Recomp / Games / Windows

nv-rs

A new 64-bit engine for Fallout: New Vegas in Rust, produced by translating the original program function by function and checking each piece against it, then rebuilding memory, threading and rendering natively. It loads the game's plugins and assets from the player's own install; the only published build is an early experimental viewer.

Decompilation AI-generated wip

experimental-2026-10-03.2 released 32 days ago. Get new releases by RSS

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Image: the project's own GitHub preview · source
Stars—
Commits, 30 days—
Latest releaseexperimental-2026-10-03.2Oct 3, 2026
Last push—

Facts

Original
Fallout: New Vegas (2010)
Platform
Windows
Method
Decompilation
Provenance
AI-generated · README states nv-rs is built almost entirely with AI coding agents (mainly Claude, some Codex); commits carry Claude co-author trailers. what this means
Status
wip
Licence
GPL-3.0
Team
slaterain, chasmlol
Started
2026-10
First release
2026-10
Runs on
Windows
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Fallout: New Vegas you own. Recomp never links to ROMs, discs or game data.

This project was decompiled by slaterain, chasmlol. Facts last checked 2026-11-04. Suggest a correction

Sources

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