Recomp / Games / MS-DOS

Genewars engine re-implementation

Incomplete re-implementation of the Bullfrog game Genewars, rebuilt from the original binary as a base for research, tools or patches; it does not yet run the game.

Rewrite Human-led stalled
Stars—
Commits, 30 days—
Latest release—
Last push—

Facts

Original
Genewars (1996)
Platform
MS-DOS
Method
Rewrite
Provenance
Human-led · Repo created 2021, predates AI coding tools (GitHub) what this means
Status
stalled
Licence
none
Team
mefistotelis
Started
2021-11
Needs the original
No

How to get it legally

Download it from the official repository. No original files are needed.

This project was rebuilt by mefistotelis. Facts last checked 2026-10-17. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

MS-DOS · 1993 · ★ 110

1oom

Master of Orion (1993)

Engine recreation of the original DOS Master of Orion that needs the original files; this fork is no longer in development, with the vanilla branch carrying the latest engine.

Rewrite Human-led

MS-DOS · 1993 · ★ 98

64Doom

Doom

Source port of the original Doom to the Nintendo 64.

Source port Human-led

Windows · 1997 · ★ 128

Age of Empires Free Software Remake

Age of Empires and The Rise of Rome

C++ reimplementation of Age of Empires and its Rise of Rome expansion on the Genie engine design, written as a non-profit hobby project.

Rewrite Human-led
+2 ★ in 3 days

Windows · 2001 · ★ 136

Arcanum Unity Reimplementation

Arcanum: Of Steamworks and Magick Obscura

Fan-made reimplementation of the Arcanum engine, built from scratch in Unity 6 with C# and a 2D URP pipeline.

Rewrite Not stated

Windows · 1999

AutoZone High Stakes

Need for Speed: High Stakes (PC 4.50)

Open implementation of the PC version 4.50 of Need for Speed: High Stakes, reverse engineered from the Watcom-built binaries, aiming at a fully playable game and later 64-bit and new renderers.

Rewrite Not stated

Windows · 2001

AutoZone Motor City Online

Motor City Online

Open-source reimplementation of Electronic Arts' 2001 Motor City Online and its offline launcher, aiming for an end-to-end playable game.

Rewrite Not stated