Recomp / Games / Windows

shock2quest

Recreation of Looking Glass's Dark engine aimed at playing System Shock 2 in VR on Meta Quest, loading the original game data.

Rewrite AI-assisted released
Image: the project's own README · source
Stars—
Commits, 30 days—
Latest releasev0.0.4Oct 16, 2026
Last push—

Facts

Original
System Shock 2 (1999)
Platform
Windows
Method
Rewrite
Provenance
AI-assisted · CLAUDE.md and AGENTS.md in repo root describe AI agent workflow (GitHub) what this means
Status
released
Licence
unknown
Team
tommy-xr
Started
2023-09
Runs on
Android, Windows, macOS
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of System Shock 2 you own. Recomp never links to ROMs, discs or game data.

This project was rebuilt by tommy-xr. Facts last checked 2026-10-17. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

Windows · 1995 · ★ 77

3D Pinball Space Cadet Disassembly

3D Pinball for Windows: Space Cadet

Archived disassembly of the Windows pinball game; the author points to the SpaceCadetPinball project for a working version.

Decompilation Human-led
+2 ★ in 3 days

Windows · 2000 · ★ 313

Abyss Engine

Diablo II

Clean-room reimplementation of the Diablo II engine written in C, aiming to recreate the original game. Last updated April 2024.

Clean-room Not stated

Windows · 1997 · ★ 128

Age of Empires Free Software Remake

Age of Empires and The Rise of Rome

C++ reimplementation of Age of Empires and its Rise of Rome expansion on the Genie engine design, written as a non-profit hobby project.

Rewrite Human-led

GameCube · 2002

Animal Crossing VR

Animal Crossing

First-person VR version of Animal Crossing for SteamVR and standalone Quest 3, built on the ACGC PC port and ac-decomp; needs the user's US disc image.

Source port Not stated
+2 ★ in 3 days

Windows · 2001 · ★ 136

Arcanum Unity Reimplementation

Arcanum: Of Steamworks and Magick Obscura

Fan-made reimplementation of the Arcanum engine, built from scratch in Unity 6 with C# and a 2D URP pipeline.

Rewrite Not stated

Windows · 1999

AutoZone High Stakes

Need for Speed: High Stakes (PC 4.50)

Open implementation of the PC version 4.50 of Need for Speed: High Stakes, reverse engineered from the Watcom-built binaries, aiming at a fully playable game and later 64-bit and new renderers.

Rewrite Not stated