Recomp / Games / Game Boy Advance

MKSC Neo

Native C/SDL3 rewrite of the US Mario Kart: Super Circuit, using game behaviour worked out in the aplerdal/mksc decompilation; the player's ROM is imported for the game's content on first start. Adds any resolution, unlocked frame rate, local split-screen and a Lua modding API for tracks, karts and rules.

Rewrite Not stated released

v0.1.1 released 4 days ago. Get new releases by RSS

More like this: Mario Kart Super Circuit decompilation · Mario Kart: Super Circuit Decompilation · Mario Kart: Super Circuit Recomp

Stars10+0 ★ in 1 days
Commits, 30 days9
Latest releasev0.1.1Nov 8, 2026
Last pushNov 8, 2026

GitHub figures as of 2026-11-13, refreshed daily.

Facts

Original
Mario Kart: Super Circuit (2001)
Platform
Game Boy Advance
Method
Rewrite
Provenance
Not stated what this means
Status
released
Licence
none
Team
arcanite24
Started
2026-08
First release
2026-11
Runs on
Windows, Linux, macOS, Android, Web
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Mario Kart: Super Circuit you own. Recomp never links to ROMs, discs or game data.

This project was rebuilt by arcanite24. Facts last checked 2026-11-11. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

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Game Boy Advance · 2001 · ★ 33

Mario Kart Super Circuit decompilation

Mario Kart: Super Circuit

pret-style decompilation of the GBA racer, with a focus on documenting the discontinued Mobile Adapter GB ghost-upload feature.

Matching decomp Human-led

Game Boy Advance · 2001 · ★ 35

Mario Kart: Super Circuit Decompilation

Mario Kart: Super Circuit (US)

Decompilation of the US Mario Kart: Super Circuit for Game Boy Advance.

Matching decomp Human-led
+5 ★ this week

Game Boy Advance · 2001 · ★ 85

Mario Kart: Super Circuit Recomp

Mario Kart: Super Circuit

Static recompilation of Mario Kart: Super Circuit with optional 60 FPS and adaptive widescreen. A by-product of the gbarecomp framework.

Static recomp Not stated
+1 ★ this week

Nintendo 64 · 1998 · ★ 19

1080 Snowboarding decompilation

1080° Snowboarding

Matching decompilation of the US Nintendo 64 release of 1080° Snowboarding; the build already reproduces the ROM exactly while overlay segments are decompiled to C.

97%
Matching decomp AI-assisted
+1 ★ this week

Game Boy Advance · 2003 · ★ 16

Advance Wars 2: Black Hole Rising decompilation

Advance Wars 2: Black Hole Rising

Work-in-progress matching decompilation of Advance Wars 2: Black Hole Rising for GBA; builds still need the original as a base.

Matching decomp Not stated

Game Boy Advance · 2001 · ★ 12

Advance Wars decompilation

Advance Wars

Archived decompilation of the US Advance Wars for GBA that builds a byte-identical copy of the original.

Matching decomp Human-led