Forza Horizon 1 ReImagined
Native PC version of the Xbox 360 Forza Horizon that generates C++ from the player's own copy, adding high frame rates, shared online free roam, leaderboards and a self-hostable server.
Static recomp AI-assisted wipAll 3 Forza Horizon projects compared →
ForzaRecomp · Pinyon Shift · 007: The World Is Not Enough static recompilation
Facts
- Original
- Forza Horizon (2012)
- Platform
- Xbox 360
- Method
- Static recomp
- Provenance
- AI-assisted · GitHub contributors list includes the 'claude' account alongside Dyotson and soconnor0919 what this means
- Status
- wip
- Licence
- MIT
- Team
- Dyotson, soconnor0919
- Started
- 2026-10
- First release
- 2026-10
- Runs on
- Windows, Linux
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Forza Horizon you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by Dyotson, soconnor0919. Facts last checked 2026-10-26. Suggest a correction
Sources
Related
All games →ForzaRecomp
Forza Horizon (2012)
Experimental static recompilation of Forza Horizon 1 for Apple Silicon Macs using ReXGlue; builds and loads modules but is not yet playable.
Pinyon Shift
Forza Horizon
Playable preview of a Forza Horizon static recompilation that you build from your own disc, with internal resolutions up to 4K.
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