PlayStation 2
44 projects: 24 decompilations, 7 static recompilations, and the rest ports, rewrites and clean-room builds.
3S Decomp
Street Fighter III: 3rd Strike (PS2)
Decompilation of Street Fighter III: 3rd Strike for PlayStation 2, aiming to recreate source that could allow ports.
Ace Combat 5 static recompilation
Ace Combat 5: The Unsung War
Windows port of Ace Combat 5 where a Python tool translates every function of the PS2 main executable to native code, with native rendering.
Biostation
PlayStation 2 BIOS
Clean-room reimplementation of the PS2 BIOS.
Breakin' In
The Sims Bustin' Out online mode (PS2)
Lobby server emulator that revives the PS2 Sims Bustin' Out online weekend mode, written in C# on .NET Core.
BT3-Recomp
Dragon Ball Z: Budokai Tenkaichi 3
Native PC port of the PS2 game's US release built with the PS2Recomp toolchain by translating its MIPS code to C++.
Chronicle (DCDecomp)
Dark Cloud
Work-in-progress matching decompilation of Dark Cloud for PS2, tracked separately for the NTSC and PAL releases.
Chronicle Two
Dark Chronicle
Work-in-progress decompilation of Dark Chronicle for the PlayStation 2, with PAL progress tracked on decomp.dev.
Clank
SCE-RT Medius server stack (PS2 and PS3 multiplayer)
Open-source implementation of Sony's Medius online server stack, originally for Ratchet & Clank: Up Your Arsenal.
Crash Bandicoot: The Wrath of Cortex decompilation
Crash Bandicoot: The Wrath of Cortex
Work-in-progress decompilation of the PS2 Wrath of Cortex, with a parallel GameCube effort.
DQ8 Recompiled
Dragon Quest VIII: Journey of the Cursed King
Experimental native port of Dragon Quest VIII for PlayStation 2 using PS2Recomp, translating MIPS code to C++ locally.
Fukami
Ridge Racer V (USA)
Native port of Ridge Racer V made by translating the PS2 game's MIPS code to C++, for Windows, Apple-silicon Macs and Steam Deck.
God Hand decompilation
God Hand
Work-in-progress matching decompilation of the NTSC-U release of God Hand, tracked on decomp.dev.
God of War Browser
God of War game files
Tool to browse and investigate the file formats of the PS2 God of War.
God of War Recomp
God of War
Native PC port of the PS2 God of War, built by statically recompiling the R5900 code to C++ using PS2Recomp. Ships no game data; requires the user's own copy.
GT4 Decomp
Gran Turismo 4
AI-assisted matching decompilation of the Gran Turismo 4 engine for the PS2. Contains no game data.
Himuro
Fatal Frame
Decompilation project for the first Fatal Frame.
Horizon Private Server
SCE-RT Medius servers (Ratchet: Deadlocked and other PS2 games)
Medius server emulator written in C#, originally to revive the online service of Ratchet: Deadlocked and since extended to other games.
ICO Decompilation
ICO (PAL)
Source tree that rebuilds the boot executable of the PAL ICO disc byte for byte with the original toolchain.
ICO-decomp
ICO
Decompilation project for the PS2 game ICO targeting one-to-one matching.
ico-pc
ICO
Port of the ICO decompilation that runs the game's own code as a native program on PC, Steam Deck, Android, iPhone and Apple-silicon Macs.
Kingdom Hearts Decomp
Kingdom Hearts
Decompilation of the first Kingdom Hearts on PS2.
Klonoa 2: Lunatea's Veil decompilation
Klonoa 2: Lunatea's Veil
Decompilation project for Klonoa 2: Lunatea's Veil on the PlayStation 2.
Lombyte
Ratchet & Clank (2002)
Byte-matching decompilation of Ratchet & Clank for PS2, with a native Rust port as a long-term goal; the authors say it is AI-assisted.
memory of alessa
Silent Hill 3
In-progress matching decompilation of Silent Hill 3 for PS2, tracked on decomp.dev.
Mikompilation
Fatal Frame II: Crimson Butterfly
Decompilation and engine reimplementation effort for Fatal Frame II: Crimson Butterfly; stalled since mid-2024.
Monster Hunter (JP) decompilation
Monster Hunter (initial Japanese release)
Decompilation project for the first Japanese release of Monster Hunter on PS2.
OpenCloud
Dark Cloud 2
Open reimplementation of Dark Cloud 2, with Dark Cloud 1 planned later. Inactive since late 2024.
OpenCrashWOC
Crash Bandicoot: The Wrath of Cortex
Open-source, reverse-engineered reimplementation of Crash Bandicoot: The Wrath of Cortex.
OpenGOAL
Jak and Daxter series
Rebuilds the GOAL language toolchain to decompile the Jak and Daxter games and run them natively on PC; work covers Jak 1 through the later sequels at different stages. You supply your own disc.
OpenTricky
SSX Tricky
Unofficial PC port of SSX Tricky made by static recompilation; the user supplies their own disc image.
PaRappa the Rapper 2 Decompilation
PaRappa the Rapper 2
Work-in-progress decompilation of PaRappa the Rapper 2, currently targeting an NTSC-J prototype build.
Persona 3 FES Decompilation
Shin Megami Tensei: Persona 3 FES
Work-in-progress matching decompilation of Persona 3 FES (US release).
Persona 4 Decompilation
Shin Megami Tensei: Persona 4
Work-in-progress matching decompilation of the US PS2 executable, rebuilding a hash-identical ELF from C plus not-yet-decompiled assembly; not a PC port.
ProjectCane
Sly Cooper and the Thievius Raccoonus
Playable native PC port of the NTSC release of Sly Cooper and the Thievius Raccoonus, rebuilt through reverse engineering and growing out of a map viewer.
PS2 Web Recomp
PlayStation 2 games (first title Gran Turismo 4)
Recompiles PS2 Emotion Engine code to C++ and then WebAssembly with a runtime that emulates the rest of the console and renders with WebGPU, so games run in the browser.
PS2Recomp
PS2 Emotion Engine (MIPS R5900) executables
Experimental static recompiler and runtime aiming to turn PlayStation 2 executables into native programs.
rac1-native
Ratchet & Clank (PS2)
Native PC port of Ratchet & Clank in which the game's code is ported to C++ function by function and checked against the original; playable through several planets.
Ratchet & Clank (PS2) Decompilation
Ratchet & Clank
Work-in-progress matching decompilation of the original 2002 PlayStation 2 Ratchet & Clank, with progress tracked on decomp.dev.
Reburn 3
Burnout 3: Takedown
Work-in-progress faithful recreation of Burnout 3 built from reverse engineering the original, not aiming for a byte-accurate decompilation.
recvx-decomp
Resident Evil Code: Veronica X
Completed matching decompilation of Capcom's Resident Evil Code: Veronica X, with code and data progress tracked on decomp.dev.
REO
Resident Evil Outbreak (File #1 and #2)
Static recompilation of Resident Evil Outbreak and File #2 into native Windows programs, with online play.
Shadow of the Colossus decompilation
Shadow of the Colossus (preview version)
In-progress decompilation of the preview build of Shadow of the Colossus for the PlayStation 2.
Sly 1 Decompilation
Sly Cooper and the Thievius Raccoonus
Decompilation of the PS2 game Sly Cooper and the Thievius Raccoonus with a project site and CI builds.
SSX 3 decompilation
SSX 3
Work-in-progress decompilation of the NTSC-U release of SSX 3 for PlayStation 2.