pgr4-native
Native Direct3D 12 renderer and enhancements (HDR10, FSR upscaling, high refresh) layered on the ReXGlue-based PGR4 static recompilation, drawing from the game's own D3D calls instead of emulating the Xenos GPU; tuned for Steam Deck.
Static recomp AI-assisted releasedFacts
- Original
- Project Gotham Racing 4 (2007)
- Platform
- Xbox 360
- Method
- Static recomp
- Provenance
- AI-assisted · 58 commits carry 'Co-authored-by: factory-droid[bot]' (Factory AI agent) trailers what this means
- Status
- released
- Licence
- MIT
- Team
- shaunsingh
- Started
- 2026-10
- First release
- 2026-10
- Runs on
- Windows, Linux (Steam Deck via Proton)
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Project Gotham Racing 4 you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by shaunsingh. Facts last checked 2026-10-26. Suggest a correction
Sources
Related
All games →PGR4 Recomp
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