Xbox 360
15 projects: 0 decompilations, 10 static recompilations, and the rest ports, rewrites and clean-room builds.
AC6Recomp
Ace Combat 6: Fires of Liberation
Work-in-progress port of Ace Combat 6 built on the ReXGlue SDK, recompiling the PowerPC code to x86-64 while graphics still go through a Xenia-derived backend.
EdgeOfTimeRecompiled
Spider-Man: Edge of Time
Unofficial PC port of the Xbox 360 Spider-Man: Edge of Time made by a small fan team; it only distributes through GitHub Releases.
Eternal Sonata Reprise
Eternal Sonata
Recompiles the Xbox 360 Eternal Sonata executable to native x86-64 through a ReXGlue SDK fork, with a host runtime for mods and overlays; players extract their own disc on first run.
GoldenEye 007 PC Recompilation
GoldenEye 007 (Xbox 360 remaster)
Native PC recompilation of the Xbox 360 remaster of GoldenEye 007, a hobby work in progress.
Hell's Gate (Dante's Inferno recomp)
Dante's Inferno
Xbox 360 to PC port of Dante's Inferno using ReXGlue static recompilation, in beta.
Lost Odyssey Recomp
Lost Odyssey
Experimental native port of the Xbox 360 RPG Lost Odyssey using static recompilation; data comes from your own discs.
Marathon Recompiled
Sonic the Hedgehog (2006)
Static recompilation of the Xbox 360 Sonic the Hedgehog (2006) into a native PC port, still marked as not ready for public use.
Pinyon Shift
Forza Horizon
Playable preview of a Forza Horizon static recompilation that you build from your own disc, with internal resolutions up to 4K.
ReXGlue SDK
Xbox 360 executables
Xbox 360 recompilation runtime and toolkit used by several 2026 community ports.
Skate 3 (clean room)
Skate 3
Skate 3 on a from-scratch Rust and Bevy engine running in WebGPU, with seven parks rebuilt from regenerated textures, sounds and meshes, two original maps and online rooms for up to ten players.
Skate 3 native recompilation
Skate 3
Native recompilation of the Xbox 360 Skate 3; since v2.0.0 it renders through its own Direct3D 12 and Vulkan backend instead of emulating the console GPU.
Unleashed Recompiled
Sonic Unleashed (Xbox 360)
Unofficial native PC port of the Xbox 360 Sonic Unleashed, the showcase project for the XenonRecomp toolchain, with high resolutions, ultrawide, unlocked frame rates and modding.
Xenia Canary
Xbox 360 kernel and system software
Xbox 360 emulator that reimplements the console's kernel and system libraries at a high level; Canary is the actively updated fork.
XenonRecomp
Xbox 360 PowerPC executables
Static recompiler that converts Xbox 360 PowerPC code into C++ for native builds; used for Unleashed Recompiled.
XenosRecomp
Xbox 360 Xenos GPU shaders
Converts Xbox 360 shader binaries into HLSL, the shader half of the hedge-dev recompilation toolchain.