Recomp / Games / PlayStation 4

Bloodborne for Windows (Supermedo)

Windows-focused fork of deadinside28's bbport, in which Bloodborne's own x86-64 code runs directly on a replacement PS4 system-library runtime with a shadPS4-derived Vulkan renderer. This fork adds a multilingual launcher with setup checks and updates, DLSS and FSR upscaling, cheats and mods, save import and online play through community servers; it needs the player's own decrypted 1.09 dump.

Emulation-hosted AI-assisted released

windows-v1.9.7 released 5 days ago. Get new releases by RSS

More like this: bbport · Paleblood · Armored Core Decompilation

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Latest releasewindows-v1.9.7Oct 30, 2026
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Facts

Original
Bloodborne (2015)
Platform
PlayStation 4
Method
Emulation-hosted
Provenance
AI-assisted · Recent commits carry Claude Opus co-author trailers (github.com/Supermedo/bloodborne_pc commits). what this means
Status
released
Licence
GPL-2.0
Team
Supermedo, deadinside28
Started
2026-10
First release
2026-10
Runs on
Windows
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Bloodborne you own. Recomp never links to ROMs, discs or game data.

This project was rebuilt by Supermedo, deadinside28. Facts last checked 2026-11-04. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

PlayStation 4 · 2015

bbport

Bloodborne

Runs Bloodborne 1.09's own x86-64 code directly on a PC, replacing the PS4 system libraries with a purpose-built runtime and translating the GPU work to Vulkan through a renderer and shader translator that began as shadPS4's. It adds FSR and DLSS upscaling, unlocked frame rates, wide aspect ratios, keyboard and mouse, and online play with seamless co-op; the player supplies a decrypted 1.09 dump. Forks include Supermedo's Windows build and an Uncharted adaptation.

Emulation-hosted AI-assisted
+10 ★ this week

PlayStation 4 · 2015 · ★ 157

Paleblood

Bloodborne

Bloodborne decompiled into readable C++ one verified function at a time, paired with its own runtime; the game does not run on it yet.

0.0%
Decompilation Not stated
+1 ★ this week

PlayStation · 1997 · ★ 9

Armored Core Decompilation

Armored Core

Matching decompilation of the US PlayStation release of FromSoftware's Armored Core, covering the main executable plus program and mission overlays.

11%
Matching decomp Not stated

Windows · 2018

DarkSoulsPS2

Dark Souls Remastered

Homebrew demake that runs Dark Souls on PS2 hardware: a new C engine with hand-written VU1 microcode, plus Python converters that turn the player's own PC copy into PS2-sized maps, models, animations and scripts. An early prototype covering Firelink Shrine and the Undead Burg, tested in PCSX2.

Rewrite AI-assisted

PlayStation 3 · 2009

Demon's Souls Recomp

Demon's Souls

Native Windows build of the US PS3 Demon's Souls, made by recompiling its PPU and SPU code with ps3recomp against a PS3 runtime and a Direct3D 12 renderer. The release is a launcher and build kit that recompiles the game from the player's own disc image.

Static recomp AI-assisted

PlayStation 4 · 2014 · ★ 233

Driveclub-PC

Driveclub

Fork of the shadPS4 emulator (via GR2fork) tuned to run Driveclub v1.28 on Windows. Needs your own game dump and PS4 system modules.

Emulation-hosted Not stated