Recomp / Games / Windows

AutoZone Motor City Online

Open-source reimplementation of Electronic Arts' 2001 Motor City Online and its offline launcher, aiming for an end-to-end playable game.

Rewrite Not stated wip
Stars—
Commits, 30 days—
Latest release—
Last push—

Facts

Original
Motor City Online (2001)
Platform
Windows
Method
Rewrite
Provenance
Not stated what this means
Status
wip
Licence
MIT
Team
americusmaximus
Started
2023-11
Runs on
Windows
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Motor City Online you own. Recomp never links to ROMs, discs or game data.

This project was rebuilt by americusmaximus. Facts last checked 2026-10-17. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

Windows · 1995 · ★ 77

3D Pinball Space Cadet Disassembly

3D Pinball for Windows: Space Cadet

Archived disassembly of the Windows pinball game; the author points to the SpaceCadetPinball project for a working version.

Decompilation Human-led
+2 ★ in 3 days

Windows · 2000 · ★ 313

Abyss Engine

Diablo II

Clean-room reimplementation of the Diablo II engine written in C, aiming to recreate the original game. Last updated April 2024.

Clean-room Not stated

Nintendo 64 · 1998 · ★ 31

AeroGauge decompilation

AeroGauge

Early-stage decompilation of the US version of the N64 racing game AeroGauge that builds a ROM from source.

Matching decomp Human-led
+1 ★ in 3 days

Nintendo 64 · 1998 · ★ 39

AeroGauge: Recompiled

AeroGauge

Native PC version of the N64 racer produced by static recompilation, running the user's own copy with an in-game settings screen.

Static recomp AI-assisted

Windows · 1997 · ★ 128

Age of Empires Free Software Remake

Age of Empires and The Rise of Rome

C++ reimplementation of Age of Empires and its Rise of Rome expansion on the Genie engine design, written as a non-profit hobby project.

Rewrite Human-led
+2 ★ in 3 days

Windows · 2001 · ★ 136

Arcanum Unity Reimplementation

Arcanum: Of Steamworks and Magick Obscura

Fan-made reimplementation of the Arcanum engine, built from scratch in Unity 6 with C# and a 2D URP pipeline.

Rewrite Not stated