Recomp / Games / PlayStation 3
Ascension-R
Windows port of God of War: Ascension made with ps3recomp, translating PPU and SPU code ahead of time and drawing the RSX with Direct3D 12. The released kit has RPCS3 decrypt the player's digital US copy (with updates 1.04 to 1.12) and builds it locally; an early alpha that reaches the levels but has not been finished, with FSR 3.1, presets and cheats.
Static recomp Not stated releasedAll 2 God of War: Ascension projects compared →
God of War: Ascension PC port · Demon's Souls Recomp · Downhill Revived
Facts
- Original
- God of War: Ascension (2013)
- Platform
- PlayStation 3
- Method
- Static recomp
- Provenance
- Not stated what this means
- Status
- released
- Licence
- MIT
- Team
- rigaz29
- Started
- 2026-10
- First release
- 2026-11
- Runs on
- Windows
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of God of War: Ascension you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by rigaz29. Facts last checked 2026-11-11. Suggest a correction
Sources
Related
All games →God of War: Ascension PC port
God of War: Ascension
Native Windows port of the PS3 God of War: Ascension (BCUS98232) built on sp00nznet's ps3recomp; the game code is translated to C/C++ and compiled on the player's PC from their own copy, normally through the separate Otavix Launcher. The repo's only release asset is a prebuilt shader cache.
Demon's Souls Recomp
Demon's Souls
Native Windows build of the US PS3 Demon's Souls, made by recompiling its PPU and SPU code with ps3recomp against a PS3 runtime and a Direct3D 12 renderer. The release is a launcher and build kit that recompiles the game from the player's own disc image.
Downhill Revived
Downhill Domination
PC port of Incognito's PS2 downhill racer built on a matching decompilation, with the PS2 hardware replaced by a native Direct3D 12, Vulkan or Metal renderer. Adds high frame rates, widescreen, online races and PCSX2 texture pack support; players supply their own disc, and the Mac, Linux and Android builds are experimental.
Drakengard 3 Recompiled
Drakengard 3
Native Windows and macOS port of Drakengard 3 built by statically recompiling its PowerPC and SPU code with the ps3recomp toolkit.
flOw - Static Recompilation
flOw
Native PC port of thatgamecompany's PS3 title flOw, produced by statically recompiling the PS3 binary.
God of War II HD recompilation
God of War II (HD Collection)
Static recompilation of the PS3 HD release of God of War II: PPU and SPU code are translated to C/C++ and run natively on Apple Silicon over a reimplemented PS3 OS layer with Metal graphics.