Recomp / Games / Nintendo Switch
TotK Recomp
Static recompilation of Tears of the Kingdom's ARM64 code to native x86-64 with a Vulkan renderer, built locally by a setup tool from the player's own dump of the base game plus update 1.1.0, 1.2.1 or 1.4.3. Adds frame rates above 60, custom resolutions, DLSS and FSR, HDR and support for emulator-style mods.
Static recomp AI-generated releasedAll 5 The Legend of Zelda: Tears of the Kingdom projects compared →
Facts
- Original
- The Legend of Zelda: Tears of the Kingdom (2023)
- Platform
- Nintendo Switch
- Method
- Static recomp
- Provenance
- AI-generated · README states most of the code and documentation is written by AI coding agents (Claude Code) under the maintainer's direction; commits carry Claude co-author trailers. what this means
- Status
- released
- Licence
- MIT
- Team
- valentderah
- Started
- 2026-10
- First release
- 2026-10
- Runs on
- Windows, Linux
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of The Legend of Zelda: Tears of the Kingdom you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by valentderah. Facts last checked 2026-11-04. Suggest a correction
Sources
Related
All games →SkyboundTOTK
The Legend of Zelda: Tears of the Kingdom
Experimental ahead-of-time translation of Tears of the Kingdom 1.0.0 (with 1.2.1 also building) from ARM64 to C, compiled locally against a runtime for the Switch services and a WebGPU renderer. No prebuilt downloads; the user builds it from their own extracted ExeFS and RomFS.
totk-recomp
The Legend of Zelda: Tears of the Kingdom
Recompiler, HLE runtime and NVN-on-Vulkan layer that turn a user's own TotK 1.0.0 cartridge dump and keys into a Linux x86-64 build aimed at the Steam Deck. No release; the build script takes around 17 minutes of compile time and building from the launcher is not wired up yet.
UltraTears
The Legend of Zelda: Tears of the Kingdom
Unofficial Windows port of Tears of the Kingdom 1.4.3 by static recompilation, assembled on the player's PC from their own extracted ExeFS and RomFS dump.
Weeping of the Empire
The Legend of Zelda: Tears of the Kingdom
Ahead-of-time recompilation of Tears of the Kingdom 1.0.0 (1.4.3 in beta) to x86-64 with a Vulkan backend, installed by a small setup program that decrypts and builds the game from the player's own dump and keys. Offers frame caps up to 240, DLSS and FSR upscaling and frame generation, and keyboard and mouse controls; a Linux build is in testing.
1080 Snowboarding decompilation
1080° Snowboarding
Matching decompilation of the US Nintendo 64 release of 1080° Snowboarding; the build already reproduces the ROM exactly while overlay segments are decompiled to C.
2 Ship 2 Harkinian
The Legend of Zelda: Majora's Mask
Majora's Mask counterpart to Ship of Harkinian, built from the mm decompilation on the libultraship framework.