Recomp / Games / Nintendo Switch
SSBU (WindowSmash for PS4)
Port of the WindowSmash Smash Ultimate recompilation to jailbroken PS4 consoles, drawing through DXVK on a patched RADV driver with FSR 1 and four-player support. Source and build tooling only; the player builds it from their own dump.
Static recomp Not stated wip
Facts
- Original
- Super Smash Bros. Ultimate (2018)
- Platform
- Nintendo Switch
- Method
- Static recomp
- Provenance
- Not stated what this means
- Status
- wip
- Licence
- MIT
- Team
- iHaiDeeZ, ShiroKlein
- Started
- 2026-10
- Runs on
- PS4 (GoldHEN homebrew)
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Super Smash Bros. Ultimate you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by iHaiDeeZ, ShiroKlein. Facts last checked 2026-11-04. Suggest a correction
Sources
Related
All games →OpenSmash-Ultimate
Super Smash Bros. Ultimate
Merged successor of WindowSmash and ssbu-recomp: one ARM64-to-C static recompilation of Smash Ultimate 13.0.5 with a shared runtime, built locally from the player's own dump, keys and firmware. Releases are a .NET launcher/installer; Linux and macOS are experimental.
SSBU Decomp
Super Smash Bros. Ultimate (13.0.4)
Matching decompilation of patch 13.0.4 of Super Smash Bros. Ultimate for Switch (AArch64), with verified byte-identical function counts in the README.
ssbu-recomp
Super Smash Bros. Ultimate (v13.0.4)
Static recompilation of Smash Ultimate 13.0.4 into a native Windows program with its own runtime and Vulkan renderer, plus tools to turn fighter scripts back into editable C++.
WindowSmash
Super Smash Bros. Ultimate
Toolkit that statically recompiles Super Smash Bros. Ultimate from AArch64 into a native Windows program with a D3D11 runtime and local-wireless netplay relay; built from your own dump.
AC-Recomp
Astral Chain
A set of patches and build tooling on top of the SuperMarioWonderRecomp runtime that recompiles the Switch game from the player's own 1.0.0 NSP and keys into an Apple-silicon Mac app. The preview release is a build kit and setup app only; Linux and Windows builds boot in early headless tests.
agl decompilation
agl (Nintendo first-party graphics library)
Decompilation of agl, the C++ library Nintendo first-party games use for graphics, lighting and AAMP parameters, from the open-ead group.