Platforms

MS-DOS / Windows decomps & recomps

2 community projects rebuild MS-DOS / Windows software: 0 static recompilations, 0 decompilations and 2 ports, rewrites and clean-room builds. Most-starred first; GitHub data as of 2026-10-17.

Decomp vs recomp

Ports, rewrites & clean-room builds

ProjectOriginalStatusMadeLatestStars
DelphiQuakeQuake 1996stalledHuman-led——
GLQuake3DQuake 1996stalledHuman-led1.0.0.21
Jun 2, 2018
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Can I play MS-DOS / Windows games natively on PC?

Not as finished native ports yet; the 2 projects below show how far each has got.

What is the difference between a MS-DOS / Windows decomp and a recomp?

A decompilation rewrites the game's machine code as readable C that rebuilds the original; a static recompilation translates the machine code mechanically into C/C++ that runs natively. Recomps arrive faster; decomps are easier to mod and port.

Are these MS-DOS / Windows projects legal?

They publish code only, and the ones that need game data ask you to supply it from a copy you own. Recomp never links to ROMs, ISOs or game files.