Recomp / Games / PlayStation 3

White Knight Chronicles II Recomp

Native C++ port of White Knight Chronicles II by recompiling the PS3 code, starting with the first game on the same disc; boots to the first town on Windows.

Static recomp Not stated wip
Image: the project's own README · source
Stars—
Commits, 30 days—
Latest release—
Last push—

Facts

Original
White Knight Chronicles II (2010)
Platform
PlayStation 3
Method
Static recomp
Provenance
Not stated what this means
Status
wip
Licence
MIT
Team
WK2D
Started
2026-10
Runs on
Windows
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of White Knight Chronicles II you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by WK2D. Facts last checked 2026-10-23. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

+6 ★ in 5 days

PlayStation · 1999 · ★ 24

Ace Combat 3: Electrosphere, recompiled

Ace Combat 3: Electrosphere

Native Windows build of the PlayStation Ace Combat 3, with MIPS code translated to C and linked against rewritten Psy-Q libraries. Ships a software renderer and an enhanced Vulkan renderer.

Static recomp Not stated
+1 ★ this week

Nintendo 64 · 2001 · ★ 42

Aidyn Chronicles decompilation

Aidyn Chronicles: The First Mage

Decompilation of the Nintendo 64 RPG Aidyn Chronicles.

Decompilation Human-led

Game Boy Advance · 2001 · ★ 174

Alchemy

Golden Sun and Golden Sun: The Lost Age

Decompilation of both Golden Sun games into readable, buildable code, with progress tracked across all six languages.

100%
Decompilation AI-assisted
+2 ★ this week

Amiga · 1993 · ★ 543

Ambermoon.net

Ambermoon

Full C# rewrite of the Amiga RPG Ambermoon for modern systems, with downloads for Windows, Linux and macOS.

Rewrite Human-led
+5 ★ this week

Windows · 2001 · ★ 141

Arcanum Unity Reimplementation

Arcanum: Of Steamworks and Magick Obscura

Fan-made reimplementation of the Arcanum engine, built from scratch in Unity 6 with C# and a 2D URP pipeline.

Rewrite Not stated
+1 ★ in 5 days

Xbox 360 · 2008 · ★ 21

Army of Two Recompilation

Army of Two

Experimental native Windows port of the Xbox 360 game Army of Two, made by statically recompiling its PowerPC code with ReXGlue and rendering through Direct3D 12. Only host code is included; game files come from the user.

Static recomp Not stated