Platforms

PlayStation 2

44 projects: 24 decompilations, 7 static recompilations, and the rest ports, rewrites and clean-room builds.

PlayStation 2 · ★ 279

3S Decomp

Street Fighter III: 3rd Strike (PS2)

Decompilation of Street Fighter III: 3rd Strike for PlayStation 2, aiming to recreate source that could allow ports.

Decompilation Not stated

PlayStation 2 · 2004 · ★ 81

Ace Combat 5 static recompilation

Ace Combat 5: The Unsung War

Windows port of Ace Combat 5 where a Python tool translates every function of the PS2 main executable to native code, with native rendering.

Static recomp Not stated

PlayStation 2 · 2000 · ★ 26

Biostation

PlayStation 2 BIOS

Clean-room reimplementation of the PS2 BIOS.

Clean-room Human-led

PlayStation 2 · 2003 · ★ 36

Breakin' In

The Sims Bustin' Out online mode (PS2)

Lobby server emulator that revives the PS2 Sims Bustin' Out online weekend mode, written in C# on .NET Core.

Clean-room Human-led

PlayStation 2 · 2007 · ★ 79

BT3-Recomp

Dragon Ball Z: Budokai Tenkaichi 3

Native PC port of the PS2 game's US release built with the PS2Recomp toolchain by translating its MIPS code to C++.

Static recomp Not stated

PlayStation 2 · 2000 · ★ 88

Chronicle (DCDecomp)

Dark Cloud

Work-in-progress matching decompilation of Dark Cloud for PS2, tracked separately for the NTSC and PAL releases.

Matching decomp Not stated

PlayStation 2 · 2002 · ★ 27

Chronicle Two

Dark Chronicle

Work-in-progress decompilation of Dark Chronicle for the PlayStation 2, with PAL progress tracked on decomp.dev.

Matching decomp Not stated

PlayStation 2 · 2004 · ★ 60

Clank

SCE-RT Medius server stack (PS2 and PS3 multiplayer)

Open-source implementation of Sony's Medius online server stack, originally for Ratchet & Clank: Up Your Arsenal.

Rewrite Human-led

PlayStation 2 · 2001 · ★ 13

Crash Bandicoot: The Wrath of Cortex decompilation

Crash Bandicoot: The Wrath of Cortex

Work-in-progress decompilation of the PS2 Wrath of Cortex, with a parallel GameCube effort.

Matching decomp Not stated

PlayStation 2 · 2004 · ★ 56

DQ8 Recompiled

Dragon Quest VIII: Journey of the Cursed King

Experimental native port of Dragon Quest VIII for PlayStation 2 using PS2Recomp, translating MIPS code to C++ locally.

Static recomp Not stated

PlayStation 2 · 2000 · ★ 47

Fukami

Ridge Racer V (USA)

Native port of Ridge Racer V made by translating the PS2 game's MIPS code to C++, for Windows, Apple-silicon Macs and Steam Deck.

Static recomp Not stated

PlayStation 2 · 2006 · ★ 54

God Hand decompilation

God Hand

Work-in-progress matching decompilation of the NTSC-U release of God Hand, tracked on decomp.dev.

Matching decomp Not stated

PlayStation 2 · 2005 · ★ 59

God of War Browser

God of War game files

Tool to browse and investigate the file formats of the PS2 God of War.

Tool Human-led

PlayStation 2 · 2005 · ★ 54

God of War Recomp

God of War

Native PC port of the PS2 God of War, built by statically recompiling the R5900 code to C++ using PS2Recomp. Ships no game data; requires the user's own copy.

Static recomp AI-assisted

PlayStation 2 · 2004 · ★ 27

GT4 Decomp

Gran Turismo 4

AI-assisted matching decompilation of the Gran Turismo 4 engine for the PS2. Contains no game data.

Matching decomp AI-assisted

PlayStation 2 · 2001 · ★ 127

Himuro

Fatal Frame

Decompilation project for the first Fatal Frame.

Matching decomp Not stated

PlayStation 2 · 2005 · ★ 42

Horizon Private Server

SCE-RT Medius servers (Ratchet: Deadlocked and other PS2 games)

Medius server emulator written in C#, originally to revive the online service of Ratchet: Deadlocked and since extended to other games.

Rewrite Human-led

PlayStation 2 · 2001 · ★ 36

ICO Decompilation

ICO (PAL)

Source tree that rebuilds the boot executable of the PAL ICO disc byte for byte with the original toolchain.

Matching decomp Not stated

PlayStation 2 · 2001 · ★ 32

ICO-decomp

ICO

Decompilation project for the PS2 game ICO targeting one-to-one matching.

Matching decomp Not stated

PlayStation 2 · 2001 · ★ 303

ico-pc

ICO

Port of the ICO decompilation that runs the game's own code as a native program on PC, Steam Deck, Android, iPhone and Apple-silicon Macs.

Source port Not stated

PlayStation 2 · 2002 · ★ 105

Kingdom Hearts Decomp

Kingdom Hearts

Decompilation of the first Kingdom Hearts on PS2.

Matching decomp Not stated

PlayStation 2 · 2001 · ★ 44

Klonoa 2: Lunatea's Veil decompilation

Klonoa 2: Lunatea's Veil

Decompilation project for Klonoa 2: Lunatea's Veil on the PlayStation 2.

Decompilation Human-led

PlayStation 2 · 2002 · ★ 37

Lombyte

Ratchet & Clank (2002)

Byte-matching decompilation of Ratchet & Clank for PS2, with a native Rust port as a long-term goal; the authors say it is AI-assisted.

Matching decomp AI-assisted

PlayStation 2 · 2003 · ★ 143

memory of alessa

Silent Hill 3

In-progress matching decompilation of Silent Hill 3 for PS2, tracked on decomp.dev.

Matching decomp Not stated

PlayStation 2 · 2003 · ★ 57

Mikompilation

Fatal Frame II: Crimson Butterfly

Decompilation and engine reimplementation effort for Fatal Frame II: Crimson Butterfly; stalled since mid-2024.

Decompilation Human-led

PlayStation 2 · 2004 · ★ 42

Monster Hunter (JP) decompilation

Monster Hunter (initial Japanese release)

Decompilation project for the first Japanese release of Monster Hunter on PS2.

Matching decomp Not stated

PlayStation 2 · 2002 · ★ 27

OpenCloud

Dark Cloud 2

Open reimplementation of Dark Cloud 2, with Dark Cloud 1 planned later. Inactive since late 2024.

Rewrite Human-led

PlayStation 2 · 2001 · ★ 57

OpenCrashWOC

Crash Bandicoot: The Wrath of Cortex

Open-source, reverse-engineered reimplementation of Crash Bandicoot: The Wrath of Cortex.

Rewrite Human-led

PlayStation 2 · 2001 · ★ 3.6k

OpenGOAL

Jak and Daxter series

Rebuilds the GOAL language toolchain to decompile the Jak and Daxter games and run them natively on PC; work covers Jak 1 through the later sequels at different stages. You supply your own disc.

Decompilation Human-led

PlayStation 2 · 2001 · ★ 46

OpenTricky

SSX Tricky

Unofficial PC port of SSX Tricky made by static recompilation; the user supplies their own disc image.

Static recomp Not stated

PlayStation 2 · 2001 · ★ 202

PaRappa the Rapper 2 Decompilation

PaRappa the Rapper 2

Work-in-progress decompilation of PaRappa the Rapper 2, currently targeting an NTSC-J prototype build.

Matching decomp Not stated

PlayStation 2 · 2007 · ★ 65

Persona 3 FES Decompilation

Shin Megami Tensei: Persona 3 FES

Work-in-progress matching decompilation of Persona 3 FES (US release).

Matching decomp Not stated

PlayStation 2 · 2008 · ★ 37

Persona 4 Decompilation

Shin Megami Tensei: Persona 4

Work-in-progress matching decompilation of the US PS2 executable, rebuilding a hash-identical ELF from C plus not-yet-decompiled assembly; not a PC port.

Matching decomp Not stated

PlayStation 2 · 2002 · ★ 250

ProjectCane

Sly Cooper and the Thievius Raccoonus

Playable native PC port of the NTSC release of Sly Cooper and the Thievius Raccoonus, rebuilt through reverse engineering and growing out of a map viewer.

Source port Not stated

PlayStation 2 · ★ 766

PS2 Web Recomp

PlayStation 2 games (first title Gran Turismo 4)

Recompiles PS2 Emotion Engine code to C++ and then WebAssembly with a runtime that emulates the rest of the console and renders with WebGPU, so games run in the browser.

Tool Not stated

PlayStation 2 · ★ 3.4k

PS2Recomp

PS2 Emotion Engine (MIPS R5900) executables

Experimental static recompiler and runtime aiming to turn PlayStation 2 executables into native programs.

Tool Not stated

PlayStation 2 · 2002 · ★ 32

rac1-native

Ratchet & Clank (PS2)

Native PC port of Ratchet & Clank in which the game's code is ported to C++ function by function and checked against the original; playable through several planets.

Source port Not stated

PlayStation 2 · 2002 · ★ 44

Ratchet & Clank (PS2) Decompilation

Ratchet & Clank

Work-in-progress matching decompilation of the original 2002 PlayStation 2 Ratchet & Clank, with progress tracked on decomp.dev.

Matching decomp Not stated

PlayStation 2 · 2004 · ★ 189

Reburn 3

Burnout 3: Takedown

Work-in-progress faithful recreation of Burnout 3 built from reverse engineering the original, not aiming for a byte-accurate decompilation.

Rewrite Not stated

PlayStation 2 · 2001 · ★ 274

recvx-decomp

Resident Evil Code: Veronica X

Completed matching decompilation of Capcom's Resident Evil Code: Veronica X, with code and data progress tracked on decomp.dev.

Matching decomp Human-led

PlayStation 2 · 2003 · ★ 25

REO

Resident Evil Outbreak (File #1 and #2)

Static recompilation of Resident Evil Outbreak and File #2 into native Windows programs, with online play.

Static recomp Not stated

PlayStation 2 · 2005 · ★ 120

Shadow of the Colossus decompilation

Shadow of the Colossus (preview version)

In-progress decompilation of the preview build of Shadow of the Colossus for the PlayStation 2.

Matching decomp Not stated

PlayStation 2 · 2002 · ★ 272

Sly 1 Decompilation

Sly Cooper and the Thievius Raccoonus

Decompilation of the PS2 game Sly Cooper and the Thievius Raccoonus with a project site and CI builds.

Matching decomp Human-led

PlayStation 2 · 2003 · ★ 29

SSX 3 decompilation

SSX 3

Work-in-progress decompilation of the NTSC-U release of SSX 3 for PlayStation 2.

Matching decomp Not stated