Recomp / Games / NES

SMB

Static recompilation of Super Mario Bros. into C and WebAssembly; the web page recompiles the user's own copy in the browser and shows the generated C alongside the game.

Static recomp Not stated wip
Image: the project's own README · source
Stars—
Commits, 30 days—
Latest release—
Last push—

Facts

Original
Super Mario Bros. (1985)
Platform
NES
Method
Static recomp
Provenance
Not stated what this means
Status
wip
Licence
Apache-2.0
Team
nathsou
Started
2024-10
Runs on
Web
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Super Mario Bros. you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by nathsou. Facts last checked 2026-10-17. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

NES · 1985

smb1-disasm

Super Mario Bros.

Archived effort to reorganise the Super Mario Bros. disassembly into readable code that still builds the original game.

Matching decomp Human-led
▶ Playable

NES · 1985 · ★ 0

Super Mario Bros. (clean room)

Super Mario Bros.

Super Mario Bros. rebuilt from its disassembly and run on EmulatorJS, with every tile, sprite and sound regenerated so no retail ROM data ships.

Clean-room AI-assisted playable

NES · 1985

Super Mario Bros. Atari Lynx Port

Super Mario Bros.

Runs the NES Super Mario Bros. 6502 logic from a full disassembly on the Atari Lynx through an adapter layer for graphics, audio and input; artwork is extracted from the user's dump at build time.

Source port Not stated
+2 ★ in 3 days

Nintendo 64 · 2000 · ★ 57

007: The World Is Not Enough static recompilation

007: The World Is Not Enough

Hobby static recompilation of the N64 game 007: The World Is Not Enough for PC and Steam Deck with widescreen and modern controls.

Static recomp Not stated

Xbox 360 · 2007

AC6Recomp

Ace Combat 6: Fires of Liberation

Unofficial PC port of Ace Combat 6 built by static recompilation with the ReXGlue SDK; reaches gameplay but is unstable.

Static recomp Not stated

PlayStation · 1999

Ace Combat 3: Electrosphere, recompiled

Ace Combat 3: Electrosphere

Native Windows build of the PlayStation Ace Combat 3, with MIPS code translated to C and linked against rewritten Psy-Q libraries. Ships a software renderer and an enhanced Vulkan renderer.

Static recomp Not stated