Recomp / Games / GameCube

Echoes Unbound

Native port of Metroid Prime 2 built from the PrimeDecomp decompilation and rendered through Aurora (SDL3/WebGPU), reading assets from the user's GameCube or Trilogy disc image. Adds widescreen, high frame rates, mouse/gyro aim, save states, suit colours and mod folders; same author as Metroid Prime Unbound.

Source port AI-assisted released

v0.10.0 released yesterday. Get new releases by RSS

More like this: 3S Decomp · Advance Wars 2: Black Hole Rising decompilation · Advance Wars decompilation

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Latest releasev0.10.0Nov 3, 2026
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Facts

Original
Metroid Prime 2: Echoes (2004)
Platform
GameCube
Method
Source port
Provenance
AI-assisted · README's AI assistance section says parts were written with AI coding assistants (github.com/Odrannnn/MetroidPrime2Port). what this means
Status
released
Licence
MIT
Team
Odrannnn
Started
2026-10
First release
2026-10
Runs on
Linux, Windows, macOS, Android, iOS
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Metroid Prime 2: Echoes you own. Recomp never links to ROMs, discs or game data.

This project was rebuilt by Odrannnn. Facts last checked 2026-11-04. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

+2 ★ this week

PlayStation 2 · ★ 285

3S Decomp

Street Fighter III: 3rd Strike (PS2)

Decompilation of Street Fighter III: 3rd Strike for PlayStation 2, aiming to recreate source that could allow ports.

Decompilation Not stated

Game Boy Advance · 2003 · ★ 15

Advance Wars 2: Black Hole Rising decompilation

Advance Wars 2: Black Hole Rising

Work-in-progress matching decompilation of Advance Wars 2: Black Hole Rising for GBA; builds still need the original as a base.

Matching decomp Not stated

Game Boy Advance · 2001 · ★ 12

Advance Wars decompilation

Advance Wars

Archived decompilation of the US Advance Wars for GBA that builds a byte-identical copy of the original.

Matching decomp Human-led

Nintendo 64 · 1998 · ★ 31

AeroGauge decompilation

AeroGauge

Early-stage decompilation of the US version of the N64 racing game AeroGauge that builds a ROM from source.

Matching decomp Human-led

Nintendo Switch · ★ 47

agl decompilation

agl (Nintendo first-party graphics library)

Decompilation of agl, the C++ library Nintendo first-party games use for graphics, lighting and AAMP parameters, from the open-ead group.

Matching decomp Human-led

Nintendo 64 · 2001 · ★ 43

Aidyn Chronicles decompilation

Aidyn Chronicles: The First Mage

Decompilation of the Nintendo 64 RPG Aidyn Chronicles.

Decompilation Human-led