Recomp / Games / Windows

GeneralsX Web

WebAssembly and WebGPU build of Generals Zero Hour from the GeneralsX port of EA's released source, streaming the user's own installed game files in the browser.

Source port AI-assisted wip
Image: the project's own README · source
Stars—
Commits, 30 days—
Latest release—
Last push—

Facts

Original
Command & Conquer: Generals Zero Hour (2003)
Platform
Windows
Method
Source port
Provenance
AI-assisted · CLAUDE.md and AGENTS.md in repo root describe agent workflow (GitHub) what this means
Status
wip
Licence
unknown
Team
origami-ltd
Started
2026-08
Runs on
Web
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Command & Conquer: Generals Zero Hour you own. Recomp never links to ROMs, discs or game data.

This project was rebuilt by origami-ltd. Facts last checked 2026-10-17. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

Windows · 2003 · ★ 696

Thyme

Command & Conquer: Generals / Zero Hour

Open-source reimplementation of the Generals: Zero Hour engine in C++. Last pushed October 2024.

Rewrite Human-led
▶ Playable

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1080° Snowboarding (clean room)

1080° Snowboarding

1080° Snowboarding playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Windows · 1995 · ★ 77

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Archived disassembly of the Windows pinball game; the author points to the SpaceCadetPinball project for a working version.

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+2 ★ in 3 days

Windows · 2000 · ★ 313

Abyss Engine

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Clean-room Not stated

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C++ reimplementation of Age of Empires and its Rise of Rome expansion on the Genie engine design, written as a non-profit hobby project.

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+2 ★ in 3 days

Windows · 2001 · ★ 136

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Rewrite Not stated