Catalogue

All projects

Search by name, platform, team or tag. Filter by method, provenance, and whether it runs right here in your browser.

Nintendo 64 · 1998 · ★ 0

1080° Snowboarding (clean room)

1080° Snowboarding

1080° Snowboarding playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 2000 · ★ 2.3k

2 Ship 2 Harkinian

The Legend of Zelda: Majora's Mask

Majora's Mask counterpart to Ship of Harkinian, built from the mm decompilation on the libultraship framework.

Source port Not stated

Xbox 360 · 2007 · ★ 512

AC6Recomp

Ace Combat 6: Fires of Liberation

Work-in-progress port of Ace Combat 6 built on the ReXGlue SDK, recompiling the PowerPC code to x86-64 while graphics still go through a Xenia-derived backend.

Static recomp Not stated

Macintosh · 1984 · ★ 373

Advanced Mac Substitute

Classic Mac OS (68K Toolbox)

Reimplementation of the 68K Mac OS Toolbox that runs classic Mac applications without Apple's ROM or system software.

Clean-room Human-led

Wii / DS · 2005 · ★ 1.2k

AltWFC (dwc_network_server_emulator)

Nintendo Wi-Fi Connection

Self-hostable emulator of the Nintendo Wi-Fi Connection servers for DS and Wii games, released after the 2014 shutdown.

Clean-room Human-led

Multi · ★ 9.2k

angr

Multi-architecture native binaries

Python binary-analysis platform with symbolic execution, control-flow recovery and a decompiler.

Tool Human-led

GameCube · 2001 · ★ 1.4k

Animal Crossing decompilation

Animal Crossing

A fully matching decompilation of the GameCube Animal Crossing, with a companion project for the Japanese e+ release.

Matching decomp Human-led

Windows · ★ 2.3k

Apache POI

Microsoft Office file formats

Java library that reads and writes Word, Excel, PowerPoint, Visio and Outlook files, including the legacy binary formats it originally reverse engineered.

Clean-room Human-led

Amiga · 1985 · ★ 516

AROS Research Operating System

AmigaOS 3.1

Portable reimplementation of the AmigaOS 3.1 APIs that runs natively on PCs and as a replacement Kickstart on Amigas.

Clean-room Human-led

Mac · 2020 · ★ 4.3k

Asahi Linux

Apple Silicon Macs (M1/M2 hardware)

Project that reverse engineers Apple Silicon hardware, including its GPU, to run Linux natively; m1n1 is its bootloader and research tool.

Clean-room Human-led

Multi · ★ 175

asm-differ

Compiled object code in matching decomps

Script that diffs the assembly of a rebuilt function against the original so decompilers can see what still mismatches.

Tool Human-led

Nintendo Switch · 2017 · ★ 20k

Atmosphère

Nintendo Switch Horizon OS components

Custom firmware that replaces many Horizon OS system modules and the kernel with open reimplementations.

Clean-room Human-led

Nintendo 64 · 1998 · ★ 0

Banjo-Kazooie (clean room)

Banjo-Kazooie

Banjo-Kazooie playable in the browser without a ROM, from the n64decomp/banjo-kazooie decompilation on EmulatorJS, with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 1998 · ★ 652

Banjo-Kazooie decompilation

Banjo-Kazooie

Matching decompilation of Rare's Banjo-Kazooie that headlines itself at 100%. It provides the symbols and source later used by Banjo: Recompiled.

Matching decomp Human-led

Nintendo 64 · 2000 · ★ 0

Banjo-Tooie (clean room)

Banjo-Tooie

Banjo-Tooie playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 1998 · ★ 2.0k

Banjo: Recompiled

Banjo-Kazooie

Native PC port of Banjo-Kazooie built with N64: Recompiled, with a Thunderstore mod scene and a mod template.

Static recomp Human-led

Macintosh · 1984 · ★ 505

Basilisk II and SheepShaver

68k and PowerPC Macintosh

Maintained fork of the Basilisk II (68k) and SheepShaver (PowerPC) Mac emulators, which need an original Mac ROM.

Emulation-hosted Human-led

Nintendo 64 · 1999 · ★ 62

Beetle Adventure Racing recomp (continued)

Beetle Adventure Racing!

Continuation of an earlier Beetle Adventure Racing recomp that adds widescreen, a widened HUD and longer draw distance.

Static recomp AI-assisted

Nintendo 64 · 1999 · ★ 17

Beetle Adventure Racing! decompilation

Beetle Adventure Racing!

Decompilation of Paradigm's Beetle Adventure Racing that currently builds the US release, with other regions planned. It ships no game assets.

Matching decomp Human-led

Multi · ★ 1.3k

Binary Ninja

Multi-architecture native binaries

Commercial reverse engineering platform built around layered intermediate languages; its public API, examples and plugin interface are MIT-licensed on GitHub.

Tool Human-led

Nintendo 64 · 1997 · ★ 295

Bomberman 64: Recompiled

Bomberman 64

Statically recompiled native port of Bomberman 64 with new features, built with N64: Recompiled.

Static recomp Not stated

PC · ★ 5.7k

Box64

x86-64 Linux userland binaries

Dynamic recompiler that runs x86-64 Linux programs on ARM64 and RISC-V, forwarding library calls to native libraries.

Rewrite Human-led

Nintendo Switch · 2017 · ★ 2.2k

Breath of the Wild decompilation

The Legend of Zelda: Breath of the Wild

Experimental decompilation of version 1.5.0 of Breath of the Wild for Switch, run by the Zelda Reverse Engineering Team.

Matching decomp Human-led

Windows · 2001 · ★ 2.0k

Butterchurn

MilkDrop (Winamp visualiser)

WebGL implementation of the MilkDrop music visualiser that runs existing presets in the browser.

Rewrite Human-led playable

Windows/macOS · 1982 · ★ 4.4k

CADCraft

Autodesk AutoCAD

2D drafting and CAD tool with an AutoCAD-style command line, object snaps and layers, written in Rust.

Clean-room AI-assisted

Windows / Mac · 2004 · ★ 1.1k

CMaNGOS

World of Warcraft (Classic era) servers

Continued MaNGOS server emulator focused on accurate World of Warcraft Classic-era gameplay.

Clean-room Human-led

Nintendo 64 · 2001 · ★ 0

Conker’s Bad Fur Day (clean room)

Conker’s Bad Fur Day

Conker’s Bad Fur Day playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 2001 · ★ 27

Conker's Bad Fur Day decompilation

Conker's Bad Fur Day

Early-stage decompilation of Conker's Bad Fur Day that also carries asset extraction and model preview tools.

Matching decomp Not stated

Nintendo 64 · 2001 · ★ 257

Conker's Bad Fur Day Recompiled

Conker's Bad Fur Day

Native port of Conker's Bad Fur Day using N64: Recompiled plus partly decompiled C, with a custom host app and mods.

Static recomp AI-assisted

PlayStation 2 · 2001 · ★ 13

Crash Bandicoot: The Wrath of Cortex decompilation

Crash Bandicoot: The Wrath of Cortex

Work-in-progress decompilation of the PS2 Wrath of Cortex, with a parallel GameCube effort.

Matching decomp Not stated

Xbox · 2001 · ★ 92

Cromwell

Original Xbox BIOS

Free, legal BIOS replacement for the original Xbox, written to boot Linux without Microsoft code.

Clean-room Human-led

Multi · ★ 20k

Cutter

Multi-architecture native binaries

Free graphical reverse engineering platform powered by Rizin, with optional decompiler plugins.

Tool Human-led

Xbox · 2001 · ★ 2.4k

Cxbx-Reloaded

Original Xbox kernel and system software

Xbox emulator that reimplements the console's kernel and libraries at a high level so games run on Windows.

Clean-room Human-led

Windows · 2010 · ★ 759

Darkflame Universe

LEGO Universe servers

Server emulator that brings back LEGO Universe, the MMO shut down in 2012, for players with the original client.

Clean-room Human-led

Mac · 2001 · ★ 13k

Darling

Apple macOS (Darwin userland)

Translation layer that runs macOS command-line and some GUI programs on Linux by reimplementing Darwin and macOS frameworks.

Clean-room Human-led

Arcade (Sega Model 2) · 1993 · ★ 194

Daytona USA static recompilation

Daytona USA

Translates the Model 2 board's i960 main program and its TGP geometry code into portable C++ and reimplements the graphics hardware natively, checking results against MAME; needs the user's own ROM set and has ports to phones and the Vita.

Static recomp Not stated

Windows/macOS · 1987 · ★ 3.0k

DeckCraft

Microsoft PowerPoint

Presentation and slide-show editor that follows the PowerPoint workflow, written in Rust.

Clean-room AI-assisted

Multi · ★ 231

decomp-permuter

C source in matching decomps

Randomly rewrites C functions and scores the compiled output to find variants that match the target binary.

Tool Human-led

Multi · ★ 308

decomp-toolkit (dtk)

GameCube and Wii PowerPC executables

Toolkit for splitting, analysing and relinking GameCube/Wii DOL and REL files in matching decomps.

Tool Human-led

Multi · ★ 81

decomp.dev

Decomp project progress reports

Progress-tracking website and GitHub bot that charts how much of each participating decomp project is matched.

Tool Not stated

Multi · ★ 629

decomp.me

Functions from matching decomp projects

Collaborative website where people share "scratches" of single functions and iterate on C until it compiles to matching assembly.

Tool Human-led

Windows/macOS · 1999 · ★ 3.8k

DesignCraft

Adobe InDesign

Page layout and publishing editor that follows the InDesign workflow, written in Rust.

Clean-room AI-assisted

Windows · 1996 · ★ 9.0k

Devilution

Diablo

Reconstructed source for Diablo, guided by symbol data left on the Japanese PlayStation port and a debug build hidden in the PC release. DevilutionX grew from it.

Decompilation Human-led

Windows · 1996 · ★ 9.8k

DevilutionX

Diablo and Hellfire

Modern, cross-platform Diablo built on the Devilution reconstruction; it needs DIABDAT.MPQ from your copy, or plays the shareware data.

Source port Human-led

Hardware · 1983 · ★ 3.6k

Dexed

Yamaha DX7

FM synthesiser plugin that models the DX7's sound engine and loads its original sysex patch banks.

Rewrite Human-led

Nintendo 64 · 1997 · ★ 0

Diddy Kong Racing (clean room)

Diddy Kong Racing

Diddy Kong Racing playable in the browser without a ROM, from the Diddy Kong Racing decompilation and SDL2 PC port, with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 1997 · ★ 422

Diddy Kong Racing decompilation

Diddy Kong Racing

Diddy Kong Racing rebuilt as matching C, with decompilation finished and documentation tracked separately. An SDL2 PC port has grown from it.

Matching decomp Human-led

MS-DOS · 1983 · ★ 57

Digger Remastered

Digger

Long-running reconstruction of Windmill Software's Digger in portable C, with enhancements.

Decompilation Human-led playable

Nintendo 64 · ★ 216

Dinosaur Planet decompilation

Dinosaur Planet (unreleased)

Decompilation of Rare's cancelled Dinosaur Planet from the leaked prototype build. Dinosaur Planet: Recompiled uses its findings.

Matching decomp Human-led

Nintendo 64 · ★ 325

Dinosaur Planet: Recompiled

Dinosaur Planet (unreleased)

Native port of the December 2000 prototype of Rare's cancelled Dinosaur Planet, made with N64: Recompiled and patched using the decompilation's findings.

Static recomp Human-led

Web · 1995 · ★ 416

DirPlayer

Adobe Shockwave Player

Shockwave Player emulator in Rust and WebAssembly, with a browser extension and polyfill that bring Director web games back to modern browsers, plus a Lingo debugging app.

Clean-room Not stated playable

Windows · 2003 · ★ 41

DirtSand

Myst Online: Uru Live servers

Open-source server for Myst Online: Uru Live and the Plasma engine, used by community shards.

Clean-room Human-led

SNES · 1994 · ★ 234

DKC1Recomp

Donkey Kong Country

Static recompilation of the SNES Donkey Kong Country (USA 1.0) into native code, at a playable bring-up stage with host-side widescreen.

Static recomp Not stated

Nintendo 64 · 1999 · ★ 0

Donkey Kong 64 (clean room)

Donkey Kong 64

Donkey Kong 64 playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 1999

Donkey Kong 64 decompilation

Donkey Kong 64

Work-in-progress matching decompilation of Donkey Kong 64, hosted on GitLab rather than GitHub. No overall percentage is published in the repository metadata.

Matching decomp Not stated

Nintendo 64 · 1999 · ★ 502

Donkey Kong 64: Recompiled

Donkey Kong 64

N64: Recompiled port of Donkey Kong 64 that runs natively through RT64 with new options and enhancements; you provide the ROM.

Static recomp Not stated

Nintendo 64 · 1997 · ★ 0

Doom 64 (clean room)

Doom 64

Doom 64 playable in the browser without a ROM, from the DOOM64-RE reverse engineering on N64Wasm, with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

MS-DOS · 1993 · ★ 20k

DOOM source release

DOOM

id Software's release of the Linux DOOM engine source in 1997, relicensed under the GPL in 1999. Nearly every Doom source port descends from it.

Official source release Human-led

Nintendo 64 · 1997 · ★ 235

DOOM64-RE

Doom 64

Complete reverse engineering of Doom 64 into buildable C by GEC, targeting the original N64 SDK toolchain.

Decompilation Human-led

NES · 1990 · ★ 22

dr-mario-disassembly

Dr. Mario

A byte-exact disassembly of the NES Dr. Mario, assembled with asm6f.

Matching decomp Human-led playable

Nintendo 64 · 2001 · ★ 0

Dr. Mario 64 (clean room)

Dr. Mario 64

Dr. Mario 64 playable in the browser without a ROM, from the drmario64 decompilation on EmulatorJS, with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 2001 · ★ 80

Dr. Mario 64 decompilation

Dr. Mario 64

Matching decompilation of Dr. Mario 64 that also builds the Chinese iQue release and another regional variant.

Matching decomp Human-led

NES · 1989 · ★ 88

dragon-warrior-disassembly

Dragon Warrior

Annotated disassembly of the North American Dragon Warrior for the NES, reassembled with Ophis.

Matching decomp Human-led playable

Dreamcast · 1999 · ★ 142

DreamPi

Sega Dreamcast online (dial-up)

Raspberry Pi daemon that answers a Dreamcast's dial-up modem and bridges it to the internet for revived online games.

Rewrite Human-led

Nintendo 64 · 1999 · ★ 0

Duke Nukem: Zero Hour (clean room)

Duke Nukem: Zero Hour

Duke Nukem: Zero Hour playable in the browser without a ROM, from the Duke Nukem: Zero Hour decompilation in a browser N64 emulator, with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

MS-DOS · 1993 · ★ 38

Dwasm

Doom

PrBoom+/PrBoomX-based Doom engine compiled to WebAssembly; you pick an IWAD such as the shareware DOOM1.WAD.

Source port Not stated playable

Windows · 2000 · ★ 1.2k

EasyRPG Player

RPG Maker 2000/2003 runtime

Free interpreter that runs RPG Maker 2000/2003 games on many platforms without the original runtime.

Clean-room Human-led

SNES · 1994 · ★ 183

ebsrc

EarthBound / Mother 2

A buildable disassembly that reassembles the US EarthBound, its 1995 localization prototype and Japanese Mother 2 from a user's ROM, intended to grow into a C decompilation.

Matching decomp Human-led

Xbox 360 · 2011 · ★ 331

EdgeOfTimeRecompiled

Spider-Man: Edge of Time

Unofficial PC port of the Xbox 360 Spider-Man: Edge of Time made by a small fan team; it only distributes through GitHub Releases.

Static recomp Not stated

Windows/macOS · 1993 · ★ 6.3k

EffectCraft

Adobe After Effects

Motion graphics and compositing tool that follows the After Effects workflow, written in Rust.

Clean-room AI-assisted

Multi · ★ 73

Eleven

macOS apps, binaries, shaders and models

Agent-first macOS reverse engineering workbench running analysis on Ghidra through REA; any ACP agent can rename, annotate and propose patches, which the human accepts or declines.

Tool Not stated

Atari ST · 1985 · ★ 305

EmuTOS

Atari TOS

Free replacement for the Atari ST TOS ROM, usable in emulators and on real Atari and compatible hardware.

Clean-room Human-led

Xbox 360 · 2007 · ★ 133

Eternal Sonata Reprise

Eternal Sonata

Recompiles the Xbox 360 Eternal Sonata executable to native x86-64 through a ReXGlue SDK fork, with a host runtime for mods and overlays; players extract their own disc on first run.

Static recomp Not stated

Macintosh · 1984 · ★ 289

Executor

Classic Mac OS Toolbox

Classic Mac emulator that ran 68k Mac applications by reimplementing the Macintosh Toolbox instead of using Apple ROMs.

Clean-room Human-led

Nintendo 64 · 1998 · ★ 0

F-Zero X (clean room)

F-Zero X

F-Zero X playable in the browser without a ROM, from the fzerox decompilation on N64Wasm, with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 1998 · ★ 106

F-Zero X decompilation

F-Zero X

Work-in-progress matching decompilation of F-Zero X, with a sister repository for the 64DD Expansion Kit. Most of the code is already matched.

Matching decomp Not stated

MS-DOS · 1994 · ★ 1.1k

Fasttracker 2 clone

Fasttracker II

Highly accurate C re-creation of Fasttracker II's editor, replayer and quirks.

Rewrite Human-led

PC · ★ 8.3k

FEX

x86 and x86-64 Linux binaries

Usermode x86 and x86-64 emulator for ARM64 Linux with a JIT and library thunking, used to run PC games on ARM.

Rewrite Human-led

Windows/macOS · 2016 · ★ 538

FigCraft

Figma

Interface design and prototyping tool following Figma's workflow, with interactions, variables and flows, in Rust.

Clean-room AI-assisted

Windows/macOS · 1991 · ★ 13k

FilmCraft

Adobe Premiere Pro

Nonlinear video editor with colour and sound tools modelled on the Premiere Pro workflow; each release also ships a browser build as a zip.

Clean-room AI-assisted

PlayStation · 1997 · ★ 168

Final Fantasy VII decompilation

Final Fantasy VII

Matching decompilation of the original PlayStation Final Fantasy VII, from the author of sotn-decomp.

Matching decomp Not stated

Game Boy Advance · 2004 · ★ 225

fireemblem8u

Fire Emblem: The Sacred Stones

Decompilation of Fire Emblem: The Sacred Stones (US) that builds a matching ROM.

Matching decomp Human-led playable

Web · ★ 1.3k

Flashpoint Archive

Web games and animations (Flash, Shockwave, Unity Web and more)

Large preservation archive and launcher that keeps web games and animations from defunct browser plugins playable offline.

Emulation-hosted Human-led

MS-DOS · 1993 · ★ 1.4k

Freedoom

Doom (game data)

A complete set of freely licensed levels, graphics and sounds that lets Doom engines run without id Software's data files.

Clean-room Human-led playable

PC · 1981 · ★ 1.1k

FreeDOS

MS-DOS

Complete MS-DOS-compatible operating system for running classic DOS software and games.

Clean-room Human-led playable

Multi · ★ 22k

Frida

Running processes on desktop and mobile OSes

Dynamic instrumentation toolkit that injects scripts into live processes to trace and hook functions.

Tool Human-led

Multi · 1996 · ★ 3.9k

G1R Deluxe (Gen1Recomp)

Pokémon Generations 1-3

Despite the name, a hand-written Lua/LÖVE2D recreation of the Gen 1-3 Pokémon games that decodes data and graphics from a player-supplied ROM.

Rewrite AI-assisted

GameCube · ★ 50

GCRecomp (GameCubeRecompiled)

GameCube PowerPC DOL executables

Experimental project that statically recompiles GameCube DOL code into Rust plus a minimal runtime, inspired by N64: Recompiled.

Tool Not stated

Multi · ★ 87k

Ghidra

Multi-architecture native binaries

Open-source reverse engineering suite from the NSA with a disassembler, decompiler and scripting; first published at RSA Conference 2019.

Tool Human-led

Nintendo 64 · 1996 · ★ 820

Ghostship

Super Mario 64

HarbourMasters' Super Mario 64 port, which also converts your ROM on-device in its Android build.

Source port Not stated

Multi · 1984 · ★ 665

GNU Octave

MATLAB language

High-level numerical computing language and environment that runs most MATLAB scripts unchanged.

Clean-room Human-led

Nintendo 64 · 1997 · ★ 312

Goemon64Recomp

Mystical Ninja Starring Goemon

Unofficial PC port of Mystical Ninja Starring Goemon built with N64: Recompiled, currently in development releases.

Static recomp Not stated

Nintendo 64 · 1997 · ★ 0

GoldenEye 007 (clean room)

GoldenEye 007

GoldenEye 007 playable in the browser without a ROM, from the n64decomp/007 decompilation on N64Wasm, with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 1997 · ★ 798

GoldenEye 007 decompilation

GoldenEye 007

Long-running effort to rebuild Rare's GoldenEye 007 as matching C for its NTSC, PAL and Japanese ROMs. Its public status page now shows the code at 100%.

Matching decomp Human-led

Xbox 360 · ★ 890

GoldenEye 007 PC Recompilation

GoldenEye 007 (Xbox 360 remaster)

Native PC recompilation of the Xbox 360 remaster of GoldenEye 007, a hobby work in progress.

Static recomp AI-assisted

Nintendo 64 · 1997 · ★ 213

GoldenRecomp

GoldenEye 007

Experimental N64: Recompiled build of GoldenEye 007 that reworks the decompilation to drop TLB use so the recompiler can handle it.

Static recomp Not stated

Windows · ★ 0

Graveshift (clean room)

Wave-based zombie survival shooters (original game in that style)

Round-based zombie survival in an original cinema map, plus bot deathmatch, on a Three.js engine derived from the MIT-licensed kino-der-toten project, using only CC0 or generated art and sound.

Clean-room AI-assisted playable

Windows/macOS · 1985 · ★ 4.6k

GridCraft

Microsoft Excel

Spreadsheet application that follows the Excel workflow, written in Rust for desktop and browser.

Clean-room AI-assisted

Windows · 1999 · ★ 116

GTA2 RE

Grand Theft Auto 2

Reimplements the PC GTA2 10.5 executable function by function, compiled with Visual C++ 6 to match the original code, and can run either standalone or patched into the retail exe.

Matching decomp Not stated

PC · 1995 · ★ 2.4k

Haiku

BeOS

Open-source operating system that recreates BeOS and stays compatible with its applications.

Clean-room Human-led playable

Xbox · 2001 · ★ 184

Halo 1 decompilation

Halo: Combat Evolved

Matching decompilation of an original Xbox build of Halo: Combat Evolved; the OpenCE port starts from a fork of it.

Matching decomp Not stated

Xbox · 2001 · ★ 0

Halo: Combat Evolved (clean room)

Halo: Combat Evolved

Halo: Combat Evolved compiled to WebAssembly from the CC0 OpenCE decompilation; the 10 campaign levels and 13 multiplayer maps keep their geometry and scripts while every texture, sound and font is regenerated or CC0.

Clean-room AI-assisted playable

Nintendo 64 · 1999 · ★ 0

Harvest Moon 64 (clean room)

Harvest Moon 64

Harvest Moon 64 playable in the browser without a ROM, from the hm64-decomp decompilation on N64Wasm, with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 1999 · ★ 222

Harvest Moon 64 decompilation

Harvest Moon 64

Decompilation of Harvest Moon 64 whose US and Japanese versions are now fully decompiled, including asset and animation extraction tools.

Matching decomp Not stated

Nintendo 64 · 1999 · ★ 158

Harvest Moon 64: Recompiled

Harvest Moon 64

Native port of Harvest Moon 64 made with N64: Recompiled, with enhancements and mod support; it borrows headers and some functions from the hm64 decompilation for its patches.

Static recomp Not stated

Xbox 360 · 2010 · ★ 461

Hell's Gate (Dante's Inferno recomp)

Dante's Inferno

Xbox 360 to PC port of Dante's Inferno using ReXGlue static recompilation, in beta.

Static recomp Human-led

Multi

IDA Pro

Multi-architecture native binaries

Long-running commercial interactive disassembler; the Hex-Rays decompiler add-on followed in 2007. Proprietary, listed as a link only.

Tool Human-led

Multi · ★ 83

ido-static-recomp

SGI IRIX IDO 5.3/7.1 compiler binaries

Statically recompiles the original IRIX IDO compiler so matching N64 decomps can build with it on modern systems.

Tool Human-led

Multi · ★ 55k

ImHex

Binary files and data formats

Hex editor for reverse engineers with a pattern language for describing and visualising file formats.

Tool Human-led

Multi · 2018 · ★ 2.4k

Impostor

Among Us servers

Open-source reimplementation of the Among Us game server for private and modded hosting.

Clean-room Human-led

Macintosh · 1984 · ★ 1.6k

Infinite Mac

Classic Mac OS and early Mac OS X

Browser-based collection of classic Macintosh systems running in WebAssembly ports of Basilisk II, SheepShaver, Mini vMac and others.

Emulation-hosted Human-led

Xbox · 2002

Insignia

Xbox Live 1.0

Closed-source revival service that brings Xbox Live matchmaking and online play back to original Xbox games.

Clean-room Not stated

Multi

Internet Archive Software Collection

Historic software of all kinds

Internet Archive's software collection, with many historic programs and games runnable in the browser through emulation.

Emulation-hosted Human-led

Multi · ★ 266

JD-GUI Duo

Java bytecode (.class / .jar)

Desktop Java decompiler front end, a JD-GUI successor that lets you switch between several decompiler engines (JD-Core, CFR, Procyon, Fernflower, Vineflower, Jadx) on the same class.

Tool Human-led

Windows · 1985 · ★ 7.9k

JS Paint

Microsoft Paint

Web remake of classic MS Paint that copies its tools and look, adding extras such as unlimited undo and multi-user editing.

Clean-room Human-led playable

Web · ★ 3

JSDecloak

Obfuscated JavaScript

In-browser JavaScript deobfuscation workbench that formats code, runs Webcrack, Synchrony or Wakaru, and does binding-aware renaming.

Tool Not stated

Nintendo 64 · 2000 · ★ 233

Kirby 64 decompilation

Kirby 64: The Crystal Shards

Work-in-progress decompilation of Kirby 64: The Crystal Shards, now maintained under the Kirby64Ret organisation. Requires your own ROM to build.

Matching decomp Human-led

Game Boy Advance · 2002 · ★ 17

Kirby: Nightmare in Dream Land decompilation

Kirby: Nightmare in Dream Land

A 2026 matching decompilation of the GBA Kirby remake, built inside a pinned Docker toolchain and reported fully matched on decomp.dev.

Matching decomp Not stated playable

Game Boy Color · 1998 · ★ 912

LADX-Disassembly

The Legend of Zelda: Link's Awakening DX

Disassembly of Link's Awakening DX that reassembles into the original ROMs, with ongoing labelling of code and data.

Matching decomp Human-led playable

PC / PS2 / Xbox 360 · 2002 · ★ 512

LandSandBoat

Final Fantasy XI servers

Server emulator for Final Fantasy XI, continuing the earlier DarkStar and Topaz projects.

Clean-room Human-led

Nintendo Switch · 2019 · ★ 146

LAS Recomp

The Legend of Zelda: Link's Awakening (2019)

Beta static recompilation of the Switch Link's Awakening remake that performs the recompile locally from the user's v1.0.0 game files, adding unlocked aspect ratios, remapping and a built-in randomizer.

Static recomp AI-generated

Windows · 1997 · ★ 3.5k

LEGO Island decompilation (isle)

LEGO Island

A complete decompilation of LEGO Island 1.1 that aims for instruction-level accuracy with the original Visual C++ 4.2 build; a portable fork grew from it.

Matching decomp Not stated

Windows · 1982 · ★ 1.6k

LibreDWG

AutoCAD DWG format

GNU library and command-line tools to read and write AutoCAD DWG drawings, built from format documentation and reverse engineering.

Clean-room Human-led

Multi · ★ 360

libultraship

Decompiled N64 games being ported to PC

Shared porting layer (rendering, audio, input, resource loading) behind Harbour Masters PC ports such as Ship of Harkinian.

Tool Human-led

Windows/macOS · 2007 · ★ 12k

LightCraft

Adobe Lightroom

Photo library and non-destructive raw development tool that follows the Lightroom workflow, written in Rust.

Clean-room AI-assisted

Web · 1996 · ★ 1.9k

Lightspark

Adobe Flash Player

Open-source Flash Player implementation in C++ with ActionScript 3 support.

Clean-room Human-led

Multi · ★ 7.1k

LLM4Decompile

x86-64 Linux binaries

Open research family of large language models that decompile binaries to C, published with an EMNLP 2024 paper.

Tool Not stated

Xbox 360 · 2007 · ★ 572

Lost Odyssey Recomp

Lost Odyssey

Experimental native port of the Xbox 360 RPG Lost Odyssey using static recompilation; data comes from your own discs.

Static recomp Not stated

UNIX · 1989 · ★ 1.3k

Lotus 1-2-3 for Linux (123elf)

Lotus 1-2-3 Release 3 for UNIX

Converts the System V COFF objects of Lotus 1-2-3 for UNIX into ELF and links them against compatibility shims so the spreadsheet runs natively on Linux.

Binary lift Human-led

Multi · ★ 655

m2c (formerly mips_to_c)

MIPS, PowerPC, ARM and SuperH assembly

Decompiler that turns assembly into a first-draft C function for matching decomp work; originally named mips_to_c.

Tool Human-led

Macintosh

Macintosh Garden

Classic Macintosh software

Community archive cataloguing classic Mac games and applications as abandonware; copyright status varies by title.

Tool Human-led

Nintendo 64 · 2000 · ★ 1.7k

Majora's Mask decompilation

The Legend of Zelda: Majora's Mask

Matching C decompilation of the US 1.0 release of Majora's Mask by the Zelda Reverse Engineering Team. It underpins 2 Ship 2 Harkinian and Zelda 64: Recompiled.

Matching decomp Human-led

Multi · ★ 11k

MAME

Arcade and computer hardware

The multi-system emulator whose goal is to document hardware by emulating it; one of the longest-running preservation projects in software.

Tool Human-led

Xbox 360 · 2006 · ★ 666

Marathon Recompiled

Sonic the Hedgehog (2006)

Static recompilation of the Xbox 360 Sonic the Hedgehog (2006) into a native PC port, still marked as not ready for public use.

Static recomp Not stated

Nintendo 64 · 1996 · ★ 0

Mario Kart 64 (clean room)

Mario Kart 64

Mario Kart 64 playable in the browser without a ROM, from the n64decomp/mk64 decompilation on EmulatorJS, with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 1996 · ★ 1.3k

Mario Kart 64 decompilation

Mario Kart 64

Matching decompilation of Mario Kart 64 with generated Doxygen documentation. SpaghettiKart and the Mario Kart 64 recomp both build on it.

Matching decomp Human-led

Wii · 2008 · ★ 53

Mario Kart Wii decompilation

Mario Kart Wii

Matching decompilation of Mario Kart Wii in its early stages.

Matching decomp Not stated

Nintendo 64 · 1998 · ★ 0

Mario Party (clean room)

Mario Party

Mario Party playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 1999 · ★ 0

Mario Party 2 (clean room)

Mario Party 2

Mario Party 2 playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 2000 · ★ 0

Mario Party 3 (clean room)

Mario Party 3

Mario Party 3 playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

GameCube · 2002 · ★ 865

Mario Party 4 decompilation

Mario Party 4

Matching decompilation of Mario Party 4 that reports full code coverage; Mario Party 5 and 6 projects followed.

Matching decomp Not stated

Nintendo 64 · 1996 · ★ 611

MarioKart64Recomp

Mario Kart 64

N64: Recompiled port of Mario Kart 64 for Windows, Linux and macOS.

Static recomp Not stated

Multi · 1988 · ★ 1.2k

Mathics

Wolfram Mathematica (Wolfram Language)

Free interpreter for the Wolfram Language written in Python on top of SymPy and mpmath.

Clean-room Human-led

Multi · ★ 2.8k +3 this week

McSema

x86, AMD64, AArch64 and SPARC executables

Framework that lifted whole executables to LLVM bitcode using Remill; the repository is archived.

Tool Human-led

PlayStation · 1998 · ★ 172

MediEvil Recomp

MediEvil

Beta static recompilation of the US PlayStation MediEvil by BlackLabelHQ.

Static recomp Human-led

Nintendo 64 · 2000 · ★ 265

Mega Man 64 Recompiled

Mega Man 64

Static recompilation of Mega Man 64 into a native executable.

Static recomp Not stated

Game Boy Advance · 2002 · ★ 67

Metroid Fusion decompilation

Metroid Fusion

Work-in-progress decompilation of Metroid Fusion from the same team as the Zero Mission project.

Matching decomp Not stated playable

GameCube · 2002 · ★ 362

Metroid Prime decompilation

Metroid Prime

Matching decompilation of the GameCube Metroid Prime, well past the 90% mark by code.

Matching decomp Human-led

NES · 1986 · ★ 32

metroid-disassembly

Metroid

Commented 6502 disassembly of the NES Metroid that reassembles into a byte-identical cartridge.

Matching decomp Human-led playable

Game Boy Advance · 2004 · ★ 148

Metroid: Zero Mission decompilation

Metroid: Zero Mission

Metroidret's decompilation of Metroid: Zero Mission with all but a handful of functions matched and all data split out.

Matching decomp Not stated playable

MS-DOS · 1994 · ★ 2.1k

MilkyTracker

Fasttracker II

Cross-platform music tracker that reproduces the look and module compatibility of Fasttracker II.

Rewrite Human-led

Wii · 2006 · ★ 71

MINI

Wii IOS (Starlet firmware)

Minimal open replacement for the Wii's IOS firmware on the Starlet coprocessor, part of the BootMii project.

Clean-room Human-led

Windows · 2002 · ★ 11k

Mono

Microsoft .NET Framework

Open-source implementation of the .NET runtime and class libraries, built from the ECMA standards; development has since moved on.

Clean-room Human-led

Hardware · 1987 · ★ 818

Munt (mt32emu)

Roland MT-32 / CM-32L

Software synthesiser library and drivers that emulate the Roland MT-32 family, used by DOSBox and ScummVM for period-correct game music.

Rewrite Human-led

Nintendo 64 · ★ 8.2k

N64: Recompiled

N64 MIPS binaries

Static recompiler that translates N64 game code into C so it can be compiled into native executables; also ships a mod tool.

Tool Human-led

Nintendo 64 · ★ 179

N64ModernRuntime

N64 OS/libultra calls in ported games

Runtime library that stands in for the N64 operating system and hardware for recompiled or traditionally ported games.

Tool Not stated

Commodore 64 · 1986 · ★ 250

NeoHabitat

Lucasfilm's Habitat

Revival of the 1986 online world Habitat, with a rebuilt server that original Commodore 64 clients connect to.

Rewrite Human-led

NES · 1988 · ★ 231

nes-contra-us

Contra

Annotated disassembly of the US Contra cartridge with diagrams and notes, assembling with cc65 to the exact retail image.

Matching decomp Not stated playable

NES · ★ 293

NES-Games-Disassembly

Several NES games (including Excitebike)

A collection of ca65 disassemblies of assorted NES titles, each rebuilding its original ROM.

Matching decomp Human-led playable

Dreamcast / GameCube / Xbox / PC · 2000 · ★ 277

newserv

Phantasy Star Online servers

Phantasy Star Online game server and proxy covering most versions of the game, plus reverse-engineering tools.

Clean-room Human-led

PlayStation · 1999 · ★ 47

nfs4-decomp

Need for Speed: High Stakes

Early byte-matching decompilation of the PSX High Stakes executable using splat, the original PsyQ compiler with maspsx, and objdiff; the repo is all-rights-reserved, with one authorized port maintained separately.

Matching decomp AI-assisted

Xbox · 2004 · ★ 115

NFSU2 for Switch

Need for Speed: Underground 2

Lifts the original Xbox NFSU2 executable to C with xboxrecomp and runs it as Switch homebrew or on Linux, with Vulkan/OpenGL renderers, widescreen and split screen; menus and races work, some rendering modes remain.

Static recomp Not stated

Windows · 1993 · ★ 1.5k

NTFS-3G

Microsoft NTFS file system

Read/write NTFS driver built from reverse engineering of the on-disk format, running in user space via FUSE.

Clean-room Human-led

Hardware · 1991 · ★ 757

Nuked-SC55

Roland SC-55 Sound Canvas

Low-level emulator of the Roland SC-55 MIDI module that runs the unit's own firmware to reproduce its sound exactly; the repo is now archived.

Emulation-hosted Human-led

Multi · ★ 581

objdiff

Object files in decomp projects (MIPS, PowerPC, ARM, x86)

Local GUI and CLI tool that diffs object files function by function and reports progress for decomp projects.

Tool Human-led

Nintendo 64 · 1998 · ★ 5.6k

Ocarina of Time decompilation

The Legend of Zelda: Ocarina of Time

Zelda Reverse Engineering Team project that turns Ocarina of Time back into matching C source; the code is fully decompiled and naming and documentation continue. Ship of Harkinian is built on it.

Matching decomp Human-led

Nintendo Switch · 2017 · ★ 456

OdysseyDecomp

Super Mario Odyssey

Long-term decompilation of Super Mario Odyssey covering all versions of the game.

Matching decomp Human-led

Web · ★ 363

oldweb.today

Historic web browsers

Runs emulated vintage browsers in your own browser, connected to web archives so old sites appear as they once did.

Emulation-hosted Human-led

Windows · 1998 · ★ 0

Open Road (clean room)

Late-1990s Need for Speed games (via the OpenNFS engine)

A late-90s arcade racer on OpenNFS compiled to WebAssembly: nine classic circuits keep their geometry with regenerated textures, joined by three original tracks and generic cars.

Clean-room AI-assisted playable

Web (Java) · 2001

Open RuneScape Classic

RuneScape Classic

Server and client framework that recreates RuneScape Classic after Jagex closed the original in 2018.

Clean-room Human-led

Windows · 2007 · ★ 134

Open Test Drive Unlimited (OpenTDU)

Test Drive Unlimited

A new Vulkan-based client for the PC version of Test Drive Unlimited, rebuilt game mode by game mode from the original; it runs on top of an owned install's data and aims at modern-system fixes and cross-platform support.

Rewrite Not stated

Windows · 2006 · ★ 89

OpenBarnyard

Barnyard (and the TOSHI 2.0 engine)

Decompiles the PC Barnyard game together with Blue Tongue's in-house TOSHI 2.0 engine into buildable C++, with public API docs and a progress tracker.

Decompilation Human-led

PlayStation · 1994 · ★ 80

OpenBIOS (PCSX-Redux)

PlayStation BIOS

Open-source replacement for the original PlayStation's BIOS, developed with the PCSX-Redux emulator.

Clean-room Human-led

Xbox · 2001 · ★ 1.5k

OpenCE (Open Community Edition)

Halo: Combat Evolved

Port of a Halo: Combat Evolved decompilation (via a fork of punpckhdq/halo) to Linux, Windows, Android and browsers; game data comes from your own copy.

Source port Not stated

Windows · 2007 · ★ 408

OpenGMK

GameMaker 8 (Classic) runner

Rust rewrite of the GameMaker Classic runner that plays existing GameMaker 8 executables, with a decompiler and a TAS framework.

Rewrite Human-led

PlayStation 2 · 2001 · ★ 3.6k

OpenGOAL

Jak and Daxter series

Rebuilds the GOAL language toolchain to decompile the Jak and Daxter games and run them natively on PC; work covers Jak 1 through the later sequels at different stages. You supply your own disc.

Decompilation Human-led

Windows · 1998 · ★ 845

OpenNFS

Need for Speed (1990s series)

Scratch-built engine that loads tracks, cars and other assets from the original files of Need for Speed 1-5 and aims to replicate the look and handling of each game.

Rewrite Human-led

Windows · 2002 · ★ 16k

OpenRCT2

RollerCoaster Tycoon 2

An open-source reimplementation of RollerCoaster Tycoon 2 that began by reverse engineering the original executable function by function, now fully native with multiplayer and new features.

Rewrite Human-led

Multi · ★ 190

OpenSpy

GameSpy online services

Replacement for GameSpy's master servers and services that restores multiplayer to games orphaned by the 2014 shutdown.

Clean-room Not stated

MS-DOS · 1991 · ★ 304

OpenSupaplex

Supaplex

C reimplementation of Supaplex written from a full disassembly of the DOS game, ported to many systems.

Decompilation Human-led playable

MS-DOS · 1995 · ★ 8.4k

OpenTTD

Transport Tycoon Deluxe

Open-source transport simulation that began as a reverse-engineered TTD clone and now runs with free replacement graphics, sound and music.

Rewrite Human-led playable

MS-DOS · 1995 · ★ 582

OpenTyrian

Tyrian 2.1

Portable C port of the vertical shooter Tyrian 2.1, which plays with the freeware game data.

Source port Human-led playable

Game Boy Color · 2001 · ★ 220

oracles-disasm

The Legend of Zelda: Oracle of Ages and Oracle of Seasons

One disassembly that builds both Oracle games and is used by the Oracles randomizer and level editors.

Matching decomp Human-led playable

PC · 1987 · ★ 151

osFree

IBM OS/2

Effort to build an open-source OS/2-compatible operating system, starting with its user-mode parts.

Clean-room Human-led

Nintendo 64 · 2000 · ★ 1.6k

Paper Mario decompilation

Paper Mario

Rebuilds Paper Mario from matching C for several regional releases; the US version reports full code coverage. Widely used as a base for mods and tooling.

Matching decomp Human-led

Windows/macOS · 1993 · ★ 13k

PdfCraft

Adobe Acrobat

PDF reader and editor targeting Acrobat Pro's offline feature set; the project calls itself alpha.

Clean-room AI-assisted

Nintendo 64 · 2000 · ★ 0

Perfect Dark (clean room)

Perfect Dark

Perfect Dark playable in the browser without a ROM, from the Perfect Dark PC port, with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 2000 · ★ 869

Perfect Dark decompilation

Perfect Dark

A complete matching decompilation of Perfect Dark covering several ROM versions. The community PC port is derived from it.

Matching decomp Human-led

Nintendo 64 · 2000 · ★ 2.1k

Perfect Dark PC port

Perfect Dark

Port of the Perfect Dark decompilation to modern systems, with mouse aim, high frame rates and widescreen. Builds come from CI rather than tagged versions.

Source port Not stated

PlayStation 2 · 2008 · ★ 37

Persona 4 Decompilation

Shin Megami Tensei: Persona 4

Work-in-progress matching decompilation of the US PS2 executable, rebuilding a hash-identical ELF from C plus not-yet-decompiled assembly; not a PC port.

Matching decomp Not stated

Wii · 2007 · ★ 1.2k

Petari

Super Mario Galaxy

Super Mario Galaxy decompilation whose code is fully matched on decomp.dev while linking continues. Its sister project Garigari covers Galaxy 2.

Matching decomp Human-led

Windows/macOS · 1990 · ★ 59k

PhotoCraft

Adobe Photoshop

Layer-based image editor with masks, type and PSD support that follows the Photoshop workflow; the engine and UI also compile to WebAssembly.

Clean-room AI-assisted

GameCube · 2004 · ★ 377

Pikmin 2 decompilation

Pikmin 2

Decompilation of Pikmin 2 for GameCube that is a hair short of fully matching.

Matching decomp Human-led

GameCube · 2001 · ★ 317

Pikmin decompilation

Pikmin

A complete matching decompilation of the original GameCube Pikmin, with remaining regional versions still being worked on.

Matching decomp Human-led

Nintendo 64 · 1996 · ★ 0

Pilotwings 64 (clean room)

Pilotwings 64

Pilotwings 64 in the browser from N64Recomp output with a software RDP renderer, with every retail asset regenerated from coarse facts so no ROM, textures or audio ship.

Clean-room AI-assisted playable

Nintendo 64 · 1996 · ★ 79

Pilotwings 64 decompilation

Pilotwings 64

Decompilation of Pilotwings 64; decomp.dev shows all code matched, with linking and naming still under way.

Matching decomp Not stated

Xbox 360 · 2012 · ★ 495

Pinyon Shift

Forza Horizon

Playable preview of a Forza Horizon static recompilation that you build from your own disc, with internal resolutions up to 4K.

Static recomp Not stated

Game Boy Advance · 2005 · ★ 284

pmd-red

Pokémon Mystery Dungeon: Red Rescue Team

Decompilation of Pokémon Mystery Dungeon: Red Rescue Team that already builds a matching ROM while naming continues.

Matching decomp Human-led playable

Game Boy Color · 2000 · ★ 2.5k

pokecrystal

Pokémon Crystal

The oldest pret project: a complete disassembly of Pokémon Crystal and a staple base for Gen 2 romhacks.

Matching decomp Human-led playable

Nintendo DS · 2006 · ★ 538

pokediamond

Pokémon Diamond and Pearl

Work-in-progress pret decompilation of Pokémon Diamond and Pearl for the Nintendo DS.

Matching decomp Human-led

Game Boy Advance · 2004 · ★ 3.6k

pokeemerald

Pokémon Emerald

pret's matching decompilation of Pokémon Emerald, the most widely used base for modern GBA Pokémon hacks and expansions.

Matching decomp Human-led

Game Boy Advance · 2004 · ★ 1.7k

pokefirered

Pokémon FireRed and LeafGreen

Matching decompilation that rebuilds both FireRed and LeafGreen, including later revisions.

Matching decomp Human-led playable

Game Boy Color · 1999 · ★ 726

pokegold

Pokémon Gold and Silver

pret disassembly that rebuilds both Pokémon Gold and Silver exactly from source.

Matching decomp Human-led playable

Nintendo DS · 2009 · ★ 620

pokeheartgold

Pokémon HeartGold and SoulSilver

Decompilation of Pokémon HeartGold and SoulSilver for the DS, maintained by pret.

Matching decomp Human-led

Game Boy · 1996 · ★ 0

Pokémon Red and Blue (clean room)

Pokémon Red and Blue

Pokémon Red and Blue built from the pret/pokered disassembly and run on EmulatorJS, with all retail graphics and audio regenerated.

Clean-room AI-assisted playable

Nintendo 64 · 1999 · ★ 0

Pokémon Snap (clean room)

Pokémon Snap

Pokémon Snap playable in the browser without a ROM, from the pokemonsnap decompilation on N64Wasm, with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 1999 · ★ 107

Pokémon Snap decompilation

Pokémon Snap

Work-in-progress decompilation of Pokémon Snap, close to fully matched by code size. Building it needs your own ROM.

Matching decomp Human-led

Nintendo 64 · 2000 · ★ 0

Pokémon Stadium 2 (clean room)

Pokémon Stadium 2

Pokémon Stadium 2 playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo DS · 2008 · ★ 561

pokeplatinum

Pokémon Platinum

pret's decompilation of Pokémon Platinum, a fast-moving DS project that hack makers are already building on.

Matching decomp Not stated

Game Boy · 1996 · ★ 5.0k

pokered

Pokémon Red and Blue

pret's full disassembly of Pokémon Red and Blue that reassembles into the original ROMs. It is the starting point for countless Gen 1 hacks.

Matching decomp Human-led

Game Boy Advance · 2002 · ★ 1.0k

pokeruby

Pokémon Ruby and Sapphire

Matching C decompilation of Pokémon Ruby and Sapphire for the Game Boy Advance.

Matching decomp Human-led playable

Game Boy Color · 1998 · ★ 329

poketcg

Pokémon Trading Card Game

Disassembly of the Game Boy Color Pokémon Trading Card Game that reassembles into the original cartridge image.

Matching decomp Human-led playable

Game Boy · 1998 · ★ 888

pokeyellow

Pokémon Yellow

Disassembly of Pokémon Yellow from pret, built alongside pokered and producing a byte-identical ROM.

Matching decomp Human-led playable

Multi · ★ 23

ppc2cpp

32-bit PowerPC binaries

Reverse engineering tool for 32-bit PowerPC code aimed at translating it to C++.

Tool Not stated

Wii U / 3DS · 2012

Pretendo Network

Nintendo Network (Wii U / 3DS online services)

Replacement servers for Nintendo Network, rebuilt from the protocol, so Wii U and 3DS online features keep working after Nintendo's shutdown.

Clean-room Human-led

Windows · 2001 · ★ 4.5k

projectM

MilkDrop (Winamp visualiser)

Cross-platform library that reimplements MilkDrop so its presets can drive visualisations in many media players.

Rewrite Human-led

Windows/Mac OS · 1988 · ★ 301

ProjectorRays

Macromedia/Adobe Director (Shockwave)

Decompiler that turns protected Director movies and Shockwave files back into editable movies with readable Lingo source.

Rewrite Human-led

Amiga · 1991 · ★ 672

ProTracker 2 clone

ProTracker 2

Re-creation of the Amiga ProTracker 2 module editor, including emulation of the Amiga's audio output.

Rewrite Human-led

PlayStation 2 · ★ 3.4k

PS2Recomp

PS2 Emotion Engine (MIPS R5900) executables

Experimental static recompiler and runtime aiming to turn PlayStation 2 executables into native programs.

Tool Not stated

MS-DOS · 1985 · ★ 250

QB64 Phoenix Edition

Microsoft QuickBASIC / QBasic

Compiler and IDE that keeps QuickBASIC/QBasic source compatibility while producing native 64-bit programs.

Rewrite Human-led

Windows · 1999 · ★ 8.3k

Quake III Arena source release

Quake III Arena

id Software's GPL release of the id Tech 3 engine and game code in 2005, which ioquake3 and many later games are built on.

Official source release Human-led

MS-DOS · 1996 · ★ 6.1k

Quake source release

Quake

The Quake engine source, released by id Software under the GPL in 1999; the base for QuakeSpasm, ioquake-style ports and many engines.

Official source release Human-led

Nintendo 64 · 1998 · ★ 279

Quest 64: Recompiled

Quest 64

N64: Recompiled port of the RPG Quest 64 with added features and enhancements.

Static recomp Not stated

MS-DOS · 1996 · ★ 55

Qwasm

Quake

Browser port of the Quake engine with WebGL and software rendering, mods and mission packs; you supply PAK files.

Source port Not stated playable

Multi · ★ 25k

radare2

Multi-architecture native binaries

Command-line, UNIX-style reverse engineering framework with disassembly, debugging, patching and scripting.

Tool Human-led

Windows · 2009 · ★ 233

re-plants-vs-zombies

Plants vs. Zombies (GOTY)

Reverse-engineered rebuild of the GOTY Plants vs. Zombies that modernises the old engine and swaps legacy DirectX for a GLFW backend.

Decompilation Not stated

Multi · 2001

re3

Grand Theft Auto III and Vice City

Reverse-engineered source for GTA III (and the reVC branch for Vice City). The GitHub repository has been blocked since a 2021 DMCA takedown and now returns HTTP 451.

Decompilation Human-led

Multi · ★ 219k

REA

Native binaries, JavaScript/Electron apps, .NET assemblies and websites

Toolkit that connects AI coding agents (or a terminal) to local inspection tools, using an existing Ghidra, IDA or Hopper install for native code and reporting evidence for each conclusion.

Tool Not stated

PC · 1993 · ★ 18k

ReactOS

Microsoft Windows NT (Server 2003 era)

Free operating system written from scratch to be binary-compatible with Windows NT drivers and applications.

Clean-room Human-led playable

Multi · ★ 1.9k

Remill

x86, AMD64, AArch64 and SPARC machine code

Library that lifts machine-code instructions to LLVM bitcode, the base of several binary lifters.

Tool Human-led

Nintendo 64 · 1996 · ★ 374

Render96ex

Super Mario 64

sm64-port fork from the Render96 team aimed at their HD model and texture packs.

Source port Human-led

MS-DOS · 1992 · ★ 39

reSL

ShortLine

Reverse-engineered reconstruction of ShortLine v1.1, a 1992 DOS railway puzzle by DOKA, also playable in the browser.

Decompilation Not stated playable

Multi · ★ 8.6k

RetDec

x86, ARM, MIPS, PowerPC and other machine code

Retargetable machine-code decompiler built on LLVM, open-sourced by Avast; the latest release is from 2022.

Tool Human-led

Multi · ★ 0

RevEng.AI

Native binaries (AI-assisted analysis)

Commercial AI binary-analysis service with plugins for common disassemblers; the GitHub repo is its MIT Python SDK.

Tool Not stated

Xbox 360 · ★ 1.1k

ReXGlue SDK

Xbox 360 executables

Xbox 360 recompilation runtime and toolkit used by several 2026 community ports.

Tool Not stated

Multi · ★ 4.0k

Rizin

Multi-architecture native binaries

Reverse engineering framework and CLI that began as a fork of radare2, focused on usability and a stable API.

Tool Human-led

Multi · 2011 · ★ 709

RSDKv3 Decompilation

Sonic CD (2011)

Decompilation of Retro Engine v3 for the 2011 Sonic CD remaster, letting it run on many platforms with your own data file.

Decompilation Human-led

Mobile · 2013 · ★ 1.1k

RSDKv4 Decompilation

Sonic the Hedgehog and Sonic 2 (2013 remasters)

Decompiled Retro Engine v4 that runs the 2013 mobile remasters of Sonic 1 and 2 natively; you supply the game data.

Decompilation Human-led

Multi · 2017 · ★ 565

RSDKv5 Decompilation

Retro Engine v5 (Sonic Mania)

Decompilation of the Retro Engine v5 runtime that hosts the Sonic Mania decompilation and its mods.

Decompilation Human-led

Nintendo 64 · ★ 1.6k

RT64

N64 graphics (RDP) rendering

An N64 graphics renderer with widescreen, high frame rate and enhancement support, used by Zelda 64: Recompiled and other N64Recomp ports.

Tool Human-led

Web · 1996 · ★ 19k

Ruffle

Adobe Flash Player

Flash Player emulator in Rust that runs SWF content natively and in browsers through WebAssembly, so old Flash games and animations keep working.

Clean-room Human-led playable

Mega Drive · 1991 · ★ 449

s1disasm

Sonic the Hedgehog

Sonic Retro's community disassembly of the first Mega Drive Sonic, the long-standing base for Sonic 1 hacks.

Matching decomp Human-led playable

Mega Drive · 1992 · ★ 315

s2disasm

Sonic the Hedgehog 2

Sonic Retro's disassembly of Sonic 2 for the Mega Drive, buildable on Windows and with Lua elsewhere.

Matching decomp Human-led playable

Windows · 1983

Samba

Microsoft SMB/CIFS and Active Directory protocols

Reverse-engineered implementation of Windows file and print sharing and Active Directory domain services.

Clean-room Human-led

MS-DOS · 1995 · ★ 1.6k

Schism Tracker

Impulse Tracker

Re-creation of the Impulse Tracker music editor's interface and playback for modern systems.

Rewrite Human-led

Multi · ★ 2.9k

ScummVM

Point-and-click adventure engines

Reimplementations of dozens of classic adventure and RPG engines, run with the original data; several titles are freeware.

Rewrite Human-led playable

Nintendo 64 · 1998 · ★ 5.6k

Ship of Harkinian

The Legend of Zelda: Ocarina of Time

HarbourMasters' PC port of Ocarina of Time compiled from the zeldaret decompilation, with enhancements, a randomizer and mod support. Assets are extracted from your own ROM.

Source port Human-led

PlayStation · 1999 · ★ 899

Silent Hill decompilation

Silent Hill

Decompilation of the 1.1 US release of Silent Hill that is essentially at 100% of functions, with naming and cleanup as the next phase.

Matching decomp Human-led

Xbox 360 · 2010 · ★ 10

Skate 3 (clean room)

Skate 3

Skate 3 on a from-scratch Rust and Bevy engine running in WebGPU, with seven parks rebuilt from regenerated textures, sounds and meshes, two original maps and online rooms for up to ten players.

Clean-room AI-assisted playable

Xbox 360 · 2010 · ★ 1.6k

Skate 3 native recompilation

Skate 3

Native recompilation of the Xbox 360 Skate 3; since v2.0.0 it renders through its own Direct3D 12 and Vulkan backend instead of emulating the console GPU.

Static recomp Not stated

MS-DOS · 1993 · ★ 2

skyroads-32x

SkyRoads

SkyRoads engine reconstructed from the retail binary and ported to the Sega 32X and desktop.

Decompilation AI-assisted playable

Wii · 2011 · ★ 190

Skyward Sword decompilation

The Legend of Zelda: Skyward Sword

Early-stage decompilation of the Wii Skyward Sword from the Zelda Reverse Engineering Team.

Matching decomp Not stated

SNES · 1994 · ★ 556

sm (Super Metroid)

Super Metroid

snesrev's early C reimplementation of Super Metroid, which runs the original code alongside to catch mismatches frame by frame.

Rewrite Not stated playable

Nintendo 64 · 1996 · ★ 1.4k

sm64coopdx

Super Mario 64

Online multiplayer Super Mario 64 with Lua mods, continuing the sm64ex-coop project.

Source port Not stated

Nintendo 64 · 1996 · ★ 1.9k

sm64ex

Super Mario 64

Fork of sm64-port that added widely used extras such as an options menu and texture pack support. Many later Mario 64 PC builds descend from it.

Source port Human-led

NES · 1988 · ★ 102

smb2

Super Mario Bros. 2

Disassembly of the US Super Mario Bros. 2, used for documentation and hacking.

Matching decomp Human-led playable

SNES · 1990 · ★ 639

smw (Super Mario World)

Super Mario World

A reverse-engineered C reimplementation of Super Mario World, playable start to finish, that extracts levels and graphics once from your own ROM.

Rewrite Not stated

Nintendo 64 · 1999 · ★ 192

Snowboard Kids 2 decompilation

Snowboard Kids 2

Decompilation of Snowboard Kids 2 that reached full code matching and feeds the Snowboard Kids 2 recomp.

Matching decomp AI-assisted

Nintendo 64 · 1999 · ★ 106

Snowboard Kids 2 Recompiled

Snowboard Kids 2

Native PC version of Snowboard Kids 2 via N64: Recompiled, a companion to the same author's decompilation.

Static recomp Not stated

Multi

Software Heritage

Source code

Universal archive that collects and preserves the source code and history of publicly available software.

Tool Human-led

GameCube · 2001 · ★ 13

Sonic Adventure 2: Battle decompilation

Sonic Adventure 2: Battle

A young decompilation of the GameCube Sonic Adventure 2: Battle, started in 2026.

Matching decomp Not stated

Multi · 2017 · ★ 815

Sonic Mania Decompilation

Sonic Mania

Full decompilation of Sonic Mania's game code, paired with the separate RSDKv5 engine decompilation and your own data.

Decompilation Human-led

PlayStation · 1997 · ★ 1.1k

sotn-decomp

Castlevania: Symphony of the Night

Matching decompilation of Symphony of the Night that tracks the PlayStation, PSP and Saturn releases together.

Matching decomp Human-led playable

Windows/macOS · 1991 · ★ 2.6k

SoundCraft

Avid Pro Tools

Audio recording, editing and mixing workstation modelled on Pro Tools' edit and mix windows, in Rust.

Clean-room AI-assisted

Windows · 1995 · ★ 4.7k

SpaceCadetPinball

3D Pinball for Windows – Space Cadet

Decompilation of the Windows Space Cadet pinball table that runs natively with SDL2. Normally it needs the original data files.

Decompilation Human-led playable

Nintendo 64 · 1996 · ★ 2.4k

SpaghettiKart

Mario Kart 64

Mario Kart 64 PC port built on the mk64 decompilation by HarbourMasters, with enhancements and modding.

Source port Not stated

Multi · ★ 83

spimdisasm

MIPS binaries (N64, PS1, PS2, IRIX)

MIPS disassembler that emits re-assemblable assembly with symbol tracking; used as the disassembly backend for splat.

Tool Human-led

Multi · ★ 367

splat

N64, PS1, PS2 and other MIPS ROMs/binaries

Binary splitting tool that carves a ROM or executable into assembly, data and asset segments as the starting point for a decomp.

Tool Human-led

Nintendo 64 · 1997 · ★ 0

Star Fox 64 (clean room)

Star Fox 64

Star Fox 64 playable in the browser without a ROM, from the sf64 decompilation on N64Wasm, with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 1997 · ★ 350

Star Fox 64 decompilation

Star Fox 64

Complete matching decompilation of Star Fox 64, with every function matched. It is the source base for the Starship PC port.

Matching decomp Not stated

Nintendo 64 · 1997 · ★ 381

Starfox64Recomp

Star Fox 64

Static recompilation of Star Fox 64 into a native PC game, from the author of the sf64 decompilation.

Static recomp Not stated

Nintendo 64 · 1997 · ★ 2.1k

Starship

Star Fox 64

PC port of Star Fox 64 built from the sf64 decompilation by HarbourMasters, with modern rendering options.

Source port Not stated

Nintendo 64 · 1996 · ★ 0

Super Mario 64 (clean room)

Super Mario 64

Super Mario 64 playable in the browser without a ROM, from the n64decomp/sm64 decompilation (sm64-port), with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 1996 · ★ 8.9k

Super Mario 64 decompilation

Super Mario 64

A full C reconstruction of Super Mario 64 that rebuilds byte-identical ROMs for every regional release, including the iQue version. It is the base most later Mario 64 PC ports and mods grew from.

Matching decomp Human-led

NES · 1985 · ★ 0

Super Mario Bros. (clean room)

Super Mario Bros.

Super Mario Bros. rebuilt from its disassembly and run on EmulatorJS, with every tile, sprite and sound regenerated so no retail ROM data ships.

Clean-room AI-assisted playable

GameCube · 2002 · ★ 347

Super Mario Sunshine decompilation

Super Mario Sunshine

Work-in-progress matching decompilation of Super Mario Sunshine.

Matching decomp Human-led

SNES · 1990 · ★ 0

Super Mario World (clean room)

Super Mario World

Super Mario World from the snesrev C reimplementation compiled to WebAssembly, with every graphic and sound regenerated so no ROM is needed.

Clean-room AI-assisted playable

Nintendo 64 · 1999 · ★ 0

Super Smash Bros. (clean room)

Super Smash Bros.

Super Smash Bros. playable in the browser without a ROM, from the ssb-decomp-re decompilation on N64Wasm, with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 1999 · ★ 266

Super Smash Bros. decompilation

Super Smash Bros.

Decompilation of the original N64 Super Smash Bros.; decomp.dev counts all code as matched while linking and cleanup continue.

Matching decomp Not stated

GameCube · 2001 · ★ 2.4k

Super Smash Bros. Melee decompilation

Super Smash Bros. Melee

Matching decompilation of the US release of Melee, now fully decompiled. It opens the door to deeper mods and netplay tooling built on real source.

Matching decomp Human-led

Windows · 2003 · ★ 189

SWGEmu

Star Wars Galaxies servers

Server emulator recreating Star Wars Galaxies as it played before the 2005 combat overhaul.

Clean-room Human-led

PlayStation · 1997 · ★ 874

SymphonyRecomp

Castlevania: Symphony of the Night

Open beta static recompilation of the PlayStation Symphony of the Night from BlackLabelHQ; separate from the sotn-decomp project.

Static recomp Human-led

Macintosh · 1991 · ★ 367

System7

Apple Macintosh System 7

Experimental bootable reimplementation of classic Mac OS System 7 for x86 PCs, documented through reverse-engineering notes.

Clean-room AI-assisted

Web · ★ 656

The Emularity

In-browser emulators

JavaScript loader that embeds browser emulators such as MAME and DOSBox ports in a web page; it powers the Internet Archive's in-browser software.

Emulation-hosted Human-led

Nintendo 64 · 2000 · ★ 0

The Legend of Zelda: Majora's Mask (clean room)

The Legend of Zelda: Majora's Mask

Majora's Mask running on a WebGL2 build of 2 Ship 2 Harkinian, with all retail assets regenerated by the clean-room pipeline so no ROM is needed.

Clean-room AI-assisted playable

Nintendo 64 · 1998 · ★ 0

The Legend of Zelda: Ocarina of Time (clean room)

The Legend of Zelda: Ocarina of Time

Ocarina of Time running on a WebGL2 build of Ship of Harkinian, with all retail textures, audio and text assets regenerated so the build needs no ROM.

Clean-room AI-assisted playable

Game Boy Advance · 2004 · ★ 914

The Minish Cap decompilation

The Legend of Zelda: The Minish Cap

Zelda Reverse Engineering Team decompilation of The Minish Cap, reported at 100% on the team's progress site.

Matching decomp Human-led playable

GameCube · 2002 · ★ 1.1k

The Wind Waker decompilation

The Legend of Zelda: The Wind Waker

Work-in-progress matching decompilation of The Wind Waker for GameCube, most of the way through its code.

Matching decomp Not stated

Multi · ★ 38

Torch

Game assets in ROMs (N64 and others)

Generic asset extractor and processor used by Harbour Masters ports to pull assets from a user-supplied ROM.

Tool Not stated

Windows / Mac · 2004 · ★ 11k

TrinityCore

World of Warcraft servers

Open-source MMORPG server framework that emulates World of Warcraft's server side for several client versions.

Clean-room Human-led

GameCube · 2006 · ★ 2.1k

Twilight Princess decompilation

The Legend of Zelda: Twilight Princess

Zelda Reverse Engineering Team decompilation of Twilight Princess whose GameCube code fully matches, with linking and other versions still in progress.

Matching decomp Human-led

GameCube · 2002 · ★ 36

TY the Tasmanian Tiger decompilation

TY the Tasmanian Tiger

Decompilation of the GameCube version of Krome's TY the Tasmanian Tiger.

Matching decomp Human-led

Xbox 360 · 2008 · ★ 5.2k

Unleashed Recompiled

Sonic Unleashed (Xbox 360)

Unofficial native PC port of the Xbox 360 Sonic Unleashed, the showcase project for the XenonRecomp toolchain, with high resolutions, ultrawide, unlocked frame rates and modding.

Static recomp Not stated

PC · ★ 24k

v86

x86 PC hardware

x86 PC emulator that JIT-compiles guest code to WebAssembly and boots DOS, Linux, BSD and other systems in the browser.

Rewrite Human-led

Windows/macOS · 1987 · ★ 8.6k

VectorCraft

Adobe Illustrator

Vector illustration app aiming for Illustrator workflow parity, written from public documentation only in pure Rust; releases include native builds and a self-hostable WebAssembly build (no hosted copy found).

Clean-room AI-assisted

Multi

Video Game History Foundation

Video game history materials

Nonprofit that preserves and makes available video game development materials, magazines and history for research.

Tool Human-led

Macintosh · 1987 · ★ 362

ViperCard

Apple HyperCard

Browser rewrite of HyperCard with stacks, cards and a HyperTalk-style scripting language.

Clean-room Human-led playable

Game Boy Advance · 2001 · ★ 16

Wario Land 4 decompilation

Wario Land 4

Fork of lilDavid's Wario Land 4 decompilation that reports every function converted to C, though a few assembly sites remain.

Matching decomp Not stated playable

Nintendo 64 · 1996 · ★ 0

Wave Race 64 (clean room)

Wave Race 64

Wave Race 64 playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Windows · 1998 · ★ 11k

Webamp

Winamp 2

Winamp 2 rebuilt in JavaScript for the browser, with classic skin support, playlist and equaliser; embeddable as an npm package.

Clean-room Human-led playable

Wii · 2006

WiiLink

Wii channels (WiiConnect24 services)

Revives discontinued Wii channels and WiiConnect24 services with replacement servers and a patcher.

Clean-room Human-led

Wii / DS · 2005 · ★ 125

WiiLink WFC

Nintendo Wi-Fi Connection

Open-source server replacement for Nintendo Wi-Fi Connection, run by the WiiLink team.

Clean-room Human-led

Wii / DS · 2005

Wiimmfi

Nintendo Wi-Fi Connection

Closed-source replacement for Nintendo Wi-Fi Connection that keeps online play alive for hundreds of Wii and DS games.

Clean-room Human-led

Windows · 1985

Wine

Microsoft Windows API

Compatibility layer that reimplements the Windows API so Windows programs run on POSIX systems without a Windows licence.

Clean-room Human-led

Windows/macOS · 1983 · ★ 12k

WordCraft

Microsoft Word

Word processor with a ribbon-and-styles workflow modelled on Microsoft Word, built from scratch in Rust.

Clean-room AI-assisted

UNIX · 1999 · ★ 801

WordPerfect for UNIX (wpunix)

WordPerfect 8 for UNIX

Build scripts and binary patches that make the terminal version of WordPerfect for UNIX run on modern Linux.

Binary lift Human-led

Windows · ★ 50k

x64dbg

Windows x86 and x64 user-mode programs

Open-source user-mode debugger for Windows aimed at reverse engineering and malware analysis.

Tool Human-led

Xbox · 2001 · ★ 4.2k

xemu

Original Xbox

Low-level original Xbox emulator based on QEMU that runs the console's own system software.

Rewrite Human-led

Xbox 360 · 2005 · ★ 2.6k

Xenia Canary

Xbox 360 kernel and system software

Xbox 360 emulator that reimplements the console's kernel and system libraries at a high level; Canary is the actively updated fork.

Clean-room Human-led

Xbox 360 · ★ 6.5k

XenonRecomp

Xbox 360 PowerPC executables

Static recompiler that converts Xbox 360 PowerPC code into C++ for native builds; used for Unleashed Recompiled.

Tool Not stated

Xbox 360 · ★ 501

XenosRecomp

Xbox 360 Xenos GPU shaders

Converts Xbox 360 shader binaries into HLSL, the shader half of the hedge-dev recompilation toolchain.

Tool Not stated

Multi

XLink Kai

System link / LAN play on consoles

Tunnelling service that carries console system-link and LAN traffic over the internet so local multiplayer games can be played online.

Rewrite Human-led

Nintendo 64 · 1997 · ★ 0

Yoshi’s Story (clean room)

Yoshi’s Story

Yoshi’s Story playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · ★ 42

ZAPD

Zelda 64 asset extraction

Zelda Asset Processor for Decomp: extracts and rebuilds assets for the Ocarina of Time and Majora's Mask decompilations.

Tool Human-led

Nintendo 64 · 2000 · ★ 7.4k

Zelda 64: Recompiled

The Legend of Zelda: Majora's Mask

The flagship N64: Recompiled port: Majora's Mask statically recompiled into a native PC game with RT64 rendering, high frame rates, widescreen and mod support. Ocarina of Time support is planned.

Static recomp Human-led

NES · 1986 · ★ 275

zelda1-disassembly

The Legend of Zelda

A complete, commented 6502 disassembly of the original NES Legend of Zelda.

Matching decomp Human-led playable

SNES · 1991 · ★ 4.9k

zelda3

The Legend of Zelda: A Link to the Past

A hand-written C reimplementation of A Link to the Past that runs natively and can verify itself frame by frame against the original code; it adds widescreen, MSU-1 audio and bug fixes, and takes assets from your ROM.

Rewrite Human-led playable