Recomp / Games / PlayStation 3

Ascension-R

Windows port of God of War: Ascension made with ps3recomp, translating PPU and SPU code ahead of time and drawing the RSX with Direct3D 12. The released kit has RPCS3 decrypt the player's digital US copy (with updates 1.04 to 1.12) and builds it locally; an early alpha that reaches the levels but has not been finished, with FSR 3.1, presets and cheats.

Static recomp Not stated released

v0.1.0-alpha.5 released 2 days ago. Get new releases by RSS

More like this: God of War: Ascension PC port · Demon's Souls Recomp · Downhill Revived

Stars81+9 ★ in 1 days
Commits, 30 days339
Latest releasev0.1.0-alpha.5Nov 11, 2026
Last pushNov 13, 2026

GitHub figures as of 2026-11-13, refreshed daily.

Facts

Original
God of War: Ascension (2013)
Platform
PlayStation 3
Method
Static recomp
Provenance
Not stated what this means
Status
released
Licence
MIT
Team
rigaz29
Started
2026-10
First release
2026-11
Runs on
Windows
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of God of War: Ascension you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by rigaz29. Facts last checked 2026-11-11. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

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+21 ★ this week

PlayStation 3 · 2013 · ★ 87

God of War: Ascension PC port

God of War: Ascension

Native Windows port of the PS3 God of War: Ascension (BCUS98232) built on sp00nznet's ps3recomp; the game code is translated to C/C++ and compiled on the player's PC from their own copy, normally through the separate Otavix Launcher. The repo's only release asset is a prebuilt shader cache.

Static recomp AI-assisted
+37 ★ this week

PlayStation 3 · 2009 · ★ 219

Demon's Souls Recomp

Demon's Souls

Native Windows build of the US PS3 Demon's Souls, made by recompiling its PPU and SPU code with ps3recomp against a PS3 runtime and a Direct3D 12 renderer. The release is a launcher and build kit that recompiles the game from the player's own disc image.

Static recomp AI-assisted
+37 ★ this week

PlayStation 2 · 2003 · ★ 206

Downhill Revived

Downhill Domination

PC port of Incognito's PS2 downhill racer built on a matching decompilation, with the PS2 hardware replaced by a native Direct3D 12, Vulkan or Metal renderer. Adds high frame rates, widescreen, online races and PCSX2 texture pack support; players supply their own disc, and the Mac, Linux and Android builds are experimental.

97%
Matching decomp AI-assisted
+64 ★ this week

PlayStation 3 · 2013 · ★ 319

Drakengard 3 Recompiled

Drakengard 3

Native Windows and macOS port of Drakengard 3 built by statically recompiling its PowerPC and SPU code with the ps3recomp toolkit.

Static recomp Not stated
+1 ★ this week

PlayStation 3 · 2007 · ★ 20

flOw - Static Recompilation

flOw

Native PC port of thatgamecompany's PS3 title flOw, produced by statically recompiling the PS3 binary.

Static recomp Not stated
+9 ★ this week

PlayStation 3 · 2009 · ★ 104

God of War II HD recompilation

God of War II (HD Collection)

Static recompilation of the PS3 HD release of God of War II: PPU and SPU code are translated to C/C++ and run natively on Apple Silicon over a reimplemented PS3 OS layer with Metal graphics.

Static recomp AI-assisted