Commodore 16 decomps & recomps
1 community projects rebuild Commodore 16 software: 0 static recompilations, 1 decompilation and 0 ports, rewrites and clean-room builds. Most-starred first; GitHub data as of 2026-10-17.
Decompilations
| Project | Original | Status | Made | Latest | Stars |
|---|---|---|---|---|---|
| Ghost Town Disassembly | Ghost Town | stalled | Human-led | — | — |
Can I play Commodore 16 games natively on PC?
Not as finished native ports yet; the 1 projects below show how far each has got.
What is the difference between a Commodore 16 decomp and a recomp?
A decompilation rewrites the game's machine code as readable C that rebuilds the original; a static recompilation translates the machine code mechanically into C/C++ that runs natively. Recomps arrive faster; decomps are easier to mod and port.
Are these Commodore 16 projects legal?
They publish code only, and the ones that need game data ask you to supply it from a copy you own. Recomp never links to ROMs, ISOs or game files.