Recomp / Games / Nintendo Switch

TotK Recomp

Static recompilation of Tears of the Kingdom's ARM64 code to native x86-64 with a Vulkan renderer, built locally by a setup tool from the player's own dump of the base game plus update 1.1.0, 1.2.1 or 1.4.3. Adds frame rates above 60, custom resolutions, DLSS and FSR, HDR and support for emulator-style mods.

Static recomp AI-generated released

v0.3.7 released yesterday. Get new releases by RSS

More like this: SkyboundTOTK · totk-recomp · UltraTears

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Latest releasev0.3.7Nov 3, 2026
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Facts

Original
The Legend of Zelda: Tears of the Kingdom (2023)
Platform
Nintendo Switch
Method
Static recomp
Provenance
AI-generated · README states most of the code and documentation is written by AI coding agents (Claude Code) under the maintainer's direction; commits carry Claude co-author trailers. what this means
Status
released
Licence
MIT
Team
valentderah
Started
2026-10
First release
2026-10
Runs on
Windows, Linux
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of The Legend of Zelda: Tears of the Kingdom you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by valentderah. Facts last checked 2026-11-04. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

Nintendo Switch · 2023

SkyboundTOTK

The Legend of Zelda: Tears of the Kingdom

Experimental ahead-of-time translation of Tears of the Kingdom 1.0.0 (with 1.2.1 also building) from ARM64 to C, compiled locally against a runtime for the Switch services and a WebGPU renderer. No prebuilt downloads; the user builds it from their own extracted ExeFS and RomFS.

Static recomp AI-assisted

Nintendo Switch · 2023

totk-recomp

The Legend of Zelda: Tears of the Kingdom

Recompiler, HLE runtime and NVN-on-Vulkan layer that turn a user's own TotK 1.0.0 cartridge dump and keys into a Linux x86-64 build aimed at the Steam Deck. No release; the build script takes around 17 minutes of compile time and building from the launcher is not wired up yet.

Static recomp AI-assisted
+380 ★ this week

Nintendo Switch · 2023 · ★ 730

UltraTears

The Legend of Zelda: Tears of the Kingdom

Unofficial Windows port of Tears of the Kingdom 1.4.3 by static recompilation, assembled on the player's PC from their own extracted ExeFS and RomFS dump.

Static recomp AI-assisted

Nintendo Switch · 2023

Weeping of the Empire

The Legend of Zelda: Tears of the Kingdom

Ahead-of-time recompilation of Tears of the Kingdom 1.0.0 (1.4.3 in beta) to x86-64 with a Vulkan backend, installed by a small setup program that decrypts and builds the game from the player's own dump and keys. Offers frame caps up to 240, DLSS and FSR upscaling and frame generation, and keyboard and mouse controls; a Linux build is in testing.

Static recomp AI-generated

Nintendo 64 · 1998 · ★ 18

1080 Snowboarding decompilation

1080° Snowboarding

Matching decompilation of the US Nintendo 64 release of 1080° Snowboarding; the build already reproduces the ROM exactly while overlay segments are decompiled to C.

93%
Matching decomp AI-assisted
+33 ★ this week

Nintendo 64 · 2000 · ★ 2.4k

2 Ship 2 Harkinian

The Legend of Zelda: Majora's Mask

Majora's Mask counterpart to Ship of Harkinian, built from the mm decompilation on the libultraship framework.

Source port Not stated