Recomp / Games / Windows

Virtua Tennis 3 Port

Static recompilation of the European PC release of Virtua Tennis 3 into native code for Android and Apple Silicon Macs, built locally from your own executable.

Static recomp Not stated wip
Image: the project's own README · source
Stars—
Commits, 30 days—
Latest release—
Last push—

Facts

Original
Virtua Tennis 3 (2007)
Platform
Windows
Method
Static recomp
Provenance
Not stated what this means
Status
wip
Licence
none
Team
hjcoggan
Started
2026-10
Runs on
Android, macOS
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Virtua Tennis 3 you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by hjcoggan. Facts last checked 2026-10-23. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

Windows · 1995 · ★ 77

3D Pinball Space Cadet Disassembly

3D Pinball for Windows: Space Cadet

Archived disassembly of the Windows pinball game; the author points to the SpaceCadetPinball project for a working version.

Decompilation Human-led
+5 ★ this week

Windows · 2000 · ★ 317

Abyss Engine

Diablo II

Clean-room reimplementation of the Diablo II engine written in C, aiming to recreate the original game. Last updated April 2024.

Clean-room Not stated
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Windows · 1997 · ★ 131

Age of Empires Free Software Remake

Age of Empires and The Rise of Rome

C++ reimplementation of Age of Empires and its Rise of Rome expansion on the Genie engine design, written as a non-profit hobby project.

Rewrite Human-led
+1 ★ this week

Sega Master System · 1986 · ★ 27

Alex Kidd in Miracle World Disassembly

Alex Kidd in Miracle World

Disassembly project documenting the code of the original Alex Kidd in Miracle World.

Decompilation Human-led
+5 ★ this week

Windows · 2001 · ★ 141

Arcanum Unity Reimplementation

Arcanum: Of Steamworks and Magick Obscura

Fan-made reimplementation of the Arcanum engine, built from scratch in Unity 6 with C# and a 2D URP pipeline.

Rewrite Not stated
+1 ★ in 5 days

Xbox 360 · 2008 · ★ 21

Army of Two Recompilation

Army of Two

Experimental native Windows port of the Xbox 360 game Army of Two, made by statically recompiling its PowerPC code with ReXGlue and rendering through Direct3D 12. Only host code is included; game files come from the user.

Static recomp Not stated