Recomp / Games / Nintendo Switch

Astral Chain PC

Experimental Windows port of PlatinumGames' Astral Chain made by translating its ARM64 code to C, with NVN graphics on Vulkan and a 60 fps patch. Releases are source plus a launcher that builds it from the player's own dump and keys; tested up to the first case's boss.

Static recomp AI-generated released

2026-11-04.1 released today. Get new releases by RSS

More like this: AC-Recomp · Ace Combat 3: Electrosphere, recompiled · agl decompilation

Image: the project's own README · source
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Commits, 30 days—
Latest release2026-11-04.1Nov 4, 2026
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Facts

Original
Astral Chain (2019)
Platform
Nintendo Switch
Method
Static recomp
Provenance
AI-generated · README states the project was built entirely with AI (Claude Code and Codex), directed and tested by the owner. what this means
Status
released
Licence
MIT
Team
Puddz
Started
2026-10
First release
2026-11
Runs on
Windows
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Astral Chain you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by Puddz. Facts last checked 2026-11-04. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

Nintendo Switch · 2019

AC-Recomp

Astral Chain

A set of patches and build tooling on top of the SuperMarioWonderRecomp runtime that recompiles the Switch game from the player's own 1.0.0 NSP and keys into an Apple-silicon Mac app. The preview release is a build kit and setup app only; Linux and Windows builds boot in early headless tests.

Static recomp AI-generated
+10 ★ this week

PlayStation · 1999 · ★ 41

Ace Combat 3: Electrosphere, recompiled

Ace Combat 3: Electrosphere

Native Windows build of the PlayStation Ace Combat 3, with MIPS code translated to C and linked against rewritten Psy-Q libraries. Ships a software renderer and an enhanced Vulkan renderer.

Static recomp Not stated

Nintendo Switch · ★ 47

agl decompilation

agl (Nintendo first-party graphics library)

Decompilation of agl, the C++ library Nintendo first-party games use for graphics, lighting and AAMP parameters, from the open-ead group.

Matching decomp Human-led
+61 ★ this week

Nintendo Switch · 2018 · ★ 546

B2recomp

Bayonetta 2

Unofficial static recompilation of the Switch version of Bayonetta 2: a builder translates the player's own AArch64 game code to C on their PC and runs it on a reimplemented system layer.

Static recomp AI-assisted
+63 ★ this week

Wii U · 2017 · ★ 334

BotW-Native

The Legend of Zelda: Breath of the Wild

Static recompilation of the Wii U Breath of the Wild (v1.5.0, USA) into a Windows program with a Vulkan renderer, continuing from the Metal-based BotW Recompiled project; a setup wizard builds the game from the player's extracted copy.

Static recomp Not stated

Nintendo Switch · 2017

BOTWRecompAndroid

The Legend of Zelda: Breath of the Wild

Android app built on the LAS Recomp engine that recompiles the user's own Switch Breath of the Wild (1.0.0, 1.6.0, 1.8.2, 1.9.0) to C on the phone, or runs it directly in an experimental native mode, with NVN translated to Vulkan. Beta tested mainly on one Adreno phone; supports DLC, mods, touch controls and 60 fps options.

Static recomp AI-generated