Recomp / Games / PlayStation

Project Aloha

Non-matching decompilation and reverse engineering of the PlayStation game Jumping Flash!, building the US or Japanese version from a user-supplied disc image.

Decompilation Not stated wip
Stars—
Commits, 30 days—
Latest release—
Last push—

Facts

Original
Jumping Flash! (1995)
Platform
PlayStation
Method
Decompilation
Provenance
Not stated what this means
Status
wip
Licence
none
Team
NotExactlySiev
Started
2023-08
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Jumping Flash! you own. Recomp never links to ROMs, discs or game data.

This project was decompiled by NotExactlySiev. Facts last checked 2026-10-17. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

+1 ★ in 3 days

PlayStation 2 · ★ 280

3S Decomp

Street Fighter III: 3rd Strike (PS2)

Decompilation of Street Fighter III: 3rd Strike for PlayStation 2, aiming to recreate source that could allow ports.

Decompilation Not stated

PlayStation · 1999

Ace Combat 3: Electrosphere, recompiled

Ace Combat 3: Electrosphere

Native Windows build of the PlayStation Ace Combat 3, with MIPS code translated to C and linked against rewritten Psy-Q libraries. Ships a software renderer and an enhanced Vulkan renderer.

Static recomp Not stated

Game Boy Advance · 2003

Advance Wars 2: Black Hole Rising decompilation

Advance Wars 2: Black Hole Rising

Work-in-progress matching decompilation of Advance Wars 2: Black Hole Rising for GBA; builds still need the original as a base.

Matching decomp Not stated

Game Boy Advance · 2001

Advance Wars decompilation

Advance Wars

Archived decompilation of the US Advance Wars for GBA that builds a byte-identical copy of the original.

Matching decomp Human-led

Nintendo 64 · 1998 · ★ 31

AeroGauge decompilation

AeroGauge

Early-stage decompilation of the US version of the N64 racing game AeroGauge that builds a ROM from source.

Matching decomp Human-led

Nintendo Switch · ★ 46

agl decompilation

agl (Nintendo first-party graphics library)

Decompilation of agl, the C++ library Nintendo first-party games use for graphics, lighting and AAMP parameters, from the open-ead group.

Matching decomp Human-led