Eternal Darkness Recomp
Eternal Darkness statically recompiled (DolRecomp + GXRuntime) into a native Mac, Windows and Linux game, built from your own disc.
Static recomp Not stated releasedAll 2 Eternal Darkness: Sanity's Requiem projects compared →
Facts
- Original
- Eternal Darkness: Sanity's Requiem (2002)
- Platform
- GameCube
- Method
- Static recomp
- Provenance
- Not stated what this means
- Status
- released
- Licence
- GPL-3.0
- Team
- griches
- Started
- 2026-10
- Runs on
- Windows, macOS, Linux
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Eternal Darkness: Sanity's Requiem you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by griches. Facts last checked 2026-10-19. Suggest a correction
Timeline
Sources
Related
All games →Eternal Darkness decompilation
Eternal Darkness: Sanity's Requiem
Matching decompilation of the US GameCube release of Eternal Darkness using dtk and objdiff, aimed at becoming a source-level modding base.
ACE COMBAT X Recompilation
Ace Combat X: Skies of Deception
Static recompilation of the PSP flight game with a native renderer.
AeroGauge: Recompiled
AeroGauge
Native PC version of the N64 racer produced by static recompilation, running the user's own copy with an in-game settings screen.
Animal Crossing decompilation
Animal Crossing
A fully matching decompilation of the GameCube Animal Crossing, with a companion project for the Japanese e+ release.
Animal Crossing VR
Animal Crossing
First-person VR version of Animal Crossing for SteamVR and standalone Quest 3, built on the ACGC PC port and ac-decomp; needs the user's US disc image.
Animal Forest e+ Decompilation
Animal Forest e+ (JP)
Decompilation of the Japanese Animal Forest e+ for GameCube, tracking DOL and REL progress.