MSX decomps & recomps
4 community projects rebuild MSX software: 0 static recompilations, 3 decompilations and 0 ports, rewrites and clean-room builds, plus 1 apps, tools and preservation projects. Most-starred first; GitHub data as of 2026-10-17.
Decompilations
| Project | Original | Status | Made | Latest | Stars |
|---|---|---|---|---|---|
| Metal Gear MSX2 Disassembly | Metal Gear | stalled | Human-led | — | 328 |
| Arkanoid MSX disassembly | Arkanoid | wip | Not stated | — | — |
| boogaboo_disasm_msx | Booga-Boo (MSX version) | stalled | Human-led | — | — |
Preservation & revivals
| Project | Original | Status | Made | Latest | Stars |
|---|---|---|---|---|---|
| makeTSX | MSX cassette tapes | released | Human-led | v0.8.4b | — |
Can I play MSX games natively on PC?
Not as finished native ports yet; the 3 projects below show how far each has got.
What is the difference between a MSX decomp and a recomp?
A decompilation rewrites the game's machine code as readable C that rebuilds the original; a static recompilation translates the machine code mechanically into C/C++ that runs natively. Recomps arrive faster; decomps are easier to mod and port.
Are these MSX projects legal?
They publish code only, and the ones that need game data ask you to supply it from a copy you own. Recomp never links to ROMs, ISOs or game files.