Recomp / Games / PlayStation 2
God of War Native PC
Windows port of the PS2 God of War (NTSC-U, with European and Japanese region data) packaged with a Qt launcher and one-click build on top of the PS2Recomp runtime as extended by earlier God of War ports. Targets 60 fps and supports fan translations; a Linux build is experimental.
Static recomp AI-assisted releasedAll 5 God of War projects compared →
God of War Native Port · God of War Recomp · God of War Tobiichi Port
Facts
- Original
- God of War (2005)
- Platform
- PlayStation 2
- Method
- Static recomp
- Provenance
- AI-assisted · AGENTS.md and CLAUDE.md in the repo; commits carry Claude Opus co-author and Claude-Session trailers (github.com/Vnnc1/gow-native-pc). what this means
- Status
- released
- Licence
- GPL-3.0
- Team
- Vnnc1
- Started
- 2026-10
- First release
- 2026-10
- Runs on
- Windows, Linux
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of God of War you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by Vnnc1. Facts last checked 2026-11-04. Suggest a correction
Sources
Related
All games →God of War Native Port
God of War
Native PC port of the NTSC-U PS2 God of War in which the game code is statically recompiled to C++ and the PS2 hardware is replaced with native code; runs from the player's own ISO and executable.
God of War Recomp
God of War
Native PC port of the PS2 God of War, built by statically recompiling the R5900 code to C++ using PS2Recomp. Ships no game data; requires the user's own copy.
God of War Tobiichi Port
God of War
Native PC port of the PS2 God of War (NTSC-U) whose MIPS code is statically recompiled to C++ with the PS2 hardware replaced by native code. The installer builds everything locally from your own disc image.
God of War: native PC port
God of War
Static recompilation of the US PS2 God of War, built on Waffle565's God-Of-War-Native-Port with a Rust recompiler that matches PS2Recomp's output, ahead-of-time VU1 code and an OpenGL renderer. A launcher builds it from the player's own disc and adds widescreen, 60 fps, cheats and RetroAchievements.
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Windows port of Ace Combat 5 where a Python tool translates every function of the PS2 main executable to native code, with native rendering.