Desktop Melee
Novelty build of Melee from the community decompilation (via melee-pc) that runs as a transparent desktop overlay: fighters stand on the Dock and the screen edges act as blast zones. Needs the player's own NTSC 1.02 disc image.
Source port AI-assisted releasedAll 4 Super Smash Bros. Melee projects compared →
GD's Melee · Melee Unlocked · Super Smash Bros. Melee decompilation
Facts
- Original
- Super Smash Bros. Melee (2001)
- Platform
- GameCube
- Method
- Source port
- Provenance
- AI-assisted · Repository contains CLAUDE.md and AGENTS.md. what this means
- Status
- released
- Licence
- unknown
- Team
- Mwrnk
- Started
- 2026-10
- First release
- 2026-10
- Runs on
- macOS, Linux
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Super Smash Bros. Melee you own. Recomp never links to ROMs, discs or game data.
This project was rebuilt by Mwrnk. Facts last checked 2026-11-04. Suggest a correction
Sources
Related
All games →GD's Melee
Super Smash Bros. Melee (NTSC 1.02)
Native PC build of Melee compiled from the matching decompilation, adding rollback netplay, HD rendering, m-ex mod support and Lua scripting. Players supply their own game data.
Melee Unlocked
Super Smash Bros. Melee (NTSC 1.02)
Native Windows build of Super Smash Bros. Melee compiled from its decompiled C source, with Slippi rollback netplay and an unlocked frame rate, reading data from the player's own disc image.
Super Smash Bros. Melee decompilation
Super Smash Bros. Melee
Matching decompilation of the US release of Melee, now fully decompiled. It opens the door to deeper mods and netplay tooling built on real source.
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Work-in-progress matching decompilation of Advance Wars 2: Black Hole Rising for GBA; builds still need the original as a base.
Advance Wars decompilation
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Archived decompilation of the US Advance Wars for GBA that builds a byte-identical copy of the original.