Recomp / Games / PlayStation 3
God of War: Ascension PC port
Native Windows port of the PS3 God of War: Ascension (BCUS98232) built on sp00nznet's ps3recomp; the game code is translated to C/C++ and compiled on the player's PC from their own copy, normally through the separate Otavix Launcher. The repo's only release asset is a prebuilt shader cache.
Static recomp AI-assisted releasedDemon's Souls Recomp · Downhill Revived · Drakengard 3 Recompiled
Facts
- Original
- God of War: Ascension (2013)
- Platform
- PlayStation 3
- Method
- Static recomp
- Provenance
- AI-assisted · 99 of the last 100 commits carry Claude Co-Authored-By trailers (github.com/otavix010/gow-ascension-pc commits). what this means
- Status
- released
- Licence
- MIT
- Team
- otavix010
- Started
- 2026-10
- First release
- 2026-10
- Runs on
- Windows
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of God of War: Ascension you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by otavix010. Facts last checked 2026-11-04. Suggest a correction
Sources
Related
All games →Demon's Souls Recomp
Demon's Souls
Native Windows build of the US PS3 Demon's Souls, made by recompiling its PPU and SPU code with ps3recomp against a PS3 runtime and a Direct3D 12 renderer. The release is a launcher and build kit that recompiles the game from the player's own disc image.
Downhill Revived
Downhill Domination
PC port of Incognito's PS2 downhill racer built on a matching decompilation, with the PS2 hardware replaced by a native Direct3D 12, Vulkan or Metal renderer. Adds high frame rates, widescreen, online races and PCSX2 texture pack support; players supply their own disc, and the Mac, Linux and Android builds are experimental.
Drakengard 3 Recompiled
Drakengard 3
Native Windows and macOS port of Drakengard 3 built by statically recompiling its PowerPC and SPU code with the ps3recomp toolkit.
flOw - Static Recompilation
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God of War II HD recompilation
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Static recompilation of the PS3 HD release of God of War II: PPU and SPU code are translated to C/C++ and run natively on Apple Silicon over a reimplemented PS3 OS layer with Metal graphics.
God of War Native PC
God of War
Windows port of the PS2 God of War (NTSC-U, with European and Japanese region data) packaged with a Qt launcher and one-click build on top of the PS2Recomp runtime as extended by earlier God of War ports. Targets 60 fps and supports fan translations; a Linux build is experimental.