GameCube
12 projects: 11 decompilations, 0 static recompilations, and the rest ports, rewrites and clean-room builds.
Animal Crossing decompilation
Animal Crossing
A fully matching decompilation of the GameCube Animal Crossing, with a companion project for the Japanese e+ release.
GCRecomp (GameCubeRecompiled)
GameCube PowerPC DOL executables
Experimental project that statically recompiles GameCube DOL code into Rust plus a minimal runtime, inspired by N64: Recompiled.
Mario Party 4 decompilation
Mario Party 4
Matching decompilation of Mario Party 4 that reports full code coverage; Mario Party 5 and 6 projects followed.
Metroid Prime decompilation
Metroid Prime
Matching decompilation of the GameCube Metroid Prime, well past the 90% mark by code.
Pikmin 2 decompilation
Pikmin 2
Decompilation of Pikmin 2 for GameCube that is a hair short of fully matching.
Pikmin decompilation
Pikmin
A complete matching decompilation of the original GameCube Pikmin, with remaining regional versions still being worked on.
Sonic Adventure 2: Battle decompilation
Sonic Adventure 2: Battle
A young decompilation of the GameCube Sonic Adventure 2: Battle, started in 2026.
Super Mario Sunshine decompilation
Super Mario Sunshine
Work-in-progress matching decompilation of Super Mario Sunshine.
Super Smash Bros. Melee decompilation
Super Smash Bros. Melee
Matching decompilation of the US release of Melee, now fully decompiled. It opens the door to deeper mods and netplay tooling built on real source.
The Wind Waker decompilation
The Legend of Zelda: The Wind Waker
Work-in-progress matching decompilation of The Wind Waker for GameCube, most of the way through its code.
Twilight Princess decompilation
The Legend of Zelda: Twilight Princess
Zelda Reverse Engineering Team decompilation of Twilight Princess whose GameCube code fully matches, with linking and other versions still in progress.
TY the Tasmanian Tiger decompilation
TY the Tasmanian Tiger
Decompilation of the GameCube version of Krome's TY the Tasmanian Tiger.