Recomp / Games / PlayStation 2

Monster Hunter 2 (Dos) decompilation

Matching decompilation of Capcom's own code in the Japanese PS2 Monster Hunter 2 (Dos), rebuilding the boot executable and 12 overlays; licensed middleware is not decompiled.

Matching decomp AI-generated complete
Stars—
Commits, 30 days—
Latest release—
Last push—

Facts

Original
Monster Hunter 2 (Dos) (2006)
Platform
PlayStation 2
Method
Matching decomp
Provenance
AI-generated · README "Made with AI" says Claude did the work in Claude Code, directed by the owner what this means
Status
complete
Licence
none
Team
Batenkaitos-dev
Started
2026-10
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Monster Hunter 2 (Dos) you own. Recomp never links to ROMs, discs or game data.

This project was decompiled by Batenkaitos-dev. Facts last checked 2026-10-23. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

+3 ★ this week

PlayStation 2 · ★ 283

3S Decomp

Street Fighter III: 3rd Strike (PS2)

Decompilation of Street Fighter III: 3rd Strike for PlayStation 2, aiming to recreate source that could allow ports.

Decompilation Not stated
+18 ★ this week

PlayStation 2 · 2004 · ★ 102

Ace Combat 5 static recompilation

Ace Combat 5: The Unsung War

Windows port of Ace Combat 5 where a Python tool translates every function of the PS2 main executable to native code, with native rendering.

Static recomp Not stated

PlayStation 2 · 2005

Bokura no Kazoku decomp

Bokura no Kazoku

Matching decompilation of the Japanese PS2 family life sim Bokura no Kazoku, with C++ classes recovered from vtables and RTTI.

50%
Matching decomp Not stated
+1 ★ in 5 days

PlayStation 2 · 2007 · ★ 26

BT3-Decompiled

Dragon Ball Z: Budokai Tenkaichi 3

Matching decompilation of the USA PS2 release of Budokai Tenkaichi 3, rewritten in C that compiles with the original compiler to the disc's bytes.

Matching decomp Not stated
+21 ★ this week

PlayStation 2 · 2007 · ★ 111

BT3-Recomp

Dragon Ball Z: Budokai Tenkaichi 3

Native PC port of the PS2 game's US release built with the PS2Recomp toolchain by translating its MIPS code to C++.

Static recomp Not stated
+2 ★ in 5 days

PlayStation 2 · 2003 · ★ 20

Bullseye

Resident Evil: Dead Aim

Reverse-engineering project for Resident Evil: Dead Aim whose build reassembles the PAL executable byte for byte, with asset ripping and a path toward a full decompilation.

Matching decomp Not stated