MS-DOS / Windows decomps & recomps
2 community projects rebuild MS-DOS / Windows software: 0 static recompilations, 0 decompilations and 2 ports, rewrites and clean-room builds. Most-starred first; GitHub data as of 2026-10-17.
Ports, rewrites & clean-room builds
| Project | Original | Status | Made | Latest | Stars |
|---|---|---|---|---|---|
| DelphiQuake | Quake | stalled | Human-led | — | — |
| GLQuake3D | Quake | stalled | Human-led | 1.0.0.21 | — |
Can I play MS-DOS / Windows games natively on PC?
Not as finished native ports yet; the 2 projects below show how far each has got.
What is the difference between a MS-DOS / Windows decomp and a recomp?
A decompilation rewrites the game's machine code as readable C that rebuilds the original; a static recompilation translates the machine code mechanically into C/C++ that runs natively. Recomps arrive faster; decomps are easier to mod and port.
Are these MS-DOS / Windows projects legal?
They publish code only, and the ones that need game data ask you to supply it from a copy you own. Recomp never links to ROMs, ISOs or game files.