Recomp / Games / PlayStation 3

God of War: Ascension PC port

Native Windows port of the PS3 God of War: Ascension (BCUS98232) built on sp00nznet's ps3recomp; the game code is translated to C/C++ and compiled on the player's PC from their own copy, normally through the separate Otavix Launcher. The repo's only release asset is a prebuilt shader cache.

Static recomp AI-assisted released

v0.1.2 released 10 days ago. Get new releases by RSS

More like this: Demon's Souls Recomp · Downhill Revived · Drakengard 3 Recompiled

Image: the project's own README · source
Stars—
Commits, 30 days—
Latest releasev0.1.2Oct 25, 2026
Last push—

Facts

Original
God of War: Ascension (2013)
Platform
PlayStation 3
Method
Static recomp
Provenance
AI-assisted · 99 of the last 100 commits carry Claude Co-Authored-By trailers (github.com/otavix010/gow-ascension-pc commits). what this means
Status
released
Licence
MIT
Team
otavix010
Started
2026-10
First release
2026-10
Runs on
Windows
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of God of War: Ascension you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by otavix010. Facts last checked 2026-11-04. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

PlayStation 3 · 2009

Demon's Souls Recomp

Demon's Souls

Native Windows build of the US PS3 Demon's Souls, made by recompiling its PPU and SPU code with ps3recomp against a PS3 runtime and a Direct3D 12 renderer. The release is a launcher and build kit that recompiles the game from the player's own disc image.

Static recomp AI-assisted

PlayStation 2 · 2003

Downhill Revived

Downhill Domination

PC port of Incognito's PS2 downhill racer built on a matching decompilation, with the PS2 hardware replaced by a native Direct3D 12, Vulkan or Metal renderer. Adds high frame rates, widescreen, online races and PCSX2 texture pack support; players supply their own disc, and the Mac, Linux and Android builds are experimental.

97%
Matching decomp AI-assisted
+40 ★ this week

PlayStation 3 · 2013 · ★ 245

Drakengard 3 Recompiled

Drakengard 3

Native Windows and macOS port of Drakengard 3 built by statically recompiling its PowerPC and SPU code with the ps3recomp toolkit.

Static recomp Not stated
+1 ★ this week

PlayStation 3 · 2007 · ★ 19

flOw - Static Recompilation

flOw

Native PC port of thatgamecompany's PS3 title flOw, produced by statically recompiling the PS3 binary.

Static recomp Not stated
+15 ★ this week

PlayStation 3 · 2009 · ★ 93

God of War II HD recompilation

God of War II (HD Collection)

Static recompilation of the PS3 HD release of God of War II: PPU and SPU code are translated to C/C++ and run natively on Apple Silicon over a reimplemented PS3 OS layer with Metal graphics.

Static recomp AI-assisted

PlayStation 2 · 2005

God of War Native PC

God of War

Windows port of the PS2 God of War (NTSC-U, with European and Japanese region data) packaged with a Qt launcher and one-click build on top of the PS2Recomp runtime as extended by earlier God of War ports. Targets 60 fps and supports fan translations; a Linux build is experimental.

Static recomp AI-assisted