Recomp / Games / PlayStation

Digimon World 2003 decompilation

Decompilation of the PAL PS1 release Digimon World 2003 that rebuilds the executable and overlays exactly, and a native PC port built from the same C with a launcher.

Matching decomp Not stated released
Stars—
Commits, 30 days—
Latest releasev0.4.0Oct 8, 2026
Last push—

Facts

Original
Digimon World 2003 (Digimon World 3, PAL) (2002)
Platform
PlayStation
Method
Matching decomp
Provenance
Not stated what this means
Status
released
Licence
MIT
Team
gascarcella
Started
2026-10
Runs on
Windows, Linux, macOS
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Digimon World 2003 (Digimon World 3, PAL) you own. Recomp never links to ROMs, discs or game data.

This project was decompiled by gascarcella. Facts last checked 2026-10-17. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

PlayStation · 1999

Ace Combat 3: Electrosphere, recompiled

Ace Combat 3: Electrosphere

Native Windows build of the PlayStation Ace Combat 3, with MIPS code translated to C and linked against rewritten Psy-Q libraries. Ships a software renderer and an enhanced Vulkan renderer.

Static recomp Not stated

PlayStation · 1995

Battle Arena Toshinden Recompiled

Battle Arena Toshinden

Static recompilation of the US PlayStation release of Battle Arena Toshinden using psxrecomp, adding optional widescreen, extra-roster mods and two-player rollback netplay.

Static recomp Not stated
+8 ★ in 3 days

PlayStation · 1998 · ★ 71

BFM Decomp

Brave Fencer Musashi

Matching decompilation of Brave Fencer Musashi (SLUS-00726) in which 218 binaries rebuild byte-identical from C. AI-assisted workflow.

Matching decomp AI-assisted
+3 ★ in 3 days

PlayStation · 1999 · ★ 64

Bloody Roar II Recompiled

Bloody Roar II

Static recompilation of the PlayStation fighter Bloody Roar II into a native PC executable, with builds for the European and US releases. Requires the user's own disc.

Static recomp Not stated

PlayStation · 1997 · ★ 94

C2C

Crash Bandicoot 2: Cortex Strikes Back

Converts the game's MIPS code into C that runs against an emulated PlayStation for I/O, with pieces then hand-decompiled over time.

Binary lift Human-led
+1 ★ in 3 days

PlayStation · 1999 · ★ 73

Chrono Cross decompilation

Chrono Cross (Radical Dreamers version)

Matching decompilation of Chrono Cross based on the Radical Dreamers build, which its description reports as 100% matching.

Matching decomp Not stated