Recomp / Games / Xbox 360

Pinyon Shift

Playable preview of a Forza Horizon static recompilation that you build from your own disc, with internal resolutions up to 4K.

Static recomp Not stated wip
Stars495
Commits, 30 days1091
Latest releasev0.5.1Oct 12, 2026
Last pushOct 14, 2026

GitHub figures as of 2026-10-14, refreshed daily.

Facts

Original
Forza Horizon (2012)
Platform
Xbox 360
Method
Static recomp
Provenance
Not stated what this means
Status
wip
Licence
BSD-3-Clause
Team
arcanite24
Started
2026-08
First release
2026-08
Runs on
Windows, Linux, macOS, Android
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Forza Horizon you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by arcanite24. Facts last checked 2026-10-13.

Sources

Something wrong or out of date? Send a correction.

Xbox 360 · 2007 · ★ 512

AC6Recomp

Ace Combat 6: Fires of Liberation

Work-in-progress port of Ace Combat 6 built on the ReXGlue SDK, recompiling the PowerPC code to x86-64 while graphics still go through a Xenia-derived backend.

Static recomp Not stated

Nintendo 64 · 1999 · ★ 62

Beetle Adventure Racing recomp (continued)

Beetle Adventure Racing!

Continuation of an earlier Beetle Adventure Racing recomp that adds widescreen, a widened HUD and longer draw distance.

Static recomp AI-assisted

Nintendo 64 · 1999 · ★ 17

Beetle Adventure Racing! decompilation

Beetle Adventure Racing!

Decompilation of Paradigm's Beetle Adventure Racing that currently builds the US release, with other regions planned. It ships no game assets.

Matching decomp Human-led

Arcade (Sega Model 2) · 1993 · ★ 194

Daytona USA static recompilation

Daytona USA

Translates the Model 2 board's i960 main program and its TGP geometry code into portable C++ and reimplements the graphics hardware natively, checking results against MAME; needs the user's own ROM set and has ports to phones and the Vita.

Static recomp Not stated

Nintendo 64 · 1997 · ★ 422

Diddy Kong Racing decompilation

Diddy Kong Racing

Diddy Kong Racing rebuilt as matching C, with decompilation finished and documentation tracked separately. An SDL2 PC port has grown from it.

Matching decomp Human-led

Xbox 360 · 2011 · ★ 331

EdgeOfTimeRecompiled

Spider-Man: Edge of Time

Unofficial PC port of the Xbox 360 Spider-Man: Edge of Time made by a small fan team; it only distributes through GitHub Releases.

Static recomp Not stated