Recomp / Games / PlayStation 2

Way of the Samurai decompilation

Matching decompilation of the US PS2 release of Way of the Samurai (SLUS-20407), with a parallel native PC port planned through static recompilation.

Matching decomp AI-assisted wip · 1.33%
Stars—
Commits, 30 days—
Latest release—
Last push—
Matched1.33%bytematch.dev

Decomp progress

1.3%394 of 3.1k functions matched · via ByteMatch

Linked (fully built from source): 1.33%. Figure from ByteMatch, measured Oct 23, 2026, checked 2026-10-23. This project opted into public progress tracking. How this works

Facts

Original
Way of the Samurai (2002)
Platform
PlayStation 2
Method
Matching decomp
Provenance
AI-assisted · README states it is an AI-assisted project pairing an LLM with a byte-exact compile oracle what this means
Status
wip · 1.33% matched
Licence
none
Team
dnb4ever
Started
2026-10
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Way of the Samurai you own. Recomp never links to ROMs, discs or game data.

This project was decompiled by dnb4ever. Facts last checked 2026-10-23. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

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3S Decomp

Street Fighter III: 3rd Strike (PS2)

Decompilation of Street Fighter III: 3rd Strike for PlayStation 2, aiming to recreate source that could allow ports.

Decompilation Not stated
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PlayStation 2 · 2004 · ★ 102

Ace Combat 5 static recompilation

Ace Combat 5: The Unsung War

Windows port of Ace Combat 5 where a Python tool translates every function of the PS2 main executable to native code, with native rendering.

Static recomp Not stated

PlayStation 2 · 2005

Bokura no Kazoku decomp

Bokura no Kazoku

Matching decompilation of the Japanese PS2 family life sim Bokura no Kazoku, with C++ classes recovered from vtables and RTTI.

50%
Matching decomp Not stated
+1 ★ in 5 days

PlayStation 2 · 2007 · ★ 26

BT3-Decompiled

Dragon Ball Z: Budokai Tenkaichi 3

Matching decompilation of the USA PS2 release of Budokai Tenkaichi 3, rewritten in C that compiles with the original compiler to the disc's bytes.

Matching decomp Not stated
+21 ★ this week

PlayStation 2 · 2007 · ★ 111

BT3-Recomp

Dragon Ball Z: Budokai Tenkaichi 3

Native PC port of the PS2 game's US release built with the PS2Recomp toolchain by translating its MIPS code to C++.

Static recomp Not stated
+2 ★ in 5 days

PlayStation 2 · 2003 · ★ 20

Bullseye

Resident Evil: Dead Aim

Reverse-engineering project for Resident Evil: Dead Aim whose build reassembles the PAL executable byte for byte, with asset ripping and a path toward a full decompilation.

Matching decomp Not stated