Platforms

PlayStation

7 projects: 4 decompilations, 2 static recompilations, and the rest ports, rewrites and clean-room builds.

PlayStation · 1997 · ★ 168

Final Fantasy VII decompilation

Final Fantasy VII

Matching decompilation of the original PlayStation Final Fantasy VII, from the author of sotn-decomp.

Matching decomp Not stated

PlayStation · 1998 · ★ 172

MediEvil Recomp

MediEvil

Beta static recompilation of the US PlayStation MediEvil by BlackLabelHQ.

Static recomp Human-led

PlayStation · 1999 · ★ 47

nfs4-decomp

Need for Speed: High Stakes

Early byte-matching decompilation of the PSX High Stakes executable using splat, the original PsyQ compiler with maspsx, and objdiff; the repo is all-rights-reserved, with one authorized port maintained separately.

Matching decomp AI-assisted

PlayStation · 1994 · ★ 80

OpenBIOS (PCSX-Redux)

PlayStation BIOS

Open-source replacement for the original PlayStation's BIOS, developed with the PCSX-Redux emulator.

Clean-room Human-led

PlayStation · 1999 · ★ 899

Silent Hill decompilation

Silent Hill

Decompilation of the 1.1 US release of Silent Hill that is essentially at 100% of functions, with naming and cleanup as the next phase.

Matching decomp Human-led

PlayStation · 1997 · ★ 1.1k

sotn-decomp

Castlevania: Symphony of the Night

Matching decompilation of Symphony of the Night that tracks the PlayStation, PSP and Saturn releases together.

Matching decomp Human-led playable

PlayStation · 1997 · ★ 874

SymphonyRecomp

Castlevania: Symphony of the Night

Open beta static recompilation of the PlayStation Symphony of the Night from BlackLabelHQ; separate from the sotn-decomp project.

Static recomp Human-led