Recomp / Games / Xbox 360

WET Recomp (Supermedo)

Fan ReXGlue port of the Xbox 360 shooter WET with a launcher and self-updater; the player dumps the ISO from their own disc. Separate from the already-listed nikolaygorb/WetRecomp.

Static recomp Not stated released

v0.6.0 released 21 days ago. Get new releases by RSS

More like this: WetRecomp · AC6Recomp · AC6Recomp

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Latest releasev0.6.0Oct 5, 2026
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Facts

Original
WET (2009)
Platform
Xbox 360
Method
Static recomp
Provenance
Not stated what this means
Status
released
Licence
NOASSERTION
Team
Supermedo
Started
2026-09
First release
2026-09
Runs on
Windows
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of WET you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by Supermedo. Facts last checked 2026-10-26. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

+10 ★ this week

Xbox 360 · 2009 · ★ 49

WetRecomp

WET

Static recompilation of the Xbox 360 game WET to native Windows/Linux x86-64 using the ReXGlue SDK; reported fully playable.

Static recomp Not stated
+17 ★ this week

Xbox 360 · 2007 · ★ 557

AC6Recomp

Ace Combat 6: Fires of Liberation

Work-in-progress port of Ace Combat 6 built on the ReXGlue SDK, recompiling the PowerPC code to x86-64 while graphics still go through a Xenia-derived backend.

Static recomp Not stated

Xbox 360 · 2007 · ★ 14

AC6Recomp

Ace Combat 6: Fires of Liberation

Unofficial PC port of Ace Combat 6 built by static recompilation with the ReXGlue SDK; reaches gameplay but is unstable.

Static recomp Not stated

Xbox · 2005

Arizona Vamp Recomp

Darkwatch

Native Windows build of the original Xbox Darkwatch made by statically recompiling the XBE on the player's PC from their own disc, adding Direct3D 12 rendering, split-screen co-op and PC settings.

Static recomp AI-assisted
+10 ★ this week

Xbox 360 · 2008 · ★ 88

Army of Two Recomp

Army of Two

Static recompilation of the Xbox 360 version of Army of Two based on the ReXGlue SDK.

Static recomp Not stated
+2 ★ this week

Xbox 360 · 2008 · ★ 22

Army of Two Recompilation

Army of Two

Experimental native Windows port of the Xbox 360 game Army of Two, made by statically recompiling its PowerPC code with ReXGlue and rendering through Direct3D 12. Only host code is included; game files come from the user.

Static recomp Not stated