Recomp / Games / Nintendo Switch
Astral Chain PC
Experimental Windows port of PlatinumGames' Astral Chain made by translating its ARM64 code to C, with NVN graphics on Vulkan and a 60 fps patch. Releases are source plus a launcher that builds it from the player's own dump and keys; tested up to the first case's boss.
Static recomp AI-generated releasedAll 2 Astral Chain projects compared →
AC-Recomp · Ace Combat 3: Electrosphere, recompiled · agl decompilation
Facts
- Original
- Astral Chain (2019)
- Platform
- Nintendo Switch
- Method
- Static recomp
- Provenance
- AI-generated · README states the project was built entirely with AI (Claude Code and Codex), directed and tested by the owner. what this means
- Status
- released
- Licence
- MIT
- Team
- Puddz
- Started
- 2026-10
- First release
- 2026-11
- Runs on
- Windows
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Astral Chain you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by Puddz. Facts last checked 2026-11-04. Suggest a correction
Sources
Related
All games →AC-Recomp
Astral Chain
A set of patches and build tooling on top of the SuperMarioWonderRecomp runtime that recompiles the Switch game from the player's own 1.0.0 NSP and keys into an Apple-silicon Mac app. The preview release is a build kit and setup app only; Linux and Windows builds boot in early headless tests.
Ace Combat 3: Electrosphere, recompiled
Ace Combat 3: Electrosphere
Native Windows build of the PlayStation Ace Combat 3, with MIPS code translated to C and linked against rewritten Psy-Q libraries. Ships a software renderer and an enhanced Vulkan renderer.
agl decompilation
agl (Nintendo first-party graphics library)
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B2recomp
Bayonetta 2
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BotW-Native
The Legend of Zelda: Breath of the Wild
Static recompilation of the Wii U Breath of the Wild (v1.5.0, USA) into a Windows program with a Vulkan renderer, continuing from the Metal-based BotW Recompiled project; a setup wizard builds the game from the player's extracted copy.
BOTWRecompAndroid
The Legend of Zelda: Breath of the Wild
Android app built on the LAS Recomp engine that recompiles the user's own Switch Breath of the Wild (1.0.0, 1.6.0, 1.8.2, 1.9.0) to C on the phone, or runs it directly in an experimental native mode, with NVN translated to Vulkan. Beta tested mainly on one Adreno phone; supports DLC, mods, touch controls and 60 fps options.