KartPad
Mobile and Apple-platform build of a Mario Kart Wii static recompilation (with Retro Rewind support) using Vulkan or Metal and touch controls, from the player's own PAL disc.
Static recomp AI-assisted wipAll 8 Mario Kart Wii projects compared →
DisMKW · DriftDroid · Kinoko
Facts
- Original
- Mario Kart Wii (2008)
- Platform
- Wii
- Method
- Static recomp
- Provenance
- AI-assisted · README AI disclosure: substantial AI assistance for code, tests and docs what this means
- Status
- wip
- Licence
- GPL-3.0
- Team
- chrissotraidis
- Started
- 2026-08
- First release
- 2026-09
- Runs on
- Android, iOS, macOS, tvOS
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Mario Kart Wii you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by chrissotraidis. Facts last checked 2026-10-26. Suggest a correction
Sources
Related
All games →DisMKW
Mario Kart Wii
Early pret-style disassembly of the NTSC-U Mario Kart Wii code, including the Mario Kart Channel, with optional common patches.
DriftDroid
Mario Kart Wii (Retro Rewind)
Native Android port of the WiiCompiled static recompilation of Mario Kart Wii, adding touch controls and motion steering.
Kinoko
Mario Kart Wii (physics engine)
C++ reimplementation of the Mario Kart Wii physics engine.
Mario Kart Wii 3DS
Mario Kart Wii
Native Nintendo 3DS port of Mario Kart Wii that uses Kinoko physics and converts the player's own disc data when building an installable package.
Mario Kart Wii decompilation
Mario Kart Wii
Matching decompilation of Mario Kart Wii in its early stages.
Mario Kart Wii Decompilation
Mario Kart Wii
Work-in-progress decompilation of Mario Kart Wii, tracking main.dol and StaticR.rel progress.