Recomp / Games / Nintendo Switch

XCX Recomp

Fork of valentderah's TotK PC recomp retargeted at Xenoblade Chronicles X: Definitive Edition, with an XCX-Setup tool that builds the game from the user's NSP files, 2.0.0 update and keys into a Windows x86-64 program with a Vulkan renderer. Early: new game, cutscenes and gameplay run.

Static recomp AI-generated released

v0.1.14-menu-test released today. Get new releases by RSS

More like this: AC-Recomp · agl decompilation · Aidyn Chronicles decompilation

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Commits, 30 days—
Latest releasev0.1.14-menu-testNov 4, 2026
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Facts

Original
Xenoblade Chronicles X: Definitive Edition (2025)
Platform
Nintendo Switch
Method
Static recomp
Provenance
AI-generated · README says most code and documentation is written by AI coding agents (Claude Code); AGENTS.md (github.com/jmars125/xcx-recomp). what this means
Status
released
Licence
MIT
Team
jmars125
Started
2026-10
First release
2026-10
Runs on
Windows
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Xenoblade Chronicles X: Definitive Edition you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by jmars125. Facts last checked 2026-11-04. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

Nintendo Switch · 2019

AC-Recomp

Astral Chain

A set of patches and build tooling on top of the SuperMarioWonderRecomp runtime that recompiles the Switch game from the player's own 1.0.0 NSP and keys into an Apple-silicon Mac app. The preview release is a build kit and setup app only; Linux and Windows builds boot in early headless tests.

Static recomp AI-generated

Nintendo Switch · ★ 47

agl decompilation

agl (Nintendo first-party graphics library)

Decompilation of agl, the C++ library Nintendo first-party games use for graphics, lighting and AAMP parameters, from the open-ead group.

Matching decomp Human-led

Nintendo 64 · 2001 · ★ 43

Aidyn Chronicles decompilation

Aidyn Chronicles: The First Mage

Decompilation of the Nintendo 64 RPG Aidyn Chronicles.

Decompilation Human-led
+2 ★ this week

Game Boy Advance · 2001 · ★ 178

Alchemy

Golden Sun and Golden Sun: The Lost Age

Decompilation of both Golden Sun games into readable, buildable code, with progress tracked across all six languages.

100%
Decompilation AI-assisted
+1 ★ this week

Amiga · 1993 · ★ 546

Ambermoon.net

Ambermoon

Full C# rewrite of the Amiga RPG Ambermoon for modern systems, with downloads for Windows, Linux and macOS.

Rewrite Human-led

Windows · 2001 · ★ 143

Arcanum Unity Reimplementation

Arcanum: Of Steamworks and Magick Obscura

Fan-made reimplementation of the Arcanum engine, built from scratch in Unity 6 with C# and a 2D URP pipeline.

Rewrite Not stated