Recomp / Games / Windows

D2Gamma

Rust rewrite of Diablo II: Lord of Destruction that reads the original MPQ archives from the player's install, running the game logic at 60 Hz with widescreen, high resolutions and generated in-between animation frames. Ships a Windows game client plus node and realm servers for online play; early beta.

Rewrite Not stated released

v0.1.1.2159 released 9 days ago. Get new releases by RSS

More like this: Redivivus · 3D Pinball Space Cadet Disassembly · Abyss Engine

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Commits, 30 days—
Latest releasev0.1.1.2159Oct 26, 2026
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Facts

Original
Diablo II: Lord of Destruction (2001)
Platform
Windows
Method
Rewrite
Provenance
Not stated what this means
Status
released
Licence
MIT
Team
Nugwa628
Started
2026-10
First release
2026-10
Runs on
Windows, Linux
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Diablo II: Lord of Destruction you own. Recomp never links to ROMs, discs or game data.

This project was rebuilt by Nugwa628. Facts last checked 2026-11-04. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

Windows · 2001

Redivivus

Diablo II: Lord of Destruction (1.14d)

C++ reconstruction of the whole Diablo II 1.14d program, including its Storm and Fog libraries, generated from reverse-engineered Ghidra databases and hand-corrected so it builds and plays single player. About half of all functions compile to machine code identical to the retail build; it needs the player's own 1.14 install and still crashes.

50%
Decompilation Not stated

Windows · 1995 · ★ 77

3D Pinball Space Cadet Disassembly

3D Pinball for Windows: Space Cadet

Archived disassembly of the Windows pinball game; the author points to the SpaceCadetPinball project for a working version.

Decompilation Human-led
+3 ★ this week

Windows · 2000 · ★ 327

Abyss Engine

Diablo II

Clean-room reimplementation of the Diablo II engine written in C, aiming to recreate the original game. Last updated April 2024.

Clean-room Not stated
+1 ★ this week

Windows · 1997 · ★ 133

Age of Empires Free Software Remake

Age of Empires and The Rise of Rome

C++ reimplementation of Age of Empires and its Rise of Rome expansion on the Genie engine design, written as a non-profit hobby project.

Rewrite Human-led

Windows · 2001 · ★ 143

Arcanum Unity Reimplementation

Arcanum: Of Steamworks and Magick Obscura

Fan-made reimplementation of the Arcanum engine, built from scratch in Unity 6 with C# and a 2D URP pipeline.

Rewrite Not stated

Windows · 1999 · ★ 11

AutoZone High Stakes

Need for Speed: High Stakes (PC 4.50)

Open implementation of the PC version 4.50 of Need for Speed: High Stakes, reverse engineered from the Watcom-built binaries, aiming at a fully playable game and later 64-bit and new renderers.

Rewrite Not stated