Recomp / Games / PlayStation 2

RampageRE

Native reimplementation of Midway's monster-smashing game that reads the city, monster and audio data from the player's PS2 (optionally Wii) disc and is playable start to finish.

Rewrite AI-assisted released

v1.1.1 released yesterday. Get new releases by RSS

More like this: 3S Decomp · Ace Combat 5 static recompilation · Age of Empires Free Software Remake

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Commits, 30 days—
Latest releasev1.1.1Oct 25, 2026
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Facts

Original
Rampage: Total Destruction (2006)
Platform
PlayStation 2
Method
Rewrite
Provenance
AI-assisted · Commits carry Co-Authored-By: Claude trailers (GitHub commit history), 60 of last 100 commits what this means
Status
released
Licence
GPL-3.0
Team
jjmhalew
Started
2026-10
First release
2026-10
Runs on
Windows, Linux, Android, Nintendo Switch, PS Vita
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Rampage: Total Destruction you own. Recomp never links to ROMs, discs or game data.

This project was rebuilt by jjmhalew. Facts last checked 2026-10-26. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

+1 ★ this week

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3S Decomp

Street Fighter III: 3rd Strike (PS2)

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Decompilation Not stated
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Ace Combat 5 static recompilation

Ace Combat 5: The Unsung War

Windows port of Ace Combat 5 where a Python tool translates every function of the PS2 main executable to native code, with native rendering.

Static recomp Not stated
+4 ★ this week

Windows · 1997 · ★ 132

Age of Empires Free Software Remake

Age of Empires and The Rise of Rome

C++ reimplementation of Age of Empires and its Rise of Rome expansion on the Genie engine design, written as a non-profit hobby project.

Rewrite Human-led
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Arcanum Unity Reimplementation

Arcanum: Of Steamworks and Magick Obscura

Fan-made reimplementation of the Arcanum engine, built from scratch in Unity 6 with C# and a 2D URP pipeline.

Rewrite Not stated

Windows · 1999 · ★ 11

AutoZone High Stakes

Need for Speed: High Stakes (PC 4.50)

Open implementation of the PC version 4.50 of Need for Speed: High Stakes, reverse engineered from the Watcom-built binaries, aiming at a fully playable game and later 64-bit and new renderers.

Rewrite Not stated
+1 ★ this week

Windows · 2001 · ★ 13

AutoZone Motor City Online

Motor City Online

Open-source reimplementation of Electronic Arts' 2001 Motor City Online and its offline launcher, aiming for an end-to-end playable game.

Rewrite Not stated