Recomp / Games / Windows

repentogxm

Experimental PS Vita port of The Binding of Isaac: Repentance made by statically recompiling the PC executable to ARM; reaches the title screen and gameplay.

Static recomp AI-assisted released
Stars—
Commits, 30 days—
Latest releasev0.1.1-alphaSep 7, 2026
Last push—

Facts

Original
The Binding of Isaac: Repentance (2021)
Platform
Windows
Method
Static recomp
Provenance
AI-assisted · README states it is heavily AI-assisted and vibe-coded what this means
Status
released
Licence
GPL-2.0
Team
0xl0cal
Started
2026-09
Runs on
PS Vita
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of The Binding of Isaac: Repentance you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by 0xl0cal. Facts last checked 2026-10-17. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

Windows · 1995 · ★ 77

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Archived disassembly of the Windows pinball game; the author points to the SpaceCadetPinball project for a working version.

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+2 ★ in 3 days

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Abyss Engine

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Clean-room reimplementation of the Diablo II engine written in C, aiming to recreate the original game. Last updated April 2024.

Clean-room Not stated

Windows · 1997 · ★ 128

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Age of Empires and The Rise of Rome

C++ reimplementation of Age of Empires and its Rise of Rome expansion on the Genie engine design, written as a non-profit hobby project.

Rewrite Human-led
+2 ★ in 3 days

Windows · 2001 · ★ 136

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Arcanum: Of Steamworks and Magick Obscura

Fan-made reimplementation of the Arcanum engine, built from scratch in Unity 6 with C# and a 2D URP pipeline.

Rewrite Not stated

Xbox 360 · 2008

Army of Two Recompilation

Army of Two

Experimental native Windows port of the Xbox 360 game Army of Two, made by statically recompiling its PowerPC code with ReXGlue and rendering through Direct3D 12. Only host code is included; game files come from the user.

Static recomp Not stated

Windows · 1999

AutoZone High Stakes

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Open implementation of the PC version 4.50 of Need for Speed: High Stakes, reverse engineered from the Watcom-built binaries, aiming at a fully playable game and later 64-bit and new renderers.

Rewrite Not stated