Recomp / Games / PlayStation 2

Bokura no Kazoku decomp

Matching decompilation of the Japanese PS2 family life sim Bokura no Kazoku, with C++ classes recovered from vtables and RTTI.

Matching decomp Not stated wip · 50.08%
Stars—
Commits, 30 days—
Latest release—
Last push—
Matched50.08%bytematch.dev

Decomp progress

50%6.4k of 7.2k functions matched · via ByteMatch

Linked (fully built from source): 8.29%. Figure from ByteMatch, measured Oct 16, 2026, checked 2026-10-23. This project opted into public progress tracking. How this works

Facts

Original
Bokura no Kazoku (2005)
Platform
PlayStation 2
Method
Matching decomp
Provenance
Not stated what this means
Status
wip · 50.08% matched
Licence
GPL-3.0
Team
conor-sometimes
Started
2026-10
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Bokura no Kazoku you own. Recomp never links to ROMs, discs or game data.

This project was decompiled by conor-sometimes. Facts last checked 2026-10-23. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

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Decompilation Not stated
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Static recomp Not stated
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BT3-Decompiled

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Matching decomp Not stated
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Native PC port of the PS2 game's US release built with the PS2Recomp toolchain by translating its MIPS code to C++.

Static recomp Not stated
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PlayStation 2 · 2003 · ★ 20

Bullseye

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Reverse-engineering project for Resident Evil: Dead Aim whose build reassembles the PAL executable byte for byte, with asset ripping and a path toward a full decompilation.

Matching decomp Not stated
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Chronicle (DCDecomp)

Dark Cloud

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100%
Matching decomp Not stated