Recomp / Games / PlayStation 4
Bloodborne for Windows (Supermedo)
Windows-focused fork of deadinside28's bbport, in which Bloodborne's own x86-64 code runs directly on a replacement PS4 system-library runtime with a shadPS4-derived Vulkan renderer. This fork adds a multilingual launcher with setup checks and updates, DLSS and FSR upscaling, cheats and mods, save import and online play through community servers; it needs the player's own decrypted 1.09 dump.
Emulation-hosted AI-assisted releasedFacts
- Original
- Bloodborne (2015)
- Platform
- PlayStation 4
- Method
- Emulation-hosted
- Provenance
- AI-assisted · Recent commits carry Claude Opus co-author trailers (github.com/Supermedo/bloodborne_pc commits). what this means
- Status
- released
- Licence
- GPL-2.0
- Team
- Supermedo, deadinside28
- Started
- 2026-10
- First release
- 2026-10
- Runs on
- Windows
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Bloodborne you own. Recomp never links to ROMs, discs or game data.
This project was rebuilt by Supermedo, deadinside28. Facts last checked 2026-11-04. Suggest a correction
Sources
Related
All games →bbport
Bloodborne
Runs Bloodborne 1.09's own x86-64 code directly on a PC, replacing the PS4 system libraries with a purpose-built runtime and translating the GPU work to Vulkan through a renderer and shader translator that began as shadPS4's. It adds FSR and DLSS upscaling, unlocked frame rates, wide aspect ratios, keyboard and mouse, and online play with seamless co-op; the player supplies a decrypted 1.09 dump. Forks include Supermedo's Windows build and an Uncharted adaptation.
Paleblood
Bloodborne
Bloodborne decompiled into readable C++ one verified function at a time, paired with its own runtime; the game does not run on it yet.
Armored Core Decompilation
Armored Core
Matching decompilation of the US PlayStation release of FromSoftware's Armored Core, covering the main executable plus program and mission overlays.
DarkSoulsPS2
Dark Souls Remastered
Homebrew demake that runs Dark Souls on PS2 hardware: a new C engine with hand-written VU1 microcode, plus Python converters that turn the player's own PC copy into PS2-sized maps, models, animations and scripts. An early prototype covering Firelink Shrine and the Undead Burg, tested in PCSX2.
Demon's Souls Recomp
Demon's Souls
Native Windows build of the US PS3 Demon's Souls, made by recompiling its PPU and SPU code with ps3recomp against a PS3 runtime and a Direct3D 12 renderer. The release is a launcher and build kit that recompiles the game from the player's own disc image.
Driveclub-PC
Driveclub
Fork of the shadPS4 emulator (via GR2fork) tuned to run Driveclub v1.28 on Windows. Needs your own game dump and PS4 system modules.