, Not stated, released. Alpha PC port of the original Xbox The Warriors made with TGP482's Xbox XBE Recomp: the x86 game code is translated to C++ ahead of time and Xbox kernel, Direct3D and DirectSound calls are reimplemented on Direct3D 12 and XAudio2. The release ships the recompiler and a clang toolchain so the game is built from the player's own files. - [The Way of the Exploding Fist disassembly](https://recompsoftware.com/p/exploding-fist-disasm/): Matching decomp, Human-led, wip. SkoolKit disassembly of the ZX Spectrum version of The Way of the Exploding Fist, browsable online. - [The Whopping Recompilation Collection](https://recompsoftware.com/p/whopping-recompilation-collection/): Static recomp, AI-assisted, released. One launcher bundling ReXGlue recompilations of the three 2006 Burger King promotional games, each installed from the player's own disc image. - [The Wind Waker - Static Recompilation](https://recompsoftware.com/p/wind-waker-recomp-sp00nznet/): Static recomp, Not stated, wip. Static recompilation of The Wind Waker's PowerPC code to native x86-64 C for Windows, with GX draw calls rendered natively; early, showing island geometry. - [The Wind Waker (snrubrm fork)](https://recompsoftware.com/p/tww-snrubrm/): Matching decomp, AI-assisted, wip. Personal fork of the zeldaret Wind Waker decompilation used to try finishing its remaining functions with AI assistance; not submitted upstream. - [The Wind Waker decompilation](https://recompsoftware.com/p/tww-decomp/): Matching decomp, Not stated, wip. Work-in-progress matching decompilation of The Wind Waker for GameCube, most of the way through its code. - [The World Ends With You decompilation](https://recompsoftware.com/p/twewy-decomp/): Matching decomp, Not stated, wip. Decompilation of The World Ends With You for the Nintendo DS, with separate progress tracking for the USA and Japanese releases. - [Theft4](https://recompsoftware.com/p/theft4/): Static recomp, Not stated, released. Experimental ahead-of-time recompilation of the Xbox 360 build of GTA IV to ARM64 for iOS and iPadOS. - [TheoryEngine](https://recompsoftware.com/p/theoryengine/): Rewrite, Not stated, archived. Archived reverse-engineered reimplementation of the Sleeping Dogs: Definitive Edition engine, guided by the debug symbols that shipped with the game. - [Thrust (JavaScript)](https://recompsoftware.com/p/thrust-js/): Rewrite, Human-led, stalled. Browser recreation of the 1986 Jeremy Smith shooter Thrust, written in JavaScript on HTML canvas without the original code. - [Thunderball](https://recompsoftware.com/p/thunderball/): Decompilation, Not stated, released. Work-in-progress decompilation of Peggle Deluxe 1.01 with continuous builds. - [Thyme](https://recompsoftware.com/p/thyme/): Rewrite, Human-led, archived. Open-source reimplementation of the Generals: Zero Hour engine in C++. Last pushed October 2024. - [Tidewater](https://recompsoftware.com/p/tidewater/): Rewrite, AI-assisted, released. From-scratch Rust engine for Warcraft II: Battle.net Edition and Beyond the Dark Portal, with campaigns, skirmish and LAN play, that imports data from the player's own GOG copy or CD image. - [TIG](https://recompsoftware.com/p/tig-arcanum/): Decompilation, Not stated, archived. Operating-system abstraction library extracted from the Arcanum engine decompilation, since re-added to Arcanum Community Edition. Archived. - [Tiger Woods PGA Tour 2004 decompilation](https://recompsoftware.com/p/tw2004-decomp/): Matching decomp, AI-assisted, complete. Matching decompilation of the GameCube Tiger Woods PGA Tour 2004 that rebuilds a byte-identical main executable, alongside research into its asset formats. No game assets are included. - [tm_decomp](https://recompsoftware.com/p/tm1-decomp/): Matching decomp, AI-assisted, wip. Work-in-progress matching decompilation of the Japanese release of the original Twisted Metal for PlayStation. - [tmb_decomp](https://recompsoftware.com/p/tmb-decomp/): Matching decomp, Not stated, wip. Work-in-progress matching decompilation of the PS2 game Twisted Metal: Black. - [TMB_Recomp](https://recompsoftware.com/p/tmb-recomp/): Static recomp, AI-assisted, released. PS2Recomp-based port of the USA Twisted Metal: Black in which EE and IOP code run natively, VU1 programs are hand-converted to C++, and a PC renderer replaces GS emulation. A launcher checks the user's disc image and builds the game with a bundled compiler kit. - [ToeJam & Earl decompilation](https://recompsoftware.com/p/toejam-earl-decomp/): Matching decomp, AI-assisted, complete. Completed matching decompilation of the Sega Genesis game ToeJam & Earl, with C and assembly sources that rebuild both retail ROM revisions exactly. - [Toejam & Earl Disassembly](https://recompsoftware.com/p/toejam-earl-disasm/): Decompilation, Human-led, stalled. Disassembly and analysis of the Sega Genesis game ToeJam & Earl, covering both known revisions of the cartridge. - [Tokyo Bus Guide Decompilation](https://recompsoftware.com/p/tokyo-bus-guide-decomp/): Matching decomp, AI-assisted, wip. Decompilation of the Dreamcast bus-driving game Tokyo Bus Guide, with matching builds checked in CI. - [Tom and Jerry: War of the Whiskers decompilation](https://recompsoftware.com/p/wotw-decomp/): Matching decomp, Human-led, stalled. Experimental decompilation of the GameCube version of Tom and Jerry: War of the Whiskers that rebuilds its main executable but is not yet shiftable. - [Tomb Engine](https://recompsoftware.com/p/tomb-engine/): Rewrite, Human-led, wip. Open-source engine for custom levels in the style of the classic Tomb Raider games, lifting their limits and fixing bugs. - [Tomba! PSX Decompilation](https://recompsoftware.com/p/psx-tomba-decomp/): Matching decomp, Not stated, wip. Work-in-progress decompilation of Tomba! for the original PlayStation, tracked on decomp.dev. - [Tomodachi Life PC](https://recompsoftware.com/p/tomodachi-life-pc/): Static recomp, AI-assisted, released. Windows port of the Switch life sim made by translating its ARM code to C; an installer lifts and compiles the game on the player's PC from their own dump and keys, and the port adds a PC settings menu, widescreen, resolution scaling and save import. Version 1.0 supports game versions 1.0.0 and 1.0.4. - [Tomodachi LTD Recomp](https://recompsoftware.com/p/tomodachi-ltd-recomp/): Static recomp, Not stated, wip. Installer-based static recompilation that converts the user's own copy of the Switch game into a native PC program, with no game files shipped in the repository. - [Tony Hawk's Pro Skater (N64) decompilation](https://recompsoftware.com/p/thps64/): Matching decomp, AI-assisted, wip. Matching decompilation of the US v1.1 Nintendo 64 version of Tony Hawk's Pro Skater, run as the pilot project of the Decompathon community decomp jams. - [TOOM](https://recompsoftware.com/p/toom/): Source port, Not stated, released. Port of the Doom engine to HolyC that runs on TempleOS. - [TOport (The Order: 1886)](https://recompsoftware.com/p/the-order-1886-pc-port/): Static recomp, AI-assisted, wip. Native Windows port of The Order: 1886 that runs the PS4 code on the PC CPU and translates system calls and GPU commands to Vulkan. - [TotK Recomp](https://recompsoftware.com/p/totk-recomp/): Static recomp, AI-generated, released. Static recompilation of Tears of the Kingdom's ARM64 code to native x86-64 with a Vulkan renderer, built locally by a setup tool from the player's own dump of the base game plus update 1.1.0, 1.2.1 or 1.4.3. Adds frame rates above 60, custom resolutions, DLSS and FSR, HDR and support for emulator-style mods. - [totk-recomp](https://recompsoftware.com/p/totk-recomp-linux/): Static recomp, AI-assisted, wip. Recompiler, HLE runtime and NVN-on-Vulkan layer that turn a user's own TotK 1.0.0 cartridge dump and keys into a Linux x86-64 build aimed at the Steam Deck. No release; the build script takes around 17 minutes of compile time and building from the launcher is not wired up yet. - [Touhou 8 reconstruction](https://recompsoftware.com/p/th08-decomp/): Matching decomp, AI-assisted, released. Exact-reconstruction effort for the Japanese 1.00d executable of Imperishable Night, aiming to rebuild the original machine code with the period Visual C++ toolchain. - [Tourline Prologue](https://recompsoftware.com/p/tourline-prologue/): Static recomp, AI-assisted, released. Fork of sp00nznet's GT5P recompilation that turns the US Gran Turismo 5 Prologue (BCUS98158 v03.00) into a native Windows build with a Direct3D 12 renderer. Early state: menus, dealerships and races load; uses the player's extracted disc folder. - [TR2X](https://recompsoftware.com/p/tr2x/): Decompilation, Not stated, archived. Decompilation of Tomb Raider II with additional enhancements and bug fixes. Archived. - [TRX](https://recompsoftware.com/p/trx/): Source port, Human-led, released. Open-source reimplementation of the first three Tomb Raider games, built through decompilation and replacement of proprietary components, with fixes and enhancements. - [Tube (reconstructed source)](https://recompsoftware.com/p/tube-dos-reconstruction/): Decompilation, Human-led, stalled. Recreated source of Bullfrog's little-known 1994 DOS game Tube, produced with Hex-Rays decompilation as the author's first reverse engineering project. - [Turok 3 decompilation](https://recompsoftware.com/p/turok3-decomp/): Decompilation, Human-led, archived. In-progress decompilation of Turok 3, no longer maintained and archived. - [Turok: Rage Wars decompilation](https://recompsoftware.com/p/ragewars-decomp/): Matching decomp, Not stated, wip. Matching decompilation of Turok: Rage Wars for the N64 covering German, European, US and US Rev 1 cartridges, verified by SHA-256. - [Twilight Princess decompilation](https://recompsoftware.com/p/tp-decomp/): Matching decomp, Human-led, complete. Zelda Reverse Engineering Team decompilation of Twilight Princess whose GameCube code fully matches, with linking and other versions still in progress. - [TWINE PC](https://recompsoftware.com/p/twine-pc/): Matching decomp, AI-assisted, released. Byte-matching decompilation of the PlayStation Bond shooter, rebuilt as a native PC program with a Vulkan renderer, frame interpolation, higher resolutions, mouse and twin-stick controls and a new endless mode. It loads the player's own disc image on first run. - [Twisted Metal: Harbor City decompilation](https://recompsoftware.com/p/tmhc-decomp/): Matching decomp, Not stated, wip. Work-in-progress matching decompilation of the unreleased PS2 prototype Twisted Metal: Harbor City, with docs on its classes and headers. - [TwistedMetal1234Recomp](https://recompsoftware.com/p/twisted-metal-1234-recomp/): Static recomp, Not stated, released. Static recompilations of the four PlayStation Twisted Metal games as native Windows programs on psxrecomp and recomp-ui, with a shared launcher, widescreen and frame-rate options. Needs your own USA discs. - [TY the Tasmanian Tiger decompilation](https://recompsoftware.com/p/ty-decomp/): Matching decomp, Human-led, wip. Decompilation of the GameCube version of Krome's TY the Tasmanian Tiger. - [UFC3Native](https://recompsoftware.com/p/ufc3native/): Static recomp, AI-assisted, released. Native Linux and Windows port of the PS4 release of UFC 3 using the SacredFire/bbport runtime and a shadPS4-derived Vulkan renderer, run from the player's own dump. - [UFC3ReX](https://recompsoftware.com/p/ufc3rex/): Static recomp, AI-assisted, released. Windows port of UFC Undisputed 3 built with the ReXGlue toolchain from the player's own Xbox 360 disc image, with career mode working and a launcher that handles DLC and mod packs. - [Ultima VII: Revisited](https://recompsoftware.com/p/u7revisited/): Rewrite, Not stated, wip. Replacement engine for Ultima VII: The Black Gate with a new camera angle and other improvements, with Serpent Isle support planned. - [Ultimate Mortal Kombat 3 iOS Decompilation](https://recompsoftware.com/p/umk3-ios-decomp/): Decompilation, AI-generated, wip. Decompilation of the 2011 EA Mobile iOS Ultimate Mortal Kombat 3 into readable C (2,572 functions), checked against a static ARM-to-C recompiler, with an unfinished native PC port. Needs your own copy. - [Ultimate Mortal Kombat 3 iOS Recomp](https://recompsoftware.com/p/umk3-ios-recomp/): Decompilation, AI-assisted, wip. Full readable-C decompilation of the 2011 iOS release of Ultimate Mortal Kombat 3, verified against a static ARM-to-C recompiler, with a PC port under development. - [Ultimate Play the Game disassemblies](https://recompsoftware.com/p/ultimate-play-disasm/): Matching decomp, Human-led, wip. SkoolKit disassemblies of several Ultimate Play the Game ZX Spectrum titles such as Jetpac, Atic Atac and Lunar Jetman. - [Ultimate Spider-Man decompilation](https://recompsoftware.com/p/ultimate-spider-man-ds-decomp/): Matching decomp, AI-assisted, wip. Matching decompilation of the French Nintendo DS release of Ultimate Spider-Man (AUSF) using the DS Decomp Studio setup and Metrowerks mwccarm; much of the matched code is still raw m2c output awaiting cleanup. - [UltraTears](https://recompsoftware.com/p/ultratears/): Static recomp, AI-assisted, released. Unofficial Windows port of Tears of the Kingdom 1.4.3 by static recompilation, assembled on the player's PC from their own extracted ExeFS and RomFS dump. - [Un-Banished](https://recompsoftware.com/p/unbanished/): Rewrite, AI-assisted, released. From-scratch Rust engine for Shining Rock's city builder Banished that runs natively and in a web browser, using the game data from the player's own copy. - [Uncharted Waters: New Horizons SNES Static Recomp](https://recompsoftware.com/p/uncharted-waters-new-horizons-recomp/): Static recomp, Not stated, released. Static recompilation of the SNES game Uncharted Waters: New Horizons into native C for Windows, with its own S-CPU/SPC700 core, PPU and audio code, a Win32 frontend, snapshots and experimental widescreen; the player supplies the USA ROM. - [Uncharted: The Nathan Drake Collection for Windows](https://recompsoftware.com/p/uncharted-pc-supermedo/): Emulation-hosted, AI-assisted, released. Adapts deadinside28's bbport Bloodborne runtime to the three PS4 Uncharted remasters. The games' own x86-64 code runs natively on reimplemented PS4 libraries, with a shadPS4-derived Vulkan renderer and one launcher for the trilogy. Adds higher resolutions and ultrawide, FSR and DLSS upscaling and frame generation, and remappable keyboard and mouse controls. A separate port from bc160201983's. - [Uncharted: The Nathan Drake Collection PC port](https://recompsoftware.com/p/uncharted-tndc-pc-port/): Emulation-hosted, AI-assisted, released. Windows port of the PS4 Nathan Drake Collection (all three games) that runs the game executables' x86-64 code directly under a replacement PS4 system-library runtime, with a shadPS4-derived Vulkan renderer and a per-game launcher; built on the gow3_pc/SpartanPort runtime and requires the player's own dumped CUSA02344 game folder. - [Unciv](https://recompsoftware.com/p/unciv/): Rewrite, Human-led, released. Open-source Kotlin remake of Civilization V for Android and desktop, under active development. - [Underworld Exhumed](https://recompsoftware.com/p/underworld-exhumed/): Matching decomp, Not stated, released. Byte-matching source reconstruction of Ultima Underworld I and II plus native SDL3 ports for desktop systems, with a web build site alongside. - [Underworld Revisited](https://recompsoftware.com/p/underworld-revisited/): Rewrite, AI-generated, released. Unity reimplementation of Ultima Underworld that follows the original rules and is fully playable using the GOG release's data, with an optional modern renderer. - [UnderworldGodot](https://recompsoftware.com/p/underworldgodot/): Rewrite, Not stated, wip. Engine recreation of both Ultima Underworld games on the Godot engine, using the original game data. - [Unicorn Overlord PC](https://recompsoftware.com/p/unicorn-overlord-pc/): Static recomp, Not stated, released. Native Linux and Windows port of the PS4 Unicorn Overlord; the prologue and first chapter play, with saving and loading working. - [Unleashed Recompiled](https://recompsoftware.com/p/unleashed-recompiled/): Static recomp, Not stated, released. Unofficial native PC port of the Xbox 360 Sonic Unleashed, the showcase project for the XenonRecomp toolchain, with high resolutions, ultrawide, unlocked frame rates and modding. - [Unleashed Recompiled for Android](https://recompsoftware.com/p/unleashedrecomp-android/): Static recomp, AI-assisted, released. Unofficial Android port of Unleashed Recompiled that runs the Xbox 360 version of Sonic Unleashed natively; audio issues and freezes are possible. - [Until Dawn PC](https://recompsoftware.com/p/until-dawn-pc/): Static recomp, AI-assisted, released. Runs the original PS4 Until Dawn (CUSA02636, update 1.03) natively on Windows: the game's x86-64 code executes on the PC under a custom runtime with its own GCN-to-SPIR-V Vulkan renderer. Ships a recorded pipeline list for shader preparation; needs a decrypted dump of the player's copy. - [Urban Reign PC Port](https://recompsoftware.com/p/urban-reign-recomp/): Static recomp, Not stated, released. Static recompilation of the PS2 brawler Urban Reign into a native Windows port with 60 FPS, higher resolutions and up to eight players, using your own copy of the US release. - [UW-decompile](https://recompsoftware.com/p/uncharted-waters-nes-decompile/): Decompilation, AI-assisted, wip. Reverse-engineering project for KOEI's NES Uncharted Waters: disassembly of its native 6502 banks and bytecode VM banks, machine-decompiled C for the bytecode functions, labels and chapter-by-chapter write-ups of the game's systems; it does not produce a buildable game. - [Vagrant Story Native](https://recompsoftware.com/p/vs-nativeport/): Source port, AI-assisted, released. Windows x64 C++ source port of the US release that moves game logic from the rood-reverse decompilation into native systems instead of emulating the PlayStation. Alpha tester builds read the player's own checksum-verified SLUS-01040 BIN, CUE or CHD; no BIOS is needed. - [Vagrant Story native/dynarec port](https://recompsoftware.com/p/psx-vagrant-story/): Emulation-hosted, AI-assisted, wip. Hybrid port built on the author's psxport framework: original code runs through a Lightrec dynarec while CD, saves, input, timing and rendering are handled natively, using the rood-reverse decomp as a reference. It boots the player's own disc through the title and into the opening battle with 16:9 margins, but is not playable end to end and has no release. - [ValkyrieRecomp](https://recompsoftware.com/p/valkyrie-recomp/): Static recomp, AI-assisted, released. Native PC recompilation of Valkyrie Profile built on PSXRecomp, with two-disc support and optional widescreen. - [Vandal Hearts decompilation](https://recompsoftware.com/p/vandal-hearts-decomp/): Matching decomp, Human-led, stalled. In-progress decompilation of the US release of Vandal Hearts for the PlayStation. Inactive since 2024. - [Vandal Hearts PC Port](https://recompsoftware.com/p/vandal-hearts-pcport/): Source port, AI-assisted, released. Native PC port of Vandal Hearts built on byte-exact matching decompilations. A single executable handles the US, Asian and Japanese releases from the user's own disc. - [Vanguard Engine](https://recompsoftware.com/p/vanguard-engine-ra2/): Clean-room, AI-assisted, wip. Clean-room TypeScript RTS engine that reads Red Alert 2 and Yuri's Revenge data files from the user's install, or plays with a bundled set of original replacement assets. - [vault13](https://recompsoftware.com/p/vault13/): Rewrite, Human-led, archived. Reimplementation of the Fallout 2 engine in Rust. - [Vavoom](https://recompsoftware.com/p/vavoom/): Source port, Human-led, stalled. Source port for Doom, Heretic, Hexen and Strife by its original author; the repository carries the code without a README. - [VCMI](https://recompsoftware.com/p/vcmi/): Rewrite, AI-assisted, released. Open-source engine that reimplements Heroes of Might and Magic III and runs with the original data files and mods. - [VCS Recomp](https://recompsoftware.com/p/gta-vcs-recomp/): Static recomp, AI-assisted, released. Native port of the US PS2 release of Vice City Stories, made by recompiling its MIPS executable to C++ with PS2Recomp; Direct3D 11 on Windows and Vulkan on Linux. A launcher compiles the game on the player's machine from their own disc image, which it also reads at run time. - [Vigilante 8 Arcade - Static Recompilation](https://recompsoftware.com/p/vig8-recomp/): Static recomp, Not stated, released. Static recompilation of the XBLA title Vigilante 8 Arcade from PowerPC to native x86-64 C++, rendering through Direct3D 12 with split-screen support. - [Virtua Fighter 2 Recomp](https://recompsoftware.com/p/vf2-recomp/): Static recomp, AI-assisted, released. Native PC version of arcade Virtua Fighter 2 that recompiles the Model 2 i960 program from the user's MAME set at launch and checks it against MAME, adding high render scales and widescreen. - [Virtua Fighter 3 Recomp](https://recompsoftware.com/p/vf3-recomp/): Static recomp, Not stated, released. Recompiles the Model 3 arcade board's PowerPC program to native code at start-up from the player's own MAME ROM set, with widescreen, high render scales, 120 fps and online play with rollback netcode. - [Virtua Fighter Recomp](https://recompsoftware.com/p/virtua-fighter-recomp/): Static recomp, AI-assisted, released. Virtua Fighter's Model 1 V60 code recompiled to native code for Mac, Windows and Steam Deck, with up to 6x render scale, widescreen and smooth frame pacing. - [Virtua Racing Deluxe 32X disassembly](https://recompsoftware.com/p/sega-vr-disasm/): Matching decomp, AI-assisted, wip. Complete buildable disassembly of the Sega 32X version of Virtua Racing, with ongoing work to raise its frame rate through optimisation. - [Virtua Tennis 3 Port](https://recompsoftware.com/p/vt3-port/): Static recomp, Not stated, wip. Static recompilation of the European PC release of Virtua Tennis 3 into native code for Android and Apple Silicon Macs, built locally from your own executable. - [Virtual Pro-Wrestling 2 Decompilation](https://recompsoftware.com/p/vpw2/): Matching decomp, Human-led, wip. Decompilation of AKI Corporation's Nintendo 64 wrestling game Virtual Pro-Wrestling 2, following the usual N64 decomp workflow. - [VkDoom](https://recompsoftware.com/p/vkdoom/): Source port, Not stated, wip. ZDoom-based source port focused on Vulkan rendering and modern computers. - [VVVVVV](https://recompsoftware.com/p/vvvvvv/): Official source release, Human-led, released. Official source code for Terry Cavanagh's 2010 indie platformer VVVVVV, released for community ports and mods. - [War Action](https://recompsoftware.com/p/waraction/): Rewrite, Not stated, wip. Open-source implementation of Fireglow's Sudden Strike Gold with the 1.2.1 patch, aiming for a fully playable game with large resolutions and 64-bit builds. - [War1gus](https://recompsoftware.com/p/war1gus/): Rewrite, Human-led, released. Reimplementation of Warcraft: Orcs and Humans on the Stratagus engine with an importer for the original game's graphics and sounds. - [Wargus](https://recompsoftware.com/p/wargus/): Rewrite, Human-led, released. Importer and scripts that let the Stratagus engine play Warcraft II using the original game data. - [Wario Land 4 decompilation](https://recompsoftware.com/p/warioland4-decomp/): Matching decomp, Not stated, complete. Fork of lilDavid's Wario Land 4 decompilation that reports every function converted to C, though a few assembly sites remain. - [WarioRecomp](https://recompsoftware.com/p/wariorecomp/): Static recomp, AI-assisted, released. Testing build of a WiiCompiled recompilation of Wario Land: Shake It! (US) that runs natively on Windows and Linux via Aurora/Dawn, with up to 1440p, true 16:9 in levels, frame interpolation and Wii Remote shake/tilt mapped to a gamepad. The launcher builds it from the player's disc image. - [WarioWare, Inc. decompilation](https://recompsoftware.com/p/wariowareinc-decomp/): Matching decomp, Not stated, wip. Early decompilation of the GBA game WarioWare, Inc.: Mega Microgame$!. - [Warlords (pywarlords)](https://recompsoftware.com/p/pywarlords/): Rewrite, AI-assisted, wip. Python and pygame reimplementation of DOS Warlords 2.10 transcribed from a decompilation of the original executable, including the original AI; needs the user's game files. - [Warsmash Mod Engine](https://recompsoftware.com/p/warsmash-mod-engine/): Rewrite, Human-led, wip. Engine that emulates Warcraft III behaviour to support modding and run original game content. - [Warzone 2100](https://recompsoftware.com/p/warzone-2100/): Official source release, Human-led, released. Real-time tactics game whose source code was released by its original developers and has been maintained by the community since. - [Watch Quake](https://recompsoftware.com/p/watch-quake/): Source port, Human-led, stalled. Port of the Quake engine to Apple Watch. - [Watch_Quake2](https://recompsoftware.com/p/watch-quake2/): Source port, Not stated, stalled. Quake II port for Apple Watch with software rendering, video and audio playback. - [Wave Race 64 (clean room)](https://recompsoftware.com/p/waverace64-cleanroom/): Clean-room, AI-assisted, wip. Wave Race 64 playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline. - [Wave Race 64 decompilation](https://recompsoftware.com/p/wave-race-64/): Matching decomp, Not stated, wip. Work-in-progress decompilation of Wave Race 64. - [Way of the Samurai decompilation](https://recompsoftware.com/p/way-of-the-samurai-decomp/): Matching decomp, AI-assisted, wip. Matching decompilation of the US PS2 release of Way of the Samurai (SLUS-20407), with a parallel native PC port planned through static recompilation. - [WCW vs. nWo World Tour: Recompiled](https://recompsoftware.com/p/wcw-nwo-world-tour-recomp/): Static recomp, Not stated, wip. Native PC port of the N64 wrestling game made by statically recompiling it with N64Recomp and running it on the N64ModernRuntime and RT64 renderer. - [WCW/nWo Revenge: Recompiled](https://recompsoftware.com/p/wcw-nwo-revenge-recomp/): Static recomp, Not stated, wip. Static recompilation of the US release of WCW/nWo Revenge using N64Recomp, producing a native PC port that runs on the N64 ModernRuntime. No game assets are included. - [WebQuake](https://recompsoftware.com/p/webquake/): Source port, Human-led, wip. HTML5 and WebGL port of id Software's Quake that runs in the browser from a local web server with the game data. - [Weeping of the Empire](https://recompsoftware.com/p/weeping-of-the-empire/): Static recomp, AI-generated, released. Ahead-of-time recompilation of Tears of the Kingdom 1.0.0 (1.4.3 in beta) to x86-64 with a Vulkan backend, installed by a small setup program that decrypts and builds the game from the player's own dump and keys. Offers frame caps up to 240, DLSS and FSR upscaling and frame generation, and keyboard and mouse controls; a Linux build is in testing. - [Weltendämmerung](https://recompsoftware.com/p/weltendaemmerung-c64/): Rewrite, AI-generated, wip. Reverse engineering write-up and browser port of Weltendämmerung, a German Commodore 64 fantasy strategy game, done over a few days with AI coding tools. - [WET Recomp (Supermedo)](https://recompsoftware.com/p/wet-recomp-supermedo/): Static recomp, Not stated, released. Fan ReXGlue port of the Xbox 360 shooter WET with a launcher and self-updater; the player dumps the ISO from their own disc. Separate from the already-listed nikolaygorb/WetRecomp. - [WetRecomp](https://recompsoftware.com/p/wet-recomp/): Static recomp, Not stated, released. Static recompilation of the Xbox 360 game WET to native Windows/Linux x86-64 using the ReXGlue SDK; reported fully playable. - [WHITE ALBUM2 Recomp](https://recompsoftware.com/p/white-album-2-recomp/): Static recomp, AI-assisted, released. Shared static recompilation of the White Album 2 visual novel for Windows x64 and Android ARM64, with a separate Godot port on its own branch. - [White Knight Chronicles II Recomp](https://recompsoftware.com/p/white-knight-chronicles-2-recomp/): Static recomp, Not stated, wip. Native C++ port of White Knight Chronicles II by recompiling the PS3 code, starting with the first game on the same disc; boots to the first town on Windows. - [Wii Party Recomp](https://recompsoftware.com/p/wiiparty-recomp/): Static recomp, Not stated, released. Alpha static recompilation of Wii Party into a native Windows (and experimental Linux) program; board sessions and Free Play minigames are playable. - [Wii Play decompilation](https://recompsoftware.com/p/wii-play-decomp/): Matching decomp, Not stated, wip. Work-in-progress matching decompilation of Wii Play; the repository holds no game assets or assembly and needs an existing copy of the game. - [Wii Sports decompilation](https://recompsoftware.com/p/ogws/): Matching decomp, Human-led, wip. Work-in-progress matching decompilation of Wii Sports from the doldecomp group. - [Wild 9 Decompilation](https://recompsoftware.com/p/wild9-decomp/): Matching decomp, Not stated, wip. Matching decompilation of the NTSC-U PlayStation executable of Wild 9 using a reproducible GCC 2.8.1 PSX toolchain. - [WinBack Recompiled](https://recompsoftware.com/p/winback-recompiled/): Static recomp, AI-generated, released. Windows build of the N64 stealth shooter made with N64Recomp and the RT64 renderer, running from the player's own USA ROM at 60 fps. Early release: the first mission is play-tested, and it adds a level and checkpoint select menu and mod loading. - [Wind Waker HD Recompiled for Android - Plus](https://recompsoftware.com/p/windwakerhd-android-plus/): Static recomp, Not stated, released. Android build of a static recompilation of Wind Waker HD that converts the Wii U PowerPC code to ARM64 on the device, adding a HUD editor, gyro aiming and a Portuguese translation. - [WindowSmash](https://recompsoftware.com/p/windowsmash/): Static recomp, Not stated, wip. Toolkit that statically recompiles Super Smash Bros. Ultimate from AArch64 into a native Windows program with a D3D11 runtime and local-wireless netplay relay; built from your own dump. - [Wing Commander source reconstruction](https://recompsoftware.com/p/wc1-re/): Source port, AI-assisted, released. Reconstructed C source for Wing Commander as shipped in the Kilrathi Saga collection, with an SDL2 port. - [WinMBF](https://recompsoftware.com/p/winmbf/): Source port, Human-led, stalled. Team Eternity's port of Lee Killough's MBF Doom source port to SDL-supported platforms. - [wipEout Rewrite](https://recompsoftware.com/p/wipeout-rewrite/): Rewrite, Not stated, wip. Reimplementation of the 1995 PlayStation racer in C, playable in the browser when you supply the original data, documented in the author's blog. - [Witch Time](https://recompsoftware.com/p/witch-time/): Static recomp, AI-assisted, released. Bayonetta 3 recompilation modelled on B2recomp: the user's own exefs/romfs dump is translated from AArch64 to C and compiled locally against a reimplemented system layer with NVN on Vulkan. Boots and plays at 60 fps in tested chapters, with resolution scaling, rebindable controls and a PC settings panel. - [wkbre](https://recompsoftware.com/p/wkbre/): Rewrite, Human-led, stalled. GPL engine reimplementation of the RTS games Warrior Kings and Warrior Kings: Battles that loads and renders the original levels and doubles as a level editor. - [wland3](https://recompsoftware.com/p/wland3-disasm/): Matching decomp, Human-led, archived. RGBDS disassembly of the US release of Wario Land 3 that rebuilds the original game from a user-supplied copy. - [Wolfenshine](https://recompsoftware.com/p/wolfenshine/): Rewrite, Not stated, released. Playable cross-platform reimplementation of Wolfenstein 3D in modern C#, with an option to stay faithful or use enhanced visuals. - [Wolfenstein 3D source release](https://recompsoftware.com/p/wolf3d/): Official source release, Human-led, stalled. The original id Software source code release of Wolfenstein 3D. - [WoodyRE](https://recompsoftware.com/p/woodyre/): Rewrite, Not stated, released. Reverse-engineered engine reimplementation of the 2001 Eko Software/Cryo PC game Woody Woodpecker: Escape from Buzz Buzzard Park that runs the data from the user's own CD. - [Woof!](https://recompsoftware.com/p/woof/): Source port, Human-led, released. Doom source port continuing the Boom and MBF lineage, staying faithful to the original game while adding modern conveniences. - [Woohoo! Flight School](https://recompsoftware.com/p/woohoo-flight-school/): Static recomp, AI-assisted, released. Translates the ARM code of a decrypted USA Pilotwings Resort dump into C and builds it on the player's machine against a custom 3DS runtime with a Vulkan PICA renderer. Adds higher 3D resolution, anisotropic filtering, screen layouts and longer draw distance. The Windows release is a build kit with an MSYS2 toolchain and contains no game code. - [wowdecomp](https://recompsoftware.com/p/wowdecomp/): Decompilation, AI-assisted, wip. Decompilation of the 3.3.5a (12340) World of Warcraft client into C++, every function tagged with its original address; third-party libraries are linked from upstream source. Work continues on later client versions at saty.dev. - [WoWee](https://recompsoftware.com/p/wowee/): Rewrite, Not stated, released. Open-source World of Warcraft client engine that plays Vanilla, The Burning Crusade and Wrath of the Lich King from your own game data and runs Blizzard's interface code, against AzerothCore, TrinityCore, CMaNGOS and Turtle WoW servers. Ships an original soundtrack of its own. - [WWE All Stars Recomp](https://recompsoftware.com/p/wwe-all-stars-recomp/): Static recomp, AI-assisted, released. Unofficial Windows version of WWE All Stars, with its PowerPC code translated ahead of time via ReXGlue and a native Vulkan renderer for its Direct3D 9 calls. - [WWE SmackDown vs. Raw 2008 Recomp](https://recompsoftware.com/p/wwe-svr2008-recomp/): Static recomp, Not stated, released. Native PC port of the Xbox 360 WWE SmackDown vs. Raw 2008 via static recompilation, with Direct3D 12 and Vulkan renderers; Linux and Steam Deck run through Proton. - [WWE SmackDown vs. Raw 2009 Recomp](https://recompsoftware.com/p/wwe-svr2009-recomp/): Static recomp, Not stated, released. Native PC port of the Xbox 360 WWE SmackDown vs. Raw 2009 via static recompilation, with Direct3D 12 and Vulkan renderers; Linux and Steam Deck run through Proton. - [WWE SmackDown vs. Raw 2010 Recomp](https://recompsoftware.com/p/wwe-svr2010-recomp/): Static recomp, Not stated, released. Native PC port of the Xbox 360 WWE SmackDown vs. Raw 2010 via static recompilation, with Direct3D 12 and Vulkan renderers; Linux and Steam Deck run through Proton. - [WWE SmackDown vs. Raw 2011 PC Port](https://recompsoftware.com/p/wwe-svr2011-pc/): Static recomp, AI-assisted, released. Unofficial native Windows port of the Xbox 360 wrestling game, built by statically recompiling its code with the ReXGlue SDK. - [WWF No Mercy: Recompiled](https://recompsoftware.com/p/wwf-no-mercy-recomp/): Static recomp, Not stated, wip. Native PC port of the N64 wrestling game via N64Recomp static recompilation on the N64ModernRuntime. - [WWF WrestleMania 2000: Recompiled](https://recompsoftware.com/p/wwf-wrestlemania-2000-recomp/): Static recomp, Not stated, wip. N64Recomp-based native PC port of WWF WrestleMania 2000 running on N64ModernRuntime with RT64; part of a family of AKI wrestling recomps. - [X-Men: Mutant Academy 2 PC port](https://recompsoftware.com/p/xmen-mutant-academy-2-pc/): Static recomp, Not stated, released. PC port of the PS1 fighting game X-Men: Mutant Academy 2, translated ahead of time to C# with RecompOne, plus tools for an upscaled texture pack made from the user's disc. - [XC2 Recomp](https://recompsoftware.com/p/xc2-recomp/): Static recomp, AI-generated, released. Static recompilation of Xenoblade Chronicles 2 (update 3.0.1 plus the expansion content) to x86-64 with a Vulkan renderer, forked from the same author's XCX Recomp. A setup tool builds the game from the player's own NSP files and keys; early, but new game, cutscenes and combat run at 60 fps. - [XC2 Recomp (AksharDP)](https://recompsoftware.com/p/xc2-recomp-akshardp/): Static recomp, AI-generated, released. A separate Xenoblade Chronicles 2 recompilation, also started from XCX Recomp, targeting Windows and Linux with a Vulkan renderer, FSR scaling and emulator-style mod folders. Its installer builds the game from your own dump; at this stage it plays from the opening through the first town. - [XCX Recomp](https://recompsoftware.com/p/xcx-recomp/): Static recomp, AI-generated, released. Fork of valentderah's TotK PC recomp retargeted at Xenoblade Chronicles X: Definitive Edition, with an XCX-Setup tool that builds the game from the user's NSP files, 2.0.0 update and keys into a Windows x86-64 program with a Vulkan renderer. Early: new game, cutscenes and gameplay run. - [Xenoblade decompilation](https://recompsoftware.com/p/xenoblade-decomp/): Matching decomp, Human-led, wip. Matching decompilation of the Japanese release of Xenoblade Chronicles with progress tracked for the JP and EU versions. - [Xenogears decompilation](https://recompsoftware.com/p/xenogears-decomp/): Matching decomp, Not stated, archived. Matching decompilation project for Xenogears on PlayStation, with an online progress site. - [XenogearsRecomp](https://recompsoftware.com/p/xenogears-recomp/): Static recomp, AI-assisted, wip. Static recompilation of the US release of Xenogears built on the PSXRecomp MIPS-to-C framework, working with OpenBIOS or a retail BIOS. - [Xenosaga Episode I decompilation](https://recompsoftware.com/p/xenosaga-ep1-decomp/): Matching decomp, Not stated, stalled. Work-in-progress decompilation of the US release of Xenosaga Episode I for the PlayStation 2, with CI builds but no progress tracking yet. - [Xenosaga Episode I decompilation](https://recompsoftware.com/p/xenosaga-i-decomp/): Matching decomp, AI-assisted, complete. Matching decompilation of Xenosaga Episode I for the PlayStation 2 that reports about three quarters of in-scope game functions recovered. - [xGreed](https://recompsoftware.com/p/xgreed/): Source port, Human-led, stalled. Source port of the FPS In Pursuit of Greed. - [XI on Anything](https://recompsoftware.com/p/xi-on-anything/): Static recomp, AI-assisted, released. Static recompilation of Final Fantasy XI's 32-bit x86 client DLLs to C so the game runs natively on Apple Silicon Macs without Wine or Rosetta. - [XMD Recompiled](https://recompsoftware.com/p/xmd-recompiled/): Static recomp, AI-assisted, released. Native PC port of X-Men Destiny made by statically recompiling the Xbox 360 binary with the ReXGlue SDK. - [xmen2-pc](https://recompsoftware.com/p/xmen2-pc/): Source port, AI-generated, released. PC port built from a full C decompilation (most functions byte-matching with Apple MPW C 3.3) by way of a segagenesisrecomp pass, with no 68000 emulation left. Loads graphics and sound from the user's ROM and adds widescreen, high frame rate and up to four players locally or over rollback netplay. - [xoreos](https://recompsoftware.com/p/xoreos/): Rewrite, Human-led, released. Open-source reimplementation of BioWare's Aurora engine and its derivatives, loading the original games' data files. Still early-stage but long-running. - [Yakumo](https://recompsoftware.com/p/yakumo/): Static recomp, AI-assisted, released. Static recompilation of a Monster Hunter Portable 3rd game, translating its PSP code ahead of time to C++ and running it on a Vulkan and SDL3 runtime. The user supplies their own copy. - [Yoshi's Island disassembly](https://recompsoftware.com/p/yoshis-island-disassembly/): Matching decomp, Human-led, wip. Full disassembly of version U 1.0 of Yoshi's Island covering 65816, Super FX and SPC-700 code and data. - [Yoshi’s Story (clean room)](https://recompsoftware.com/p/yoshistory-cleanroom/): Clean-room, AI-assisted, wip. Yoshi’s Story playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline. - [Yoshi's Story decompilation](https://recompsoftware.com/p/yoshis-story-decomp/): Matching decomp, Human-led, wip. In-progress matching decompilation of Yoshi's Story with a public progress tracker. - [Yoshi's Story recomp](https://recompsoftware.com/p/yoshis-story-recomp/): Static recomp, AI-generated, released. N64Recomp-based native port of Yoshi's Story for Linux, shipped as an AppImage; you supply the US ROM. - [Yu-Gi-Oh! GX Tag Force decompilation](https://recompsoftware.com/p/tagforce-decomp/): Matching decomp, AI-assisted, wip. Decompilation of the US PSP release of Yu-Gi-Oh! GX Tag Force, verified byte for byte with the original Metrowerks compiler, aiming at a native PC build that reads assets from the user's copy. - [z2rs](https://recompsoftware.com/p/z2rs/): Clean-room, Not stated, released. Rust reconstruction of Zelda II checked frame by frame against a reference emulator; runs on desktop, browser and Android. - [Zelda 64: Recompiled](https://recompsoftware.com/p/zelda64recomp/): Static recomp, Human-led, released. The flagship N64: Recompiled port: Majora's Mask statically recompiled into a native PC game with RT64 rendering, high frame rates, widescreen and mod support. Ocarina of Time support is planned. - [Zelda II disassembly](https://recompsoftware.com/p/z2-disassembly/): Matching decomp, Not stated, stalled. Disassembly of Zelda II for NES that builds from source, based on an earlier disassembly by Trax. - [Zelda NES Source](https://recompsoftware.com/p/zelda-nes-disasm/): Decompilation, Human-led, stalled. Disassembly of the original NES The Legend of Zelda. - [zelda1-disassembly](https://recompsoftware.com/p/zelda1-disasm/): Matching decomp, Human-led, complete. A complete, commented 6502 disassembly of the original NES Legend of Zelda. - [zelda3](https://recompsoftware.com/p/zelda3/): Rewrite, Human-led, released. A hand-written C reimplementation of A Link to the Past that runs natively and can verify itself frame by frame against the original code; it adds widescreen, MSU-1 audio and bug fixes, and takes assets from your ROM. - [Zod](https://recompsoftware.com/p/zod-sdl3/): Rewrite, Not stated, released. Modernised fork of the Zod Engine remake of the 1996 Bitmap Brothers RTS Z, ported from SDL 1.2 to SDL3 so it builds and runs on current systems. - [ZOE-Recompiled](https://recompsoftware.com/p/zoe-recompiled/): Static recomp, Not stated, released. PS2Recomp-based Windows port of the US Zone of the Enders with an OpenGL renderer, compiled VU programs and software IOP/sound. It reads the player's own ISO; the whole game is playable with widescreen, save states and two-player Versus, though it needs a fast single-core CPU. - [Zoids Legacy decompilation](https://recompsoftware.com/p/zoids-legacy-decomp/): Matching decomp, Not stated, wip. Matching decompilation of the USA GBA release of Zoids Legacy, rebuilding its code regions byte for byte, plus English and Spanish translation tools. - [ZX Spectrum Hyper Active source](https://recompsoftware.com/p/hyper-active-zx-disasm/): Matching decomp, Not stated, wip. Fully documented reverse-engineered source of Jonathan Smith's Hyper Active, a Sinclair User covertape game for the ZX Spectrum. - [zx-fred-reveng](https://recompsoftware.com/p/zx-fred-reveng/): Decompilation, Not stated, wip. Commented disassembly of the ZX Spectrum game Fred, with notes on optimisations and a small Java viewer for the game's sprites. ## Apps & creative tools - [AARE](https://recompsoftware.com/p/aare/): Rewrite, AI-assisted, released. Open-source stand-in for the phone half of Android Auto: speaks the projection protocol to a car head unit, draws the car screen itself and needs no Google Play Services. - [AmigaImploder](https://recompsoftware.com/p/amiga-imploder-decompiled/): Decompilation, Human-led, stalled. C reconstruction of the compression algorithm from the Amiga Imploder cruncher, recovered by decompiling the original program. - [Apache POI](https://recompsoftware.com/p/apache-poi/): Clean-room, Human-led, released. Java library that reads and writes Word, Excel, PowerPoint, Visio and Outlook files, including the legacy binary formats it originally reverse engineered. - [Apple II DeskTop](https://recompsoftware.com/p/apple-ii-desktop/): Decompilation, Human-led, released. Annotated disassembly of the Apple II DeskTop Finder-style GUI together with enhancements, distributed as disk images. - [bottle-fever](https://recompsoftware.com/p/bottle-fever/): Clean-room, Human-led, stalled. Clean-room clone of the Fever RSS aggregator that focuses on reproducing its API. - [Butterchurn](https://recompsoftware.com/p/butterchurn/): Rewrite, Human-led, released. WebGL implementation of the MilkDrop music visualiser that runs existing presets in the browser. - [Butterscotch](https://recompsoftware.com/p/butterscotch/): Rewrite, Not stated, wip. Open-source reimplementation of the GameMaker: Studio runner for running exported games, noting it may behave differently from the original runner. - [CADCraft](https://recompsoftware.com/p/cadcraft/): Clean-room, AI-assisted, released. 2D drafting and CAD tool with an AutoCAD-style command line, object snaps and layers, written in Rust. - [CapCraft for Android](https://recompsoftware.com/p/capcraft-android/): Clean-room, Not stated, released. Open-source reimplementation of the CapCut Android video editor, with a Rust core and Kotlin UI. - [DeckCraft](https://recompsoftware.com/p/deckcraft/): Clean-room, AI-assisted, released. Presentation and slide-show editor that follows the PowerPoint workflow, written in Rust. - [DesignCraft](https://recompsoftware.com/p/designcraft/): Clean-room, AI-assisted, released. Page layout and publishing editor that follows the InDesign workflow, written in Rust. - [Dexed](https://recompsoftware.com/p/dexed/): Rewrite, Human-led, released. FM synthesiser plugin that models the DX7's sound engine and loads its original sysex patch banks. - [DirPlayer](https://recompsoftware.com/p/dirplayer-rs/): Clean-room, Not stated, released. Shockwave Player emulator in Rust and WebAssembly, with a browser extension and polyfill that bring Director web games back to modern browsers, plus a Lingo debugging app. - [dmusic](https://recompsoftware.com/p/dmusic-reimpl/): Clean-room, Not stated, wip. Incomplete modern reimplementation of Microsoft's DirectMusic adaptive soundtrack API, motivated by games such as Gothic II. - [Dymo Web Service Clone](https://recompsoftware.com/p/dymo-web-service-clone/): Clean-room, Human-led, stalled. Open-source reimplementation of DYMO's label-printing web service for Linux, filling an SVG template with each job's fields. - [EasyRPG Player](https://recompsoftware.com/p/easyrpg-player/): Clean-room, Human-led, released. Free interpreter that runs RPG Maker 2000/2003 games on many platforms without the original runtime. - [EffectCraft](https://recompsoftware.com/p/effectcraft/): Clean-room, AI-assisted, released. Motion graphics and compositing tool that follows the After Effects workflow, written in Rust. - [Fasttracker 2 clone](https://recompsoftware.com/p/ft2-clone/): Rewrite, Human-led, released. Highly accurate C re-creation of Fasttracker II's editor, replayer and quirks. - [FelineSystem2](https://recompsoftware.com/p/felinesystem2/): Rewrite, Human-led, stalled. Open-source remake of the CatSystem2 visual novel engine with a browser demo; idle since 2023. - [FigCraft](https://recompsoftware.com/p/figcraft/): Clean-room, AI-assisted, released. Interface design and prototyping tool following Figma's workflow, with interactions, variables and flows, in Rust. - [FilmCraft](https://recompsoftware.com/p/filmcraft/): Clean-room, AI-assisted, released. Nonlinear video editor with colour and sound tools modelled on the Premiere Pro workflow; each release also ships a browser build as a zip. - [GNU Octave](https://recompsoftware.com/p/gnu-octave/): Clean-room, Human-led, released. High-level numerical computing language and environment that runs most MATLAB scripts unchanged. - [GridCraft](https://recompsoftware.com/p/gridcraft/): Clean-room, AI-assisted, released. Spreadsheet application that follows the Excel workflow, written in Rust for desktop and browser. - [gsasm](https://recompsoftware.com/p/gsasm/): Clean-room, Not stated, wip. Clean-room Python reimplementation of the MPW IIgs assembler, linker, resource compiler and packagers, checked byte-for-byte against shipped Apple IIgs ROM and GS/OS builds. - [InstallerLG](https://recompsoftware.com/p/installerlg/): Rewrite, Human-led, released. Reimplementation of the AmigaOS Installer utility and its LISP-like scripting language, aiming for full compatibility with the documented original. - [JS Paint](https://recompsoftware.com/p/jspaint/): Clean-room, Human-led, released. Web remake of classic MS Paint that copies its tools and look, adding extras such as unlimited undo and multi-user editing. - [Kaleidoscope disassembly](https://recompsoftware.com/p/kaleidoscope-dazzler-disasm/): Decompilation, Human-led, stalled. Commented disassembly of Li-Chen Wang's 127-byte Kaleidoscope demo for the Cromemco Dazzler graphics board. - [LaunchBack](https://recompsoftware.com/p/launchback/): Rewrite, Not stated, released. Free Swift app that recreates the fullscreen Launchpad app grid that Apple removed in macOS 26 Tahoe. - [LibreDWG](https://recompsoftware.com/p/libredwg/): Clean-room, Human-led, released. GNU library and command-line tools to read and write AutoCAD DWG drawings, built from format documentation and reverse engineering. - [librw](https://recompsoftware.com/p/librw/): Rewrite, Human-led, wip. Reimplementation of the RenderWare Graphics engine, widely used by GTA reimplementation efforts. - [libxpc](https://recompsoftware.com/p/libxpc/): Rewrite, Human-led, stalled. Open-source reimplementation of Apple's XPC inter-process communication library. Abandoned since 2015. - [LightCraft](https://recompsoftware.com/p/lightcraft/): Clean-room, AI-assisted, released. Photo library and non-destructive raw development tool that follows the Lightroom workflow, written in Rust. - [Lotus 1-2-3 for Linux (123elf)](https://recompsoftware.com/p/123elf/): Binary lift, Human-led, released. Converts the System V COFF objects of Lotus 1-2-3 for UNIX into ELF and links them against compatibility shims so the spreadsheet runs natively on Linux. - [Luxon Server](https://recompsoftware.com/p/luxon-server/): Clean-room, Not stated, released. Clean-room reimplementation of the Photon Realtime server, intended as a drop-in replacement for the official one for multiplayer games. - [Makerom decompilation](https://recompsoftware.com/p/makerom-decomp/): Matching decomp, Human-led, stalled. Decompilation of the debug and release IRIX builds of makerom, the Nintendo 64 SDK ROM image builder, with matched functions reimplemented in C. - [Mathics](https://recompsoftware.com/p/mathics/): Clean-room, Human-led, released. Free interpreter for the Wolfram Language written in Python on top of SymPy and mpmath. - [MilkyTracker](https://recompsoftware.com/p/milkytracker/): Rewrite, Human-led, released. Cross-platform music tracker that reproduces the look and module compatibility of Fasttracker II. - [Model2EmuEx](https://recompsoftware.com/p/model2emuex/): Decompilation, Not stated, released. Ghidra-based decompilation of ElSemi's closed-source Sega Model 2 emulator plus a portable C port aimed at Linux, Windows and a low-end Android TV box, with couch split screen for Daytona USA. - [Munt (mt32emu)](https://recompsoftware.com/p/munt/): Rewrite, Human-led, released. Software synthesiser library and drivers that emulate the Roland MT-32 family, used by DOSBox and ScummVM for period-correct game music. - [Nuked-SC55](https://recompsoftware.com/p/nuked-sc55/): Emulation-hosted, Human-led, archived. Low-level emulator of the Roland SC-55 MIDI module that runs the unit's own firmware to reproduce its sound exactly; the repo is now archived. - [Open Pocket](https://recompsoftware.com/p/open-pocket/): Clean-room, Human-led, wip. Attempt at a clean-room open source implementation of Mozilla's Pocket service, started after the shutdown announcement of July 2025. - [Open Scrantic](https://recompsoftware.com/p/open-scrantic/): Clean-room, AI-assisted, released. Reverse-engineered Rust reimplementation of the 1992 Johnny Castaway screensaver for Windows, macOS and Linux. - [openDSP-4x4](https://recompsoftware.com/p/opendsp-4x4/): Clean-room, Not stated, released. Clean-room replacement for the Windows-only editor of the t.racks DSP 4x4 Mini Pro audio processor, controlling the device over WebHID from the browser or an Android app. - [OpenFUSE](https://recompsoftware.com/p/openfuse/): Rewrite, AI-assisted, wip. Independent Rust replacement for Fender's discontinued FUSE preset editor, for editing presets on legacy Fender amplifiers on current macOS, Windows, Linux and the web. - [OpenGMK](https://recompsoftware.com/p/opengmk/): Rewrite, Human-led, wip. Rust rewrite of the GameMaker Classic runner that plays existing GameMaker 8 executables, with a decompiler and a TAS framework. - [OpenPass](https://recompsoftware.com/p/openpass-mobilepass/): Rewrite, Human-led, stalled. Small open-source reimplementation of the SafeNet MobilePASS one-time-password token app. - [OpenWebView2Loader](https://recompsoftware.com/p/openwebview2loader/): Rewrite, Human-led, stalled. Open reimplementation of the WebView2Loader library that aims for feature parity with the original, for projects that cannot use the official NuGet binary. - [paper-rs](https://recompsoftware.com/p/paper-rs/): Clean-room, AI-assisted, released. Native Rust infinite-canvas design and whiteboard app, reimplemented clean-room from the behaviour of the Paper design tool, using wgpu and egui. - [Pash](https://recompsoftware.com/p/pash/): Rewrite, Human-led, archived. Open-source reimplementation of Windows PowerShell for the Mono runtime. Archived since 2019. - [PdfCraft](https://recompsoftware.com/p/pdfcraft/): Clean-room, AI-assisted, released. PDF reader and editor targeting Acrobat Pro's offline feature set; the project calls itself alpha. - [PhotoCraft](https://recompsoftware.com/p/photocraft/): Clean-room, AI-assisted, released. Layer-based image editor with masks, type and PSD support that follows the Photoshop workflow; the engine and UI also compile to WebAssembly. - [Piner](https://recompsoftware.com/p/piner/): Clean-room, AI-assisted, released. TypeScript engine that compiles and runs Pine Script v6 indicators and strategies in the browser or Node, designed only from public TradingView documentation. - [projectM](https://recompsoftware.com/p/projectm/): Rewrite, Human-led, released. Cross-platform library that reimplements MilkDrop so its presets can drive visualisations in many media players. - [ProjectorRays](https://recompsoftware.com/p/projectorrays/): Rewrite, Human-led, released. Decompiler that turns protected Director movies and Shockwave files back into editable movies with readable Lingo source. - [ProTracker 2 clone](https://recompsoftware.com/p/pt2-clone/): Rewrite, Human-led, released. Re-creation of the Amiga ProTracker 2 module editor, including emulation of the Amiga's audio output. - [Psychedelia/Colourspace](https://recompsoftware.com/p/psychedelia-minter/): Matching decomp, Human-led, stalled. Reverse-engineered, commented source for Jeff Minter's 1984-1987 light-synthesizer programs Psychedelia and Colourspace, part of the llamaSource project. - [QB64 Phoenix Edition](https://recompsoftware.com/p/qb64-pe/): Rewrite, Human-led, released. Compiler and IDE that keeps QuickBASIC/QBasic source compatibility while producing native 64-bit programs. - [reUpdater](https://recompsoftware.com/p/reupdater/): Clean-room, Not stated, released. Open-source replacement for the Rust-built updater.node module in the Discord desktop client. - [RNC ProPack Source](https://recompsoftware.com/p/rnc-propack-source/): Decompilation, Human-led, wip. Decompiled source of the RNC ProPack compression tool widely used in old games. - [rvt-rs](https://recompsoftware.com/p/rvt-rs/): Clean-room, AI-assisted, released. Clean-room Rust and Python toolkit that reads Autodesk Revit project and family files without Revit, extracting metadata and schema. - [Schism Tracker](https://recompsoftware.com/p/schism-tracker/): Rewrite, Human-led, released. Re-creation of the Impulse Tracker music editor's interface and playback for modern systems. - [SNES Station Decompilation](https://recompsoftware.com/p/snes-station-decomp/): Matching decomp, Not stated, complete. Exact-binary decompilation of SNES Station v0.23, an early Snes9x-derived SNES emulator for the PS2, rebuilding its frontend, core, renderer and runtime from evidence. - [SoundCraft](https://recompsoftware.com/p/soundcraft/): Clean-room, AI-assisted, released. Audio recording, editing and mixing workstation modelled on Pro Tools' edit and mix windows, in Rust. - [Spacebar server](https://recompsoftware.com/p/spacebar-server/): Clean-room, Human-led, wip. Self-hostable reimplementation of the Discord backend and its API in TypeScript. - [Spider Layout Engine](https://recompsoftware.com/p/spotify-spider-layout/): Clean-room, Human-led, stalled. Java clean-room implementation of Spider, the proprietary internal layout engine of the early Spotify desktop client, worked out from resources in the Spotify binary. - [SQ8L 64-bit port](https://recompsoftware.com/p/sq8l/): Binary lift, Not stated, wip. Faithful 64-bit rebuild of Siegfried Kullmann's free 32-bit Delphi SQ-80 emulation, delivered as VST, AU, CLAP and LV2 plugins. - [Tabula Sonora](https://recompsoftware.com/p/tabula-sonora/): Rewrite, Not stated, wip. Specification and Python reference engine for the Roland Sound Canvas VA synth voice, reverse-engineered from and validated against the plugin's own DLL, which users must supply. - [VectorCraft](https://recompsoftware.com/p/vectorcraft/): Clean-room, AI-assisted, released. Vector illustration app aiming for Illustrator workflow parity, written from public documentation only in pure Rust; releases include native builds and a self-hostable WebAssembly build (no hosted copy found). - [ViperCard](https://recompsoftware.com/p/vipercard/): Clean-room, Human-led, stalled. Browser rewrite of HyperCard with stacks, cards and a HyperTalk-style scripting language. - [Vivid](https://recompsoftware.com/p/vivid-wallpaper/): Rewrite, AI-generated, released. Open-source reimplementation of Wallpaper Engine for Linux. Its README says it is written with vibe coding. - [Webamp](https://recompsoftware.com/p/webamp/): Clean-room, Human-led, released. Winamp 2 rebuilt in JavaScript for the browser, with classic skin support, playlist and equaliser; embeddable as an npm package. - [wii-news-channel](https://recompsoftware.com/p/wii-news-channel-decomp/): Matching decomp, AI-generated, wip. Decompilation of the Wii News Channel aiming at a byte-matching DOL, with a PC port that pulls news from a mirror of the news server. - [WordCraft](https://recompsoftware.com/p/wordcraft/): Clean-room, AI-assisted, released. Word processor with a ribbon-and-styles workflow modelled on Microsoft Word, built from scratch in Rust. - [WordPerfect for UNIX (wpunix)](https://recompsoftware.com/p/wpunix/): Binary lift, Human-led, released. Build scripts and binary patches that make the terminal version of WordPerfect for UNIX run on modern Linux. - [wycliffe](https://recompsoftware.com/p/wycliffe/): Clean-room, Human-led, stalled. Clean-room implementation of the Dante digital audio networking protocol for interoperability. Not updated since 2015. ## OS & system - [Acorn MOS disassembly](https://recompsoftware.com/p/acorn-mos-disassembly/): Matching decomp, Human-led, released. Disassembly of Acorn MOS for the 8-bit BBC Master series that rebuilds the original versions and also produces experimental updated MOS releases. - [Advanced Mac Substitute](https://recompsoftware.com/p/advanced-mac-substitute/): Clean-room, Human-led, wip. Reimplementation of the 68K Mac OS Toolbox that runs classic Mac applications without Apple's ROM or system software. - [AGS tests](https://recompsoftware.com/p/ags-aging-tests/): Decompilation, Human-led, stalled. Partial disassembly of Nintendo's AGS Aging Cartridge hardware test program for the Game Boy Advance, gathered as a reference for emulator developers. - [AGX G16/G17 Clean Room RE](https://recompsoftware.com/p/agx-g16-g17-re/): Clean-room, AI-generated, wip. Clean-room reverse engineering notes and probes for the userspace side of Apple's G16 and G17 AGX GPUs. - [ApplEm](https://recompsoftware.com/p/web-a2e/): Rewrite, AI-assisted, released. Cycle-accurate Apple IIe and II Plus emulator running in the browser through a WebAssembly core with WebGL composite-video CRT rendering. - [arm7decomp](https://recompsoftware.com/p/nds-arm7-wifi-decomp/): Decompilation, Not stated, stalled. Decompilation of the Nintendo DS ARM7 component from the TWL SDK, focused on the NitroWireless Wi-Fi driver, to understand how it works rather than to rebuild it. - [AROS Research Operating System](https://recompsoftware.com/p/aros/): Clean-room, Human-led, wip. Portable reimplementation of the AmigaOS 3.1 APIs that runs natively on PCs and as a replacement Kickstart on Amigas. - [Asahi Linux](https://recompsoftware.com/p/asahi-linux/): Clean-room, Human-led, released. Project that reverse engineers Apple Silicon hardware, including its GPU, to run Linux natively; m1n1 is its bootloader and research tool. - [Asahi Neural Engine driver](https://recompsoftware.com/p/asahi-neural-engine/): Rewrite, Human-led, stalled. Reverse-engineered Linux kernel driver, userspace library and Python bindings for the Apple Neural Engine. Not updated since 2024. - [AthenaOS](https://recompsoftware.com/p/athenaos/): Clean-room, Not stated, archived. Clean-room reimplementation of the WonderWitch FreyaBIOS/FreyaOS layer so freely available WonderWitch software can run on emulators and third-party cartridges. - [Atmosphère](https://recompsoftware.com/p/atmosphere/): Clean-room, Human-led, released. Custom firmware that replaces many Horizon OS system modules and the kernel with open reimplementations. - [AXWGameboy](https://recompsoftware.com/p/axwgameboy/): Rewrite, Human-led, stalled. Go Game Boy emulator built on Ebiten with mostly complete Game Boy Color support, mainly targeting WebAssembly. - [Basilisk II and SheepShaver](https://recompsoftware.com/p/basilisk-ii/): Emulation-hosted, Human-led, released. Maintained fork of the Basilisk II (68k) and SheepShaver (PowerPC) Mac emulators, which need an original Mac ROM. - [binjgb](https://recompsoftware.com/p/binjgb/): Rewrite, Human-led, released. Game Boy and Game Boy Color emulator in C with a WebAssembly build, partial Super Game Boy support and a focus on accuracy. - [bios-8088](https://recompsoftware.com/p/bios-8088/): Matching decomp, Human-led, wip. Disassembled BIOS images from 8088-era PCs. - [Biostation](https://recompsoftware.com/p/biostation/): Clean-room, Human-led, stalled. Clean-room reimplementation of the PS2 BIOS. - [BottleShip](https://recompsoftware.com/p/bottleship/): Clean-room, AI-assisted, released. Browser engine that loads real x86 Windows executables and reimplements Win32, COM and DirectDraw/Direct3D on WebGPU and WebAudio. - [Box64](https://recompsoftware.com/p/box64/): Rewrite, Human-led, released. Dynamic recompiler that runs x86-64 Linux programs on ARM64 and RISC-V, forwarding library calls to native libraries. - [Boxedwine](https://recompsoftware.com/p/boxedwine/): Emulation-hosted, Human-led, released. Emulator that runs 32-bit Windows applications by emulating the CPU and Linux kernel under a 32-bit Wine build. - [Boytacean](https://recompsoftware.com/p/boytacean/): Rewrite, AI-assisted, released. Game Boy emulator written in Rust with WebAssembly support. - [Casper](https://recompsoftware.com/p/casper-zx/): Rewrite, Human-led, wip. ZX Spectrum emulator in C#, ported from the Java Jasper emulator, that runs as a Blazor WebAssembly page as well as on Windows Forms. - [cmd](https://recompsoftware.com/p/cmd-for-unix/): Rewrite, Not stated, released. Reimplementation of the Windows cmd.exe command interpreter that runs on Unix-like systems using only libc and POSIX APIs. - [cor64](https://recompsoftware.com/p/cor64/): Rewrite, Human-led, stalled. Work-in-progress N64 emulator written in C# as a free-time project. - [coreinit-nx](https://recompsoftware.com/p/coreinit-nx/): Rewrite, Not stated, wip. Implementation of the Wii U Cafe OS coreinit API on top of libnx so that statically recompiled Wii U game code can run as Switch homebrew; symbol coverage is tracked per title. - [crater](https://recompsoftware.com/p/crater/): Rewrite, Human-led, stalled. Game Gear emulator written in C with a bundled Z80 assembler and disassembler. Inactive since 2019. - [Cromwell](https://recompsoftware.com/p/cromwell/): Clean-room, Human-led, stalled. Free, legal BIOS replacement for the original Xbox, written to boot Linux without Microsoft code. - [CrystalOSD (decomp, legacy)](https://recompsoftware.com/p/crystalosd-decomp-legacy/): Matching decomp, AI-assisted, archived. Archived matching decompilation and disassembly of the PS2 OSDSYS menu, kept as reference for its native C++ reimplementation successor. - [Cxbx-Reloaded](https://recompsoftware.com/p/cxbx-reloaded/): Clean-room, Human-led, wip. Xbox emulator that reimplements the console's kernel and libraries at a high level so games run on Windows. - [Darling](https://recompsoftware.com/p/darling/): Clean-room, Human-led, released. Translation layer that runs macOS command-line and some GUI programs on Linux by reimplementing Darwin and macOS frameworks. - [DawnGB](https://recompsoftware.com/p/dawngb/): Rewrite, Not stated, wip. Game Boy and Game Boy Color emulator written in Go that also runs in the browser. - [DC4Ever](https://recompsoftware.com/p/dc4ever/): Rewrite, Human-led, archived. Archived source of an early Dreamcast emulator from 2003-2005, recovered from backups; parts of it later fed into nullDC and Reicast. - [Deecy](https://recompsoftware.com/p/deecy/): Rewrite, Not stated, released. Experimental Dreamcast emulator written in Zig that runs titles such as Soul Calibur and Grandia II. - [Dendy](https://recompsoftware.com/p/dendy/): Rewrite, Not stated, released. NES emulator written in Go with peer-to-peer rollback netplay and a WebAssembly build. - [Desktop Window Manager decompilation](https://recompsoftware.com/p/win7-dwm-decomp/): Decompilation, Not stated, wip. Decompilation of the Windows 7 Desktop Window Manager executable and its uDWM library, intended to build within a Windows environment. - [Dolphin SDK 2001 decompilation](https://recompsoftware.com/p/dolsdk2001/): Matching decomp, Not stated, wip. Decompilation of the 5-23-2001 Dolphin SDK libraries. - [Dolphin SDK 2004 decompilation](https://recompsoftware.com/p/dolsdk2004/): Matching decomp, Not stated, wip. Decompilation of the compiled library archives from the April 2004 GameCube Dolphin SDK, with per-library completion tracked in the README. - [dosbox-automation](https://recompsoftware.com/p/dosbox-automation/): Rewrite, Not stated, released. DOSBox-derived DOS emulator that adds a REST API, sandboxed Lua scripting and frame-accurate input recording for remote control, recording and CI use. - [DS Anywhere](https://recompsoftware.com/p/ds-anywhere/): Rewrite, Not stated, wip. Browser-based Nintendo DS emulator built by compiling a melonDS fork to WebAssembly with Emscripten. - [emulators](https://recompsoftware.com/p/imlunahey-emulators/): Rewrite, Not stated, released. Collection of from-scratch Rust emulator cores for 16 systems, with a WebAssembly web app, native macOS and Windows front-ends and a RetroArch core; the GBA core is the most mature. - [EmuTOS](https://recompsoftware.com/p/emutos/): Clean-room, Human-led, released. Free replacement for the Atari ST TOS ROM, usable in emulators and on real Atari and compatible hardware. - [Executor](https://recompsoftware.com/p/executor/): Clean-room, Human-led, archived. Classic Mac emulator that ran 68k Mac applications by reimplementing the Macintosh Toolbox instead of using Apple ROMs. - [F3DEX2 microcode disassemblies](https://recompsoftware.com/p/f3dex2/): Matching decomp, Human-led, wip. Matching and mostly documented disassemblies of the F3DEX2 and F3DZEX2 graphics microcode family used by N64 games. - [femto8](https://recompsoftware.com/p/femto8/): Rewrite, Not stated, released. Reimplementation of the PICO-8 fantasy console for embedded devices with little CPU and memory. - [FEX](https://recompsoftware.com/p/fex-emu/): Rewrite, Human-led, released. Usermode x86 and x86-64 emulator for ARM64 Linux with a JIT and library thunking, used to run PC games on ARM. - [Flycast WASM](https://recompsoftware.com/p/flycast-wasm/): Rewrite, Not stated, released. Browser build of the Flycast Dreamcast emulator with a custom SH4-to-WebAssembly JIT recompiler. Needs the user's own game images. - [FNES](https://recompsoftware.com/p/fnes/): Rewrite, Human-led, wip. NES emulator whose core is written in AssemblyScript and compiled to WebAssembly, with a small browser client supporting gamepads and custom key maps. - [Forecast Channel decompilation](https://recompsoftware.com/p/forecast-channel-decomp/): Matching decomp, AI-assisted, complete. Decompilation of the USA v7 build of the Wii's Forecast Channel, hosted under doldecomp with progress tracked on decomp.dev. - [Free-BBN](https://recompsoftware.com/p/free-bbn/): Clean-room, Not stated, wip. Proof-of-concept homebrew recreation of the PS2 Broadband Navigator dashboard written from scratch with ps2sdk and gsKit; the author lists it as paused. - [FreeDOS](https://recompsoftware.com/p/freedos/): Clean-room, Human-led, released. Complete MS-DOS-compatible operating system for running classic DOS software and games. - [Game Genie disassembly](https://recompsoftware.com/p/game-genie-disassembly-kevinselwyn/): Matching decomp, Human-led, stalled. Disassembly of the NES Game Genie's ROM that reassembles and can be compared against a user-supplied original, with a write-up of the process. - [gameboy (rim-buei)](https://recompsoftware.com/p/rim-buei-gameboy/): Rewrite, Human-led, wip. Simple Game Boy (DMG) emulator in Rust that aims for accuracy over features and runs some games; also usable as a learning reference. - [GameGirl](https://recompsoftware.com/p/gamegirl/): Rewrite, Human-led, wip. Rust emulator and debugger for the Game Boy, Game Boy Color and Game Boy Advance. - [gb-web](https://recompsoftware.com/p/gb-web-zeroview/): Rewrite, Not stated, released. Browser-based original Game Boy emulator with a Rust core compiled to WebAssembly, WebGL display shaders and a Svelte interface; passes common CPU and PPU test programs. - [GBA BIOS disassembly](https://recompsoftware.com/p/gba-bios-disassembly/): Matching decomp, Human-led, stalled. Disassembly of the Game Boy Advance BIOS that assembles back to a file with the original checksum. - [gbc](https://recompsoftware.com/p/aksiksi-gbc/): Rewrite, Human-led, released. Game Boy Color emulator written in Rust as a learning project, with a web build. - [gcbootrom](https://recompsoftware.com/p/gamecom-bootrom-disasm/): Matching decomp, Human-led, stalled. Disassembly of the Tiger game.com boot ROM that rebuilds a matching image using assembler tools from the official SDK. - [gcom](https://recompsoftware.com/p/gcom/): Clean-room, Human-led, stalled. Clean-room reimplementation of in-process COM, written in 1999 as the basis of AmigaDE's component system and published later. - [Hagi](https://recompsoftware.com/p/hagi-decomp/): Matching decomp, Not stated, wip. Decompilation of Hagi, the GameCube and Wii emulator Nintendo used for Super Mario 3D All-Stars on the Switch, with progress on decomp.dev. - [Haiku](https://recompsoftware.com/p/haiku/): Clean-room, Human-led, wip. Open-source operating system that recreates BeOS and stays compatible with its applications. - [Halfix](https://recompsoftware.com/p/halfix/): Rewrite, Human-led, stalled. Portable x86 PC emulator in C99 that runs legacy operating systems natively or in the browser via WebAssembly. Last updated in 2022. - [HanoverFlipDot](https://recompsoftware.com/p/hanover-flipdot-disasm/): Decompilation, Human-led, stalled. Disassembly and analysis of the firmware in a Hanover Displays 84x7 flip-dot sign, documenting its simplified RS-485 serial protocol. - [Infinite Mac](https://recompsoftware.com/p/infinite-mac/): Emulation-hosted, Human-led, released. Browser-based collection of classic Macintosh systems running in WebAssembly ports of Basilisk II, SheepShaver, Mini vMac and others. - [ip32prom-decompiler](https://recompsoftware.com/p/ip32prom-decompiler/): Matching decomp, Not stated, wip. Decompiles the PROM firmware of the Silicon Graphics O2 workstation and reassembles it into a bit-identical image. - [jgnes](https://recompsoftware.com/p/jgnes/): Rewrite, Not stated, archived. Cross-platform NES emulator in Rust with an SDL2 desktop front end and a WebAssembly build; largely superseded by the author's jgenesis. - [konCePCja](https://recompsoftware.com/p/koncepcja/): Clean-room, AI-assisted, released. Amstrad CPC, CPC+ and GX4000 emulator built around a sub-cycle, pin-level hardware simulation, with a debugger, IPC automation and flux-level disk support. - [libElysianVMU](https://recompsoftware.com/p/libevmu/): Rewrite, Not stated, released. C library that emulates the Dreamcast VMU as a standalone core for embedding in other emulators. - [libreultra](https://recompsoftware.com/p/libreultra/): Matching decomp, Human-led, stalled. Matching decompilation of libultra, the library most Nintendo 64 games link against. - [Lunii.RE](https://recompsoftware.com/p/lunii-re/): Decompilation, Not stated, stalled. Ghidra-based analysis of the STM32 firmware of the Lunii StoryTeller story box, including its ciphers. Inactive since 2023. - [lv0pen](https://recompsoftware.com/p/lv0pen/): Matching decomp, Not stated, wip. Byte-matching decompilation of the PS3 boot chain, rebuilt with the original compilers; lv0 and several loaders match fully and the rest are close. - [MahNES.js](https://recompsoftware.com/p/mahnesjs/): Rewrite, Human-led, wip. NES emulator with both a pure JavaScript core and a Rust/WebAssembly core, playable in the browser. - [marius](https://recompsoftware.com/p/marius-nes/): Rewrite, Human-led, stalled. Lightweight educational NES emulator in C++ covering the 6502 CPU and PPU, with a WebAssembly build. - [MedNES](https://recompsoftware.com/p/mednes/): Rewrite, Human-led, stalled. Cycle-accurate NES emulator written in C++. No commits since mid-2022. - [Memetendo Unsafe Boy Advance](https://recompsoftware.com/p/memetendo-unsafe-boy-advance/): Rewrite, Human-led, wip. Game Boy Advance emulator written in Rust with audio support that runs most games and has a browser build. - [Mes](https://recompsoftware.com/p/mes-nes-emulator/): Rewrite, Not stated, wip. NES emulator written in Rust with a browser build and an Android target, supporting iNES images and a set of common cartridge mappers. - [Mikage Developer Edition](https://recompsoftware.com/p/mikage-dev/): Rewrite, Not stated, wip. Developer edition of the Mikage Nintendo 3DS emulator, built with CMake and Conan. The repository documents little beyond build steps. - [MINI](https://recompsoftware.com/p/mini/): Clean-room, Human-led, archived. Minimal open replacement for the Wii's IOS firmware on the Starlet coprocessor, part of the BootMii project. - [Mirage](https://recompsoftware.com/p/mirage-switch-firmware/): Rewrite, Human-led, stalled. Rust reimplementation of the Nintendo Switch firmware, including a kernel bootstrap. Inactive since early 2020. - [Mono](https://recompsoftware.com/p/mono/): Clean-room, Human-led, stalled. Open-source implementation of the .NET runtime and class libraries, built from the ECMA standards; development has since moved on. - [MZ-700 JS](https://recompsoftware.com/p/mz700-js/): Rewrite, Human-led, released. Full JavaScript emulator for the Sharp MZ-700 computer. - [N64 IPL](https://recompsoftware.com/p/n64-ipl/): Matching decomp, Human-led, stalled. Disassemblies of the three Nintendo 64 boot stages that produce matching binaries when assembled with IDO 5.3. - [N64 Wasm](https://recompsoftware.com/p/n64wasm/): Rewrite, Human-led, wip. N64 emulator that runs in the browser, a WebAssembly port of the RetroArch ParaLLEl core. - [ndsbios](https://recompsoftware.com/p/ndsbios/): Matching decomp, Human-led, stalled. Disassembly of the Nintendo DS ARM7 and ARM9 BIOS that reassembles to the original images. - [NES Game Genie disassembly](https://recompsoftware.com/p/nes-game-genie-disassembly/): Matching decomp, Human-led, archived. Annotated disassembly of the Game Genie cartridge ROM for the NES that reassembles with ASM6. The project moved to Codeberg and this GitHub copy is archived. - [nes-rust](https://recompsoftware.com/p/nes-rust/): Rewrite, Human-led, stalled. NES emulator written in Rust that compiles to WebAssembly and has an online demo. - [NTFS-3G](https://recompsoftware.com/p/ntfs-3g/): Clean-room, Human-led, released. Read/write NTFS driver built from reverse engineering of the on-disk format, running in user space via FUSE. - [nullDC-rust](https://recompsoftware.com/p/nulldc-rust/): Rewrite, Not stated, wip. Early-stage Dreamcast emulator being written in Rust. - [NullDC4Wii](https://recompsoftware.com/p/nulldc4wii/): Rewrite, AI-assisted, released. Dreamcast emulator for the Wii, forked from nullDCe and in alpha. - [nuPSX](https://recompsoftware.com/p/nupsx/): Rewrite, Not stated, released. Experimental PlayStation 1 emulator and debugger written in Zig as a learning project. - [Ocelot](https://recompsoftware.com/p/ocelot/): Rewrite, AI-assisted, released. Game Boy and Game Boy Color emulator written in Haskell. - [OoT GameCube emulator decompilation](https://recompsoftware.com/p/oot-gc/): Matching decomp, Not stated, complete. Decompilation of the Nintendo GameCube emulator that runs Ocarina of Time on the JP collector's edition disc. - [open_rvl](https://recompsoftware.com/p/open-rvl/): Matching decomp, Human-led, archived. Decompilation of the Wii RVL SDK libraries as linked into Wii Sports, meant as shared code for other Wii decomp projects. - [OpenBIOS (PCSX-Redux)](https://recompsoftware.com/p/openbios-psx/): Clean-room, Human-led, wip. Open-source replacement for the original PlayStation's BIOS, developed with the PCSX-Redux emulator. - [openDoJa](https://recompsoftware.com/p/opendoja/): Clean-room, Not stated, released. Desktop-focused clean-room reimplementation of the DoJa 5.1 runtime and its APIs, for running i-appli mobile games on a PC. - [OpenScope 2C53T](https://recompsoftware.com/p/openscope-2c53t/): Clean-room, AI-assisted, released. Replacement firmware for a handheld oscilloscope, multimeter and signal generator, developed from reverse engineering the stock firmware. - [OS9exec](https://recompsoftware.com/p/os9exec/): Clean-room, AI-assisted, released. OS-9/68k emulator pairing a 68020 core with a reimplemented OS-9 kernel so unmodified binaries run on modern hosts; continuation of Lukas Zeller and Beat Forster's OS9exec. - [osFree](https://recompsoftware.com/p/osfree/): Clean-room, Human-led, wip. Effort to build an open-source OS/2-compatible operating system, starting with its user-mode parts. - [oxGBC](https://recompsoftware.com/p/oxgbc/): Rewrite, Not stated, released. Game Boy and Game Boy Color emulator in Rust with sub-instruction CPU timing and dot-level PPU, for desktop, Android, handhelds and the browser. - [Pac-Man Emulator](https://recompsoftware.com/p/pac-man-emulator/): Rewrite, Human-led, wip. Emulator for the Pac-Man arcade machine (Zilog Z80) running on desktop platforms and Xbox One. - [Panda3DS](https://recompsoftware.com/p/panda3ds/): Clean-room, Human-led, released. High-level-emulation Nintendo 3DS emulator that reimplements the console OS services rather than running the original firmware. - [phpboy](https://recompsoftware.com/p/phpboy/): Rewrite, Not stated, wip. Game Boy Color emulator written in PHP 8.4 with DMG compatibility, a working terminal frontend and in-progress WebAssembly and SDL2 frontends. - [PIF-SM5-ROM disassembly](https://recompsoftware.com/p/pif-sm5-rom/): Decompilation, Human-led, stalled. Disassembly of the SM5 microcontroller program inside the Nintendo 64 PIF chip, with a Python disassembler and a C model of the PIF and CIC behaviour. - [PlayStation Emulator (lrusso)](https://recompsoftware.com/p/lrusso-playstation/): Rewrite, Not stated, wip. PlayStation emulator in JavaScript and WebAssembly derived from WasmPSX, adding sound, mute control and full-window rendering. - [Pocket Native](https://recompsoftware.com/p/pocket-native/): Static recomp, Not stated, released. Fork of the Zakuro 3DS ahead-of-time recompiling emulator, adapted for the R36S and other low-end Linux handhelds with an OpenGL ES renderer. A PC rebuilds each game from your own copy. - [PoloG40Digifant](https://recompsoftware.com/p/polo-g40-digifant-decomp/): Decompilation, Human-led, stalled. Decompilation of the Digifant-1 engine control unit firmware from the Volkswagen Polo G40, with notes kept in the repo wiki. - [Potatis](https://recompsoftware.com/p/potatis/): Rewrite, Human-led, wip. NES and MOS 6502 emulator in Rust with SDL, WebAssembly, Android and embedded front-ends. - [pw](https://recompsoftware.com/p/pokewalker-decomp/): Matching decomp, Not stated, wip. Matching decompilation of the Pokéwalker pedometer firmware that rebuilds an identical binary with a Renesas HEW toolchain and the original artwork. - [R.A.Z.E.](https://recompsoftware.com/p/raze-2/): Rewrite, Human-led, wip. ZX Spectrum emulator in Rust and WebAssembly with a live browser version. - [Radio-86RK Monitor disassembly](https://recompsoftware.com/p/rk86-monitor/): Matching decomp, AI-assisted, wip. Annotated, Russian-commented disassembly of the 2 KB ROM Monitor of the Soviet Radio-86RK Intel 8080 hobby computer, which assembles back to a binary used by the rk86.ru emulator. - [raphamorim/gameboy](https://recompsoftware.com/p/gameboy-rs/): Rewrite, Human-led, wip. Game Boy emulator in Rust that runs in a terminal, the browser via WebAssembly, or as a desktop app. - [re_nfpii](https://recompsoftware.com/p/re-nfpii/): Rewrite, Human-led, released. Reimplementation of the Wii U nn_nfp library for research and amiibo emulation. - [ReactOS](https://recompsoftware.com/p/reactos/): Clean-room, Human-led, released. Free operating system written from scratch to be binary-compatible with Windows NT drivers and applications. - [reicast](https://recompsoftware.com/p/reicast/): Rewrite, Human-led, archived. Multiplatform Dreamcast emulator. The project is archived. - [retrobob](https://recompsoftware.com/p/retrobob/): Rewrite, Not stated, stalled. Multi-system emulator written in Zig that runs in the browser and as a native build, covering the Super Nintendo, NES/Famicom, Game Boy and Game Boy Color. - [Revolution Face Library](https://recompsoftware.com/p/rfl-decomp/): Matching decomp, Not stated, wip. Decompilation of the Wii library that handles Miis, extracted from a retail game; release builds match fully and a few debug-build functions remain. - [RPCEmu-WASM](https://recompsoftware.com/p/rpcemu-wasm/): Rewrite, Not stated, stalled. WebAssembly port of the RPCEmu Risc PC emulator that runs RISC OS releases in a browser; idle since 2023. - [Rugby](https://recompsoftware.com/p/rugby-gameboy/): Rewrite, Human-led, wip. Cycle-accurate emulator of the original Game Boy written in Rust, with command-line and web frontends. - [rust-gameboy](https://recompsoftware.com/p/rust-gameboy-germangb/): Rewrite, Human-led, archived. Game Boy and Game Boy Color emulator in Rust; archived with work continuing in a successor repository. - [rust-gameboy2](https://recompsoftware.com/p/rust-gameboy2/): Rewrite, Human-led, stalled. Rust rewrite of the author's earlier Game Boy emulator, with optional Game Boy Color support and test-ROM based tests. - [rustyboy](https://recompsoftware.com/p/rustyboy/): Rewrite, Human-led, wip. Work-in-progress Game Boy emulator in Rust with iOS, web and desktop front ends; CPU, PPU, input and timers are done but sound is not. - [RustyNES](https://recompsoftware.com/p/rustynes/): Rewrite, Human-led, archived. NES emulator written in Rust and compiled to WebAssembly. Archived. - [RustyNES](https://recompsoftware.com/p/rustynes-doublegate/): Rewrite, AI-assisted, released. Cycle-accurate NES emulator in Rust with broad mapper coverage, WebAssembly builds, rollback netplay, TAS tools and RetroAchievements. - [S-OS SWORD for Web](https://recompsoftware.com/p/sos-sword-web/): Clean-room, Human-led, stalled. Browser version of the Japanese S-OS "SWORD" environment: a WebAssembly Z80 core with the S-OS subroutines and console reimplemented in JavaScript. - [SaltyNES](https://recompsoftware.com/p/saltynes/): Rewrite, Human-led, archived. NES emulator compiled to WebAssembly, forked from a Native Client C++ version that traces back to the vNES Java emulator. - [Samba](https://recompsoftware.com/p/samba/): Clean-room, Human-led, released. Reverse-engineered implementation of Windows file and print sharing and Active Directory domain services. - [Sandopolis](https://recompsoftware.com/p/sandopolis/): Rewrite, AI-assisted, released. Portable multi-system Sega emulator written in Zig. - [Saturnus](https://recompsoftware.com/p/saturnus/): Rewrite, Human-led, stalled. Open-source reimplementation of the Horizon RTOS microkernel used by the Nintendo Switch. - [Sega CD BIOS disassembly](https://recompsoftware.com/p/scd-bios-disassembly/): Decompilation, Human-led, stalled. Fully commented disassembly of the North American Sega CD BIOS version 2.00W. Last updated in 2016. - [SkyEmu](https://recompsoftware.com/p/skyemu/): Rewrite, AI-assisted, released. Low-level emulator for the Game Boy family and DS, with accurate GBA emulation and upscaling options. - [SMS BIOS disassemblies](https://recompsoftware.com/p/sms-bioses/): Decompilation, Human-led, stalled. Disassemblies of the built-in boot ROMs of Sega 8-bit systems, which initialise the hardware and check for a valid game. - [Space Invaders Emulator](https://recompsoftware.com/p/space-invaders-emulator-jc/): Rewrite, Human-led, wip. Emulator of the Intel 8080 based Space Invaders arcade board with sound, save states, rewind and a debugger, runnable on desktops or a Meadow microcontroller board. - [Super Disc BIOS disassembly](https://recompsoftware.com/p/super-disc-bios/): Matching decomp, Human-led, stalled. Annotated disassembly of the prototype BIOS cartridge for the unreleased SFX-100 Super Disc add-on. - [System7](https://recompsoftware.com/p/system7-reimplementation/): Clean-room, AI-assisted, released. Experimental bootable reimplementation of classic Mac OS System 7 for x86 PCs, documented through reverse-engineering notes. - [t113-ddr-decompiled](https://recompsoftware.com/p/t113-ddr-decompiled/): Decompilation, Human-led, stalled. Hex-Rays decompilation of the DDR memory initialisation code from Allwinner's T113-s3 boot library, usable from bare-metal code, plus a memory test. - [TetaNES](https://recompsoftware.com/p/tetanes/): Rewrite, AI-assisted, released. Cross-platform NES emulator written in Rust using wgpu, with a WebAssembly build. - [TRS-80 Level 1 ROM disassembly](https://recompsoftware.com/p/trs80-level1-disasm/): Decompilation, Human-led, stalled. Annotated Z80 disassembly of the 4 KB TRS-80 Level I BASIC ROM, with a memory map of the interpreter. - [UKNCBTL WASM](https://recompsoftware.com/p/ukncbtl-wasm/): Rewrite, Human-led, wip. WebAssembly build of the UKNCBTL emulator for the Soviet UKNC school computer with two PDP-11 compatible CPUs, runnable in a browser. - [UV-K5 open firmware](https://recompsoftware.com/p/uv-k5-firmware/): Rewrite, Not stated, archived. Open reimplementation of the Quansheng UV-K5 handheld radio firmware. Archived. - [v86](https://recompsoftware.com/p/v86/): Rewrite, Human-led, released. x86 PC emulator that JIT-compiles guest code to WebAssembly and boots DOS, Linux, BSD and other systems in the browser. - [vAmigaWeb](https://recompsoftware.com/p/vamigaweb/): Rewrite, Human-led, wip. Amiga emulator that runs in the browser and on iPad, iPhone and Android. - [VMU BIOS disassembly](https://recompsoftware.com/p/vmu-bios-disassembly/): Matching decomp, Not stated, wip. Commented disassembly and analysis of the American Dreamcast VMU BIOS v1.05, documenting its routines and hidden behaviour. - [Voland](https://recompsoftware.com/p/voland/): Rewrite, AI-assisted, wip. Early-stage Nintendo Switch emulator with the browser as its primary target, plus native apps. Needs the user's own keys and games. - [WashingtonDC](https://recompsoftware.com/p/washingtondc/): Rewrite, Human-led, stalled. Open source Dreamcast emulator written in C. Last updated in 2023. - [wasm-nes](https://recompsoftware.com/p/wasm-nes/): Rewrite, Human-led, stalled. NES emulator written in Rust and compiled to WebAssembly. Inactive since 2022. - [WasmBoy](https://recompsoftware.com/p/wasmboy/): Rewrite, Human-led, stalled. Game Boy and Game Boy Color emulator library written in AssemblyScript for WebAssembly, with Preact and Svelte demos. - [WATaBoy](https://recompsoftware.com/p/wataboy/): Rewrite, Not stated, released. High-accuracy Game Boy emulator that JIT-compiles SM83 code to WebAssembly so it runs across platforms in the browser. - [WebTV decompilation project](https://recompsoftware.com/p/webtv-decomp/): Decompilation, Not stated, stalled. Partial decompilation of the WebTV LC2 build 2046 firmware; the author has marked the project discontinued, leaving the analysed pieces in the repo. - [Wii Menu decompilation](https://recompsoftware.com/p/wii-ipl/): Decompilation, Not stated, wip. Fan decompilation of the Wii Menu. - [Win3mu](https://recompsoftware.com/p/win3mu/): Clean-room, Human-led, stalled. GitHub mirror of Topten Software's Win3mu, which emulates an 8086 to load 16-bit Windows programs and maps their API calls onto modern Windows. - [Windows/386 2.03 disassembly](https://recompsoftware.com/p/win386-disassembly/): Decompilation, Not stated, wip. Disassembly of Microsoft Windows/386 2.03; the README is empty so details come from the repository description. - [Wine](https://recompsoftware.com/p/wine/): Clean-room, Human-led, released. Compatibility layer that reimplements the Windows API so Windows programs run on POSIX systems without a Windows licence. - [Wine-Assembly](https://recompsoftware.com/p/wine-assembly/): Rewrite, AI-assisted, wip. Browser-based Windows 98 environment written in WebAssembly text, with an x86 emulator and a Win32 API layer that runs unmodified executables without an OS image. - [Xbox Dashboard Recompiled](https://recompsoftware.com/p/xbox-dashboard-recomp/): Static recomp, Not stated, wip. Static recompilation of the original Xbox Dashboard executable to native Windows code on the xboxrecomp toolkit, with a D3D8-to-D3D11 backend. Early: it boots but renders a black frame. - [xemu](https://recompsoftware.com/p/xemu/): Rewrite, Human-led, released. Low-level original Xbox emulator based on QEMU that runs the console's own system software. - [Xenia Canary](https://recompsoftware.com/p/xenia-canary/): Clean-room, Human-led, released. Xbox 360 emulator that reimplements the console's kernel and system libraries at a high level; Canary is the actively updated fork. - [Zakuro](https://recompsoftware.com/p/zakuro/): Clean-room, Not stated, released. High-level Nintendo 3DS emulator in Rust that translates game code ahead of time instead of using a JIT; compatibility is tracked per title. - [ZX Spectrum ROM disassembly](https://recompsoftware.com/p/skoolkid-rom/): Matching decomp, Human-led, wip. Annotated disassembly of the ZX Spectrum ROM, produced with SkoolKit. - [ZX Spectrum, ZX80 and ZX81 ROM disassemblies](https://recompsoftware.com/p/zx-rom-disassemblies/): Matching decomp, Human-led, stalled. Disassemblies of the Sinclair ZX Spectrum, ZX80 and ZX81 ROMs. ## RE tooling - [0xdea ghidra-scripts](https://recompsoftware.com/p/0xdea-ghidra-scripts/): Tool, Human-led, wip. Ghidra scripts for reverse engineering and vulnerability research. - [3dsrecomp](https://recompsoftware.com/p/3dsrecomp/): Tool, Not stated, wip. Static recompiler that converts Nintendo 3DS ARM code to C, made to run with the Zakuro runtime. Work in progress. - [6502bench](https://recompsoftware.com/p/6502bench/): Tool, Human-led, released. Workbench for disassembling and annotating 6502-family code, producing source output for retro projects. - [ABCDE](https://recompsoftware.com/p/abcde/): Tool, Not stated, wip. Kotlin toolkit for reverse engineering OpenHarmony apps, with an ABC file parser library and early decompilation support. - [abyss](https://recompsoftware.com/p/abyss/): Tool, Human-led, stalled. IDA plugin of right-click filters that post-process and tidy Hex-Rays decompiler output. - [agsutils](https://recompsoftware.com/p/agsutils/): Tool, Human-led, released. Utilities for AGS games: extractor, repacker, disassembler and assembler. - [AI5WINScriptTool](https://recompsoftware.com/p/ai5winscripttool/): Tool, Human-led, stalled. Dual-language tool that decompiles and recompiles the mes scripts of the AI5WIN visual novel engine, allowing full script edits. - [AI6WINScriptTool](https://recompsoftware.com/p/ai6win-script-tool/): Tool, Human-led, stalled. Disassembler and assembler for the compiled message scripts of the AI6WIN visual novel engine, letting translators edit full script logic rather than only text strings. - [AirStrike 3D Tools](https://recompsoftware.com/p/airstrike3d-tools/): Tool, Not stated, released. Toolkit for analysing AirStrike 3D, extracting and packaging its Android assets and viewing save files, aimed at game preservation. - [AITD-tools](https://recompsoftware.com/p/aitd-tools/): Tool, Human-led, released. Set of Windows tools for the Alone in the Dark games, including a disassembler for the LIFE scripting language and utilities for inspecting the running game. - [alicedbg](https://recompsoftware.com/p/alicedbg/): Tool, AI-assisted, released. Cross-platform debugger toolkit and library. - [AlphaGolang](https://recompsoftware.com/p/alphagolang/): Tool, Human-led, stalled. Collection of IDAPython scripts for analysing Go binaries, split into steps for malware reverse engineers. - [Android-Disassembler](https://recompsoftware.com/p/android-disassembler/): Tool, Human-led, released. Android app that uses Capstone to disassemble NDK shared libraries, Windows PE files, Linux binaries and other files on a phone. - [androidReverse](https://recompsoftware.com/p/androidreverse/): Tool, Not stated, released. Reverse-engineering suite that runs entirely on-device, covering APK extraction, Radare2 analysis, several Java decompilers, Flutter and Unity il2cpp support, and an MCP server. - [angr](https://recompsoftware.com/p/angr/): Tool, Human-led, released. Python binary-analysis platform with symbolic execution, control-flow recovery and a decompiler. - [AngryGhidra](https://recompsoftware.com/p/angryghidra/): Tool, Human-led, stalled. Ghidra plugin that lets users drive angr symbolic execution from inside Ghidra. - [Anvill](https://recompsoftware.com/p/anvill/): Tool, Human-led, stalled. Machine-code lifting framework built on Remill that produces LLVM bitcode from binaries, intended as a step toward decompiling to C. - [AosTools](https://recompsoftware.com/p/aostools/): Tool, Not stated, released. Command-line tools that extract and repack .aos archives from the in-house engine of visual novel makers Princess Sugar, Sugar Pot and LiLiM. - [apk-decompiler](https://recompsoftware.com/p/apk-decompiler/): Tool, Human-led, stalled. Small Rust utility that chains existing tools to decompile Android APK files; idle since 2019. - [Aristoteles](https://recompsoftware.com/p/aristoteles/): Tool, Human-led, released. Wireshark dissector for the Apple Remote Invocation protocol between Intel baseband chips and the iOS CommCenter, based on protocol reverse engineering. - [ArkDecompiler](https://recompsoftware.com/p/arkdecompiler/): Tool, Not stated, released. Decompiler for HarmonyOS NEXT applications. - [asm-differ](https://recompsoftware.com/p/asm-differ/): Tool, Human-led, released. Script that diffs the assembly of a rebuilt function against the original so decompilers can see what still mismatches. - [AsmArm64](https://recompsoftware.com/p/asmarm64/): Tool, AI-assisted, released. ARM64 assembler and disassembler library for .NET covering ARMv8 and v9. - [AsmResolver](https://recompsoftware.com/p/asmresolver/): Tool, Human-led, released. .NET library for reading, creating and editing PE files and .NET modules, used in analysis and patching tools. - [ASMTransformers](https://recompsoftware.com/p/asmtransformers/): Tool, Not stated, released. Machine-learning model, API backend and Ghidra front end from the Netherlands Forensic Institute that match disassembled functions against a database of known functions. - [Atlus Script Tools](https://recompsoftware.com/p/atlus-script-tools/): Tool, Human-led, released. Compiler and decompiler suite for the flow (.bf) and message (.bmd) script formats used across Atlus games such as Persona 3-5, widely used for modding. - [augur](https://recompsoftware.com/p/augur/): Tool, AI-assisted, released. Rust reverse-engineering assistant that extracts strings from a binary together with the related pseudocode. - [Auto Decompiler](https://recompsoftware.com/p/n64-auto-decompiler/): Tool, Human-led, stalled. Scripts that split N64 assembly into functions, run mips_to_c on each and sort out non-matching results to speed up decompilation. - [auto_re](https://recompsoftware.com/p/auto-re/): Tool, Human-led, released. IDA Pro plugin that renames dummy-named functions based on the API calls they make and tags functions by behaviour. - [AvaloniaILSpy](https://recompsoftware.com/p/avaloniailspy/): Tool, Human-led, archived. Cross-platform Avalonia port of the ILSpy .NET decompiler. Archived after no maintainers stepped forward. - [avrdis](https://recompsoftware.com/p/avrdis/): Tool, Not stated, wip. Portable C disassembler that turns 8-bit AVR firmware images into AVRASM-compatible assembly source or an annotated listing. - [Azote](https://recompsoftware.com/p/azote/): Tool, Human-led, stalled. Fast, lightweight AArch64 disassembler written in Pascal. Last updated in 2021. - [B2R2](https://recompsoftware.com/p/b2r2/): Tool, AI-assisted, released. Managed F# binary analysis framework providing parsers, lifters, disassemblers and control-flow tooling for many instruction sets. - [Baller](https://recompsoftware.com/p/baller-backyard-sports/): Tool, Human-led, released. Zig modding toolkit for the SCUMM-based Backyard Sports games that decompiles scripts, images and audio from original data and recompiles them back. - [bddisasm](https://recompsoftware.com/p/bddisasm/): Tool, Human-led, released. Bitdefender's lightweight x86/x64 instruction decoder with a small shellcode emulator. - [BeaEngine](https://recompsoftware.com/p/beaengine/): Tool, Human-led, stalled. C library that decodes 16, 32 and 64-bit Intel instructions including SSE, AVX and VMX extensions. - [benilla-re](https://recompsoftware.com/p/benilla-re/): Tool, AI-assisted, released. The reverse-engineering kit behind benilla: symbol tables, Ghidra and x64dbg databases and table generators that are rebuilt from your own copy of the 1.12.1 WoW.exe. - [bin2llvm](https://recompsoftware.com/p/bin2llvm/): Tool, Human-led, stalled. S2E-based translator that lifts machine code from binaries into LLVM modules. Unmaintained since 2018. - [BinAbsInspector](https://recompsoftware.com/p/binabsinspector/): Tool, Human-led, stalled. Ghidra-based static analyzer from KeenLab that uses abstract interpretation to scan binaries for vulnerabilities. - [Binary Analysis Platform](https://recompsoftware.com/p/bap/): Tool, Human-led, released. OCaml framework for lifting and analysing machine code across architectures, used in program verification and security research. - [Binary Editor](https://recompsoftware.com/p/bitedits-be/): Tool, Human-led, released. Terminal hex editor in ANSI C with built-in disassemblers for x86-64, ARM, RISC-V, PowerPC, MIPS, SuperH, 68000 and PDP-11. - [Binary Ninja](https://recompsoftware.com/p/binary-ninja/): Tool, Human-led, released. Commercial reverse engineering platform built around layered intermediate languages; its public API, examples and plugin interface are MIT-licensed on GitHub. - [Binary Ripper](https://recompsoftware.com/p/binaryripper/): Tool, Not stated, released. Free non-commercial edition of a commercial decompiler for HarmonyOS Ark and Android Dalvik bytecode, with control-flow views that split normal and exception paths. - [BinCAT](https://recompsoftware.com/p/bincat/): Tool, Human-led, released. Static binary analysis toolkit with IDA integration that offers value, taint and type analysis plus use-after-free detection. - [BinDiff](https://recompsoftware.com/p/bindiff/): Tool, Not stated, released. Google's tool for finding differences and similarities between disassembled programs, working with IDA, Ghidra and Binary Ninja exports. - [BinExport](https://recompsoftware.com/p/binexport/): Tool, Human-led, released. Exports disassembly data to Protocol Buffers for use by BinDiff and BinNavi, with plugins for IDA Pro, Ghidra and Binary Ninja. - [BinNexus](https://recompsoftware.com/p/binnexus/): Tool, Not stated, wip. Analyzer for Windows x86 executables and DLLs that generates an interactive web portal of dependency graphs and exports; the demo maps the Freelancer runtime. - [BinSync](https://recompsoftware.com/p/binsync/): Tool, AI-assisted, released. Decompiler collaboration tool built on git that syncs names, types and comments between reverse engineers regardless of their decompiler. - [Boomerang](https://recompsoftware.com/p/boomerang/): Tool, Human-led, stalled. Retargetable machine-code decompiler that recovers C-like source from executables. No activity since 2020. - [BTD (Bin To DNN)](https://recompsoftware.com/p/btd-dnn-decompiler/): Tool, Human-led, wip. Research decompiler that recovers neural-network models from compiled DNN executables. - [bugz](https://recompsoftware.com/p/bugz-z80/): Tool, Human-led, stalled. Very small table-driven Z80 disassembler written in portable C89. - [bun-decompile](https://recompsoftware.com/p/bun-decompile/): Tool, Not stated, wip. Library and web app that extracts the bundled transpiled sources from executables made with bun build --compile. - [bun-demincer](https://recompsoftware.com/p/bun-demincer/): Tool, AI-assisted, wip. Extracts the embedded JavaScript from Bun standalone executables, splits it into modules and deminifies and deobfuscates the result. - [burst](https://recompsoftware.com/p/burst-rs/): Tool, Human-led, stalled. Rust disassembler crate for x86 and x86-64, ported from the C asmx86 disassembler. - [Bytecode Viewer](https://recompsoftware.com/p/bytecode-viewer/): Tool, Human-led, released. Java GUI suite that bundles several decompilers with a bytecode editor, debugger and plugin support for JARs and APKs. - [BZK 6502 Disassembler](https://recompsoftware.com/p/bzk-6502-disassembler/): Tool, Human-led, stalled. Tool that creates a disassembly of an NES game. - [Capstone](https://recompsoftware.com/p/capstone/): Tool, AI-assisted, released. Disassembly framework supporting ARM, ARM64, x86 and many other architectures; foundation for numerous reversing tools. - [Capstone.NET](https://recompsoftware.com/p/capstone-net/): Tool, Human-led, stalled. Type-safe .NET Core and .NET Framework binding for the Capstone disassembly framework. - [ceasta](https://recompsoftware.com/p/ceasta/): Tool, Not stated, released. Combined disassembler, decompiler and debugger with a listing view, function graph, Lua plugins and a built-in MCP server for AI-assisted analysis. - [cfgrip](https://recompsoftware.com/p/cfgrip/): Tool, Not stated, released. Disassembles PE and ELF binaries, resolves jumps and calls, and exports the full control flow graph as JSON. - [CHIP-8 Recompiled](https://recompsoftware.com/p/chip8recompiled/): Tool, Not stated, released. Static recompilation toolchain that turns CHIP-8 programs into C and builds them as standalone native executables with a small runtime. - [chum](https://recompsoftware.com/p/chum/): Tool, Human-led, stalled. Binary rewriter for 64-bit Windows PE executables. - [ciasdis](https://recompsoftware.com/p/ciasdis/): Tool, Human-led, released. Forth-based assembler/disassembler pair from the ciforth family that can turn a binary into source which reassembles byte for byte. - [ClassInformer for IDA 7.0](https://recompsoftware.com/p/classinformer-ida7/): Tool, Human-led, stalled. Backport of sirmabus's ClassInformer plugin to IDA Pro 7.0, which recovers C++ class and vtable information from RTTI. - [clj-java-decompiler](https://recompsoftware.com/p/clj-java-decompiler/): Tool, Human-led, wip. REPL-integrated tool that shows the Java equivalent of Clojure code by decompiling the compiled bytecode. - [coddog](https://recompsoftware.com/p/coddog/): Tool, Not stated, released. Finds duplicate and similar functions across binaries to cut redundant work in decompilation projects. - [CodemerxDecompile](https://recompsoftware.com/p/codemerxdecompile/): Tool, Human-led, released. Standalone .NET decompiler for Windows, Linux and macOS, forked from the JustDecompile engine. - [CodeReverse2](https://recompsoftware.com/p/codereverse2/): Tool, Human-led, wip. Command-line reverse-engineering tool that inspects Windows executables and DLLs, dumping headers, imports, memory and disassembly; runs on Windows, Linux and macOS. - [Core Code Disassembler](https://recompsoftware.com/p/recoskie-core/): Tool, Human-led, released. JavaScript and Java x86 disassembler library. - [Cpp2IL](https://recompsoftware.com/p/cpp2il/): Tool, Human-led, released. Tool for recovering managed assemblies and metadata from Unity IL2CPP builds. - [Cutter](https://recompsoftware.com/p/cutter/): Tool, Human-led, released. Free graphical reverse engineering platform powered by Rizin, with optional decompiler plugins. - [cwe_checker](https://recompsoftware.com/p/cwe-checker/): Tool, Human-led, released. Static analysis tool built on Ghidra that finds common weakness classes such as null dereferences and buffer overflows in compiled binaries. - [d2s](https://recompsoftware.com/p/d2s-parser/): Tool, Human-led, stalled. Go parser for the binary Diablo II character save file format. - [d80](https://recompsoftware.com/p/d80/): Tool, Human-led, stalled. Small disassembler written in D covering the full Intel 8080 and Zilog Z80 instruction sets. - [DA](https://recompsoftware.com/p/da-mainframe-disassembler/): Tool, Human-led, stalled. REXX disassembler that turns printable-hex AMBLIST output of mainframe executables into reassemblable assembler source. - [Dalvikus](https://recompsoftware.com/p/dalvikus/): Tool, Not stated, released. Android reverse-engineering tool and smali editor. - [Darkstone file format tools](https://recompsoftware.com/p/darkstone-re/): Tool, Human-led, wip. Small tools for unpacking Darkstone's compressed MTF archives and viewing its O3D models, with notes on the formats. - [DAS](https://recompsoftware.com/p/das-disassembler/): Tool, Human-led, stalled. Terminal disassembler inspired by perf annotate that wraps objdump with instruction help and jump following. - [dashlink](https://recompsoftware.com/p/dashlink/): Tool, Human-led, stalled. Haxe library to disassemble, inspect, edit and write HashLink bytecode, adapted largely from the hlbc Rust disassembler. - [DATOneArchiver](https://recompsoftware.com/p/datonearchiver/): Tool, Human-led, stalled. Clean-room reverse engineering of the TT Games DAT archive format with tools to extract, modify and rebuild the archives used by the LEGO games. - [dcdis](https://recompsoftware.com/p/dcdis/): Tool, Human-led, stalled. Simple disassembler for raw Sega Dreamcast SH4 binaries, originally written by Lars Olsson. - [ddc](https://recompsoftware.com/p/ddc/): Tool, Not stated, released. Rust DEX-to-Java decompiler with queryable output, support for all DEX versions and javac verification of the emitted sources. - [ddisasm](https://recompsoftware.com/p/ddisasm/): Tool, Human-led, released. Fast disassembler from GrammaTech that outputs reassemblable assembly using Datalog analyses. - [Debug/X](https://recompsoftware.com/p/dos-debug/): Tool, Human-led, released. Extended versions of the MS-DOS DEBUG debugger, maintained as Debug and DebugX. - [decomp](https://recompsoftware.com/p/decomp-pipeline/): Tool, Human-led, stalled. Go components for a decompilation pipeline that turns machine code and LLVM IR into readable Go-like output. Not updated since 2023. - [decomp-permuter](https://recompsoftware.com/p/decomp-permuter/): Tool, Human-led, released. Randomly rewrites C functions and scores the compiled output to find variants that match the target binary. - [decomp-toolkit (dtk)](https://recompsoftware.com/p/decomp-toolkit/): Tool, Human-led, released. Toolkit for splitting, analysing and relinking GameCube/Wii DOL and REL files in matching decomps. - [decomp.anything](https://recompsoftware.com/p/decomp-anything/): Tool, AI-assisted, wip. Continuation of the discontinued decomp.wtf: a local app where AI agents write C or C++ against a binary the user owns and the original compiler checks it byte for byte. Adds Windows PE matching with MinGW and clang-cl toolchains, an optional bridge to the REA analysis server, and forking of existing community decomps. - [decomp.dev](https://recompsoftware.com/p/decomp-dev/): Tool, Not stated, released. Progress-tracking website and GitHub bot that charts how much of each participating decomp project is matched. - [decomp.me](https://recompsoftware.com/p/decomp-me/): Tool, Human-led, released. Collaborative website where people share "scratches" of single functions and iterate on C until it compiles to matching assembly. - [decomp.wtf](https://recompsoftware.com/p/decomp-wtf/): Tool, AI-assisted, archived. Local tool that drives an AI coding agent through matching decompilation of games the user owns, scoring each function by whether it compiles back to the original bytes. The author has discontinued it. - [Decompiler (sotasan)](https://recompsoftware.com/p/java-decompiler-gui/): Tool, Human-led, released. Kotlin GUI for browsing Java archives with a choice of underlying decompilers. - [Decompiler Explorer](https://recompsoftware.com/p/decompiler-explorer/): Tool, Human-led, wip. Web front end that runs several decompilers on the same small binary and shows their output side by side. Hosted as dogbolt.org. - [Decomplicator](https://recompsoftware.com/p/decomplicator/): Tool, Not stated, released. Windows tool that sets up a build environment for N64 decompilation projects from templates, given a project folder and the base cartridge image. - [decompyle3](https://recompsoftware.com/p/python-decompile3/): Tool, Human-led, released. Python bytecode decompiler for versions 3.7 and 3.8, split out of uncompyle6 to allow refactoring and fixes. - [DECX](https://recompsoftware.com/p/decx/): Tool, AI-assisted, released. JADX-based decompiler platform designed for AI-assisted code analysis. - [ded](https://recompsoftware.com/p/ded-dos-disassembler/): Tool, Human-led, stalled. Command-line disassembler for 16-bit DOS MZ executables with a recursive traversal mode. Last updated in 2018. - [delink](https://recompsoftware.com/p/delink/): Tool, Not stated, wip. Splitting tool used by decompilation projects to break binaries into relocatable pieces. - [DeNuitkanizator](https://recompsoftware.com/p/denuitkanizator/): Tool, Not stated, released. Analyzer for executables built with Nuitka, PyInstaller and similar packers that extracts metadata, strings, modules and PE structure; it does not decompile. - [deREferencing](https://recompsoftware.com/p/dereferencing/): Tool, Human-led, released. IDA Pro plugin that shows registers and stack with dereferenced values and smart annotations. - [Despector](https://recompsoftware.com/p/despector/): Tool, Human-led, archived. Java and Kotlin decompiler with an AST library. Archived. - [Detect It Easy](https://recompsoftware.com/p/detect-it-easy/): Tool, Human-led, wip. Cross-platform program that identifies file types, compilers, packers and protectors using editable signature scripts. - [Detect It Easy (DIE)](https://recompsoftware.com/p/detect-it-easy-2/): Tool, Human-led, released. GUI and console program that identifies compilers, packers and protectors used to build binaries and other file types. - [DEV7](https://recompsoftware.com/p/dev7-tools/): Tool, Not stated, released. Research tools for the DEV7 engine used in Coktel Vision titles such as Adibou 3, including a loader version checker and an OBC script text viewer. - [dewolf](https://recompsoftware.com/p/dewolf/): Tool, Human-led, released. Research decompiler delivered as a Binary Ninja plugin, from a Fraunhofer FKIE and DSO collaboration, with a restructuring based on the DREAM approach. - [DexDec](https://recompsoftware.com/p/dexdec/): Tool, Not stated, released. Rust decompiler that turns Android APK and DEX bytecode into readable Java or Kotlin and can share its analysis state with coding agents. - [DexGraph](https://recompsoftware.com/p/dexgraph/): Tool, Human-led, stalled. Modified dexdump that builds control-flow graphs from Android classes.dex files, with an accompanying white paper. - [Dexter](https://recompsoftware.com/p/dexter-dex-editor/): Tool, Human-led, wip. Work-in-progress DEX editor for Android built on smali and dexlib2, with several decompiler back ends available. - [dftools](https://recompsoftware.com/p/dftools/): Tool, Human-led, stalled. Tools for working with Dark Forces game assets. - [Disarm](https://recompsoftware.com/p/disarm/): Tool, Human-led, wip. Pure C# ARM64 disassembler with minimal dependencies; still work in progress. - [Disarm](https://recompsoftware.com/p/disarm-2/): Tool, Not stated, wip. Fast AArch64 instruction decoder and encoder. - [disasm6502](https://recompsoftware.com/p/disasm6502/): Tool, Human-led, stalled. Rust crate that disassembles 6502 machine code. - [Dispar](https://recompsoftware.com/p/dispar/): Tool, Human-led, stalled. C++17 GUI tool that parses executables, libraries and core dumps to inspect their structure, strings, symbols and disassembled functions. - [Disrobe](https://recompsoftware.com/p/disrobe/): Tool, Not stated, released. Static decompiler, deobfuscator and unpacker that peels packing layers from executables, app packages, scripts and firmware. - [diStorm](https://recompsoftware.com/p/distorm/): Tool, Human-led, stalled. Disassembler library for x86 and AMD64 that decomposes instructions into structured data rather than only text output. - [DiztinGUIsh](https://recompsoftware.com/p/diztinguish/): Tool, Human-led, released. Super NES disassembler and tracelog analysis tool built for collaborative disassembly work. - [DnD](https://recompsoftware.com/p/dnd-decompiler/): Tool, Human-led, wip. Research decompiler that recovers DNN semantics from compiled binaries using program analysis. - [dotnet-ildasm](https://recompsoftware.com/p/dotnet-ildasm/): Tool, Human-led, stalled. Light cross-platform disassembler that prints .NET IL from compiled assemblies. - [dotscope](https://recompsoftware.com/p/dotscope/): Tool, Not stated, released. Pure-Rust framework for analysing and reverse engineering .NET assemblies, parsing CIL and metadata. - [Dr. Riptide Dissected](https://recompsoftware.com/p/dr-riptide-dissected/): Tool, Human-led, stalled. Viewer and editor for the DAT archive of the DOS game In Search of Dr. Riptide, covering sprites, maps, images, music and sound. - [DREAM decompiler](https://recompsoftware.com/p/dream-decompiler/): Tool, Human-led, stalled. Decompiler built around the DREAM goto-free structuring algorithm. No updates since 2022. - [Droid ASC](https://recompsoftware.com/p/droid-asc/): Tool, Not stated, released. Fast, lightweight Android decompiler aimed at researchers and agents, with global cross-reference search and decompilation across hundreds of MB of APKs. - [droidsaw](https://recompsoftware.com/p/droidsaw/): Tool, AI-assisted, wip. Rust decompiler and security-audit suite that turns DEX files into Java and Hermes bundles into JavaScript. - [DRV3-Sharp](https://recompsoftware.com/p/drv3-sharp/): Tool, Human-led, wip. C# tool and library for reading and converting file formats used by the PC version of Danganronpa V3. - [DSO Sharp](https://recompsoftware.com/p/dso-sharp/): Tool, Human-led, released. C# decompiler that turns compiled Torque Game Engine .dso files back into TorqueScript, supporting several engine versions used by games such as Blockland and Marble Blast. - [dstien game formats](https://recompsoftware.com/p/dstien-gameformats/): Tool, Human-led, stalled. Tools and specifications for reverse-engineered game file formats, including Midtown Madness 3 textures. - [dsync](https://recompsoftware.com/p/dsync-ida/): Tool, Human-led, stalled. IDAPython plugin that keeps the disassembly and Hex-Rays pseudocode views in sync by highlighting corresponding lines. - [dungeon-siege-re](https://recompsoftware.com/p/dungeon-siege-re/): Tool, Human-led, wip. Attempt to reverse engineer the asset formats of Gas Powered Games' Dungeon Siege. - [Dynzasm](https://recompsoftware.com/p/dynzasm/): Tool, Human-led, stalled. Assembler, disassembler and decomposer library for several architectures. - [e5r](https://recompsoftware.com/p/e5r/): Tool, AI-assisted, wip. Command-line disassembler, decompiler and binary differ written in Rust whose JSON output is designed for AI agents to drive. - [ECD++](https://recompsoftware.com/p/ecd-plus-plus/): Tool, Human-led, released. Fork of Enhanced Class Decompiler that integrates several modern Java decompilers into Eclipse. - [edisassm](https://recompsoftware.com/p/edisassm/): Tool, Human-led, archived. C++ library for decoding and disassembling x86 and x86-64 instructions, built with CMake. The repository is archived. - [efiXplorer](https://recompsoftware.com/p/efixplorer/): Tool, Human-led, released. IDA plugin and loader from Binarly that automates UEFI firmware analysis, resolving protocols, GUIDs and service tables. - [ehppack](https://recompsoftware.com/p/ehppack/): Tool, Human-led, stalled. Command-line tool that extracts and repacks the EHP/EhFolder archives used by the PSP Yu-Gi-Oh! Tag Force games. - [Eleven](https://recompsoftware.com/p/eleven/): Tool, Not stated, released. Agent-first macOS reverse engineering workbench running analysis on Ghidra through REA; any ACP agent can rename, annotate and propose patches, which the human accepts or declines. - [EmilPRO](https://recompsoftware.com/p/emilpro/): Tool, Human-led, released. Graphical disassembler for several architectures with symbol filtering and cross-reference navigation, meant for debugging. - [Emotion Engine Disassembler](https://recompsoftware.com/p/emotion-engine-disassembler/): Tool, Human-led, stalled. Early-stage C# disassembler for the PlayStation 2 Emotion Engine CPU instruction set; register naming and tests were still unfinished when work stopped. - [EPANOS](https://recompsoftware.com/p/epanos/): Tool, Human-led, stalled. Simple MIPS-to-C static translator, from the ElectroPaint project, for recovering C from executables lacking source. - [ethereum-dasm](https://recompsoftware.com/p/ethereum-dasm/): Tool, Human-led, stalled. Python disassembler for EVM bytecode with static and dynamic analysis and function-signature lookup. - [ethersplay](https://recompsoftware.com/p/ethersplay/): Tool, Human-led, archived. Binary Ninja plugin that adds an EVM disassembler and related analysis tools; archived. - [EthIR](https://recompsoftware.com/p/ethir/): Tool, Human-led, wip. Analysis framework that builds a sound control-flow graph from Ethereum bytecode and lifts it to a rule-based representation for high-level analyses. - [evm](https://recompsoftware.com/p/evm-decompiler/): Tool, Human-led, stalled. Decompiler that converts Ethereum virtual machine bytecode into readable pseudocode. - [evmdasm](https://recompsoftware.com/p/evmdasm/): Tool, Human-led, stalled. Python library with an EVM instruction registry, disassembler and bytecode manipulation helpers. Inactive since 2023. - [Fadec](https://recompsoftware.com/p/fadec/): Tool, Human-led, wip. Lookup-table based x86-32/x86-64 instruction decoder and x86-64 encoder library, written in C and assembly for speed. - [fasmi](https://recompsoftware.com/p/fasmi/): Tool, Human-led, stalled. Disassembler that shows the assembly produced from F# code. - [faucon](https://recompsoftware.com/p/faucon/): Tool, Human-led, wip. Rust tool suite for the NVIDIA Falcon microprocessor, with its own project documentation site. - [fcd](https://recompsoftware.com/p/fcd/): Tool, Human-led, stalled. LLVM-based optimizing decompiler for native programs that began as a bachelor-level senior project. - [FCML](https://recompsoftware.com/p/fcml-lib/): Tool, Human-led, released. C library for assembling, disassembling and manipulating x86 and x86-64 machine code, including AVX and AVX-512. - [Fernflower](https://recompsoftware.com/p/fernflower/): Tool, Human-led, wip. Analytical Java decompiler maintained by JetBrains and used inside IntelliJ IDEA. - [FF8 Rinoa's Toolset](https://recompsoftware.com/p/ff8-rinoas-toolset/): Tool, Human-led, archived. All-in-one Final Fantasy VIII toolkit for viewing and extracting battle stages, world map data, dialogue and archives. - [FIDL](https://recompsoftware.com/p/fidl/): Tool, Human-led, archived. Python API wrapper for the IDA Pro decompiler, built for malware reverse engineering and vulnerability research. The repository is archived. - [FindCrypt-Ghidra](https://recompsoftware.com/p/findcrypt-ghidra/): Tool, Human-led, stalled. Ghidra port of IDA's FindCrypt that locates crypto constants, with an updatable signature database. - [Fireman](https://recompsoftware.com/p/fireman/): Tool, AI-assisted, wip. Rust decompiler inspired by snowman, built around an editable IR with GUI, CLI and TUI front-ends. - [Fission](https://recompsoftware.com/p/fission/): Tool, AI-assisted, released. Rust reverse-engineering workspace that lifts machine code through SLEIGH specs into its own IR, with decompilation, emulation and a goal of rebuilding binaries into runnable projects. - [FLARE IDA](https://recompsoftware.com/p/flare-ida/): Tool, Human-led, archived. Collection of IDA Pro utilities and plugins from the FLARE team at Mandiant. The repository is archived. - [Flazzy](https://recompsoftware.com/p/flazzy/): Tool, Human-led, wip. .NET library for reading, writing and analysing SWF files, including ABC/AVM2 handling, AS3 decompilation and deobfuscation. - [flutterdec](https://recompsoftware.com/p/flutterdec/): Tool, Not stated, wip. Command line decompiler that converts Flutter Android AOT libraries into Dart-like pseudocode. - [Frida](https://recompsoftware.com/p/frida/): Tool, Human-led, released. Dynamic instrumentation toolkit that injects scripts into live processes to trace and hook functions. - [Friday](https://recompsoftware.com/p/friday-java-decompiler/): Tool, Human-led, stalled. Java runtime decompiler that shows decompiled code for classes loaded in a live JVM. - [Fugue Core](https://recompsoftware.com/p/fugue-core/): Tool, Human-led, wip. Binary analysis framework written in Rust. - [Furikiri](https://recompsoftware.com/p/furikiri/): Tool, Human-led, released. Managed disassembler and decompiler for TJS2 bytecode from the Kirikiri visual novel engine. - [Garlic decompiler](https://recompsoftware.com/p/garlic/): Tool, Not stated, released. Fast Android APK and Java decompiler written in C that also analyses ELF files. - [Garlic Decompiler GUI](https://recompsoftware.com/p/garlic-gui/): Tool, Not stated, released. Qt6 desktop interface for the Garlic Decompiler that decompiles APK, DEX, JAR and CLASS files. - [GBA-Recomp](https://recompsoftware.com/p/gba-recomp/): Tool, AI-assisted, released. Rust static recompilation toolkit and runtime that translates GBA cartridge images ahead of time into native executables. - [gbarecomp](https://recompsoftware.com/p/gbarecomp/): Tool, Not stated, wip. Static recompiler that finds ARM and Thumb code in Game Boy Advance games, translates it to C and generates a CMake project linked against a small GBA runtime with SDL2. - [GCRecomp (GameCubeRecompiled)](https://recompsoftware.com/p/gcrecomp/): Tool, Not stated, wip. Experimental project that statically recompiles GameCube DOL code into Rust plus a minimal runtime, inspired by N64: Recompiled. - [GDA](https://recompsoftware.com/p/gda-android-reversing-tool/): Tool, Human-led, released. Native Android decompiler and analyser for APK, DEX and ODEX files that runs without a Java VM. - [gdbghidra](https://recompsoftware.com/p/gdbghidra/): Tool, Human-led, stalled. Bridge that lets you follow a live GDB session visually in the Ghidra listing; idle since 2019. - [gditools3](https://recompsoftware.com/p/gditools3/): Tool, Human-led, wip. Python 2/3 library, CLI and GUI for listing and extracting files from Dreamcast GD-ROM images; a fork of dcisotools. - [GEF](https://recompsoftware.com/p/gef/): Tool, Human-led, released. Python extension for GDB that adds commands and views aimed at exploit developers and reverse engineers. - [Gepetto](https://recompsoftware.com/p/gepetto/): Tool, Human-led, released. IDA Pro plugin that sends decompiled functions to large language models to explain them and suggest variable names. - [GhIDA](https://recompsoftware.com/p/ghida/): Tool, Human-led, stalled. IDA Pro plugin from Cisco Talos that runs the Ghidra decompiler on a selected function and shows the result in IDA. Not updated since 2021. - [Ghidra](https://recompsoftware.com/p/ghidra/): Tool, Human-led, released. Open-source reverse engineering suite from the NSA with a disassembler, decompiler and scripting; first published at RSA Conference 2019. - [Ghidra Bridge](https://recompsoftware.com/p/ghidra-bridge/): Tool, Human-led, stalled. Bridge that lets Python 3 scripts drive Ghidra's Jython-based scripting API from outside the JVM. - [Ghidra C++ Class Analyzer](https://recompsoftware.com/p/ghidra-cpp-class-analyzer/): Tool, Human-led, archived. Ghidra analyzer that recovers C++ classes and run-time type information. Archived. - [Ghidra Delinker Extension](https://recompsoftware.com/p/ghidra-delinker-extension/): Tool, Not stated, released. Ghidra extension that exports parts of a program as relocatable object files with symbols and relocations, useful for decompilation projects. - [Ghidra FindCrypt](https://recompsoftware.com/p/ghidra-findcrypt/): Tool, Human-led, stalled. Ghidra analysis plugin that finds cryptographic constants in binaries, rewritten from an earlier Ghidra script. - [Ghidra Firmware Utils](https://recompsoftware.com/p/ghidra-firmware-utils/): Tool, Human-led, released. Ghidra modules for analysing PC firmware, accepted as a coreboot GSoC 2019 project. - [Ghidra GameCube Loader](https://recompsoftware.com/p/ghidra-gamecube-loader/): Tool, Human-led, released. Ghidra loader for GameCube binaries. - [Ghidra MCP](https://recompsoftware.com/p/ghidra-mcp/): Tool, AI-assisted, released. Ghidra GUI plugin and headless server that exposes over 200 analysis operations to AI agents via the Model Context Protocol. - [Ghidra Switch Loader](https://recompsoftware.com/p/ghidra-switch-loader/): Tool, Human-led, released. Ghidra loader that supports a range of Nintendo Switch executable formats such as NSO and NRO. - [ghidra_nodejs](https://recompsoftware.com/p/ghidra-nodejs/): Tool, Human-led, archived. Archived Ghidra plugin that loads, disassembles and decompiles Bytenode-compiled NodeJS binaries for V8 6.2. - [ghidra_scripts](https://recompsoftware.com/p/ghidra-scripts-grayhat/): Tool, Human-led, stalled. Ports of IDA reversing scripts to Ghidra plus new plugins, aimed mainly at MIPS firmware. - [GhidraEmu](https://recompsoftware.com/p/ghidraemu/): Tool, Human-led, stalled. Ghidra plugin for native p-code emulation without scripts, useful for processors lacking other emulator support. - [GhidraGPT](https://recompsoftware.com/p/ghidragpt/): Tool, Not stated, released. Ghidra extension that connects language models to the decompiler to help explain and rename code. - [GhidrAssist](https://recompsoftware.com/p/ghidrassist/): Tool, Not stated, released. Ghidra extension that adds large language model assistance for exploring and annotating binaries during reverse engineering. - [GhidrAssistMCP](https://recompsoftware.com/p/ghidrassistmcp/): Tool, AI-assisted, released. Ghidra extension exposing an MCP server so AI assistants and other tools can drive Ghidra analysis through a tool catalogue. - [ghidrecomp](https://recompsoftware.com/p/ghidrecomp/): Tool, Not stated, released. Python command-line tool that drives headless Ghidra to decompile every function in a binary into separate C files, optionally pulling symbols from a symbol server. - [ghidriff](https://recompsoftware.com/p/ghidriff/): Tool, Human-led, released. Python command-line binary diffing engine built on Ghidra's program API, producing readable reports of changes between two versions. - [Ghidrust](https://recompsoftware.com/p/ghidrust-oofz/): Tool, Not stated, released. Rust reverse-engineering toolkit modelled on Ghidra with multi-architecture listings, auto analysis, pseudo-C decompilation and IL2CPP metadata parsing via CLI, GUI or an MCP server. - [GhidRust](https://recompsoftware.com/p/ghidrust/): Tool, Not stated, wip. Ghidra plugin that decompiles Rust programs into more readable output. - [Gigahorse](https://recompsoftware.com/p/gigahorse-toolchain/): Tool, Human-led, wip. Binary lifter and analysis framework that recovers a higher-level form of EVM smart contract bytecode. - [Gilgamesh](https://recompsoftware.com/p/gilgamesh/): Tool, Human-led, stalled. Reverse-engineering toolkit for Super Nintendo software with disassembly support aimed at enabling static recompilation. - [Glaurung](https://recompsoftware.com/p/glaurung/): Tool, AI-assisted, released. Pre-1.0 reverse-engineering framework with a Rust core, Python bindings, CLI and SQLite project files. Decompiler output is experimental and optional LLM-assisted workflows exist. - [Glulxtoc and IF-Decompiler](https://recompsoftware.com/p/glulxtoc/): Tool, Human-led, stalled. Rust tools that decompile Glulx story files into C for compiling against a Glk library, plus a general interactive-fiction decompiler and relooper. - [GM8Decompiler](https://recompsoftware.com/p/gm8decompiler/): Tool, Human-led, stalled. Decompiler that extracts and rebuilds project files from games made with GameMaker 8.0 and 8.1. - [GMD Recovery](https://recompsoftware.com/p/gmd-recovery/): Tool, Human-led, wip. Visual Basic 6 decompiler that recovers projects from games made with GameMaker 5.3a and earlier. - [go-arm64](https://recompsoftware.com/p/go-arm64/): Tool, Human-led, archived. Pure Go AArch64 disassembler library, archived. - [go-disass](https://recompsoftware.com/p/go-disass/): Tool, Human-led, stalled. Go suite of tools for disassembly, ROP gadget search and binary analysis. - [God of War Browser](https://recompsoftware.com/p/god-of-war-browser/): Tool, Human-led, wip. Tool to browse and investigate the file formats of the PS2 God of War. - [gotools](https://recompsoftware.com/p/ghidra-gotools/): Tool, Human-led, stalled. Early-stage Ghidra plugin that helps reverse Go binaries on Linux x86-64. - [GptHidra](https://recompsoftware.com/p/gpthidra/): Tool, Human-led, stalled. Ghidra plugin that sends decompiled functions to OpenAI chat models to get plain-language explanations. - [gsc-tool](https://recompsoftware.com/p/gsc-tool/): Tool, AI-assisted, released. Utility that compiles and decompiles the GSC scripts used by Infinity Ward engine games. - [gscScriptCompAndDecompiler](https://recompsoftware.com/p/gsc-script-tool/): Tool, Human-led, stalled. Tool that decompiles, compiles and rebuilds .gsc script files from the codeX RScript visual-novel engine. - [GTIRB](https://recompsoftware.com/p/gtirb/): Tool, Human-led, released. GrammaTech's intermediate representation for binaries, a data structure for exchanging disassembly results between analysis and rewriting tools. - [GTIRB Pretty Printer](https://recompsoftware.com/p/gtirb-pprinter/): Tool, Human-led, released. Turns GTIRB binary-analysis IR back into gas-syntax assembly, supporting binary rewriting workflows. - [GuildWarsMapBrowser](https://recompsoftware.com/p/guildwarsmapbrowser/): Tool, Not stated, released. Browser for maps stored in the Guild Wars game archive. - [Hard Truck / Rig'n'Roll file formats](https://recompsoftware.com/p/hardtruck-file-formats/): Tool, Human-led, archived. Specs, 010 Editor templates and scripts documenting the binary formats of the Russian trucking games Hard Truck 1 and 2 and Rig'n'Roll. - [hasmer](https://recompsoftware.com/p/hasmer/): Tool, Human-led, archived. Command-line tool for disassembling and reverse engineering Hermes JavaScript bytecode. Archived. - [heimdall-rs](https://recompsoftware.com/p/heimdall-rs/): Tool, Human-led, released. Rust toolkit that disassembles and decompiles EVM smart contract bytecode and extracts information from unverified contracts. - [Helix](https://recompsoftware.com/p/helix-n64/): Tool, Not stated, wip. Library that gives N64 decompilations a libultra runtime with real threads plus a modern renderer, audio and input so they run on PC with minimal changes. - [hermes-dec](https://recompsoftware.com/p/hermes-dec/): Tool, Human-led, released. Disassembler and decompiler for React Native apps compiled to Hermes VM bytecode (HBC). - [HEXPYRION](https://recompsoftware.com/p/hexpyrion/): Tool, Not stated, wip. Static tool for recovering Python source from Nuitka-compiled binaries, including onefile unpacking and reconstruction of the generated native code. - [Hexrays Toolbox](https://recompsoftware.com/p/hexrays-toolbox/): Tool, Human-led, stalled. IDA plugin and library for searching code patterns in the Hex-Rays ctree, useful for bug finding and code similarity checks. - [hlbc](https://recompsoftware.com/p/hlbc/): Tool, Human-led, stalled. Disassembler, analyzer, decompiler and assembler for HashLink bytecode, with a command line and GUI. - [HoloDec](https://recompsoftware.com/p/holodec/): Tool, Human-led, stalled. Early-stage open-source decompiler for x86 and x86-64 ELF binaries. Inactive since 2019. - [HRDevHelper](https://recompsoftware.com/p/hrdevhelper/): Tool, Human-led, stalled. IDA plugin that draws the Hex-Rays decompiler's ctree as a graph, to help debug decompiler plugins and scripts. - [Hyperion](https://recompsoftware.com/p/hyperion-disassembler/): Tool, Not stated, released. Native C++ disassembler and decompiler for x86, x64, ARM and MIPS binaries, with Lua scripting and RTTI recovery. - [HZDCoreEditor](https://recompsoftware.com/p/hzdcoreeditor/): Tool, Human-led, stalled. .NET tools and format documentation for editing files from the Decima engine, as used by Horizon Zero Dawn and Death Stranding. Inactive since 2022. - [iced](https://recompsoftware.com/p/iced/): Tool, Human-led, released. Fast x86/x64 disassembler, assembler, decoder and encoder library with Rust, .NET, Java, Python and Lua bindings. - [IDA Pro](https://recompsoftware.com/p/ida/): Tool, Human-led, released. Long-running commercial interactive disassembler; the Hex-Rays decompiler add-on followed in 2007. Proprietary, listed as a link only. - [IDA Pro MCP](https://recompsoftware.com/p/ida-pro-mcp/): Tool, AI-assisted, released. MCP server that lets language-model clients drive IDA Pro for analysis and annotation tasks. The author now recommends the official Hex-Rays IDA MCP server instead. - [IDA Pro SigMaker](https://recompsoftware.com/p/ida-pro-sigmaker/): Tool, Human-led, released. Signature maker plugin for IDA 8.x and 9.x. - [ida_medigate](https://recompsoftware.com/p/ida-medigate/): Tool, Human-led, stalled. IDA plugin from Medigate that recovers C++ class structure such as vtables to ease reverse engineering of compiled C++ code. - [ida-arm-system-highlight](https://recompsoftware.com/p/ida-arm-system-highlight/): Tool, Human-led, stalled. IDA script that lists and highlights ARM system instructions to find MMU, cache and fault-handler code. - [IDA-EVM](https://recompsoftware.com/p/ida-evm/): Tool, Human-led, stalled. IDA Pro processor module that lets the disassembler handle Ethereum Virtual Machine bytecode. Inactive since early 2024. - [ida-minsc](https://recompsoftware.com/p/ida-minsc/): Tool, Human-led, wip. IDAPython-based plugin providing a functional interface to IDA's database. - [IDACode](https://recompsoftware.com/p/idacode/): Tool, Human-led, released. Connects IDA and VS Code so IDAPython scripts can be run and debugged from the editor. - [IDAObjcTypes](https://recompsoftware.com/p/idaobjctypes/): Tool, Human-led, wip. Collection of public and private Objective-C type and function definitions for analysing iOS and macOS binaries in IDA and Ghidra. - [IDArling](https://recompsoftware.com/p/idarling/): Tool, Human-led, archived. Archived collaborative reverse-engineering plugin for IDA Pro and Hex-Rays; the author points to a more active fork. - [idawasm](https://recompsoftware.com/p/idawasm/): Tool, Human-led, archived. IDA Pro loader and processor modules that let IDA load and disassemble WebAssembly, with control flow and cross references. Archived. - [IDO matching decomp](https://recompsoftware.com/p/ido-matching-decomp/): Matching decomp, Human-led, wip. Matching decompilation of the IRIX Development Option C compiler programs (cc, cfe, uopt, ugen, as1) used to build many N64 games, as support for other decompilations. - [ido-static-recomp](https://recompsoftware.com/p/ido-static-recomp/): Tool, Human-led, released. Statically recompiles the original IRIX IDO compiler so matching N64 decomps can build with it on modern systems. - [IDR (Pascal version)](https://recompsoftware.com/p/idr-pascal/): Tool, Human-led, stalled. Pascal translation of the Interactive Delphi Reconstructor for reconstructing Delphi programs, with a companion IDP2TXT tool. - [IFL](https://recompsoftware.com/p/ida-ifl/): Tool, Human-led, released. IDA Pro plugin providing an interactive, filterable list of functions. - [IFPSTools.NET](https://recompsoftware.com/p/ifpstools-net/): Tool, Human-led, released. Tools for creating, assembling and disassembling compiled RemObjects PascalScript files, written in C#. - [Il2cppSpy](https://recompsoftware.com/p/il2cppspy/): Tool, Human-led, stalled. Disassembler for Unity IL2CPP Android packages that unpacks an APK, lets you browse the result and compare two builds. - [il2csharp](https://recompsoftware.com/p/il2csharp/): Tool, AI-assisted, wip. IL2CPP-to-C# decompiler that lifts method bodies from native x64 code and cross-checks them with IL2CPP metadata to produce a C# source tree. - [ILSpy](https://recompsoftware.com/p/ilspy/): Tool, AI-assisted, released. Widely used cross-platform .NET decompiler with PDB generation, ReadyToRun and metadata support. - [ImHex](https://recompsoftware.com/p/imhex/): Tool, Human-led, released. Hex editor for reverse engineers with a pattern language for describing and visualising file formats. - [ipyida](https://recompsoftware.com/p/ipyida/): Tool, Human-led, released. IDA Pro plugin that embeds an IPython console in the disassembler for scripting analysis sessions. - [isDcc](https://recompsoftware.com/p/isdcc/): Tool, Not stated, stalled. Upload of ADQ's InstallShield script decompiler, covering InstallShield versions up to 5.5. - [Jadart](https://recompsoftware.com/p/jadart/): Tool, Not stated, released. Decompiler for AOT-compiled Flutter apps that recovers a class tree, pseudo-Dart method bodies, the string pool and virtual-call names from an APK. - [jadx](https://recompsoftware.com/p/jadx/): Tool, Human-led, released. Command-line and GUI decompiler that produces Java source from Android Dex bytecode and APK packages. - [JarByteEditor](https://recompsoftware.com/p/jarbyteeditor/): Tool, Not stated, released. Java 21 desktop and CLI editor for JAR and APK files that disassembles JVM bytecode with ASM and Dalvik code via Smali, then repackages the edited result. - [Java Decompiler (Caellian)](https://recompsoftware.com/p/java-decompiler-rust/): Tool, Human-led, stalled. Early-stage Java class-file decompiler written in Rust; unmatched instructions are still emitted as commented bytecode. - [JD-GUI Duo](https://recompsoftware.com/p/jd-gui-duo/): Tool, Human-led, released. Desktop Java decompiler front end, a JD-GUI successor that lets you switch between several decompiler engines (JD-Core, CFR, Procyon, Fernflower, Vineflower, Jadx) on the same class. - [jd-mcp-duo](https://recompsoftware.com/p/jd-mcp-duo/): Tool, Not stated, released. MCP server and CLI that exposes several Java decompiler engines (JD-Core, CFR, Procyon, Fernflower, Vineflower, JADX) through the jd-gui-duo engine suite. - [JDasm](https://recompsoftware.com/p/jdasm/): Tool, Human-led, released. Java disassembler, executable format decoder and hex editor that explains binaries, boot sectors and EFI images as you navigate them. - [JDBG](https://recompsoftware.com/p/jdbg/): Tool, Not stated, released. Dynamic reverse-engineering and debugging tool for Java. - [jddlab](https://recompsoftware.com/p/jddlab/): Tool, Not stated, released. Docker image and command-line wrapper bundling decompilers and deobfuscators for Java and Android APK analysis. - [Jesso Decompiler](https://recompsoftware.com/p/jesso-decompiler/): Tool, Not stated, wip. Static file analyzer with an x86/x86-64 disassembler and work-in-progress C decompiler for ELF and PE files, with a wxWidgets GUI. - [jingle](https://recompsoftware.com/p/jingle/): Tool, Not stated, released. Rust FFI to Ghidra's SLEIGH that adds SMT modelling and analysis of p-code. - [JNI Helper](https://recompsoftware.com/p/jni-helper/): Tool, Human-led, released. Extracts JNI function signatures from an APK and loads them into Ghidra, IDA or Binary Ninja to label native code. - [JNIAnalyzer](https://recompsoftware.com/p/jnianalyzer/): Tool, Human-led, stalled. Ghidra extension with scripts that help analyse Android NDK native libraries. - [JPEXS Free Flash Decompiler](https://recompsoftware.com/p/jpexs-decompiler/): Tool, Human-led, released. Open-source SWF decompiler and editor that extracts and edits ActionScript, graphics and sounds from Flash files. - [JRemapper](https://recompsoftware.com/p/jremapper/): Tool, Human-led, archived. GUI for renaming classes, methods and fields in compiled Java programs; archived. - [jsc-decompile-mozjs-34](https://recompsoftware.com/p/jsc-decompile-mozjs-34/): Tool, Human-led, stalled. PHP decoder for JavaScript bytecode from Mozilla SpiderMonkey 34, covering .jsc files compiled by cocos2d-x games. - [jscd](https://recompsoftware.com/p/jscd/): Tool, Not stated, released. Static Rust decompiler that turns bytenode-compiled V8 code cache files back into JavaScript across Node 8 to 26, without a patched V8 or Node runtime. - [jsdec](https://recompsoftware.com/p/jsdec/): Tool, Human-led, released. Decompiler plugin for Rizin that converts assembly into readable pseudo-C, including for hand-written assembly. - [JSDecloak](https://recompsoftware.com/p/jsdecloak/): Tool, Not stated, released. In-browser JavaScript deobfuscation workbench that formats code, runs Webcrack, Synchrony or Wakaru, and does binding-aware renaming. - [Jsxer](https://recompsoftware.com/p/jsxer/): Tool, Human-led, released. Fast decompiler that lifts Adobe's legacy JSXBIN binary scripts back to JavaScript; a Rust rewrite is under way. - [JustDecompile Engine](https://recompsoftware.com/p/justdecompile-engine/): Tool, Not stated, wip. Decompilation engine behind CodemerxDecompile, continuing the JustDecompile engine after the original repository went private. - [k0dasm](https://recompsoftware.com/p/k0dasm/): Tool, Human-led, wip. Python disassembler for NEC/Renesas 78K0 8-bit microcontroller binaries whose output reassembles with the as78k0 assembler, aimed at firmware analysis. - [Kappa](https://recompsoftware.com/p/kappa/): Tool, Not stated, wip. VS Code extension that helps with matching decompilation, including prompt building for AI assistance and an agent mode that works on a function until it matches. - [kernagent](https://recompsoftware.com/p/kernagent/): Tool, Not stated, released. Headless agent that turns a binary into a static snapshot an LLM or script can query with evidence, aiming for deterministic and auditable reverse engineering. - [Keypatch](https://recompsoftware.com/p/keypatch/): Tool, Human-led, stalled. IDA Pro plugin that uses the Keystone engine to assemble and patch instructions across many architectures directly in the disassembly. - [Kirikae](https://recompsoftware.com/p/kirikae/): Tool, Not stated, wip. Static recompiler written in Rust that converts Switch game executables into native PC programs, with an HLE system layer and NVN graphics translation. - [knife](https://recompsoftware.com/p/knife/): Tool, Not stated, released. Terminal-based Rust toolkit that parses, triages, disassembles and audits binaries statically. - [KoiDbg](https://recompsoftware.com/p/koidbg/): Tool, Not stated, archived. Debugger for Windows ARM64 aimed at reverse engineers and malware analysts. Archived. - [Kong](https://recompsoftware.com/p/kong-reverse-engineer/): Tool, Not stated, released. Agent that orchestrates a language model over Ghidra to name functions, recover types and annotate binaries automatically. - [Kuna](https://recompsoftware.com/p/kuna/): Tool, AI-assisted, released. Rust decompiler originally ported from Ghidra and designed to be refined by AI agents, run as an experiment in automated decompiler improvement. - [lawu](https://recompsoftware.com/p/lawu/): Tool, Human-led, wip. Python library for assembling, disassembling and exploring JVM class files, suited to automation. - [LFGFX](https://recompsoftware.com/p/lfgfx/): Tool, Human-led, stalled. Python tool that scans blobs from N64 games for display lists, vertices, textures and palettes. - [libdecomp](https://recompsoftware.com/p/libdecomp/): Tool, Not stated, wip. C library that turns disassembly from Zydis or Capstone into source in C, Zig or Python, with an optimising pass and a pluggable output formatter. - [LibOpenNFS](https://recompsoftware.com/p/libopennfs/): Tool, Human-led, wip. Reverse-engineered parsers and format notes for the data files of the early Need for Speed games, used by the OpenNFS engine to load assets. - [libultraship](https://recompsoftware.com/p/libultraship/): Tool, Human-led, released. Shared porting layer (rendering, audio, input, resource loading) behind Harbour Masters PC ports such as Ship of Harkinian. - [Lighthouse](https://recompsoftware.com/p/lighthouse/): Tool, Human-led, released. Coverage explorer plugin for IDA Pro and Binary Ninja that overlays code coverage on disassembly for reverse engineers. - [LLARM](https://recompsoftware.com/p/llarm/): Tool, Not stated, wip. Cross-platform C/C++ libraries and tools for ARM: assembly, disassembly, instruction identification and a full CPU/system emulator that can boot Linux. - [LLM4Decompile](https://recompsoftware.com/p/llm4decompile/): Tool, Not stated, released. Open research family of large language models that decompile binaries to C, published with an EMNLP 2024 paper. - [Luad](https://recompsoftware.com/p/luad/): Tool, Human-led, wip. Disassembler for compiled Lua and LuaJIT bytecode, still in pre-alpha. - [luadec](https://recompsoftware.com/p/luadec/): Tool, Human-led, stalled. Decompiler for compiled Lua 5.1, 5.2 and 5.3 bytecode. Inactive since early 2024. - [luadec51](https://recompsoftware.com/p/luadec51/): Tool, Human-led, stalled. Decompiler for Lua 5.1 bytecode chunks. - [LuaDecompy](https://recompsoftware.com/p/luadecompy/): Tool, Human-led, wip. Experimental Python decompiler for luac 5.1 dumps that handles only very simple scripts so far. - [LuaJIT Decompiler v2](https://recompsoftware.com/p/luajit-decompiler-v2/): Tool, Not stated, released. Decompiler for LuaJIT bytecode, supporting gotos and stripped bytecode, replacing an older Python tool. - [luauDec](https://recompsoftware.com/p/luaudec/): Tool, Human-led, stalled. Decompiler for Roblox Luau that reuses built-in Luau tooling to build an AST and turns it into readable source. - [Lucid](https://recompsoftware.com/p/lucid-microcode-explorer/): Tool, Human-led, stalled. IDA Pro plugin that lets developers browse the Hex-Rays decompiler microcode interactively across optimisation stages. - [lumen](https://recompsoftware.com/p/lumen/): Tool, AI-assisted, released. Self-hosted Lumina metadata server for IDA Pro, reimplementing the Lumina protocol for private use. - [luvdis](https://recompsoftware.com/p/luvdis/): Tool, Human-led, released. Pure-Python Game Boy Advance disassembler. - [m2c (formerly mips_to_c)](https://recompsoftware.com/p/m2c/): Tool, Human-led, released. Decompiler that turns assembly into a first-draft C function for matching decomp work; originally named mips_to_c. - [m68k-disasm](https://recompsoftware.com/p/m68k-disasm-oxore/): Tool, Not stated, wip. Standalone Motorola 68000 disassembler whose output can be reassembled with GNU as or Sierra ASM68, aimed at Mega Drive work. - [majiro-py](https://recompsoftware.com/p/majiro-py/): Tool, Human-led, stalled. Python library, script tools and a VS Code extension produced while reverse engineering the Majiro visual novel engine, developed alongside MajiroTools. - [MajiroTools](https://recompsoftware.com/p/majirotools/): Tool, Human-led, stalled. Tools for reading and converting the file formats used by the Majiro visual novel engine. - [MAME](https://recompsoftware.com/p/mame/): Tool, Human-led, released. The multi-system emulator whose goal is to document hardware by emulating it; one of the longest-running preservation projects in software. - [mapfile_parser](https://recompsoftware.com/p/mapfile-parser/): Tool, Human-led, released. Library to parse linker map files, focused on decompilation workflows. - [MazeWalker](https://recompsoftware.com/p/mazewalker/): Tool, Human-led, stalled. Toolkit that enriches and speeds up static malware analysis, with dynamic data collection to complement disassembly. Last updated 2022. - [MBBSDASM](https://recompsoftware.com/p/mbbsdasm/): Tool, Human-led, released. x86 disassembler for 16-bit DOS and Windows 3.0 segmented executables, written in C# on .NET. - [MCRIT](https://recompsoftware.com/p/mcrit/): Tool, AI-assisted, released. Framework that applies MinHash to find related code across binaries and malware, with server and IDA integration. - [McSema](https://recompsoftware.com/p/mcsema/): Tool, Human-led, archived. Framework that lifted whole executables to LLVM bitcode using Remill; the repository is archived. - [mdd](https://recompsoftware.com/p/mdd-daedalus/): Tool, Not stated, released. Visual decompiler and disassembler for compiled Daedalus scripts used by the ZenGin engine in Gothic and Gothic II. - [mdec](https://recompsoftware.com/p/mdec/): Tool, Human-led, archived. Web service that runs an uploaded binary through several decompilers and shows the outputs side by side. Deprecated in favour of the community decompiler-explorer project. - [Medal LuaU decompiler](https://recompsoftware.com/p/medal-luau-decompiler/): Tool, Not stated, archived. Rust decompiler for Luau bytecode, released by its authors in memory of two deceased colleagues. The repository is archived. - [Medusa](https://recompsoftware.com/p/medusa-disassembler/): Tool, Human-led, released. Interactive open-source disassembler with emulation and symbolic execution support, written in C++. - [mesScript Assembler and Disassembler](https://recompsoftware.com/p/mes-script-tool/): Tool, Human-led, stalled. Bilingual tool for disassembling and reassembling .mes scripts from the Silky Engine visual novel engine, allowing full code editing. - [MetalLibraryExplorer](https://recompsoftware.com/p/metal-library-explorer/): Tool, Human-led, stalled. Browser tool that parses and disassembles Metal shader library files. - [mgbdis](https://recompsoftware.com/p/mgbdis/): Tool, Human-led, released. Game Boy disassembler that outputs RGBDS-compatible assembly, handles multiple banks and reads symbol files. - [MHDE](https://recompsoftware.com/p/mhde/): Tool, Not stated, wip. C++20 rework of the Hacker Disassembler Engine, a small instruction-length and decoding library for 32-bit and 64-bit x86 code. - [Miasm](https://recompsoftware.com/p/miasm/): Tool, Human-led, released. Python reverse-engineering framework with assemblers, disassemblers, an intermediate representation, emulation and symbolic execution. - [MicroAVX](https://recompsoftware.com/p/microavx/): Tool, Human-led, stalled. IDA plugin that lifts AVX instructions so the Hex-Rays decompiler can show them. - [Microlift](https://recompsoftware.com/p/microlift/): Tool, Not stated, wip. Rust crate that lifts x86-64 and AArch64 machine code to Cranelift IR for JIT or AOT compilation; it powers the Rosemary macOS compatibility layer. - [microx](https://recompsoftware.com/p/microx/): Tool, Human-led, archived. Micro-execution framework from Trail of Bits that safely runs a single arbitrary x86 instruction without taking over a process. - [MiniWorldPkgUnpacker](https://recompsoftware.com/p/miniworld-pkg-unpacker/): Tool, AI-assisted, wip. Unpacker and texture decoder for Mini World's reverse-engineered Rainbow engine package format, converting ASTC, Crunch and ETC2 textures to PNG. - [mist](https://recompsoftware.com/p/mist-mips/): Tool, Human-led, wip. Experimental Kotlin MIPS toolkit for the PSP Allegrex CPU: disassembler, symbolic execution engine used to verify uofw reverse engineering, recompiler and decompiler. - [model3recomp](https://recompsoftware.com/p/model3recomp/): Tool, Not stated, wip. Sega Model 3 hardware runtime and PowerPC 603e static recompiler, so a recompiled Model 3 game links against native C hardware; alpha, with The Lost World as reference game. - [ModernGekko](https://recompsoftware.com/p/moderngekko/): Tool, Not stated, released. Runtime that hosts statically recompiled GameCube and Wii games and loads native code mods. - [MortalKombat.Tools](https://recompsoftware.com/p/mortalkombat-tools/): Tool, Human-led, stalled. Collection of converters and archive tools for files from Mortal Kombat 4, Mortal Kombat Gold, War Gods and related games. - [MPFmaster](https://recompsoftware.com/p/mpfmaster/): Tool, Human-led, stalled. Decompiles and recompiles EA Pathfinder v5 interactive-music files used by several Need for Speed games and Red Alert 3. - [N64 Decomp Workbench](https://recompsoftware.com/p/n64-decomp-workbench/): Tool, Not stated, released. Diagnostic tool for nearly-matched MIPS functions in N64 decomps, with relocation-aware diffs, compiler traces and pass replay to locate the cause of a mismatch. - [N64 SDK Tools Decompilation](https://recompsoftware.com/p/n64-sdk-tools-decomp/): Decompilation, Human-led, stalled. Decompilation of the developer tools shipped in the Nintendo 64 SDK; idle since 2021. - [N64: Recompiled](https://recompsoftware.com/p/n64recomp/): Tool, Human-led, released. Static recompiler that translates N64 game code into C so it can be compiled into native executables; also ships a mod tool. - [N64ModernRuntime](https://recompsoftware.com/p/n64modernruntime/): Tool, Not stated, wip. Runtime library that stands in for the N64 operating system and hardware for recompiled or traditionally ported games. - [Nakagawa Recomp](https://recompsoftware.com/p/nakagawa-recomp/): Tool, AI-assisted, released. General PSP static recompiler with a player app: it decrypts the user's own ISO or EBOOT locally, translates the MIPS code to C and builds a Windows program with a bundled compiler. Early stage: Hot Shots Tennis: Get a Grip is playable, a few others reach menus or stages. - [native-shim](https://recompsoftware.com/p/native-shim/): Tool, Human-led, stalled. Small shim that loads Android JNI libraries on their own so a debugger such as gdb or IDA can exercise their functions. - [NebulaFD](https://recompsoftware.com/p/nebulafd/): Tool, Not stated, released. Work-in-progress reimagined decompiler for applications built with Clickteam Fusion. - [NESgen](https://recompsoftware.com/p/nesgen/): Tool, Human-led, archived. Experimental static recompiler that translates NES programs into C code. Early 2017 prototype, now archived. - [NeverD](https://recompsoftware.com/p/neverd/): Tool, AI-assisted, released. Early-stage binary analysis and decompilation engine that lifts machine code through LLVM, designed to be driven by AI agents. - [NFSMW Reverse-Engineering Project](https://recompsoftware.com/p/nfsmw-2005-re/): Tool, Not stated, wip. Reverse-engineering notes and modding tools for the PC Need for Speed: Most Wanted, mapping its subsystems and attribute hashes, with an ASI mod and a Linux CLI. - [NotDec](https://recompsoftware.com/p/notdec/): Tool, Human-led, wip. Work-in-progress WebAssembly decompiler and static analysis framework built on LLVM IR, also meant as a testbed for decompiler techniques. - [NWiiRecomp](https://recompsoftware.com/p/nwiirecomp/): Tool, Not stated, wip. Static recompilation and runtime toolkit that translates GameCube and Wii executables into native C++ for PC ports. - [nWiiURecomp](https://recompsoftware.com/p/nwiiurecomp/): Tool, AI-assisted, wip. Static recompiler and Cafe OS HLE runtime that turn Wii U executables into native C++ programs; derived from the same team's NWiiRecomp. - [Nyxstone](https://recompsoftware.com/p/nyxstone/): Tool, Not stated, wip. LLVM-based assembler and disassembler library written in C++ with Rust and Python bindings, maintained by emproof. - [objdiff](https://recompsoftware.com/p/objdiff/): Tool, Human-led, released. Local GUI and CLI tool that diffs object files function by function and reports progress for decomp projects. - [ObjGui](https://recompsoftware.com/p/objgui/): Tool, Human-led, stalled. GUI disassembler and binary analysis front end built on GNU binutils. - [Open-ReverseLab](https://recompsoftware.com/p/open-reverselab/): Tool, AI-assisted, released. Platform that exposes Ghidra, Frida, x64dbg and Rizin to AI agents through many MCP tools and a documented analysis workflow. - [OpenJOC](https://recompsoftware.com/p/openjoc/): Clean-room, Not stated, released. Independent clean-room E-AC-3 JOC decoder in Rust, with object audio metadata and reconstruction-basis decoding. - [OpenKH](https://recompsoftware.com/p/openkh/): Tool, Human-led, released. Libraries, tools, game engine work and documentation gathering technical knowledge of the Kingdom Hearts games, as a base for modding. - [Outlaws RE](https://recompsoftware.com/p/outlaws-re/): Tool, Human-led, wip. Reverse engineering of the custom file formats used by LucasArts' Outlaws, currently focused on unpacking and repacking its LAB archives. - [PAGalaxyLab ghidra_scripts](https://recompsoftware.com/p/pagalaxylab-ghidra-scripts/): Tool, Human-led, stalled. Collection of Ghidra scripts, some working with p-code. Not updated since 2021. - [PakInspector](https://recompsoftware.com/p/pakinspector-arma-reforger/): Tool, Not stated, released. Proof-of-concept CLI that lists and extracts the contents of Arma Reforger's PAC1 .pak files. - [PangLib](https://recompsoftware.com/p/panglib/): Tool, Human-led, archived. .NET libraries for reading and writing Pangya PC game file formats; development moved to Codeberg. - [Panopticon](https://recompsoftware.com/p/panopticon/): Tool, Human-led, archived. Cross-platform disassembler written in Rust. Deprecated by its authors. - [Papyrus Compiler](https://recompsoftware.com/p/papyrus-compiler/): Tool, AI-assisted, released. Open-source compiler for the Papyrus language used in Skyrim, written in the V language and tested on Skyrim SE and AE. - [Patchestry](https://recompsoftware.com/p/patchestry/): Tool, AI-assisted, wip. Binary patching framework that combines MLIR with Ghidra decompilation. - [Patching](https://recompsoftware.com/p/ida-patching/): Tool, Human-led, released. IDA Pro plugin that adds interactive assemble-and-patch editing to the disassembler, with undo and apply-to-file support. - [pbtk](https://recompsoftware.com/p/pbtk/): Tool, Human-led, released. Toolset for reverse engineering and fuzzing apps that use Protocol Buffers by extracting schemas and sending crafted messages. - [pcodedmp](https://recompsoftware.com/p/pcodedmp/): Tool, Human-led, stalled. Python disassembler for the compiled p-code form of VBA macros in Microsoft Office documents. Not updated since 2021. - [pdb-decompiler](https://recompsoftware.com/p/pdb-decompiler/): Tool, Human-led, wip. Tool that converts MSVC PDB debug databases into C++ source declarations. - [pdp10-its-disassembler](https://recompsoftware.com/p/pdp10-its-disassembler/): Tool, Human-led, wip. Disassembler for ITS executables plus tools to read and write ITS tape, disk and archive formats. - [PE Tools](https://recompsoftware.com/p/pe-tools/): Tool, Human-led, released. Toolkit for inspecting and manipulating portable executable files, with a PE editor, process dumper and related utilities. - [Peasauce](https://recompsoftware.com/p/peasauce/): Tool, Human-led, stalled. Interactive disassembler for 68000-family programs from the Amiga, Atari ST and Human68k. Inactive since 2021. - [PINCE](https://recompsoftware.com/p/pince/): Tool, Human-led, released. GDB-based reverse-engineering front-end for Linux with memory scanning, disassembly and debugging features, aimed mainly at games. - [pkg-unpacker](https://recompsoftware.com/p/pkg-unpacker/): Tool, Human-led, wip. Unpacks applications built with the pkg bundler; cannot recover source when the app was compiled to V8 bytecode. - [PLASMA](https://recompsoftware.com/p/plasma/): Tool, Human-led, stalled. Interactive disassembler that produces readable pseudo-code with syntax colouring and has a Python scripting API. Inactive since 2021. - [pokemon-reverse-engineering-tools](https://recompsoftware.com/p/pokemon-re-tools/): Tool, Human-led, archived. Early Python tools for building and disassembling the Generation 1 and 2 Pokemon games; archived. - [Poryscript](https://recompsoftware.com/p/poryscript/): Tool, Human-led, released. High-level scripting language that compiles to event scripts for the gen 3 Pokémon decompilations. - [ppc2cpp](https://recompsoftware.com/p/ppc2cpp/): Tool, Not stated, released. Reverse engineering tool for 32-bit PowerPC code aimed at translating it to C++. - [Project Champollion](https://recompsoftware.com/p/project-champollion/): Tool, Human-led, archived. Archived research into how Rosetta 2 translates x86-64 code to ARM on Apple Silicon, with notes and tools. - [Project Nativ](https://recompsoftware.com/p/project-nativ/): Tool, AI-assisted, released. Static recompiler for PS Vita games that also recompiles the system libraries from the user's own firmware file and runs them on a custom kernel/GPU runtime. Per-game packs currently cover Killzone: Mercenary, Uncharted: Golden Abyss, Unit 13 and Shovel Knight (US releases). - [protobuf-decompiler](https://recompsoftware.com/p/protobuf-decompiler/): Tool, Human-led, wip. Rebuilds .proto definitions from the protobuf reflection descriptors compiled into executables. - [protodec](https://recompsoftware.com/p/protodec/): Tool, Human-led, stalled. Decompiles protobuf version 2 message definitions from binaries, with an option to find and grab file descriptor data. - [PS1 Argonaut Reverse](https://recompsoftware.com/p/ps1-argonaut-reverse/): Tool, Human-led, stalled. Unofficial documentation of the file formats of Argonaut Games' PlayStation titles, plus asset extraction scripts. - [PS2 Web Recomp](https://recompsoftware.com/p/ps2-web-recomp/): Tool, Not stated, wip. Recompiles PS2 Emotion Engine code to C++ and then WebAssembly with a runtime that emulates the rest of the console and renders with WebGPU, so games run in the browser. - [ps2-native-recomp](https://recompsoftware.com/p/ps2-native-recomp/): Tool, AI-assisted, released. Generic PS2 static recompiler built on ps2-web-recomp: the EE code of a user's disc is translated to C++ and compiled, while the rest of the console is emulated, with no per-game code. About 19 titles reported working to some degree; God of War II has been finished. - [PS2Recomp](https://recompsoftware.com/p/ps2recomp/): Tool, Not stated, wip. Experimental static recompiler and runtime aiming to turn PlayStation 2 executables into native programs. - [ps3recomp](https://recompsoftware.com/p/ps3recomp/): Tool, Not stated, released. Runtime libraries for statically recompiling PlayStation 3 titles into native executables without an emulator. - [PS4Recomp](https://recompsoftware.com/p/ps4recomp-wie/): Tool, AI-assisted, released. Experimental ahead-of-time recompiler that turns PS4 x86-64 programs into C for Apple Silicon, paired with a Metal-based GNM graphics layer. - [PSP Web Recomp](https://recompsoftware.com/p/psp-web-recomp/): Tool, Not stated, wip. Pipeline that recompiles PSP MIPS code ahead of time to C++ and WebAssembly, linked against a small reimplementation of the PSP kernel and GPU drawing through WebGL2. - [PSPRecomp](https://recompsoftware.com/p/psprecomp/): Tool, Not stated, wip. Static recompilation framework for PSP software that analyses Allegrex code, emits C++ and runs it on a native host runtime instead of an interpreter or JIT. - [psprecomp (sp00nznet)](https://recompsoftware.com/p/psprecomp-sp00nznet/): Tool, Not stated, wip. Static recompilation toolkit for PSP games with analysis tools, a code generator and runtime libraries that turn Allegrex MIPS code into C. - [PSXRecomp](https://recompsoftware.com/p/psxrecomp/): Tool, AI-assisted, wip. General-purpose static recompiler for PlayStation games: MIPS R3000A code from a disc is translated to C and linked against a hardware-accurate runtime. Maintained by mstan within Retro Porting Toolkit. - [pvrx2png](https://recompsoftware.com/p/pvrx2png/): Tool, Human-led, stalled. Small converter that decodes PVR-X texture files used by some original Xbox games such as Shenmue II into PNG images. - [pwndbg](https://recompsoftware.com/p/pwndbg/): Tool, AI-assisted, released. Plugin that adds exploit-development and reverse-engineering views and commands to GDB and LLDB. - [pwndra](https://recompsoftware.com/p/pwndra/): Tool, Human-led, stalled. Collection of Ghidra scripts for pwn and CTF work, such as replacing constants, annotating syscalls and jumping to main. - [pyc2bytecode](https://recompsoftware.com/p/pyc2bytecode/): Tool, Human-led, stalled. Disassembler for compiled Python .pyc files across all Python versions up to 3.10. - [pycdc](https://recompsoftware.com/p/pycdc/): Tool, Human-led, wip. C++ decompiler and disassembler that turns compiled Python bytecode back into source across many interpreter versions. - [PyChD](https://recompsoftware.com/p/pychd/): Tool, Not stated, wip. Python bytecode decompiler combining a rule-based pass with one Codex call per module, shipped with a benchmark harness that measures memorisation. - [pydis](https://recompsoftware.com/p/pydis-zydis/): Tool, Human-led, stalled. Python bindings for the Zydis x86/x86-64 disassembler library. - [pyDisass6502](https://recompsoftware.com/p/pydisass6502/): Tool, Human-led, stalled. Command-line 6502 disassembler in Python that can take an entrypoints file to separate code from data. - [pydumpck](https://recompsoftware.com/p/pydumpck/): Tool, Human-led, stalled. Multi-threaded tool for decompiling Python programs packed into exe, elf, pyz or pyc files using pycdc and uncompyle6. - [Pyhidra](https://recompsoftware.com/p/pyhidra/): Tool, Human-led, released. Python library giving direct access to the Ghidra API from a native CPython interpreter. - [pyinstxtractor-ng](https://recompsoftware.com/p/pyinstxtractor-ng/): Tool, Human-led, released. Extracts the contents of PyInstaller-generated Windows and Linux executables so the bytecode inside can be decompiled. - [PyLingual](https://recompsoftware.com/p/pylingual/): Tool, Not stated, released. Decompiler that recovers source from bytecode of current Python versions. - [pypcode](https://recompsoftware.com/p/pypcode/): Tool, Human-led, wip. Python bindings to Ghidra's SLEIGH library for disassembly and lifting machine code to P-Code. - [pySpy](https://recompsoftware.com/p/pyspy-dnspy/): Tool, Human-led, stalled. GUI editor for viewing and editing Python bytecode, names and constants, modelled on dnSpy; idle since 2022. - [Python Snippet Decompiler](https://recompsoftware.com/p/python-snippet-decompiler/): Tool, Not stated, stalled. Go tool that assists manual decompilation of newer Python bytecode where automatic decompilers fall short. - [QuickBMS (mirror)](https://recompsoftware.com/p/quickbms/): Tool, Human-led, stalled. GitHub mirror of aluigi's QuickBMS, a scripted extractor and re-importer for game archives and unusual file formats. - [r2dec-js](https://recompsoftware.com/p/r2dec-js/): Tool, Human-led, released. JavaScript decompiler plugin for radare2 that converts disassembly into pseudo-C. - [r2web](https://recompsoftware.com/p/r2web/): Tool, AI-assisted, wip. Runs radare2 entirely client-side in the browser using WASI and Wasmer so binaries can be analysed without local installs. - [R3ditor](https://recompsoftware.com/p/r3ditor/): Tool, Human-led, stalled. NW.js editor for several Resident Evil 3 file formats, now on hold in favour of R3ditor V2. - [rabbitizer](https://recompsoftware.com/p/rabbitizer/): Tool, Human-led, released. Allocation-free MIPS instruction decoder library in C with Python bindings, built to produce matching assembly for decompilation projects. - [radare2](https://recompsoftware.com/p/radare2/): Tool, Human-led, released. Command-line, UNIX-style reverse engineering framework with disassembly, debugging, patching and scripting. - [radeco](https://recompsoftware.com/p/radeco/): Tool, Human-led, wip. radare2-based binary analysis framework in Rust with a decompiler, ESIL parser and architecture abstractions. - [rair](https://recompsoftware.com/p/rair/): Tool, Human-led, wip. Work-in-progress rewrite of radare2 in Rust with goals of native speed and modern analysis. - [RccExtended](https://recompsoftware.com/p/rccextended/): Tool, Human-led, released. Compiler and decompiler for Qt resource files, letting you edit an application's resources without its source. - [RE-lab](https://recompsoftware.com/p/re-lab/): Tool, Human-led, stalled. Joint effort that documents proprietary file formats through clean-room reverse engineering so free software can support them. - [REA](https://recompsoftware.com/p/rea/): Tool, Not stated, released. Toolkit that connects AI coding agents (or a terminal) to local inspection tools, using an existing Ghidra, IDA or Hopper install for native code and reporting evidence for each conclusion. - [REA](https://recompsoftware.com/p/mytechnotalent-rea/): Tool, Not stated, released. Autonomous reverse-engineering framework in Rust that runs a hybrid of automated analysis and agent reasoning and writes triage reports for a target. - [React Native Decompiler](https://recompsoftware.com/p/react-native-decompiler/): Tool, Human-led, stalled. CLI that decompiles the JavaScript bundles of Android and iOS React Native apps, excluding encrypted or binary bundles. - [ReAgent](https://recompsoftware.com/p/reagent/): Tool, Not stated, released. AI agent that drives Ghidra and an LLM to reconstruct C/C++ source from compiled programs and check it against the original binary. - [ReArk](https://recompsoftware.com/p/reark/): Tool, Not stated, released. Desktop reverse-engineering workspace for HarmonyOS NEXT, Android and iOS packages and native binaries, with an optional built-in AI analysis agent. - [ReAssembler](https://recompsoftware.com/p/reassemble-thumb/): Tool, Human-led, stalled. Tool that turns Thumb-2 machine code into editable assembly with labels for branches, calls and pointers. - [Recaf](https://recompsoftware.com/p/recaf/): Tool, Human-led, released. Java bytecode editor with decompiler integration for inspecting and modifying class files and archives. - [RecompCore](https://recompsoftware.com/p/recompcore/): Tool, AI-generated, released. Static-recompilation CPU core for Dolphin that runs GameCube game code as native code and falls back to the interpreter where needed. - [RecompOne](https://recompsoftware.com/p/recompone/): Tool, AI-assisted, wip. Static recompiler that turns PlayStation 1 executables into C# plus a runtime layer for PS1 hardware, inspired by N64Recomp and XenonRecomp. - [REDasm](https://recompsoftware.com/p/redasm/): Tool, Human-led, released. Cross-platform disassembler and binary analysis tool with a Qt interface, aimed at hobbyists and professionals. - [REDscript](https://recompsoftware.com/p/redscript/): Tool, Human-led, released. Statically typed scripting language and compiler/decompiler toolkit for CD Projekt's REDengine, used for Cyberpunk 2077 mods. - [Regenerator 2000](https://recompsoftware.com/p/regenerator2000/): Tool, AI-assisted, released. Interactive terminal 6502 disassembler for Commodore machines with manual and automated analysis modes. - [ReGPU](https://recompsoftware.com/p/regpu/): Tool, AI-assisted, wip. Static library that stands in for the Xbox 360 GPU in XenonRecomp ports: it handles the command ring and Vd* video exports, translates Xenos shader microcode to HLSL and emulates EDRAM, resolves and texture formats on Direct3D 12. It was split out of the author's Forza Motorsport 2 port and is also used by PGR4 ReGPU. - [ReIPA](https://recompsoftware.com/p/reipa/): Tool, AI-assisted, released. Rust toolkit for iOS reverse engineering: Mach-O loader, arm64 disassembler, Objective-C and Swift metadata recovery, a decompiler and a desktop explorer, with no Ghidra or IDA dependency. - [Reko](https://recompsoftware.com/p/reko/): Tool, Human-led, released. Long-running binary decompiler that disassembles and decompiles executables across many CPU architectures and file formats. - [Rellic](https://recompsoftware.com/p/rellic/): Tool, Human-led, released. Produces goto-free C from LLVM bitcode using a pattern-independent structuring algorithm. - [REmatch](https://recompsoftware.com/p/rematch/): Tool, Human-led, stalled. Open-source binary diffing framework with an IDA plugin and a server. Inactive since 2018. - [Remill](https://recompsoftware.com/p/remill/): Tool, Human-led, released. Library that lifts machine-code instructions to LLVM bitcode, the base of several binary lifters. - [Replica](https://recompsoftware.com/p/replica-ghidra/): Tool, Human-led, stalled. Ghidra script suite that patches gaps in auto-analysis: defines missed code and functions, fixes undefined data types and renames functions from references. - [REshare](https://recompsoftware.com/p/reshare/): Tool, Not stated, wip. Human- and machine-readable exchange format for reverse-engineering knowledge, with importers and exporters to move symbols and notes between disassemblers. - [resource_dasm](https://recompsoftware.com/p/resource-dasm/): Tool, Human-led, released. Collection of tools that disassemble classic Mac OS resource forks and applications, with extra converters for particular Mac and GameCube games. - [ret](https://recompsoftware.com/p/ret/): Tool, Not stated, released. Browser assembler, disassembler and emulator running through WebAssembly, handy for trying out a new CPU architecture. - [ret-sync](https://recompsoftware.com/p/ret-sync/): Tool, Human-led, released. Set of plugins that keeps a debugger session in step with a disassembler, so the current instruction is followed live in IDA, Ghidra or Binary Ninja. - [RetDec](https://recompsoftware.com/p/retdec/): Tool, Human-led, released. Retargetable machine-code decompiler built on LLVM, open-sourced by Avast; the latest release is from 2022. - [retools](https://recompsoftware.com/p/retools/): Tool, Human-led, stalled. Reverse-engineering toolkit with a disassembler, emulator and binary parser whose instruction semantics are derived from specification PDFs. Dormant since 2017. - [RETracker](https://recompsoftware.com/p/retracker/): Tool, Human-led, stalled. Reverse-engineering framework for the Polyend Tracker, covering its formats and firmware. - [Retro Disassembler Studio](https://recompsoftware.com/p/retro-disassembler-studio/): Tool, Not stated, stalled. Interactive disassembler with a built-in emulator for annotating retro games, currently supporting only the NES. - [retrodisasm](https://recompsoftware.com/p/retrodisasm/): Tool, Human-led, released. Tracing disassembler for retro systems that emits reassemblable source. - [RetroWrite](https://recompsoftware.com/p/retrowrite/): Tool, Human-led, wip. Static binary rewriter for x64 and aarch64 that reassembles executables so compiler passes can be applied to them. - [ReVa](https://recompsoftware.com/p/reverse-engineering-assistant/): Tool, AI-assisted, released. Ghidra extension exposing a Model Context Protocol server so language-model clients can drive reverse-engineering tasks in a project. - [revagent (blackbox-re-agent)](https://recompsoftware.com/p/blackbox-re-agent/): Tool, AI-assisted, wip. Conversational agent on the pi coding agent that drives radare2, Ghidra, angr and jadx to analyse unknown binaries statically. - [RevEng.AI](https://recompsoftware.com/p/reveng-ai/): Tool, Not stated, released. Commercial AI binary-analysis service with plugins for common disassemblers; the GitHub repo is its MIT Python SDK. - [REVIDE](https://recompsoftware.com/p/revide/): Tool, Human-led, wip. Work-in-progress next-generation reverse engineering IDE built on LLVM and Qt. - [ReXGlue SDK](https://recompsoftware.com/p/rexglue/): Tool, Not stated, wip. Xbox 360 recompilation runtime and toolkit used by several 2026 community ports. - [ria-jit](https://recompsoftware.com/p/ria-jit/): Tool, Human-led, stalled. Lightweight dynamic binary translator that runs RISC-V programs on x86-64. - [RISC-V Static Binary Translator](https://recompsoftware.com/p/riscv-sbt/): Tool, Human-led, stalled. Research static binary translator from Unicamp that converts RISC-V executables to other host architectures through LLVM. - [Rizin](https://recompsoftware.com/p/rizin/): Tool, Human-led, released. Reverse engineering framework and CLI that began as a fork of radare2, focused on usability and a stable API. - [rsleigh](https://recompsoftware.com/p/rsleigh/): Tool, AI-assisted, released. Pure-Rust SLEIGH-driven reverse-engineering workbench with disassembly, P-code, pseudocode and machine-readable output aimed at scripts and coding agents. - [RT64](https://recompsoftware.com/p/rt64/): Tool, Human-led, released. An N64 graphics renderer with widescreen, high frame rate and enhancement support, used by Zelda 64: Recompiled and other N64Recomp ports. - [ruida](https://recompsoftware.com/p/ruida/): Tool, Human-led, stalled. Decoder and tooling for the Ruida controller .rd file format used by RDWorks. - [rv8](https://recompsoftware.com/p/rv8/): Tool, Human-led, stalled. RISC-V simulation suite with an x86-64 binary translator, user-mode and full-system emulators and an ELF disassembler. - [rz-ghidra](https://recompsoftware.com/p/rz-ghidra/): Tool, Human-led, released. Rizin plugin embedding the Ghidra decompiler and Sleigh disassembler, built from the C++ decompiler core so a full Ghidra install is not required. - [Sark](https://recompsoftware.com/p/sark/): Tool, Human-led, released. Python library that makes IDAPython scripting simpler and more readable. - [SaturnRecomp](https://recompsoftware.com/p/saturnrecomp/): Tool, Not stated, wip. Experimental clean-room Sega Saturn runtime and static-recompilation research kit with a disc/config CLI, an SH-2 execution core and an SDL2 runner that boots user-supplied games with a user-supplied BIOS. - [SBA](https://recompsoftware.com/p/sba-binary-analysis/): Tool, Not stated, wip. Static binary analysis framework in C++ undergoing a rewrite that includes an architecture-agnostic disassembler. - [ScratchABit](https://recompsoftware.com/p/scratchabit/): Tool, Human-led, stalled. Retargetable, hackable interactive disassembler with an IDAPython-compatible plugin API. - [ScratchABlock](https://recompsoftware.com/p/scratchablock/): Tool, Human-led, stalled. Experimental decompiler project exploring control-flow structuring that the author describes as deliberately limited. - [SCTParser](https://recompsoftware.com/p/sctparser/): Tool, Not stated, released. Small C# converter that parses the custom SCT image format used by Yuna Engine games such as Chaos Zero Nightmare and writes PNGs; its work has moved into a larger asset ripper. - [SDA](https://recompsoftware.com/p/sda/): Tool, Human-led, stalled. Cross-platform reverse-engineering tool focused on analysing computer games, with a decompiler-style view of code and data structures. No commits since 2023. - [seadogs-file-formats](https://recompsoftware.com/p/seadogs-file-formats/): Tool, Human-led, stalled. Documentation and MAXScript importers for file formats of Akella's Storm engine games, including Sea Dogs, Age of Sail II and Pirates of the Caribbean. - [See Wxapkg](https://recompsoftware.com/p/seewxapkg/): Tool, Not stated, wip. Self-hosted web tool that decrypts, unpacks and decompiles WeChat mini program packages and returns the recovered source project. - [sega2asm](https://recompsoftware.com/p/sega2asm/): Tool, Human-led, released. Disassembler and splitter for Mega Drive images, written in Go, for building reassemblable projects. - [Sekiryu](https://recompsoftware.com/p/sekiryu/): Tool, Human-led, archived. Toolkit for Ghidra headless mode; archived with the author pointing to newer alternatives. - [Semblance](https://recompsoftware.com/p/semblance/): Tool, Human-led, stalled. Disassembler that dumps code and metadata from DOS MZ, 16-bit NE and 32-bit PE executables. - [Semi-VB-Decompiler](https://recompsoftware.com/p/semi-vb-decompiler/): Tool, Human-led, wip. Partial decompiler for Visual Basic programs, based on research into the format's file structures. - [sentinel-reverse](https://recompsoftware.com/p/sentinel-reverse/): Tool, Not stated, wip. Python reverse-engineering engine that runs local LLM inference with MLX and Apple GPU acceleration to analyse binaries over several passes. - [sh2dis](https://recompsoftware.com/p/sh2dis/): Tool, Human-led, stalled. Python disassembler for SH2-compatible Renesas SuperH code. - [SHAREM](https://recompsoftware.com/p/sharem/): Tool, Human-led, wip. Shellcode analysis framework that emulates tens of thousands of Windows APIs and ships its own disassembler able to show deobfuscated shellcode. - [Shenmue HD Mod Tools](https://recompsoftware.com/p/shenmue-hd-tools/): Tool, Human-led, stalled. Tools for unpacking, editing and repacking the TAD/TAC archives of the Shenmue I & II PC release, with a simple loader for exported changes. - [Shenmue-Export-Tools](https://recompsoftware.com/p/shenmue-export-tools/): Tool, Human-led, stalled. Blender and Noesis plugins that read Shenmue's MT5 model files and PowerVR textures, including the game's twiddled rectangular images, for mesh export. - [Silent Hill reverse engineering hub](https://recompsoftware.com/p/silent-hill-re-hub/): Tool, Not stated, wip. Central repository documenting file formats of the Silent Hill series and providing tools for modding. - [Silver SCT tool](https://recompsoftware.com/p/silver-sct-tool/): Tool, Human-led, stalled. Tool that reads, writes and modifies the internal script files of the 1999 RPG Silver. - [SimplifyGraph](https://recompsoftware.com/p/simplifygraph/): Tool, Human-led, archived. Archived IDA Pro plugin that simplifies complex control-flow graphs; third place in the 2017 Hex-Rays plugin contest. - [SkoolKit](https://recompsoftware.com/p/skoolkit/): Tool, Human-led, released. Suite of tools for building disassemblies of ZX Spectrum games and turning them into skool files, assembly and HTML. - [sleigh](https://recompsoftware.com/p/sleigh/): Tool, AI-assisted, released. Unofficial standalone CMake build of Ghidra's C++ SLEIGH library, so other tools can use its instruction lifting without the full Ghidra distribution. - [sleigh (Rust)](https://recompsoftware.com/p/sleigh-rs-2/): Tool, Human-led, stalled. Rust port of Ghidra's SLEIGH engine that lets programs disassemble and translate machine code for many architectures from SLEIGH specifications. - [sleigh-rs](https://recompsoftware.com/p/sleigh-rs/): Tool, Human-led, wip. Rust library that parses Ghidra Sleigh (p-code) processor specifications. Unfinished and inactive since late 2024. - [Sleigh2Rust](https://recompsoftware.com/p/sleigh2rust/): Tool, Human-led, stalled. Generator that turns Ghidra SLEIGH specifications into Rust disassemblers, with emulators planned, built on sleigh-rs. - [SleighCraft](https://recompsoftware.com/p/sleighcraft/): Tool, Human-led, stalled. Linear disassembler library built on the decoder from Ghidra's decompiler, part of the BinCraft project. Inactive since 2021. - [SLGSystemScriptTool](https://recompsoftware.com/p/slgsystem-script-tool/): Tool, Human-led, stalled. GUI tool that decompiles, compiles, decrypts and encrypts scripts for every known version of the SLG System game engine, including key finding. - [slicer](https://recompsoftware.com/p/slicer/): Tool, Not stated, wip. Web-based Java reverse-engineering tool that decompiles and disassembles classes, with flow graphs and a hex viewer. - [slinky](https://recompsoftware.com/p/slinky/): Tool, Not stated, released. Linker script generator for GNU ld and LLVM lld, built to produce the scripts matching decompilation and modding projects need. - [smali and baksmali](https://recompsoftware.com/p/smali/): Tool, Not stated, released. Release repository for the smali assembler and baksmali disassembler for Dalvik bytecode. - [SMDA](https://recompsoftware.com/p/smda/): Tool, AI-assisted, released. Minimalist recursive disassembler library tuned for accurate control flow graph recovery. - [snesrecomp](https://recompsoftware.com/p/snesrecomp-sp00nznet/): Tool, Not stated, wip. Linkable C library that provides emulated SNES hardware (PPU rendering, SPC700 audio, DMA, Mode 7) for statically recompiled SNES game code to run against. - [Source 2 Viewer (ValveResourceFormat)](https://recompsoftware.com/p/valveresourceformat/): Tool, AI-assisted, released. Parser, renderer, decompiler and exporter for Source 2 assets, with a desktop viewer, a command line decompiler and a .NET library. - [Spedi](https://recompsoftware.com/p/spedi/): Tool, Human-led, stalled. Speculative disassembler for variable-length Thumb code that recovers instructions, switch jump tables and the call graph from stripped ELF files. - [Spice86](https://recompsoftware.com/p/spice86/): Tool, AI-assisted, wip. PC emulator for reverse engineering real-mode DOS programs that supports rewriting them piece by piece in C#. - [spimdisasm](https://recompsoftware.com/p/spimdisasm/): Tool, Human-led, released. MIPS disassembler that emits re-assemblable assembly with symbol tracking; used as the disassembly backend for splat. - [Spirit PacketPuller](https://recompsoftware.com/p/spirit-packetpuller/): Tool, Human-led, stalled. Flutter GUI that reads IDA-generated pseudocode from MapleStory client decompiles and pulls out packet structures and opcodes. - [splat](https://recompsoftware.com/p/splat/): Tool, Human-led, released. Binary splitting tool that carves a ROM or executable into assembly, data and asset segments as the starting point for a decomp. - [Stadeo](https://recompsoftware.com/p/stadeo/): Tool, Human-led, stalled. Control-flow-unflattening and string deobfuscator for obfuscated executables. - [STAN](https://recompsoftware.com/p/stan-static-analyser/): Tool, Human-led, stalled. Alpha-stage static analyser for 32- and 64-bit x86 ELF binaries, written as a learning project. - [SuperGhidra](https://recompsoftware.com/p/superghidra/): Tool, AI-assisted, released. Python toolkit around Ghidra: a warm read-only Ghidra daemon with caching, a filter that turns decompiler output into compilable C, MSVC RTTI/MFC and Objective-C class recovery, Mach-O fixup decoding, binary diffing and an MCP server for agents. - [SWBF2 Browser Reconstruction](https://recompsoftware.com/p/swbf2-browser-reconstruction/): Tool, Not stated, wip. Pipeline that converts maps from your own Star Wars Battlefront II (2017) install into browser formats and plays them in a three.js runtime. - [swe1r-assets](https://recompsoftware.com/p/swe1r-assets/): Tool, Not stated, stalled. C#/.NET library that reads, edits and writes the block asset files of Star Wars Episode I: Racer. - [Symbolic EVM Bytecode Decompiler (sevm)](https://recompsoftware.com/p/sevm/): Tool, Human-led, released. TypeScript toolkit that symbolically executes EVM bytecode to parse and decompile smart contracts. - [tangOS](https://recompsoftware.com/p/tangos/): Tool, AI-assisted, released. Toolkit for decompilation projects built around a per-repo descriptor file, with a desktop console that exposes a repo's tools as an MCP server and shows a live viewer. - [Tenet](https://recompsoftware.com/p/tenet/): Tool, Human-led, stalled. IDA Pro plugin for stepping through recorded execution traces with controls designed for reverse engineers. - [TheLostVikingsTools](https://recompsoftware.com/p/lost-vikings-tools/): Tool, Human-led, stalled. Library and tools built on a partial reverse engineering of the DOS versions of The Lost Vikings and Blackthorne. - [Thoth](https://recompsoftware.com/p/thoth/): Tool, Human-led, archived. Archived security toolkit for Cairo/Starknet bytecode with an analyzer, disassembler, decompiler and symbolic execution. - [thps2-tools](https://recompsoftware.com/p/thps2-tools/): Tool, Human-led, stalled. Python tools for the file formats of Tony Hawk's Pro Skater 2, with notes on overlap with other Neversoft Big Guns engine games. Inactive since 2020. - [ti_recover](https://recompsoftware.com/p/ti-recover/): Tool, Human-led, released. JavaScript library and CLI that recovers app source from Appcelerator Titanium Android packages, including encrypted distribution builds. - [TJS2 Decompiler](https://recompsoftware.com/p/tjs2-decompiler/): Tool, Not stated, wip. Decompiler that converts compiled TJS2 (TJS2100) bytecode from the Kirikiri visual-novel engine back into readable, runnable TJS2 source. - [tjs2dec](https://recompsoftware.com/p/tjs2decompiler/): Tool, Human-led, wip. Rust loader and decompiler for compiled TJS2 scripts from the Kirikiri visual novel engine. - [TON Opcodes](https://recompsoftware.com/p/ton-opcode/): Tool, Not stated, archived. Archived decompiler that converts BOC files of the TON virtual machine into Fift assembly; replaced by @ton/tasm. - [tools.decompiler](https://recompsoftware.com/p/tools-decompiler/): Tool, Human-led, stalled. Decompiler for Clojure code, written in Clojure. - [Torch](https://recompsoftware.com/p/torch/): Tool, Not stated, released. Generic asset extractor and processor used by Harbour Masters ports to pull assets from a user-supplied ROM. - [Trinity](https://recompsoftware.com/p/trinity-java-re/): Tool, Not stated, released. Java reverse-engineering workspace combining a decompiler, assembler, cross-referencing and refactoring of bytecode. - [Triton](https://recompsoftware.com/p/triton/): Tool, Human-led, released. Dynamic binary analysis library offering symbolic execution, taint analysis and code emulation for building reverse engineering and verification tools. - [TritonTranslator](https://recompsoftware.com/p/tritontranslator/): Tool, Human-led, wip. Standalone static IR translation framework built on semantics extracted from Triton, for lifting x86 and x64 code. - [U8Disasm](https://recompsoftware.com/p/u8disasm/): Tool, Human-led, stalled. C# disassembler library for the nX-U8/100 microcontroller architecture, with a console example and a basic subroutine analyser. - [Udon Decompiler](https://recompsoftware.com/p/udon-decompiler/): Tool, AI-assisted, wip. Decompiler for Udon programs used in VRChat worlds. - [UE Explorer](https://recompsoftware.com/p/ue-explorer/): Tool, Human-led, released. Package explorer and UnrealScript decompiler for Unreal Engine packages, with browsing and hex inspection. - [UELib](https://recompsoftware.com/p/uelib/): Tool, Human-led, released. C# library that parses Unreal package files and decompiles their UnrealScript, covering Unreal Engine 1 through 3. - [unbuned](https://recompsoftware.com/p/unbuned/): Tool, Not stated, released. Dependency-free Python tool that extracts the embedded JavaScript from executables produced by the Bun bundler. - [uncompyle6](https://recompsoftware.com/p/uncompyle6/): Tool, Human-led, released. Cross-version decompiler from Python bytecode back to source. - [UndertaleModTool](https://recompsoftware.com/p/undertalemodtool/): Tool, Human-led, released. Tool for decompiling, unpacking and modding Undertale and other GameMaker games. - [UnivDisasm](https://recompsoftware.com/p/univdisasm/): Tool, Human-led, stalled. Delphi x86 and x86-64 disassembler and opcode analysis library covering AVX-512. Inactive since 2019. - [Universe](https://recompsoftware.com/p/universe-binary-runtime/): Tool, Not stated, released. Experimental Zig binary runtime with its own CPU engine, executable loaders and OS compatibility layers for running software built for other platforms on macOS and Linux. - [unluac (fork)](https://recompsoftware.com/p/unluac-fork/): Tool, Not stated, wip. Fork of the unluac Lua decompiler, handling bytecode from Lua 5.0 through 5.4. - [UnluacNET](https://recompsoftware.com/p/unluacnet/): Tool, Human-led, stalled. .NET port of the unluac Lua 5.1 decompiler as a library; it lags behind later upstream changes. - [unstrip](https://recompsoftware.com/p/unstrip/): Tool, Not stated, released. Recovers function names, signatures, types and interface tables from stripped Go executables using runtime metadata, with exporters for Ghidra, IDA and Binary Ninja. - [unununium](https://recompsoftware.com/p/unununium/): Tool, Human-led, stalled. u'nSP disassembler and emulator. - [VA-11 Hall-A Tools](https://recompsoftware.com/p/va11halla-tools/): Tool, Human-led, wip. Ruby scripts and libraries that read the data files shipped with VA-11 Hall-A and extract its media and other content. - [Vandal](https://recompsoftware.com/p/vandal/): Tool, Human-led, wip. University of Sydney static analysis framework that lifts EVM bytecode to a control flow graph and runs Datalog analyses on it. - [VarBERT API](https://recompsoftware.com/p/varbert-api/): Tool, Not stated, released. Python API to the VarBERT model, which proposes variable names for decompiled code. - [vdexExtractor](https://recompsoftware.com/p/vdexextractor/): Tool, Human-led, stalled. Tool that extracts and decompiles Dex bytecode contained in Android Vdex files. - [ViDi](https://recompsoftware.com/p/vidi/): Tool, Human-led, wip. Experimental visual disassembler for 32/64-bit PE and DOS MZ files built on Qt, Capstone and bearparser. - [Vineflower](https://recompsoftware.com/p/vineflower/): Tool, Human-led, released. Java decompiler forked from Fernflower that focuses on output quality and supports modern language features such as records and sealed classes. - [Vivisect](https://recompsoftware.com/p/vivisect/): Tool, Human-led, wip. Python disassembler, static analysis, symbolic execution and debugger framework (Vivisect, Vdb, Vtrace). - [vst2sdk](https://recompsoftware.com/p/vst2sdk/): Clean-room, Human-led, released. Clean-room reverse-engineered SDK for the VST 2.x plugin interface, derived from binaries without agreeing to Steinberg's licence. - [Wakaru](https://recompsoftware.com/p/wakaru/): Tool, AI-assisted, released. Decompiler and unminifier for modern frontend JavaScript bundles. - [War Tool Kit](https://recompsoftware.com/p/wartoolkit/): Tool, Not stated, wip. Tools for reading and writing the internal data files of Fireglow's Sudden Strike games, mostly produced by reverse engineering the original binaries. - [wasm (WebAssembly disassembler)](https://recompsoftware.com/p/athre0z-wasm/): Tool, Human-led, archived. Python library to decode and disassemble WebAssembly binaries. The maintainer says it is no longer maintained. - [wasmdec](https://recompsoftware.com/p/wasmdec/): Tool, Human-led, stalled. Decompiler that turns WebAssembly back into C. - [Watcom Disassembly Tool](https://recompsoftware.com/p/wcdatool/): Tool, Human-led, released. Python tool that assists disassembling DOS executables produced by the Watcom compiler toolchain, aimed at game reverse engineering. - [Waterbear](https://recompsoftware.com/p/waterbear/): Tool, Human-led, released. Assembler and disassembler for the Dreamcast VMU memory card, usable as a library or command-line program. - [WiiCompiled](https://recompsoftware.com/p/wiicompiled/): Tool, Not stated, released. Static recompiler and runtime that turns Wii/GameCube PowerPC game code into native PC programs, first used for a Mario Kart Wii port and since by several other ports. Translation runs locally against your own disc. - [win16ne](https://recompsoftware.com/p/win16ne/): Tool, Human-led, wip. Rust parser and disassembler for the Win16 New Executable format used by Windows 1.0 to 3.1. - [Windfish](https://recompsoftware.com/p/windfish/): Tool, Human-led, stalled. Tracing disassembler for Game Boy ROMs that outputs RGBDS-compatible assembly and integrates with SameBoy for debugging. - [x64dbg](https://recompsoftware.com/p/x64dbg/): Tool, Human-led, released. Open-source user-mode debugger for Windows aimed at reverse engineering and malware analysis. - [x64ID](https://recompsoftware.com/p/x64-instruction-decoder/): Tool, Human-led, wip. Small C library that decodes x86 and x64 machine code to find instruction lengths and fields. - [x86_dasm](https://recompsoftware.com/p/x86-dasm/): Tool, Human-led, stalled. Compact dependency-free C library for disassembling x86-64 code. - [Xbox XBE Recomp](https://recompsoftware.com/p/xbox-xbe-recomp/): Tool, Not stated, wip. Static recompiler that translates original Xbox x86 executables to C++ and implements the kernel and XDK libraries on Windows, with Direct3D 12 and XAudio2 back ends. - [xbox-reversing](https://recompsoftware.com/p/xbox-reversing/): Tool, Human-led, released. Parsers and notes for under-documented Xbox 360 structures and file formats, with 010 Editor templates and IDA helpers. - [xdis](https://recompsoftware.com/p/python-xdis/): Tool, Human-led, released. Cross-version Python bytecode library and disassembler used as the base for decompilers. - [XDV](https://recompsoftware.com/p/xdv/): Tool, Human-led, stalled. Extensible disassembler and debugger viewer for x86 and x64 with a plugin architecture. Last updated in 2019. - [XenonRecomp](https://recompsoftware.com/p/xenonrecomp/): Tool, Not stated, wip. Static recompiler that converts Xbox 360 PowerPC code into C++ for native builds; used for Unleashed Recompiled. - [XenosRecomp](https://recompsoftware.com/p/xenosrecomp/): Tool, Not stated, wip. Converts Xbox 360 shader binaries into HLSL, the shader half of the hedge-dev recompilation toolchain. - [xpanda](https://recompsoftware.com/p/xpanda/): Tool, Not stated, wip. Decompiler for HarmonyOS Next panda executables, supporting up to version 13.0.1.0 and released as open source by its author. - [XPEViewer](https://recompsoftware.com/p/xpeviewer/): Tool, Human-led, released. Cross-platform viewer and editor for PE file structures. - [xr](https://recompsoftware.com/p/xrefs-xr/): Tool, Not stated, wip. Rust command-line tool that quickly extracts call, jump and data cross-references from stripped ELF, Mach-O, PE and dyld shared cache binaries without a full disassembler. - [XRefer](https://recompsoftware.com/p/xrefer/): Tool, Not stated, released. Mandiant FLARE IDA plugin that follows execution paths from entry points to show what a binary does and where. - [YABR](https://recompsoftware.com/p/yabr/): Tool, Not stated, wip. Bidirectional Java framework covering bytecode reading and writing, SSA and structured IR, decompilation and transformation. - [YADD](https://recompsoftware.com/p/yadd/): Tool, Human-led, stalled. Static disassembler for Android apps that extracts class and method signatures from Dex bytecode. Inactive since 2018. - [Yagi](https://recompsoftware.com/p/yagi/): Tool, Human-led, stalled. IDA plugin that brings the Ghidra decompiler and its Sleigh processor specs into IDA Pro and IDA Free. - [Yakuza PS2XR](https://recompsoftware.com/p/yakuza-ps2xr/): Tool, Not stated, wip. Python tool that extracts and rebuilds the disc data of the PS2 games Yakuza and Yakuza 2, written for the author's restoration mods. - [YukaTool](https://recompsoftware.com/p/yukatool/): Tool, Human-led, stalled. Toolset for the Yuka System visual-novel engine used by several Japanese studios, covering archive packing, script compiling and decompiling and graphics conversion. - [YukaTool 2](https://recompsoftware.com/p/yukatool2/): Tool, Human-led, wip. Faster, rewritten successor to YukaTool for extracting and repacking Yuka System archives and converting game files to common formats. - [ZAPD](https://recompsoftware.com/p/zapd/): Tool, Human-led, released. Zelda Asset Processor for Decomp: extracts and rebuilds assets for the Ocarina of Time and Majora's Mask decompilations. - [zdis](https://recompsoftware.com/p/zdis/): Tool, Human-led, stalled. Small C11 eZ80 disassembler used in the CEmu calculator emulator's debugger. - [ZettaBridge](https://recompsoftware.com/p/zettabridge/): Tool, AI-assisted, released. ARM32-to-ARM64 native code translator and launcher that lets old 32-bit Android apps run on phones whose SoCs lack AArch32 support. - [Zydec](https://recompsoftware.com/p/zydec/): Tool, Not stated, stalled. Small library that turns Zydis-disassembled x64 instructions into C-like pseudo-code, aimed at skimming vectorised code and mapping it back to intrinsics. - [Zydis](https://recompsoftware.com/p/zydis/): Tool, Human-led, released. Fast, dependency-light x86 and x86-64 disassembler library with instruction decoding, formatting and code generation. ## Preservation & revivals - [5th Echelon Enhanced](https://recompsoftware.com/p/5th-echelon-enhanced/): Rewrite, Not stated, released. Extended version of unixoide's 5th Echelon: replacement Quazal servers for Splinter Cell: Blacklist co-op and Spies vs Mercs, with a launcher that installs the client hook, public community servers, friends and internet play without a VPN. Its own code is MIT; inherited upstream code has no licence yet. - [AAEmu 10.x](https://recompsoftware.com/p/aaemu-10x/): Clean-room, AI-assisted, wip. C#/.NET server emulator from the AAEmu project aimed at the ArcheAge 10.x client (zone 10.0.2 r575), with login, world and game servers. No releases; users build it and supply their own client. - [accd](https://recompsoftware.com/p/accd-acc-server/): Clean-room, Not stated, released. Clean-room C reimplementation of the Assetto Corsa Competizione dedicated server that unmodified clients can race on, running natively on Linux and BSD without Wine or Kunos binaries, plus a live telemetry feed. - [ACE](https://recompsoftware.com/p/ace/): Rewrite, Human-led, released. Server emulator for Asheron's Call, the MMORPG whose official service was shut down in 2017. - [Age LAN Server](https://recompsoftware.com/p/agelanserver/): Clean-room, Not stated, released. Local web server and launcher that lets Age of Empires Definitive Editions, Age of Empires IV and Age of Mythology: Retold host multiplayer lobbies without the official game servers. - [aisp-emu](https://recompsoftware.com/p/aisp-emu/): Rewrite, AI-assisted, wip. Fan-run server emulator for Ai Sp@ce, a Japanese online space shooter that was shut down more than fifteen years ago. - [Alcatraz](https://recompsoftware.com/p/alcatraz-server/): Rewrite, Human-led, wip. Replacement online backend for the PC Driver San Francisco that mimics the Quazal Rendez-Vous services and Net-Z protocol. - [Alter-Pangya](https://recompsoftware.com/p/alter-pangya/): Rewrite, Human-led, wip. Kotlin server emulator for the PangYa GB.852 client; practice mode and room equipment work so far. - [AltWFC (dwc_network_server_emulator)](https://recompsoftware.com/p/altwfc/): Clean-room, Human-led, stalled. Self-hostable emulator of the Nintendo Wi-Fi Connection servers for DS and Wii games, released after the 2014 shutdown. - [Amazing Core](https://recompsoftware.com/p/amazing-core/): Rewrite, AI-assisted, released. Go server emulator for Amazing World, the Ganz MMO that closed in 2018, with a web admin dashboard, asset tooling and a TCP game server. - [Anotherland](https://recompsoftware.com/p/anotherland/): Rewrite, Not stated, released. Server emulator reviving the discontinued Otherland online game. - [Apypos](https://recompsoftware.com/p/apypos-server/): Clean-room, AI-assisted, released. Server emulator for the shut-down mobile game Monster Hunter Explore, covering its encrypted HTTP API, Socket.IO multiplayer and resource archive serving. - [Arclight](https://recompsoftware.com/p/arclight-soulworker/): Clean-room, Human-led, stalled. Server emulator for the action MMORPG SoulWorker targeting the Korean client. - [AscEmu](https://recompsoftware.com/p/ascemu/): Rewrite, Human-led, released. Server emulator for World of Warcraft. - [Assassin's Creed Brotherhood RDV](https://recompsoftware.com/p/acb-rdv/): Rewrite, Not stated, released. Matchmaking and online service backend for Assassin's Creed Brotherhood, covering the config web service, authentication and RDV secure service. - [Assault Fire PH server emulator](https://recompsoftware.com/p/af-emulator/): Rewrite, Not stated, wip. Preservation project providing local VERSION, AUTH, DIR, ROLE and ZONE server emulation for the online shooter Assault Fire PH. - [AvatarStarCBT](https://recompsoftware.com/p/avatarstar-cbt/): Clean-room, Not stated, stalled. Work-in-progress private server for the 2013 closed beta of the online game Avatar Star, with notes on its custom Lua build. - [Backyard Monsters: Refitted](https://recompsoftware.com/p/backyard-monsters-refitted/): Rewrite, Not stated, released. Preservation project that restores the Flash strategy game Backyard Monsters with a client decompiled from original files and a custom server. - [Batla 3D server emulator](https://recompsoftware.com/p/batla-3d-server-emu/): Clean-room, Not stated, wip. Clean-room server emulator and client patcher for the Unity arena shooter Batla 3D, reimplementing its HTTP API and UDP combat protocol after the official servers shut down. - [Beyond Aion server](https://recompsoftware.com/p/aion-server/): Rewrite, Not stated, wip. Aion server emulator with a stated focus on correctness, stability and efficiency. - [BFBC2 Master Server Emulator](https://recompsoftware.com/p/bfbc2-masterserver/): Clean-room, Not stated, wip. Replacement master server for Battlefield: Bad Company 2 built from captured traffic, so clients and servers can run without EA's retired backend. - [Booma.Proxy](https://recompsoftware.com/p/booma-proxy/): Rewrite, Human-led, stalled. Collection of C#/.NET libraries for communicating with, understanding and emulating Phantasy Star Online Blue Burst. Inactive since 2021. - [Booma.Server](https://recompsoftware.com/p/booma-server/): Rewrite, Human-led, stalled. C#/.NET server emulator backend for Phantasy Star Online: Blue Burst, built on the Booma.Proxy emulation library and GladNet4. - [Brainwine](https://recompsoftware.com/p/brainwine/): Rewrite, Human-led, released. Portable private server for the defunct game Deepworld written in Java, still missing some features. - [Breakin' In](https://recompsoftware.com/p/breakin-in/): Clean-room, Human-led, stalled. Lobby server emulator that revives the PS2 Sims Bustin' Out online weekend mode, written in C# on .NET Core. - [Centuria](https://recompsoftware.com/p/centuria/): Rewrite, Human-led, wip. Work-in-progress server emulator for the defunct MMORPG Fer.al. - [Chaos](https://recompsoftware.com/p/chaos-server-dark-ages/): Rewrite, AI-assisted, wip. Configurable private server emulator for the Nexon/KRU MMORPG Dark Ages, written in C# with separate documentation. - [chdemu](https://recompsoftware.com/p/chdemu/): Rewrite, Human-led, stalled. Server emulator for the La Tale MMORPG; the README is empty so details come from the repository description. - [CityVille .NET](https://recompsoftware.com/p/cityville-dotnet/): Rewrite, Not stated, wip. Alpha-stage .NET backend that recreates the Facebook game CityVille so the original client can be played again. - [Clank](https://recompsoftware.com/p/clank/): Rewrite, Human-led, stalled. Open-source implementation of Sony's Medius online server stack, originally for Ratchet & Clank: Up Your Arsenal. - [ClassicEmu](https://recompsoftware.com/p/classicemu/): Rewrite, Human-led, stalled. Server for World of Warcraft 1.12.1, 2.4.3 and 3.3.5a written in .NET. - [CMaNGOS](https://recompsoftware.com/p/cmangos/): Clean-room, Human-led, released. Continued MaNGOS server emulator focused on accurate World of Warcraft Classic-era gameplay. - [CorexUO](https://recompsoftware.com/p/corexuo/): Rewrite, Human-led, stalled. Ultima Online server emulator derived from RunUO, updated to newer .NET tooling with era-based configuration. - [Critters](https://recompsoftware.com/p/critters-server/): Rewrite, Human-led, stalled. TypeScript server implementation for Box Critters with multiplayer, a small REST API for accounts and early plugin support. - [d3b-emu](https://recompsoftware.com/p/d3b-emu/): Clean-room, Not stated, stalled. Server emulator for the Diablo III beta client 0.3.0.7447, based on 2011-era mooege with backported and new features on .NET 8. - [Darkflame Universe](https://recompsoftware.com/p/darkflame-universe/): Clean-room, Human-led, released. Server emulator that brings back LEGO Universe, the MMO shut down in 2012, for players with the original client. - [Darksiders II Reborn](https://recompsoftware.com/p/darksiders-ii-reborn/): Rewrite, Not stated, released. Local replacement server and launcher for the PS3 version of Darksiders II (console or RPCS3) that brings back the Online Mailbox, making the Pay It Forward trophy and the Platinum obtainable again. It works by pointing the console's DNS at your PC. - [Darkstar](https://recompsoftware.com/p/darkstar/): Rewrite, Human-led, archived. Deprecated server emulator for Final Fantasy XI. Development moved to the Project Topaz fork. - [Dawnshard](https://recompsoftware.com/p/dawnshard/): Clean-room, AI-assisted, released. Server emulator that restores online play of Dragalia Lost after its official service ended. - [DBOGLOBAL](https://recompsoftware.com/p/dboglobal/): Rewrite, Human-led, stalled. Client and server emulator for the shut-down Dragon Ball Online. - [Decompfrontier Server](https://recompsoftware.com/p/decompfrontier-server/): Clean-room, Not stated, wip. Experimental C++ emulation of the official Brave Frontier game server for client v2.19.6.0, intended for an offline mod release. - [DeSSE](https://recompsoftware.com/p/desse/): Rewrite, Human-led, stalled. Quick-and-dirty server emulator for Demon's Souls supporting basic matchmaking; a historical preservation project. - [DeSSE Go](https://recompsoftware.com/p/dessego/): Rewrite, Human-led, stalled. Demon's Souls server emulator written in Go with SQLite storage, based on the packet analysis of the earlier DeSSE project. - [Destination Home Online](https://recompsoftware.com/p/destination-home-online/): Rewrite, Human-led, wip. Community effort restoring PlayStation Home's online service for real PS3 hardware and RPCS3, with a guide for connecting. - [DiIiS](https://recompsoftware.com/p/blizzless-diiis/): Rewrite, Human-led, wip. Open-source local server implementation for Diablo III that lets the game run without Blizzard services. - [DirtSand](https://recompsoftware.com/p/dirtsand/): Clean-room, Human-led, wip. Open-source server for Myst Online: Uru Live and the Plasma engine, used by community shards. - [DreamConstraint](https://recompsoftware.com/p/dreamconstraint/): Clean-room, Not stated, wip. Replacement authentication server that exploits weak SSL checks in Dreamcast games so many titles can reach revival servers with only a custom DNS, without boot discs or codes. - [dreamdump](https://recompsoftware.com/p/dreamdump/): Tool, Not stated, archived. Small Go tool for dumping Dreamcast discs on Linux and Windows with supported drives; development moved to Codeberg. - [DreamPi](https://recompsoftware.com/p/dreampi/): Rewrite, Human-led, released. Raspberry Pi daemon that answers a Dreamcast's dial-up modem and bridges it to the internet for revived online games. - [Drift City NeoCity Emulator](https://recompsoftware.com/p/dcnc/): Clean-room, Human-led, stalled. C# server emulator for the closed online racing game Drift City. Last updated in 2022. - [dump-xbox-dvd](https://recompsoftware.com/p/dump-xbox-dvd/): Tool, Human-led, stalled. Experimental tool for dumping original Xbox game discs to Redump standards using Kreon-firmware drives; the author warns it is not yet ready for real preservation work. - [EA Nation Server](https://recompsoftware.com/p/ea-nation-server/): Rewrite, Not stated, wip. Server emulator for the EA Nation online service. - [EchoRelay](https://recompsoftware.com/p/echorelay/): Rewrite, Not stated, archived. Proof-of-concept reimplementation of the web services and dedicated game servers of Echo VR. Discontinued by its author in 2023. - [EcoServerEmulator](https://recompsoftware.com/p/eco-server-emulator/): Clean-room, Human-led, stalled. Test-grade server emulator for Emil Chronicle Online covering login, character creation and movement, written for the game's last client version. - [Edelstein](https://recompsoftware.com/p/edelstein/): Rewrite, Human-led, wip. MapleStory v95.1 server emulator written in C# on .NET. - [Empires & Allies preservation](https://recompsoftware.com/p/raisetheempires/): Rewrite, Human-led, released. Preservation project for the discontinued Zynga browser game Empires & Allies, run through a local server. - [Entralinked](https://recompsoftware.com/p/entralinked/): Rewrite, Not stated, released. Standalone replacement for the Game Sync online feature of Pokémon Black and White and their sequels, used to download Pokémon and items. - [EQClassic](https://recompsoftware.com/p/eqclassic/): Rewrite, Human-led, wip. Server emulator for the original EverQuest big-box releases, based on source code dating from January 2010. - [Erupe](https://recompsoftware.com/p/erupe/): Clean-room, AI-assisted, archived. Community server emulator in Go that revives the closed Monster Hunter Frontier Online service. The repository is now archived. - [EvoS](https://recompsoftware.com/p/evos/): Clean-room, Human-led, stalled. C# server emulator for the tactics game Atlas Reactor, whose official servers were shut down. - [FarmVille 1 preservation](https://recompsoftware.com/p/farmvillage/): Rewrite, Not stated, released. Preservation project reviving the original FarmVille with a local server after Flash and the official service ended. - [Firesinging](https://recompsoftware.com/p/firesinging-aoeo/): Rewrite, Human-led, stalled. SuperSocket-based C# server emulator that recreates the shut-down online services of Age of Empires Online. - [Flashpoint Archive](https://recompsoftware.com/p/flashpoint-archive/): Emulation-hosted, Human-led, released. Large preservation archive and launcher that keeps web games and animations from defunct browser plugins playable offline. - [FlashPrivateServer](https://recompsoftware.com/p/flashprivateserver/): Rewrite, Human-led, released. Rebuilt, playable servers for Ninja Kiwi's Flash games, keeping them running after the official services and Flash itself went away. - [Freya](https://recompsoftware.com/p/freya-cabal/): Rewrite, Human-led, stalled. Open-source server emulator for the Cabal Online MMORPG written in Go, supporting EP8 clients. - [Garlemald Server](https://recompsoftware.com/p/garlemald-server/): Clean-room, AI-assisted, released. Rust port of Project Meteor Server, a private-server emulator for the original 2010 release of Final Fantasy XIV, with lobby, world and map services driving the upstream Lua scripts. - [gdox](https://recompsoftware.com/p/gdox/): Tool, Not stated, released. Tool that reads original game discs through specific supported optical drives to play them via emulators, and makes preservation images of original Xbox discs. - [gdxsv](https://recompsoftware.com/p/gdxsv/): Clean-room, AI-assisted, released. Private game server that restores online play of the Gundam Federation vs. Zeon arcade and Dreamcast games. - [Gemnet](https://recompsoftware.com/p/gemnet/): Clean-room, Not stated, wip. Server emulator for Rumble Fighter (Gem Fighter) covering inventory, shops, lobbies, training and boss modes, with ProudNet P2P emulation. - [girl-alone-revival](https://recompsoftware.com/p/girl-alone-revival/): Clean-room, Not stated, released. Client patches and a replacement server that let the discontinued always-online game Girl Alone run again on Android. - [go-metin2-server](https://recompsoftware.com/p/go-metin2-server/): Clean-room, AI-assisted, wip. Work-in-progress clean-room Metin2 server emulator in Go aimed at TMP4-era client compatibility, built in playable milestones. - [godfield-flash](https://recompsoftware.com/p/godfield-flash/): Rewrite, Human-led, stalled. Server emulator and historical backup of the Flash version of the card game God Field. Last updated in 2024. - [GrooveServer](https://recompsoftware.com/p/grooveserver/): Rewrite, AI-generated, released. Proof-of-concept private server for the Chinese DJMAX Online client in C#/.NET 8, enabling offline free, course and ranking modes; multiplayer battles are not implemented. - [GunBound Java Emulator](https://recompsoftware.com/p/gunbound-java/): Clean-room, Not stated, wip. Java and Netty server emulator for the classic Thor's Hammer version of GunBound, recreating login, rooms and matches for original clients. - [habbokt](https://recompsoftware.com/p/habbokt/): Rewrite, Human-led, stalled. Kotlin private server for the v31 Habbo Hotel client. - [Hardline Dreams](https://recompsoftware.com/p/mxo-hd/): Clean-room, Human-led, released. C# server emulator reviving the shut-down MMO The Matrix Online. - [Havana](https://recompsoftware.com/p/havana/): Rewrite, Human-led, released. Java server written to revive the 2009-era Habbo Hotel v31 client, now discontinued; it began as a fork of the same author's Kepler. - [HISP](https://recompsoftware.com/p/hisp/): Clean-room, Human-led, released. Server emulator for the Flash MMORPG Horse Isle, implementing login, chat, moderation and most in-game systems. - [Holocore](https://recompsoftware.com/p/holocore/): Rewrite, Human-led, wip. JVM server emulator for Star Wars Galaxies targeting the Combat Upgrade era, developed by Project SWG. - [holomorph](https://recompsoftware.com/p/holomorph/): Clean-room, Human-led, stalled. Dofus server emulator written in Rust. - [Honk backend](https://recompsoftware.com/p/honk-backend/): Clean-room, AI-assisted, wip. Clean-room rewrite of the backend for Honk, a real-time messaging app shut down in 2023, so surviving copies of the iOS client can work again. - [Horizon Private Server](https://recompsoftware.com/p/horizon-server/): Rewrite, Human-led, wip. Medius server emulator written in C#, originally to revive the online service of Ratchet: Deadlocked and since extended to other games. - [Impostor](https://recompsoftware.com/p/impostor/): Clean-room, Human-led, released. Open-source reimplementation of the Among Us game server for private and modded hosting. - [inFAMOUS Reborn](https://recompsoftware.com/p/infamous-reborn/): Rewrite, Not stated, released. Custom server and launcher that restores user-generated content for inFAMOUS 2 and Festival of Blood. - [Infantry Online Server](https://recompsoftware.com/p/infantry-online-server/): Rewrite, Human-led, released. Free Infantry server emulator for the online team shooter Infantry Online. - [Insignia](https://recompsoftware.com/p/insignia/): Clean-room, Not stated, wip. Closed-source revival service that brings Xbox Live matchmaking and online play back to original Xbox games. - [Internet Archive Software Collection](https://recompsoftware.com/p/internet-archive-software/): Emulation-hosted, Human-led, released. Internet Archive's software collection, with many historic programs and games runnable in the browser through emulation. - [johnbox](https://recompsoftware.com/p/johnbox/): Rewrite, Human-led, stalled. Private server implementation for Jackbox Games titles. - [Junkbot](https://recompsoftware.com/p/junkbot-port/): Rewrite, Human-led, stalled. Attempt at an open-source version of LEGO's Junkbot web games from around 2006-2007. - [Kepler](https://recompsoftware.com/p/kepler-habbo/): Clean-room, Human-led, released. Java server that revives the 2007-era Habbo Hotel v14 client protocol and behaviour. - [Kirov (C&C Server Emulator)](https://recompsoftware.com/p/kirov-server-emulator/): Rewrite, Not stated, released. Python server emulator that implements the GameSpy and EA backend protocols needed for online multiplayer in Command & Conquer 3, Kane's Wrath, Red Alert 3 and related titles. - [KiwiNet](https://recompsoftware.com/p/kiwinet/): Clean-room, Not stated, wip. Experimental server emulator for pre-release Path of Exile builds, currently supporting version 0.8.8 beta, for archival and educational use. - [L2dotNET](https://recompsoftware.com/p/l2dotnet/): Clean-room, Human-led, stalled. C# server emulator for the Interlude chronicle of Lineage II. Last updated in 2018. - [L2py](https://recompsoftware.com/p/l2py/): Clean-room, Human-led, stalled. Alpha-stage Python server emulator for Lineage II Interlude+, with login and game servers working. Inactive since 2023. - [LandmarkEmu](https://recompsoftware.com/p/landmarkemu/): Rewrite, Human-led, stalled. Server emulator for the sunset sandbox MMO Landmark targeting its final build. - [LandSandBoat](https://recompsoftware.com/p/landsandboat/): Clean-room, Human-led, wip. Server emulator for Final Fantasy XI, continuing the earlier DarkStar and Topaz projects. - [LegacyShell](https://recompsoftware.com/p/legacyshell/): Rewrite, AI-assisted, released. Reverse-engineered reimplementation of the Shell Shockers web game's backend and client servers for running older versions, with extra features. - [Lightspark](https://recompsoftware.com/p/lightspark/): Clean-room, Human-led, released. Open-source Flash Player implementation in C++ with ActionScript 3 support. - [Lime Odyssey Server Emulator](https://recompsoftware.com/p/kakia-lime-odyssey-server/): Clean-room, Not stated, released. .NET private server emulator for the Korean closed-beta-3 client of the MMORPG Lime Odyssey. - [lineage2js](https://recompsoftware.com/p/lineage2js/): Rewrite, Human-led, archived. Archived Node.js server emulator for Lineage 2 Chronicle 1 with login and game servers and partial packet coverage. - [Luna](https://recompsoftware.com/p/luna-club-penguin/): Rewrite, Human-led, stalled. Server emulator for the AS2 protocol version of the shut-down Club Penguin. - [LUNI](https://recompsoftware.com/p/luni-universe-server/): Clean-room, Human-led, archived. Early, now defunct LEGO Universe server emulator in C++; archived and marked by its authors as not for use. - [luserver](https://recompsoftware.com/p/luserver/): Clean-room, Human-led, stalled. Python LEGO Universe server by lcdr, formerly used for the lcdr Universe community server. - [Macintosh Garden](https://recompsoftware.com/p/macintosh-garden/): Tool, Human-led, released. Community archive cataloguing classic Mac games and applications as abandonware; copyright status varies by title. - [makeTSX](https://recompsoftware.com/p/maketsx/): Tool, Human-led, released. Converter that turns WAV recordings of MSX cassette tapes into TSX tape image files for preservation and emulators. - [Mammoth](https://recompsoftware.com/p/mammoth-cpps/): Clean-room, Not stated, wip. Server emulator in TypeScript for the pre-CPIP Club Penguin client, the successor to the author's Slippers project. - [Maple2](https://recompsoftware.com/p/maple2/): Rewrite, AI-assisted, wip. C# server emulator for MapleStory 2 built for educational purposes, since the official service was shut down. - [Marie's Wonderland](https://recompsoftware.com/p/maries-wonderland/): Rewrite, Not stated, wip. Open-source server implementation for the mobile game NieR Reincarnation, whose official service has ended. - [Marvel's Avengers server emulator](https://recompsoftware.com/p/marvels-avengers-emulator/): Clean-room, Human-led, stalled. Client and server emulator for Marvel's Avengers, where the client is patched to downgrade connection encryption. Last updated in 2020. - [ME3 Private Server Emulator](https://recompsoftware.com/p/me3pse/): Clean-room, Human-led, stalled. Private server emulator for Mass Effect 3's online features, last updated in 2020. - [mgmse](https://recompsoftware.com/p/mgmse/): Rewrite, Human-led, archived. PHP master server emulator that began as a GameSpy v1 replacement and handles basic query and publishing services alongside custom features. - [mgsv_emulator](https://recompsoftware.com/p/mgsv-emulator/): Clean-room, Human-led, archived. Unfinished client and server emulator for the online services of Metal Gear Solid V; the author points to a successor project. - [MHServerEmu](https://recompsoftware.com/p/mhserveremu/): Rewrite, Not stated, released. Server emulator that revives Marvel Heroes after its official shutdown. - [MHServerEmu2013](https://recompsoftware.com/p/mhserveremu2013/): Clean-room, Not stated, wip. Server emulator for the original 2013 version of Marvel Heroes, targeting client 1.10.0.643; a separate project from MHServerEmu for later versions. - [Minerva](https://recompsoftware.com/p/minerva-cabal/): Rewrite, Human-led, stalled. Pre-alpha C# server emulator for Cabal Online Episode 18, with login, channel and master servers backed by MariaDB. - [Mozart.Encore](https://recompsoftware.com/p/mozart-encore/): Clean-room, Not stated, released. Cross-platform C# reimplementation of O2Jam game servers supporting several client versions, built on the author's Encore TCP framework. - [MRIM-Server](https://recompsoftware.com/p/mrim-server/): Rewrite, AI-assisted, wip. Server emulator for the Mail.ru Agent MRIM protocol, versions 1.0 to 1.23, for old clients that no longer have a service. - [MRO Server](https://recompsoftware.com/p/mro-server/): Rewrite, Not stated, wip. Node.js server emulator restoring online play for the shut-down mech shooter Metal Rage Online, built on Ennuo's earlier prototype. - [MS2EX](https://recompsoftware.com/p/ms2ex/): Rewrite, AI-assisted, released. MapleStory 2 server emulator written in Elixir, aimed at bringing back the game after its official shutdown. - [msattack](https://recompsoftware.com/p/msattack/): Rewrite, Human-led, stalled. Work-in-progress reimplementation of the Metal Slug Attack backend server, meant to preserve a working version of the service. - [MuEmu](https://recompsoftware.com/p/muemu/): Rewrite, Human-led, wip. C# server emulator for MU Online that supports several client versions and now targets Season 16 Korean clients. - [MW2 PS3 Server](https://recompsoftware.com/p/mw2-ps3-server/): Rewrite, Not stated, released. Community replacement for the shut-down DemonWare servers of Modern Warfare 2 on PS3, usable with RPCS3 or real consoles; MW3 is partly supported. - [mxoemu](https://recompsoftware.com/p/mxoemu/): Rewrite, Human-led, stalled. Server emulator for The Matrix Online, written after the original service closed. Inactive since 2010. - [My LEGO Network backend emulator](https://recompsoftware.com/p/mln-backend-emulator/): Clean-room, Human-led, wip. Python server emulator for the closed My LEGO Network social game, serving the old Flash front end and back-end data. - [Mystic Paradox](https://recompsoftware.com/p/mystic-paradox/): Rewrite, AI-assisted, released. Open-source private server stack for Dauntless covering backend, game-server orchestration and a launcher, aimed at running the game independently. - [NeoHabitat](https://recompsoftware.com/p/neohabitat/): Rewrite, Human-led, released. Revival of the 1986 online world Habitat, with a rebuilt server that original Commodore 64 clients connect to. - [NetspherePirates](https://recompsoftware.com/p/netspherepirates/): Rewrite, Human-led, archived. Experimental S4 League server emulator. Development moved to GitLab and this copy is archived. - [newserv](https://recompsoftware.com/p/newserv/): Clean-room, Human-led, released. Phantasy Star Online game server and proxy covering most versions of the game, plus reverse-engineering tools. - [NexusForever](https://recompsoftware.com/p/nexusforever/): Rewrite, Human-led, released. Server emulator for the closed MMORPG WildStar that supports the final patch build 16042. - [NFS Online Server](https://recompsoftware.com/p/nfs-online-server/): Rewrite, Not stated, released. Python community server with Windows x86 client plugins that restores online play for three Need for Speed games. - [NFS Underground Server](https://recompsoftware.com/p/nfsuserver/): Rewrite, Human-led, released. Server emulator for the first Need for Speed: Underground (not Underground 2), originally started by the 3 PriedeZ community. - [NFS World Offline](https://recompsoftware.com/p/nfs-world-offline/): Rewrite, Not stated, wip. Node.js backend server emulator for the closed Need for Speed: World that lets the game be played locally. - [nfsw-server](https://recompsoftware.com/p/nfsw-server/): Rewrite, Human-led, stalled. Local server emulator for the closed Need for Speed: World, noted by its author as unstable. Inactive since 2017. - [nio2so](https://recompsoftware.com/p/nio2so/): Clean-room, Not stated, released. Server emulator that lets an unmodified pre-alpha or play-test client of The Sims Online run as it did around May 2002; a continuation of niotso. - [Nomad](https://recompsoftware.com/p/nomad-mgo2/): Rewrite, Human-led, stalled. Java server emulator for Metal Gear Online 2. - [NPPS4](https://recompsoftware.com/p/npps4/): Clean-room, AI-assisted, wip. Python private server for the original Love Live! School Idol Festival, whose official service has ended. Work in progress. - [ODK-DarkEmu](https://recompsoftware.com/p/odk-darkemu/): Clean-room, Human-led, stalled. Learning-project server emulator for the MMORPG DarkEden in C#, with a working login server and partial game server. - [Oldcord](https://recompsoftware.com/p/oldcord/): Rewrite, Not stated, archived. Reimplementation of the early Discord backend with an on-demand client patcher; the repository is archived and development moved elsewhere. - [oldweb.today](https://recompsoftware.com/p/oldweb-today/): Emulation-hosted, Human-led, released. Runs emulated vintage browsers in your own browser, connected to web archives so old sites appear as they once did. - [omega](https://recompsoftware.com/p/omega-maplestory/): Rewrite, Human-led, stalled. TypeScript MapleStory v83 server emulator with login, channel and shop services split into separate processes; sidelined for a successor project. - [Open RuneScape Classic](https://recompsoftware.com/p/openrsc/): Clean-room, Human-led, wip. Server and client framework that recreates RuneScape Classic after Jagex closed the original in 2018. - [OpenOrbit](https://recompsoftware.com/p/openorbit/): Rewrite, AI-assisted, wip. Python single-player/LAN server for the DarkOrbit Unity client 1.1.116 with a desktop control panel, save slots, character and world editors and a small BepInEx client-fix plugin. The unmodified client is fetched from the official download server, not shipped. - [OpenPayload](https://recompsoftware.com/p/openpayload/): Clean-room, Not stated, stalled. Open source reimplementation of the Wiimmfi patch payload that fixes bugs and protects Mario Kart Wii online play on the Wiimmfi revival service. - [OpenSpy](https://recompsoftware.com/p/openspy/): Clean-room, Not stated, wip. Replacement for GameSpy's master servers and services that restores multiplayer to games orphaned by the 2014 shutdown. - [OpenVersus](https://recompsoftware.com/p/openversus/): Rewrite, Not stated, released. Server emulator project for MultiVersus after Warner Bros. shut the game down; the repository itself mostly hosts pre-built end-user releases. - [orba-protocol](https://recompsoftware.com/p/orba-protocol/): Rewrite, Not stated, wip. Reverse-engineered control protocol for the Artiphon Orba synth plus Python and JavaScript libraries, so the device stays usable after the vendor shut down. - [Orchis](https://recompsoftware.com/p/orchis/): Rewrite, Not stated, wip. Private server for Dragalia Lost built with Express and aimed at modding and low-resource hosts, after the game's service ended in December 2022. - [OregonCore](https://recompsoftware.com/p/oregoncore/): Rewrite, Human-led, stalled. Server emulator targeting World of Warcraft 2.4.3, aiming to be a stable framework for running a Burning Crusade realm. - [Outrun](https://recompsoftware.com/p/outrun-sonic-runners/): Rewrite, Human-led, stalled. Custom server for Sonic Runners written in Go and reverse engineered from the Sonic Runners Revival project, implementing the non-debug endpoints. - [pangya-server](https://recompsoftware.com/p/pangya-server/): Rewrite, Human-led, stalled. Server emulator for the golf game Pangya. Not updated since 2021. - [pes6j](https://recompsoftware.com/p/pes6j/): Clean-room, Human-led, stalled. Reverse-engineered Pro Evolution Soccer 6 online server emulator in Java, written after the official service was shut down. - [Pet Society Server Emulator](https://recompsoftware.com/p/mascotsociety/): Rewrite, AI-assisted, released. Python server emulator that brings back the closed Facebook game Pet Society, building on the earlier Nofil2000 emulator. - [PhatAC](https://recompsoftware.com/p/phatac/): Clean-room, Human-led, stalled. Server emulator for Asheron's Call updated for Throne of Destiny-era clients, run locally against the user's own game files. - [Pocket Relay](https://recompsoftware.com/p/pocket-relay/): Clean-room, Human-led, released. Rust server emulator for Mass Effect 3 that supports LAN and WAN private servers. - [Pretendo Network](https://recompsoftware.com/p/pretendo-network/): Clean-room, Human-led, wip. Replacement servers for Nintendo Network, rebuilt from the protocol, so Wii U and 3DS online features keep working after Nintendo's shutdown. - [Project EDN server](https://recompsoftware.com/p/project-edn-exteel/): Rewrite, Human-led, stalled. Bare-bones C# server emulator for the closed mech shooter Exteel, provided as-is and no longer maintained. - [Project Lighthouse](https://recompsoftware.com/p/projectlighthouse/): Clean-room, Human-led, wip. Clean-room open-source custom server for LittleBigPlanet from the LBP Union, reviving online features for the game. - [Prospect](https://recompsoftware.com/p/prospect-the-cycle/): Rewrite, Human-led, wip. Unreal Engine 4 server emulation for The Cycle: Frontier that lets the client connect to localhost instead of the official servers. - [ProTanki Server](https://recompsoftware.com/p/protanki-server/): Rewrite, Human-led, archived. Open-source Kotlin reimplementation of the ProTanki game server. Maintenance has stopped and it only supports an older client protocol version. - [protoHack](https://recompsoftware.com/p/protohack/): Source port, Not stated, wip. Restoration of Jay Fenlason's early 1981-82 Hack source tree so it builds and runs on modern Linux, predating the known distributed releases. - [Puniemu](https://recompsoftware.com/p/puniemu/): Clean-room, Not stated, wip. Work-in-progress C# server emulator acting as a drop-in replacement for the backend of the mobile game Yo-kai Watch Puni Puni. - [PyLUS](https://recompsoftware.com/p/pylus/): Rewrite, Human-led, stalled. LEGO Universe server emulator written in Python, part of the LUS projects effort to bring back the closed MMO. - [PyRoyale](https://recompsoftware.com/p/pyroyale/): Rewrite, Human-led, archived. Python server emulator for the Mario Royale browser game. Archived; development moved to the mroyale-server repository. - [QPang Essence Emulator](https://recompsoftware.com/p/qpang-essence-emulator/): Rewrite, Human-led, archived. Archived C++ server emulator for the 2012 QPang client; the author warns it contains exploits and should be used only for research. - [QServer](https://recompsoftware.com/p/qserver-qpang/): Clean-room, Human-led, wip. Private server for the defunct shooter QPang, also known as Manga Fighters, open-sourced as a learning resource after its hosted revival lost its players. - [Quantum Core X](https://recompsoftware.com/p/quantum-core-x/): Rewrite, Human-led, wip. Open-source Metin2 server written in modern C#, forked from an earlier project. - [Rakuen](https://recompsoftware.com/p/rakuen-last-origin/): Clean-room, Human-led, archived. From-scratch mock server that lets the Japanese WebGL client of Last Origin start offline, mainly to read story scenarios and character data; archived. - [RBSE](https://recompsoftware.com/p/rbse-club-penguin/): Rewrite, Human-led, stalled. Discontinued Ruby server emulator for the ActionScript 2 era Club Penguin client. - [re:Light](https://recompsoftware.com/p/re-light-llsif/): Rewrite, Not stated, wip. ASP.NET server emulator for the discontinued mobile rhythm game Love Live! School Idol Festival. - [Refresh](https://recompsoftware.com/p/refresh-lbp/): Clean-room, Human-led, released. Second-generation custom server for LittleBigPlanet that restores online features and focuses on quality-of-life improvements. - [RelentlessZero](https://recompsoftware.com/p/relentlesszero/): Clean-room, Human-led, archived. Archived server emulator for Mojang's card game Scrolls, supporting the 1.4.x client. - [REOSERV](https://recompsoftware.com/p/reoserv/): Rewrite, Human-led, released. Rust server emulator for the MMORPG Endless Online. - [Rice](https://recompsoftware.com/p/rice-drift-city/): Rewrite, Human-led, stalled. C# server emulator for the racing MMO Drift City targeting the last US client. - [Roseau](https://recompsoftware.com/p/roseau-habbo/): Rewrite, Human-led, wip. Java server emulator for the 2001 v1 revision of the Habbo Hotel client, built on Netty. - [Rosecall](https://recompsoftware.com/p/rosecall/): Rewrite, Human-led, stalled. Server emulator for the Raidcall voice chat platform, started when the Taiwan and international versions were announced to close. - [Ruffle](https://recompsoftware.com/p/ruffle/): Clean-room, Human-led, released. Flash Player emulator in Rust that runs SWF content natively and in browsers through WebAssembly, so old Flash games and animations keep working. - [RunUO](https://recompsoftware.com/p/runuo/): Rewrite, Not stated, released. Long-running C# Ultima Online server emulator, founded in 2002 and the base of many player-run shards. - [Sabine](https://recompsoftware.com/p/sabine/): Clean-room, Human-led, wip. Open-source server emulator for early versions of Ragnarok Online, aimed at preservation and learning. - [Saga Revised](https://recompsoftware.com/p/saga-revised/): Rewrite, Human-led, stalled. Server emulator for the discontinued Ragnarok Online 2. - [Saints Row Reborn](https://recompsoftware.com/p/saints-row-reborn/): Rewrite, Not stated, released. Local replacement server and launcher that brings back Character Sharing in the PS3 versions of Saints Row: The Third and Saints Row IV (console or RPCS3), so characters can be uploaded and downloaded again and the Jumped In trophy, and with it the Platinum, can be earned. It builds on the MySteelportEmulator protocol work for the PC version, and the console is pointed at it through a DNS setting. - [Sanctuary](https://recompsoftware.com/p/sanctuary-free-realms/): Rewrite, Not stated, wip. Open-source C# server emulator for the shut-down MMORPG Free Realms, written from scratch. - [SeventhUmbral](https://recompsoftware.com/p/seventhumbral/): Clean-room, Human-led, stalled. Server emulator for version 1.23b of the original Final Fantasy XIV. Last updated in 2022. - [SINner](https://recompsoftware.com/p/sinner-firefall/): Clean-room, Human-led, wip. Server emulator for the shut-down online shooter Firefall, from The Melding Wars community. - [SkySaga Emulation R&D](https://recompsoftware.com/p/skysaga-emulation/): Rewrite, Not stated, wip. Research server emulator for the cancelled online game SkySaga: Infinite Isles, currently targeting client version 10414. - [Slippers](https://recompsoftware.com/p/slippers/): Clean-room, Human-led, wip. Server emulator for the original 2005 Club Penguin client. The author says development moved to a newer project called mammoth. - [Social Empires preservation](https://recompsoftware.com/p/socialemperors/): Rewrite, Human-led, released. Preservation project reviving the Facebook-era browser game Social Empires with a local server. - [Social Wars preservation](https://recompsoftware.com/p/socialwarriors/): Rewrite, Human-led, released. Preservation project bringing the browser game Social Wars back with a local server. - [SoDOff](https://recompsoftware.com/p/sodoff/): Rewrite, Not stated, wip. Near-complete implementation of the School of Dragons API server, built after the game was shut down in 2023, for offline play or private servers. - [Software Heritage](https://recompsoftware.com/p/software-heritage/): Tool, Human-led, released. Universal archive that collects and preserves the source code and history of publicly available software. - [Spider Riders Online Server](https://recompsoftware.com/p/spider-riders-online-server/): Clean-room, Human-led, stalled. Node.js attempt to emulate the server side of the defunct Flash game Spider Riders: Battle for Arachna; the game file must be supplied separately. - [spikewall](https://recompsoftware.com/p/spikewall/): Clean-room, Human-led, wip. ASP.NET server for the defunct 2015 mobile game Sonic Runners that aims to match the original server closely; used by the Sonic Runners Revival project. - [Spirit](https://recompsoftware.com/p/spirit-maplestory/): Clean-room, Human-led, stalled. MapleStory server emulator for client version 176, written in Python. - [Stealth Server](https://recompsoftware.com/p/stealth-server/): Clean-room, Human-led, released. PowerShell-based replacement for the community level server used by Stealth Bastard Deluxe and Stealth Inc. 2. - [stmsrvemu](https://recompsoftware.com/p/stmsrvemu/): Rewrite, Not stated, wip. Python server emulator for Steam clients from the 2002-2011 era, covering the legacy client backend services. - [Summit](https://recompsoftware.com/p/summit-wow-server/): Rewrite, AI-assisted, wip. World of Warcraft 3.3.5a server emulator written in Go with separate authentication and world modules and DBC data support. - [SWGEmu](https://recompsoftware.com/p/swgemu/): Clean-room, Human-led, wip. Server emulator recreating Star Wars Galaxies as it played before the 2005 combat overhaul. - [Syndicate 2012 PSE](https://recompsoftware.com/p/syndicate2012pse/): Rewrite, Not stated, released. Private server emulator for Syndicate (2012). - [Tanki 2014 server](https://recompsoftware.com/p/tanki-2014-server/): Clean-room, Not stated, released. Unfinished server for the 2014 Flash client of Tanki Online, released by its author mainly as reference documentation. - [The Emularity](https://recompsoftware.com/p/emularity/): Emulation-hosted, Human-led, stalled. JavaScript loader that embeds browser emulators such as MAME and DOSBox ports in a web page; it powers the Internet Archive's in-browser software. - [The Peacock Project](https://recompsoftware.com/p/peacock/): Clean-room, Human-led, released. Server replacement for the HITMAN World of Assassination trilogy that aims at preserving the game while adding features and content. - [Timeline](https://recompsoftware.com/p/timeline-cpps/): Rewrite, Human-led, stalled. Python private server emulator for Club Penguin covering both AS2 and AS3 clients. Inactive since 2020. - [TrinityCore](https://recompsoftware.com/p/trinitycore/): Clean-room, Human-led, released. Open-source MMORPG server framework that emulates World of Warcraft's server side for several client versions. - [Troposphir](https://recompsoftware.com/p/troposphir/): Clean-room, Human-led, wip. Reverse-engineered replacement server that powers the community revival of the platformer Atmosphir after its official service closed. - [UberStrok](https://recompsoftware.com/p/uberstrok/): Clean-room, Human-led, archived. Archived server emulator for the shut-down FPS UberStrike, built on the Photon SDK. - [ubi-gs](https://recompsoftware.com/p/ubi-gs/): Clean-room, Human-led, wip. Python emulators for the servers behind Ubisoft's early-2000s Game Service SDK and Ubi.com network, covering online config, auth and lobby protocols. - [Unofficial Gwent Beta Restoration](https://recompsoftware.com/p/gwent-beta-restoration/): Rewrite, Not stated, released. Reverse-engineered replacement server for the Gwent beta client 0.9.24.3.432, routing its calls through nginx and Python to restore online, LAN and single-player play. - [UOSL](https://recompsoftware.com/p/uosl/): Rewrite, Human-led, stalled. Java client, server emulator and data-file explorer for Ultima Online: Shattered Legacy, the 1996 pre-alpha of Ultima Online. - [UT4MasterServer](https://recompsoftware.com/p/ut4masterserver/): Rewrite, Human-led, wip. Reimplementation of enough of Epic's online services to act as a master server for the Unreal Tournament pre-alpha. - [Video Game History Foundation](https://recompsoftware.com/p/video-game-history-foundation/): Tool, Human-led, released. Nonprofit that preserves and makes available video game development materials, magazines and history for research. - [Vint](https://recompsoftware.com/p/vint/): Rewrite, Not stated, archived. Open-source server for the TankiX game, written in C#. - [WiiLink](https://recompsoftware.com/p/wiilink/): Clean-room, Human-led, released. Revives discontinued Wii channels and WiiConnect24 services with replacement servers and a patcher. - [WiiLink WFC](https://recompsoftware.com/p/wiilink-wfc/): Clean-room, Human-led, wip. Open-source server replacement for Nintendo Wi-Fi Connection, run by the WiiLink team. - [Wiimmfi](https://recompsoftware.com/p/wiimmfi/): Clean-room, Human-led, released. Closed-source replacement for Nintendo Wi-Fi Connection that keeps online play alive for hundreds of Wii and DS games. - [Wild Ones Emu](https://recompsoftware.com/p/wild-ones-emu/): Rewrite, Human-led, stalled. Server emulator for the 2011 client of the Flash game Wild Ones, which once ran the Wild Ones Private Wars revival and was published after that project closed. - [wower](https://recompsoftware.com/p/wower/): Rewrite, Human-led, stalled. Erlang World of Warcraft server emulator for client 3.0.8 with logon and realm servers, character handling and world entry. - [XLink Kai](https://recompsoftware.com/p/xlink-kai/): Rewrite, Human-led, released. Tunnelling service that carries console system-link and LAN traffic over the internet so local multiplayer games can be played online. - [XRunUO](https://recompsoftware.com/p/xrunuo/): Rewrite, Human-led, stalled. C# Ultima Online server emulator forked from RunUO in 2005 by a former free-shard team, adding Stygian Abyss support and targeting .NET Core.