Recomp / Games / Windows

bo2-mac

Static recompilation of Black Ops II's three 32-bit Windows executables (campaign, Zombies and multiplayer) to native ARM64 macOS, lifting x86 through Remill to LLVM IR and linking a hand-written Win32 runtime that draws Direct3D 11 through Metal. Each player builds the app on their Mac from their own Steam copy; beta, multiplayer is against bots.

Static recomp AI-assisted wip

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More like this: 3D Pinball Space Cadet Disassembly · Abyss Engine · Age of Empires Free Software Remake

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Facts

Original
Call of Duty: Black Ops II (2012)
Platform
Windows
Method
Static recomp
Provenance
AI-assisted · README says AI agents write the shims and do bisection while the human directs and corrects. what this means
Status
wip
Licence
GPL-3.0
Team
adrbn
Started
2026-11
Runs on
macOS
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Call of Duty: Black Ops II you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by adrbn. Facts last checked 2026-11-04. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

Windows · 1995 · ★ 77

3D Pinball Space Cadet Disassembly

3D Pinball for Windows: Space Cadet

Archived disassembly of the Windows pinball game; the author points to the SpaceCadetPinball project for a working version.

Decompilation Human-led
+3 ★ this week

Windows · 2000 · ★ 327

Abyss Engine

Diablo II

Clean-room reimplementation of the Diablo II engine written in C, aiming to recreate the original game. Last updated April 2024.

Clean-room Not stated
+1 ★ this week

Windows · 1997 · ★ 133

Age of Empires Free Software Remake

Age of Empires and The Rise of Rome

C++ reimplementation of Age of Empires and its Rise of Rome expansion on the Genie engine design, written as a non-profit hobby project.

Rewrite Human-led

Windows · 2001 · ★ 143

Arcanum Unity Reimplementation

Arcanum: Of Steamworks and Magick Obscura

Fan-made reimplementation of the Arcanum engine, built from scratch in Unity 6 with C# and a 2D URP pipeline.

Rewrite Not stated

Windows · 1999 · ★ 11

AutoZone High Stakes

Need for Speed: High Stakes (PC 4.50)

Open implementation of the PC version 4.50 of Need for Speed: High Stakes, reverse engineered from the Watcom-built binaries, aiming at a fully playable game and later 64-bit and new renderers.

Rewrite Not stated
+1 ★ this week

Windows · 2001 · ★ 14

AutoZone Motor City Online

Motor City Online

Open-source reimplementation of Electronic Arts' 2001 Motor City Online and its offline launcher, aiming for an end-to-end playable game.

Rewrite Not stated