Recomp / Games / Nintendo Switch

Hyrule Warriors: Definitive Edition decompilation

Matching C++ decompilation of the update 1.0.1 main module of Hyrule Warriors: Definitive Edition, shipped without game files or keys.

Matching decomp AI-generated wip · 17.69%
Stars—
Commits, 30 days—
Latest release—
Last push—
Matched17.69%bytematch.dev

Decomp progress

18%8.2k of 17k functions matched · via ByteMatch
0%25%50%75%100%Oct 12, 2026Oct 23, 2026
Matched code over time, 4 recorded changes, version 1.

Linked (fully built from source): 0%. Figure from ByteMatch, measured Oct 15, 2026, checked 2026-10-23. This project opted into public progress tracking. How this works

Facts

Original
Hyrule Warriors: Definitive Edition (2018)
Platform
Nintendo Switch
Method
Matching decomp
Provenance
AI-generated · README says the decomp is entirely handled by Claude Opus 5.5 and the owner is not a programmer what this means
Status
wip · 17.69% matched
Licence
none
Team
MusohSlop
Started
2026-10
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Hyrule Warriors: Definitive Edition you own. Recomp never links to ROMs, discs or game data.

This project was decompiled by MusohSlop. Facts last checked 2026-10-23. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

+14 ★ in 5 days

Nintendo Switch · 2018 · ★ 60

HWDER

Hyrule Warriors: Definitive Edition

Static recompilation of the Switch game Hyrule Warriors: Definitive Edition to native Windows x64, with its own runtime for the Horizon OS, GPU and audio.

Static recomp Not stated
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Majora's Mask counterpart to Ship of Harkinian, built from the mm decompilation on the libultraship framework.

Source port Not stated
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The Legend of Zelda: A Link to the Past and Four Swords

Disassembly of A Link to the Past and its Four Swords companion.

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agl decompilation

agl (Nintendo first-party graphics library)

Decompilation of agl, the C++ library Nintendo first-party games use for graphics, lighting and AAMP parameters, from the open-ead group.

Matching decomp Human-led

Nintendo Switch · 2017

Breath of the Wild (snrubrm fork)

The Legend of Zelda: Breath of the Wild

Personal fork of the zeldaret Breath of the Wild v1.5.0 decompilation used to try AI-assisted decompilation of the rest of the game; not submitted upstream.

Matching decomp AI-assisted
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Breath of the Wild decompilation

The Legend of Zelda: Breath of the Wild

Experimental decompilation of version 1.5.0 of Breath of the Wild for Switch, run by the Zelda Reverse Engineering Team.

20%
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