Games

Decompiled & recompiled games

Decompilations, static recompilations, source ports and clean-room rebuilds of games.

Nintendo 64 · 1998 · ★ 0

1080° Snowboarding (clean room)

1080° Snowboarding

1080° Snowboarding playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 2000 · ★ 2.3k

2 Ship 2 Harkinian

The Legend of Zelda: Majora's Mask

Majora's Mask counterpart to Ship of Harkinian, built from the mm decompilation on the libultraship framework.

Source port Not stated

Xbox 360 · 2007 · ★ 512

AC6Recomp

Ace Combat 6: Fires of Liberation

Work-in-progress port of Ace Combat 6 built on the ReXGlue SDK, recompiling the PowerPC code to x86-64 while graphics still go through a Xenia-derived backend.

Static recomp Not stated

GameCube · 2001 · ★ 1.4k

Animal Crossing decompilation

Animal Crossing

A fully matching decompilation of the GameCube Animal Crossing, with a companion project for the Japanese e+ release.

Matching decomp Human-led

Nintendo 64 · 1998 · ★ 0

Banjo-Kazooie (clean room)

Banjo-Kazooie

Banjo-Kazooie playable in the browser without a ROM, from the n64decomp/banjo-kazooie decompilation on EmulatorJS, with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 1998 · ★ 652

Banjo-Kazooie decompilation

Banjo-Kazooie

Matching decompilation of Rare's Banjo-Kazooie that headlines itself at 100%. It provides the symbols and source later used by Banjo: Recompiled.

Matching decomp Human-led

Nintendo 64 · 2000 · ★ 0

Banjo-Tooie (clean room)

Banjo-Tooie

Banjo-Tooie playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 1998 · ★ 2.0k

Banjo: Recompiled

Banjo-Kazooie

Native PC port of Banjo-Kazooie built with N64: Recompiled, with a Thunderstore mod scene and a mod template.

Static recomp Human-led

Nintendo 64 · 1999 · ★ 62

Beetle Adventure Racing recomp (continued)

Beetle Adventure Racing!

Continuation of an earlier Beetle Adventure Racing recomp that adds widescreen, a widened HUD and longer draw distance.

Static recomp AI-assisted

Nintendo 64 · 1999 · ★ 17

Beetle Adventure Racing! decompilation

Beetle Adventure Racing!

Decompilation of Paradigm's Beetle Adventure Racing that currently builds the US release, with other regions planned. It ships no game assets.

Matching decomp Human-led

Nintendo 64 · 1997 · ★ 295

Bomberman 64: Recompiled

Bomberman 64

Statically recompiled native port of Bomberman 64 with new features, built with N64: Recompiled.

Static recomp Not stated

Nintendo Switch · 2017 · ★ 2.2k

Breath of the Wild decompilation

The Legend of Zelda: Breath of the Wild

Experimental decompilation of version 1.5.0 of Breath of the Wild for Switch, run by the Zelda Reverse Engineering Team.

Matching decomp Human-led

Nintendo 64 · 2001 · ★ 0

Conker’s Bad Fur Day (clean room)

Conker’s Bad Fur Day

Conker’s Bad Fur Day playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 2001 · ★ 27

Conker's Bad Fur Day decompilation

Conker's Bad Fur Day

Early-stage decompilation of Conker's Bad Fur Day that also carries asset extraction and model preview tools.

Matching decomp Not stated

Nintendo 64 · 2001 · ★ 257

Conker's Bad Fur Day Recompiled

Conker's Bad Fur Day

Native port of Conker's Bad Fur Day using N64: Recompiled plus partly decompiled C, with a custom host app and mods.

Static recomp AI-assisted

PlayStation 2 · 2001 · ★ 13

Crash Bandicoot: The Wrath of Cortex decompilation

Crash Bandicoot: The Wrath of Cortex

Work-in-progress decompilation of the PS2 Wrath of Cortex, with a parallel GameCube effort.

Matching decomp Not stated

Arcade (Sega Model 2) · 1993 · ★ 194

Daytona USA static recompilation

Daytona USA

Translates the Model 2 board's i960 main program and its TGP geometry code into portable C++ and reimplements the graphics hardware natively, checking results against MAME; needs the user's own ROM set and has ports to phones and the Vita.

Static recomp Not stated

Windows · 1996 · ★ 9.0k

Devilution

Diablo

Reconstructed source for Diablo, guided by symbol data left on the Japanese PlayStation port and a debug build hidden in the PC release. DevilutionX grew from it.

Decompilation Human-led

Windows · 1996 · ★ 9.8k

DevilutionX

Diablo and Hellfire

Modern, cross-platform Diablo built on the Devilution reconstruction; it needs DIABDAT.MPQ from your copy, or plays the shareware data.

Source port Human-led

Nintendo 64 · 1997 · ★ 0

Diddy Kong Racing (clean room)

Diddy Kong Racing

Diddy Kong Racing playable in the browser without a ROM, from the Diddy Kong Racing decompilation and SDL2 PC port, with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 1997 · ★ 422

Diddy Kong Racing decompilation

Diddy Kong Racing

Diddy Kong Racing rebuilt as matching C, with decompilation finished and documentation tracked separately. An SDL2 PC port has grown from it.

Matching decomp Human-led

MS-DOS · 1983 · ★ 57

Digger Remastered

Digger

Long-running reconstruction of Windmill Software's Digger in portable C, with enhancements.

Decompilation Human-led playable

Nintendo 64 · ★ 216

Dinosaur Planet decompilation

Dinosaur Planet (unreleased)

Decompilation of Rare's cancelled Dinosaur Planet from the leaked prototype build. Dinosaur Planet: Recompiled uses its findings.

Matching decomp Human-led

Nintendo 64 · ★ 325

Dinosaur Planet: Recompiled

Dinosaur Planet (unreleased)

Native port of the December 2000 prototype of Rare's cancelled Dinosaur Planet, made with N64: Recompiled and patched using the decompilation's findings.

Static recomp Human-led

SNES · 1994 · ★ 234

DKC1Recomp

Donkey Kong Country

Static recompilation of the SNES Donkey Kong Country (USA 1.0) into native code, at a playable bring-up stage with host-side widescreen.

Static recomp Not stated

Nintendo 64 · 1999 · ★ 0

Donkey Kong 64 (clean room)

Donkey Kong 64

Donkey Kong 64 playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 1999

Donkey Kong 64 decompilation

Donkey Kong 64

Work-in-progress matching decompilation of Donkey Kong 64, hosted on GitLab rather than GitHub. No overall percentage is published in the repository metadata.

Matching decomp Not stated

Nintendo 64 · 1999 · ★ 502

Donkey Kong 64: Recompiled

Donkey Kong 64

N64: Recompiled port of Donkey Kong 64 that runs natively through RT64 with new options and enhancements; you provide the ROM.

Static recomp Not stated

Nintendo 64 · 1997 · ★ 0

Doom 64 (clean room)

Doom 64

Doom 64 playable in the browser without a ROM, from the DOOM64-RE reverse engineering on N64Wasm, with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

MS-DOS · 1993 · ★ 20k

DOOM source release

DOOM

id Software's release of the Linux DOOM engine source in 1997, relicensed under the GPL in 1999. Nearly every Doom source port descends from it.

Official source release Human-led

Nintendo 64 · 1997 · ★ 235

DOOM64-RE

Doom 64

Complete reverse engineering of Doom 64 into buildable C by GEC, targeting the original N64 SDK toolchain.

Decompilation Human-led

NES · 1990 · ★ 22

dr-mario-disassembly

Dr. Mario

A byte-exact disassembly of the NES Dr. Mario, assembled with asm6f.

Matching decomp Human-led playable

Nintendo 64 · 2001 · ★ 0

Dr. Mario 64 (clean room)

Dr. Mario 64

Dr. Mario 64 playable in the browser without a ROM, from the drmario64 decompilation on EmulatorJS, with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 2001 · ★ 80

Dr. Mario 64 decompilation

Dr. Mario 64

Matching decompilation of Dr. Mario 64 that also builds the Chinese iQue release and another regional variant.

Matching decomp Human-led

NES · 1989 · ★ 88

dragon-warrior-disassembly

Dragon Warrior

Annotated disassembly of the North American Dragon Warrior for the NES, reassembled with Ophis.

Matching decomp Human-led playable

Nintendo 64 · 1999 · ★ 0

Duke Nukem: Zero Hour (clean room)

Duke Nukem: Zero Hour

Duke Nukem: Zero Hour playable in the browser without a ROM, from the Duke Nukem: Zero Hour decompilation in a browser N64 emulator, with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

MS-DOS · 1993 · ★ 38

Dwasm

Doom

PrBoom+/PrBoomX-based Doom engine compiled to WebAssembly; you pick an IWAD such as the shareware DOOM1.WAD.

Source port Not stated playable

SNES · 1994 · ★ 183

ebsrc

EarthBound / Mother 2

A buildable disassembly that reassembles the US EarthBound, its 1995 localization prototype and Japanese Mother 2 from a user's ROM, intended to grow into a C decompilation.

Matching decomp Human-led

Xbox 360 · 2011 · ★ 331

EdgeOfTimeRecompiled

Spider-Man: Edge of Time

Unofficial PC port of the Xbox 360 Spider-Man: Edge of Time made by a small fan team; it only distributes through GitHub Releases.

Static recomp Not stated

Xbox 360 · 2007 · ★ 133

Eternal Sonata Reprise

Eternal Sonata

Recompiles the Xbox 360 Eternal Sonata executable to native x86-64 through a ReXGlue SDK fork, with a host runtime for mods and overlays; players extract their own disc on first run.

Static recomp Not stated

Nintendo 64 · 1998 · ★ 0

F-Zero X (clean room)

F-Zero X

F-Zero X playable in the browser without a ROM, from the fzerox decompilation on N64Wasm, with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 1998 · ★ 106

F-Zero X decompilation

F-Zero X

Work-in-progress matching decompilation of F-Zero X, with a sister repository for the 64DD Expansion Kit. Most of the code is already matched.

Matching decomp Not stated

PlayStation · 1997 · ★ 168

Final Fantasy VII decompilation

Final Fantasy VII

Matching decompilation of the original PlayStation Final Fantasy VII, from the author of sotn-decomp.

Matching decomp Not stated

Game Boy Advance · 2004 · ★ 225

fireemblem8u

Fire Emblem: The Sacred Stones

Decompilation of Fire Emblem: The Sacred Stones (US) that builds a matching ROM.

Matching decomp Human-led playable

MS-DOS · 1993 · ★ 1.4k

Freedoom

Doom (game data)

A complete set of freely licensed levels, graphics and sounds that lets Doom engines run without id Software's data files.

Clean-room Human-led playable

Multi · 1996 · ★ 3.9k

G1R Deluxe (Gen1Recomp)

Pokémon Generations 1-3

Despite the name, a hand-written Lua/LÖVE2D recreation of the Gen 1-3 Pokémon games that decodes data and graphics from a player-supplied ROM.

Rewrite AI-assisted

Nintendo 64 · 1996 · ★ 820

Ghostship

Super Mario 64

HarbourMasters' Super Mario 64 port, which also converts your ROM on-device in its Android build.

Source port Not stated

Nintendo 64 · 1997 · ★ 312

Goemon64Recomp

Mystical Ninja Starring Goemon

Unofficial PC port of Mystical Ninja Starring Goemon built with N64: Recompiled, currently in development releases.

Static recomp Not stated

Nintendo 64 · 1997 · ★ 0

GoldenEye 007 (clean room)

GoldenEye 007

GoldenEye 007 playable in the browser without a ROM, from the n64decomp/007 decompilation on N64Wasm, with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 1997 · ★ 798

GoldenEye 007 decompilation

GoldenEye 007

Long-running effort to rebuild Rare's GoldenEye 007 as matching C for its NTSC, PAL and Japanese ROMs. Its public status page now shows the code at 100%.

Matching decomp Human-led

Xbox 360 · ★ 890

GoldenEye 007 PC Recompilation

GoldenEye 007 (Xbox 360 remaster)

Native PC recompilation of the Xbox 360 remaster of GoldenEye 007, a hobby work in progress.

Static recomp AI-assisted

Nintendo 64 · 1997 · ★ 213

GoldenRecomp

GoldenEye 007

Experimental N64: Recompiled build of GoldenEye 007 that reworks the decompilation to drop TLB use so the recompiler can handle it.

Static recomp Not stated

Windows · ★ 0

Graveshift (clean room)

Wave-based zombie survival shooters (original game in that style)

Round-based zombie survival in an original cinema map, plus bot deathmatch, on a Three.js engine derived from the MIT-licensed kino-der-toten project, using only CC0 or generated art and sound.

Clean-room AI-assisted playable

Windows · 1999 · ★ 116

GTA2 RE

Grand Theft Auto 2

Reimplements the PC GTA2 10.5 executable function by function, compiled with Visual C++ 6 to match the original code, and can run either standalone or patched into the retail exe.

Matching decomp Not stated

Xbox · 2001 · ★ 184

Halo 1 decompilation

Halo: Combat Evolved

Matching decompilation of an original Xbox build of Halo: Combat Evolved; the OpenCE port starts from a fork of it.

Matching decomp Not stated

Xbox · 2001 · ★ 0

Halo: Combat Evolved (clean room)

Halo: Combat Evolved

Halo: Combat Evolved compiled to WebAssembly from the CC0 OpenCE decompilation; the 10 campaign levels and 13 multiplayer maps keep their geometry and scripts while every texture, sound and font is regenerated or CC0.

Clean-room AI-assisted playable

Nintendo 64 · 1999 · ★ 0

Harvest Moon 64 (clean room)

Harvest Moon 64

Harvest Moon 64 playable in the browser without a ROM, from the hm64-decomp decompilation on N64Wasm, with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 1999 · ★ 222

Harvest Moon 64 decompilation

Harvest Moon 64

Decompilation of Harvest Moon 64 whose US and Japanese versions are now fully decompiled, including asset and animation extraction tools.

Matching decomp Not stated

Nintendo 64 · 1999 · ★ 158

Harvest Moon 64: Recompiled

Harvest Moon 64

Native port of Harvest Moon 64 made with N64: Recompiled, with enhancements and mod support; it borrows headers and some functions from the hm64 decompilation for its patches.

Static recomp Not stated

Xbox 360 · 2010 · ★ 461

Hell's Gate (Dante's Inferno recomp)

Dante's Inferno

Xbox 360 to PC port of Dante's Inferno using ReXGlue static recompilation, in beta.

Static recomp Human-led

Nintendo 64 · 2000 · ★ 233

Kirby 64 decompilation

Kirby 64: The Crystal Shards

Work-in-progress decompilation of Kirby 64: The Crystal Shards, now maintained under the Kirby64Ret organisation. Requires your own ROM to build.

Matching decomp Human-led

Game Boy Advance · 2002 · ★ 17

Kirby: Nightmare in Dream Land decompilation

Kirby: Nightmare in Dream Land

A 2026 matching decompilation of the GBA Kirby remake, built inside a pinned Docker toolchain and reported fully matched on decomp.dev.

Matching decomp Not stated playable

Game Boy Color · 1998 · ★ 912

LADX-Disassembly

The Legend of Zelda: Link's Awakening DX

Disassembly of Link's Awakening DX that reassembles into the original ROMs, with ongoing labelling of code and data.

Matching decomp Human-led playable

Nintendo Switch · 2019 · ★ 146

LAS Recomp

The Legend of Zelda: Link's Awakening (2019)

Beta static recompilation of the Switch Link's Awakening remake that performs the recompile locally from the user's v1.0.0 game files, adding unlocked aspect ratios, remapping and a built-in randomizer.

Static recomp AI-generated

Windows · 1997 · ★ 3.5k

LEGO Island decompilation (isle)

LEGO Island

A complete decompilation of LEGO Island 1.1 that aims for instruction-level accuracy with the original Visual C++ 4.2 build; a portable fork grew from it.

Matching decomp Not stated

Xbox 360 · 2007 · ★ 572

Lost Odyssey Recomp

Lost Odyssey

Experimental native port of the Xbox 360 RPG Lost Odyssey using static recompilation; data comes from your own discs.

Static recomp Not stated

Nintendo 64 · 2000 · ★ 1.7k

Majora's Mask decompilation

The Legend of Zelda: Majora's Mask

Matching C decompilation of the US 1.0 release of Majora's Mask by the Zelda Reverse Engineering Team. It underpins 2 Ship 2 Harkinian and Zelda 64: Recompiled.

Matching decomp Human-led

Xbox 360 · 2006 · ★ 666

Marathon Recompiled

Sonic the Hedgehog (2006)

Static recompilation of the Xbox 360 Sonic the Hedgehog (2006) into a native PC port, still marked as not ready for public use.

Static recomp Not stated

Nintendo 64 · 1996 · ★ 0

Mario Kart 64 (clean room)

Mario Kart 64

Mario Kart 64 playable in the browser without a ROM, from the n64decomp/mk64 decompilation on EmulatorJS, with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 1996 · ★ 1.3k

Mario Kart 64 decompilation

Mario Kart 64

Matching decompilation of Mario Kart 64 with generated Doxygen documentation. SpaghettiKart and the Mario Kart 64 recomp both build on it.

Matching decomp Human-led

Wii · 2008 · ★ 53

Mario Kart Wii decompilation

Mario Kart Wii

Matching decompilation of Mario Kart Wii in its early stages.

Matching decomp Not stated

Nintendo 64 · 1998 · ★ 0

Mario Party (clean room)

Mario Party

Mario Party playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 1999 · ★ 0

Mario Party 2 (clean room)

Mario Party 2

Mario Party 2 playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 2000 · ★ 0

Mario Party 3 (clean room)

Mario Party 3

Mario Party 3 playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

GameCube · 2002 · ★ 865

Mario Party 4 decompilation

Mario Party 4

Matching decompilation of Mario Party 4 that reports full code coverage; Mario Party 5 and 6 projects followed.

Matching decomp Not stated

Nintendo 64 · 1996 · ★ 611

MarioKart64Recomp

Mario Kart 64

N64: Recompiled port of Mario Kart 64 for Windows, Linux and macOS.

Static recomp Not stated

PlayStation · 1998 · ★ 172

MediEvil Recomp

MediEvil

Beta static recompilation of the US PlayStation MediEvil by BlackLabelHQ.

Static recomp Human-led

Nintendo 64 · 2000 · ★ 265

Mega Man 64 Recompiled

Mega Man 64

Static recompilation of Mega Man 64 into a native executable.

Static recomp Not stated

Game Boy Advance · 2002 · ★ 67

Metroid Fusion decompilation

Metroid Fusion

Work-in-progress decompilation of Metroid Fusion from the same team as the Zero Mission project.

Matching decomp Not stated playable

GameCube · 2002 · ★ 362

Metroid Prime decompilation

Metroid Prime

Matching decompilation of the GameCube Metroid Prime, well past the 90% mark by code.

Matching decomp Human-led

NES · 1986 · ★ 32

metroid-disassembly

Metroid

Commented 6502 disassembly of the NES Metroid that reassembles into a byte-identical cartridge.

Matching decomp Human-led playable

Game Boy Advance · 2004 · ★ 148

Metroid: Zero Mission decompilation

Metroid: Zero Mission

Metroidret's decompilation of Metroid: Zero Mission with all but a handful of functions matched and all data split out.

Matching decomp Not stated playable

NES · 1988 · ★ 231

nes-contra-us

Contra

Annotated disassembly of the US Contra cartridge with diagrams and notes, assembling with cc65 to the exact retail image.

Matching decomp Not stated playable

NES · ★ 293

NES-Games-Disassembly

Several NES games (including Excitebike)

A collection of ca65 disassemblies of assorted NES titles, each rebuilding its original ROM.

Matching decomp Human-led playable

PlayStation · 1999 · ★ 47

nfs4-decomp

Need for Speed: High Stakes

Early byte-matching decompilation of the PSX High Stakes executable using splat, the original PsyQ compiler with maspsx, and objdiff; the repo is all-rights-reserved, with one authorized port maintained separately.

Matching decomp AI-assisted

Xbox · 2004 · ★ 115

NFSU2 for Switch

Need for Speed: Underground 2

Lifts the original Xbox NFSU2 executable to C with xboxrecomp and runs it as Switch homebrew or on Linux, with Vulkan/OpenGL renderers, widescreen and split screen; menus and races work, some rendering modes remain.

Static recomp Not stated

Nintendo 64 · 1998 · ★ 5.6k

Ocarina of Time decompilation

The Legend of Zelda: Ocarina of Time

Zelda Reverse Engineering Team project that turns Ocarina of Time back into matching C source; the code is fully decompiled and naming and documentation continue. Ship of Harkinian is built on it.

Matching decomp Human-led

Nintendo Switch · 2017 · ★ 456

OdysseyDecomp

Super Mario Odyssey

Long-term decompilation of Super Mario Odyssey covering all versions of the game.

Matching decomp Human-led

Windows · 1998 · ★ 0

Open Road (clean room)

Late-1990s Need for Speed games (via the OpenNFS engine)

A late-90s arcade racer on OpenNFS compiled to WebAssembly: nine classic circuits keep their geometry with regenerated textures, joined by three original tracks and generic cars.

Clean-room AI-assisted playable

Windows · 2007 · ★ 134

Open Test Drive Unlimited (OpenTDU)

Test Drive Unlimited

A new Vulkan-based client for the PC version of Test Drive Unlimited, rebuilt game mode by game mode from the original; it runs on top of an owned install's data and aims at modern-system fixes and cross-platform support.

Rewrite Not stated

Windows · 2006 · ★ 89

OpenBarnyard

Barnyard (and the TOSHI 2.0 engine)

Decompiles the PC Barnyard game together with Blue Tongue's in-house TOSHI 2.0 engine into buildable C++, with public API docs and a progress tracker.

Decompilation Human-led

Xbox · 2001 · ★ 1.5k

OpenCE (Open Community Edition)

Halo: Combat Evolved

Port of a Halo: Combat Evolved decompilation (via a fork of punpckhdq/halo) to Linux, Windows, Android and browsers; game data comes from your own copy.

Source port Not stated

PlayStation 2 · 2001 · ★ 3.6k

OpenGOAL

Jak and Daxter series

Rebuilds the GOAL language toolchain to decompile the Jak and Daxter games and run them natively on PC; work covers Jak 1 through the later sequels at different stages. You supply your own disc.

Decompilation Human-led

Windows · 1998 · ★ 845

OpenNFS

Need for Speed (1990s series)

Scratch-built engine that loads tracks, cars and other assets from the original files of Need for Speed 1-5 and aims to replicate the look and handling of each game.

Rewrite Human-led

Windows · 2002 · ★ 16k

OpenRCT2

RollerCoaster Tycoon 2

An open-source reimplementation of RollerCoaster Tycoon 2 that began by reverse engineering the original executable function by function, now fully native with multiplayer and new features.

Rewrite Human-led

MS-DOS · 1991 · ★ 304

OpenSupaplex

Supaplex

C reimplementation of Supaplex written from a full disassembly of the DOS game, ported to many systems.

Decompilation Human-led playable

MS-DOS · 1995 · ★ 8.4k

OpenTTD

Transport Tycoon Deluxe

Open-source transport simulation that began as a reverse-engineered TTD clone and now runs with free replacement graphics, sound and music.

Rewrite Human-led playable

MS-DOS · 1995 · ★ 582

OpenTyrian

Tyrian 2.1

Portable C port of the vertical shooter Tyrian 2.1, which plays with the freeware game data.

Source port Human-led playable

Game Boy Color · 2001 · ★ 220

oracles-disasm

The Legend of Zelda: Oracle of Ages and Oracle of Seasons

One disassembly that builds both Oracle games and is used by the Oracles randomizer and level editors.

Matching decomp Human-led playable

Nintendo 64 · 2000 · ★ 1.6k

Paper Mario decompilation

Paper Mario

Rebuilds Paper Mario from matching C for several regional releases; the US version reports full code coverage. Widely used as a base for mods and tooling.

Matching decomp Human-led

Nintendo 64 · 2000 · ★ 0

Perfect Dark (clean room)

Perfect Dark

Perfect Dark playable in the browser without a ROM, from the Perfect Dark PC port, with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 2000 · ★ 869

Perfect Dark decompilation

Perfect Dark

A complete matching decompilation of Perfect Dark covering several ROM versions. The community PC port is derived from it.

Matching decomp Human-led

Nintendo 64 · 2000 · ★ 2.1k

Perfect Dark PC port

Perfect Dark

Port of the Perfect Dark decompilation to modern systems, with mouse aim, high frame rates and widescreen. Builds come from CI rather than tagged versions.

Source port Not stated

PlayStation 2 · 2008 · ★ 37

Persona 4 Decompilation

Shin Megami Tensei: Persona 4

Work-in-progress matching decompilation of the US PS2 executable, rebuilding a hash-identical ELF from C plus not-yet-decompiled assembly; not a PC port.

Matching decomp Not stated

Wii · 2007 · ★ 1.2k

Petari

Super Mario Galaxy

Super Mario Galaxy decompilation whose code is fully matched on decomp.dev while linking continues. Its sister project Garigari covers Galaxy 2.

Matching decomp Human-led

GameCube · 2004 · ★ 377

Pikmin 2 decompilation

Pikmin 2

Decompilation of Pikmin 2 for GameCube that is a hair short of fully matching.

Matching decomp Human-led

GameCube · 2001 · ★ 317

Pikmin decompilation

Pikmin

A complete matching decompilation of the original GameCube Pikmin, with remaining regional versions still being worked on.

Matching decomp Human-led

Nintendo 64 · 1996 · ★ 0

Pilotwings 64 (clean room)

Pilotwings 64

Pilotwings 64 in the browser from N64Recomp output with a software RDP renderer, with every retail asset regenerated from coarse facts so no ROM, textures or audio ship.

Clean-room AI-assisted playable

Nintendo 64 · 1996 · ★ 79

Pilotwings 64 decompilation

Pilotwings 64

Decompilation of Pilotwings 64; decomp.dev shows all code matched, with linking and naming still under way.

Matching decomp Not stated

Xbox 360 · 2012 · ★ 495

Pinyon Shift

Forza Horizon

Playable preview of a Forza Horizon static recompilation that you build from your own disc, with internal resolutions up to 4K.

Static recomp Not stated

Game Boy Advance · 2005 · ★ 284

pmd-red

Pokémon Mystery Dungeon: Red Rescue Team

Decompilation of Pokémon Mystery Dungeon: Red Rescue Team that already builds a matching ROM while naming continues.

Matching decomp Human-led playable

Game Boy Color · 2000 · ★ 2.5k

pokecrystal

Pokémon Crystal

The oldest pret project: a complete disassembly of Pokémon Crystal and a staple base for Gen 2 romhacks.

Matching decomp Human-led playable

Nintendo DS · 2006 · ★ 538

pokediamond

Pokémon Diamond and Pearl

Work-in-progress pret decompilation of Pokémon Diamond and Pearl for the Nintendo DS.

Matching decomp Human-led

Game Boy Advance · 2004 · ★ 3.6k

pokeemerald

Pokémon Emerald

pret's matching decompilation of Pokémon Emerald, the most widely used base for modern GBA Pokémon hacks and expansions.

Matching decomp Human-led

Game Boy Advance · 2004 · ★ 1.7k

pokefirered

Pokémon FireRed and LeafGreen

Matching decompilation that rebuilds both FireRed and LeafGreen, including later revisions.

Matching decomp Human-led playable

Game Boy Color · 1999 · ★ 726

pokegold

Pokémon Gold and Silver

pret disassembly that rebuilds both Pokémon Gold and Silver exactly from source.

Matching decomp Human-led playable

Nintendo DS · 2009 · ★ 620

pokeheartgold

Pokémon HeartGold and SoulSilver

Decompilation of Pokémon HeartGold and SoulSilver for the DS, maintained by pret.

Matching decomp Human-led

Game Boy · 1996 · ★ 0

Pokémon Red and Blue (clean room)

Pokémon Red and Blue

Pokémon Red and Blue built from the pret/pokered disassembly and run on EmulatorJS, with all retail graphics and audio regenerated.

Clean-room AI-assisted playable

Nintendo 64 · 1999 · ★ 0

Pokémon Snap (clean room)

Pokémon Snap

Pokémon Snap playable in the browser without a ROM, from the pokemonsnap decompilation on N64Wasm, with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 1999 · ★ 107

Pokémon Snap decompilation

Pokémon Snap

Work-in-progress decompilation of Pokémon Snap, close to fully matched by code size. Building it needs your own ROM.

Matching decomp Human-led

Nintendo 64 · 2000 · ★ 0

Pokémon Stadium 2 (clean room)

Pokémon Stadium 2

Pokémon Stadium 2 playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo DS · 2008 · ★ 561

pokeplatinum

Pokémon Platinum

pret's decompilation of Pokémon Platinum, a fast-moving DS project that hack makers are already building on.

Matching decomp Not stated

Game Boy · 1996 · ★ 5.0k

pokered

Pokémon Red and Blue

pret's full disassembly of Pokémon Red and Blue that reassembles into the original ROMs. It is the starting point for countless Gen 1 hacks.

Matching decomp Human-led

Game Boy Advance · 2002 · ★ 1.0k

pokeruby

Pokémon Ruby and Sapphire

Matching C decompilation of Pokémon Ruby and Sapphire for the Game Boy Advance.

Matching decomp Human-led playable

Game Boy Color · 1998 · ★ 329

poketcg

Pokémon Trading Card Game

Disassembly of the Game Boy Color Pokémon Trading Card Game that reassembles into the original cartridge image.

Matching decomp Human-led playable

Game Boy · 1998 · ★ 888

pokeyellow

Pokémon Yellow

Disassembly of Pokémon Yellow from pret, built alongside pokered and producing a byte-identical ROM.

Matching decomp Human-led playable

Windows · 1999 · ★ 8.3k

Quake III Arena source release

Quake III Arena

id Software's GPL release of the id Tech 3 engine and game code in 2005, which ioquake3 and many later games are built on.

Official source release Human-led

MS-DOS · 1996 · ★ 6.1k

Quake source release

Quake

The Quake engine source, released by id Software under the GPL in 1999; the base for QuakeSpasm, ioquake-style ports and many engines.

Official source release Human-led

Nintendo 64 · 1998 · ★ 279

Quest 64: Recompiled

Quest 64

N64: Recompiled port of the RPG Quest 64 with added features and enhancements.

Static recomp Not stated

MS-DOS · 1996 · ★ 55

Qwasm

Quake

Browser port of the Quake engine with WebGL and software rendering, mods and mission packs; you supply PAK files.

Source port Not stated playable

Windows · 2009 · ★ 233

re-plants-vs-zombies

Plants vs. Zombies (GOTY)

Reverse-engineered rebuild of the GOTY Plants vs. Zombies that modernises the old engine and swaps legacy DirectX for a GLFW backend.

Decompilation Not stated

Multi · 2001

re3

Grand Theft Auto III and Vice City

Reverse-engineered source for GTA III (and the reVC branch for Vice City). The GitHub repository has been blocked since a 2021 DMCA takedown and now returns HTTP 451.

Decompilation Human-led

Nintendo 64 · 1996 · ★ 374

Render96ex

Super Mario 64

sm64-port fork from the Render96 team aimed at their HD model and texture packs.

Source port Human-led

MS-DOS · 1992 · ★ 39

reSL

ShortLine

Reverse-engineered reconstruction of ShortLine v1.1, a 1992 DOS railway puzzle by DOKA, also playable in the browser.

Decompilation Not stated playable

Multi · 2011 · ★ 709

RSDKv3 Decompilation

Sonic CD (2011)

Decompilation of Retro Engine v3 for the 2011 Sonic CD remaster, letting it run on many platforms with your own data file.

Decompilation Human-led

Mobile · 2013 · ★ 1.1k

RSDKv4 Decompilation

Sonic the Hedgehog and Sonic 2 (2013 remasters)

Decompiled Retro Engine v4 that runs the 2013 mobile remasters of Sonic 1 and 2 natively; you supply the game data.

Decompilation Human-led

Multi · 2017 · ★ 565

RSDKv5 Decompilation

Retro Engine v5 (Sonic Mania)

Decompilation of the Retro Engine v5 runtime that hosts the Sonic Mania decompilation and its mods.

Decompilation Human-led

Mega Drive · 1991 · ★ 449

s1disasm

Sonic the Hedgehog

Sonic Retro's community disassembly of the first Mega Drive Sonic, the long-standing base for Sonic 1 hacks.

Matching decomp Human-led playable

Mega Drive · 1992 · ★ 315

s2disasm

Sonic the Hedgehog 2

Sonic Retro's disassembly of Sonic 2 for the Mega Drive, buildable on Windows and with Lua elsewhere.

Matching decomp Human-led playable

Multi · ★ 2.9k

ScummVM

Point-and-click adventure engines

Reimplementations of dozens of classic adventure and RPG engines, run with the original data; several titles are freeware.

Rewrite Human-led playable

Nintendo 64 · 1998 · ★ 5.6k

Ship of Harkinian

The Legend of Zelda: Ocarina of Time

HarbourMasters' PC port of Ocarina of Time compiled from the zeldaret decompilation, with enhancements, a randomizer and mod support. Assets are extracted from your own ROM.

Source port Human-led

PlayStation · 1999 · ★ 899

Silent Hill decompilation

Silent Hill

Decompilation of the 1.1 US release of Silent Hill that is essentially at 100% of functions, with naming and cleanup as the next phase.

Matching decomp Human-led

Xbox 360 · 2010 · ★ 10

Skate 3 (clean room)

Skate 3

Skate 3 on a from-scratch Rust and Bevy engine running in WebGPU, with seven parks rebuilt from regenerated textures, sounds and meshes, two original maps and online rooms for up to ten players.

Clean-room AI-assisted playable

Xbox 360 · 2010 · ★ 1.6k

Skate 3 native recompilation

Skate 3

Native recompilation of the Xbox 360 Skate 3; since v2.0.0 it renders through its own Direct3D 12 and Vulkan backend instead of emulating the console GPU.

Static recomp Not stated

MS-DOS · 1993 · ★ 2

skyroads-32x

SkyRoads

SkyRoads engine reconstructed from the retail binary and ported to the Sega 32X and desktop.

Decompilation AI-assisted playable

Wii · 2011 · ★ 190

Skyward Sword decompilation

The Legend of Zelda: Skyward Sword

Early-stage decompilation of the Wii Skyward Sword from the Zelda Reverse Engineering Team.

Matching decomp Not stated

SNES · 1994 · ★ 556

sm (Super Metroid)

Super Metroid

snesrev's early C reimplementation of Super Metroid, which runs the original code alongside to catch mismatches frame by frame.

Rewrite Not stated playable

Nintendo 64 · 1996 · ★ 1.4k

sm64coopdx

Super Mario 64

Online multiplayer Super Mario 64 with Lua mods, continuing the sm64ex-coop project.

Source port Not stated

Nintendo 64 · 1996 · ★ 1.9k

sm64ex

Super Mario 64

Fork of sm64-port that added widely used extras such as an options menu and texture pack support. Many later Mario 64 PC builds descend from it.

Source port Human-led

NES · 1988 · ★ 102

smb2

Super Mario Bros. 2

Disassembly of the US Super Mario Bros. 2, used for documentation and hacking.

Matching decomp Human-led playable

SNES · 1990 · ★ 639

smw (Super Mario World)

Super Mario World

A reverse-engineered C reimplementation of Super Mario World, playable start to finish, that extracts levels and graphics once from your own ROM.

Rewrite Not stated

Nintendo 64 · 1999 · ★ 192

Snowboard Kids 2 decompilation

Snowboard Kids 2

Decompilation of Snowboard Kids 2 that reached full code matching and feeds the Snowboard Kids 2 recomp.

Matching decomp AI-assisted

Nintendo 64 · 1999 · ★ 106

Snowboard Kids 2 Recompiled

Snowboard Kids 2

Native PC version of Snowboard Kids 2 via N64: Recompiled, a companion to the same author's decompilation.

Static recomp Not stated

GameCube · 2001 · ★ 13

Sonic Adventure 2: Battle decompilation

Sonic Adventure 2: Battle

A young decompilation of the GameCube Sonic Adventure 2: Battle, started in 2026.

Matching decomp Not stated

Multi · 2017 · ★ 815

Sonic Mania Decompilation

Sonic Mania

Full decompilation of Sonic Mania's game code, paired with the separate RSDKv5 engine decompilation and your own data.

Decompilation Human-led

PlayStation · 1997 · ★ 1.1k

sotn-decomp

Castlevania: Symphony of the Night

Matching decompilation of Symphony of the Night that tracks the PlayStation, PSP and Saturn releases together.

Matching decomp Human-led playable

Windows · 1995 · ★ 4.7k

SpaceCadetPinball

3D Pinball for Windows – Space Cadet

Decompilation of the Windows Space Cadet pinball table that runs natively with SDL2. Normally it needs the original data files.

Decompilation Human-led playable

Nintendo 64 · 1996 · ★ 2.4k

SpaghettiKart

Mario Kart 64

Mario Kart 64 PC port built on the mk64 decompilation by HarbourMasters, with enhancements and modding.

Source port Not stated

Nintendo 64 · 1997 · ★ 0

Star Fox 64 (clean room)

Star Fox 64

Star Fox 64 playable in the browser without a ROM, from the sf64 decompilation on N64Wasm, with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 1997 · ★ 350

Star Fox 64 decompilation

Star Fox 64

Complete matching decompilation of Star Fox 64, with every function matched. It is the source base for the Starship PC port.

Matching decomp Not stated

Nintendo 64 · 1997 · ★ 381

Starfox64Recomp

Star Fox 64

Static recompilation of Star Fox 64 into a native PC game, from the author of the sf64 decompilation.

Static recomp Not stated

Nintendo 64 · 1997 · ★ 2.1k

Starship

Star Fox 64

PC port of Star Fox 64 built from the sf64 decompilation by HarbourMasters, with modern rendering options.

Source port Not stated

Nintendo 64 · 1996 · ★ 0

Super Mario 64 (clean room)

Super Mario 64

Super Mario 64 playable in the browser without a ROM, from the n64decomp/sm64 decompilation (sm64-port), with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 1996 · ★ 8.9k

Super Mario 64 decompilation

Super Mario 64

A full C reconstruction of Super Mario 64 that rebuilds byte-identical ROMs for every regional release, including the iQue version. It is the base most later Mario 64 PC ports and mods grew from.

Matching decomp Human-led

NES · 1985 · ★ 0

Super Mario Bros. (clean room)

Super Mario Bros.

Super Mario Bros. rebuilt from its disassembly and run on EmulatorJS, with every tile, sprite and sound regenerated so no retail ROM data ships.

Clean-room AI-assisted playable

GameCube · 2002 · ★ 347

Super Mario Sunshine decompilation

Super Mario Sunshine

Work-in-progress matching decompilation of Super Mario Sunshine.

Matching decomp Human-led

SNES · 1990 · ★ 0

Super Mario World (clean room)

Super Mario World

Super Mario World from the snesrev C reimplementation compiled to WebAssembly, with every graphic and sound regenerated so no ROM is needed.

Clean-room AI-assisted playable

Nintendo 64 · 1999 · ★ 0

Super Smash Bros. (clean room)

Super Smash Bros.

Super Smash Bros. playable in the browser without a ROM, from the ssb-decomp-re decompilation on N64Wasm, with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 1999 · ★ 266

Super Smash Bros. decompilation

Super Smash Bros.

Decompilation of the original N64 Super Smash Bros.; decomp.dev counts all code as matched while linking and cleanup continue.

Matching decomp Not stated

GameCube · 2001 · ★ 2.4k

Super Smash Bros. Melee decompilation

Super Smash Bros. Melee

Matching decompilation of the US release of Melee, now fully decompiled. It opens the door to deeper mods and netplay tooling built on real source.

Matching decomp Human-led

PlayStation · 1997 · ★ 874

SymphonyRecomp

Castlevania: Symphony of the Night

Open beta static recompilation of the PlayStation Symphony of the Night from BlackLabelHQ; separate from the sotn-decomp project.

Static recomp Human-led

Nintendo 64 · 2000 · ★ 0

The Legend of Zelda: Majora's Mask (clean room)

The Legend of Zelda: Majora's Mask

Majora's Mask running on a WebGL2 build of 2 Ship 2 Harkinian, with all retail assets regenerated by the clean-room pipeline so no ROM is needed.

Clean-room AI-assisted playable

Nintendo 64 · 1998 · ★ 0

The Legend of Zelda: Ocarina of Time (clean room)

The Legend of Zelda: Ocarina of Time

Ocarina of Time running on a WebGL2 build of Ship of Harkinian, with all retail textures, audio and text assets regenerated so the build needs no ROM.

Clean-room AI-assisted playable

Game Boy Advance · 2004 · ★ 914

The Minish Cap decompilation

The Legend of Zelda: The Minish Cap

Zelda Reverse Engineering Team decompilation of The Minish Cap, reported at 100% on the team's progress site.

Matching decomp Human-led playable

GameCube · 2002 · ★ 1.1k

The Wind Waker decompilation

The Legend of Zelda: The Wind Waker

Work-in-progress matching decompilation of The Wind Waker for GameCube, most of the way through its code.

Matching decomp Not stated

GameCube · 2006 · ★ 2.1k

Twilight Princess decompilation

The Legend of Zelda: Twilight Princess

Zelda Reverse Engineering Team decompilation of Twilight Princess whose GameCube code fully matches, with linking and other versions still in progress.

Matching decomp Human-led

GameCube · 2002 · ★ 36

TY the Tasmanian Tiger decompilation

TY the Tasmanian Tiger

Decompilation of the GameCube version of Krome's TY the Tasmanian Tiger.

Matching decomp Human-led

Xbox 360 · 2008 · ★ 5.2k

Unleashed Recompiled

Sonic Unleashed (Xbox 360)

Unofficial native PC port of the Xbox 360 Sonic Unleashed, the showcase project for the XenonRecomp toolchain, with high resolutions, ultrawide, unlocked frame rates and modding.

Static recomp Not stated

Game Boy Advance · 2001 · ★ 16

Wario Land 4 decompilation

Wario Land 4

Fork of lilDavid's Wario Land 4 decompilation that reports every function converted to C, though a few assembly sites remain.

Matching decomp Not stated playable

Nintendo 64 · 1996 · ★ 0

Wave Race 64 (clean room)

Wave Race 64

Wave Race 64 playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 1997 · ★ 0

Yoshi’s Story (clean room)

Yoshi’s Story

Yoshi’s Story playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 2000 · ★ 7.4k

Zelda 64: Recompiled

The Legend of Zelda: Majora's Mask

The flagship N64: Recompiled port: Majora's Mask statically recompiled into a native PC game with RT64 rendering, high frame rates, widescreen and mod support. Ocarina of Time support is planned.

Static recomp Human-led

NES · 1986 · ★ 275

zelda1-disassembly

The Legend of Zelda

A complete, commented 6502 disassembly of the original NES Legend of Zelda.

Matching decomp Human-led playable

SNES · 1991 · ★ 4.9k

zelda3

The Legend of Zelda: A Link to the Past

A hand-written C reimplementation of A Link to the Past that runs natively and can verify itself frame by frame against the original code; it adds widescreen, MSU-1 audio and bug fixes, and takes assets from your ROM.

Rewrite Human-led playable