Recomp / Games / Windows

Koprulu Sector

C and SDL3 reimplementation of the StarCraft + Brood War 1.17 single-player game, with simulation, triggers and AI scripts checked step by step against the original running in an emulator. It plays all six campaigns from a 1.17.0.1 or Remastered install, which a converter turns into local data; multiplayer, replays and custom maps are not included and builds are not distributed.

Rewrite Not stated wip

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More like this: OpenBW · 3D Pinball Space Cadet Disassembly · Abyss Engine

Stars23+1 ★ in 1 days
Commits, 30 days243
Latest release—
Last pushNov 12, 2026

GitHub figures as of 2026-11-13, refreshed daily.

Facts

Original
StarCraft: Brood War (1998)
Platform
Windows
Method
Rewrite
Provenance
Not stated what this means
Status
wip
Licence
MIT
Team
n0madic
Started
2026-11
Runs on
macOS, Windows, Linux, Android, iOS, Web
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of StarCraft: Brood War you own. Recomp never links to ROMs, discs or game data.

This project was rebuilt by n0madic. Facts last checked 2026-11-11. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

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+5 ★ this week

Windows · 1998 · ★ 270

OpenBW

StarCraft: Brood War

Open-source reimplementation of the StarCraft: Brood War game engine, usable with BWAPI.

Rewrite Human-led

Windows · 1995 · ★ 77

3D Pinball Space Cadet Disassembly

3D Pinball for Windows: Space Cadet

Archived disassembly of the Windows pinball game; the author points to the SpaceCadetPinball project for a working version.

Decompilation Human-led
+2 ★ this week

Windows · 2000 · ★ 332

Abyss Engine

Diablo II

Clean-room reimplementation of the Diablo II engine written in C, aiming to recreate the original game. Last updated April 2024.

Clean-room Not stated
+1 ★ this week

Windows · 1997 · ★ 134

Age of Empires Free Software Remake

Age of Empires and The Rise of Rome

C++ reimplementation of Age of Empires and its Rise of Rome expansion on the Genie engine design, written as a non-profit hobby project.

Rewrite Human-led
+3 ★ this week

Windows · 2001 · ★ 148

Arcanum Unity Reimplementation

Arcanum: Of Steamworks and Magick Obscura

Fan-made reimplementation of the Arcanum engine, built from scratch in Unity 6 with C# and a 2D URP pipeline.

Rewrite Not stated
+1 ★ this week

Windows · 1999 · ★ 12

AutoZone High Stakes

Need for Speed: High Stakes (PC 4.50)

Open implementation of the PC version 4.50 of Need for Speed: High Stakes, reverse engineered from the Watcom-built binaries, aiming at a fully playable game and later 64-bit and new renderers.

Rewrite Not stated