Recomp / Games / PlayStation 2

God of War Native PC

Windows port of the PS2 God of War (NTSC-U, with European and Japanese region data) packaged with a Qt launcher and one-click build on top of the PS2Recomp runtime as extended by earlier God of War ports. Targets 60 fps and supports fan translations; a Linux build is experimental.

Static recomp AI-assisted released

v0.5.0 released yesterday. Get new releases by RSS

More like this: God of War Native Port · God of War Recomp · God of War Tobiichi Port

Image: the project's own README · source
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Facts

Original
God of War (2005)
Platform
PlayStation 2
Method
Static recomp
Provenance
AI-assisted · AGENTS.md and CLAUDE.md in the repo; commits carry Claude Opus co-author and Claude-Session trailers (github.com/Vnnc1/gow-native-pc). what this means
Status
released
Licence
GPL-3.0
Team
Vnnc1
Started
2026-10
First release
2026-10
Runs on
Windows, Linux
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of God of War you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by Vnnc1. Facts last checked 2026-11-04. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

+12 ★ this week

PlayStation 2 · 2005 · ★ 56

God of War Native Port

God of War

Native PC port of the NTSC-U PS2 God of War in which the game code is statically recompiled to C++ and the PS2 hardware is replaced with native code; runs from the player's own ISO and executable.

Static recomp AI-assisted
+17 ★ this week

PlayStation 2 · 2005 · ★ 224

God of War Recomp

God of War

Native PC port of the PS2 God of War, built by statically recompiling the R5900 code to C++ using PS2Recomp. Ships no game data; requires the user's own copy.

Static recomp AI-assisted
+5 ★ this week

PlayStation 2 · 2005 · ★ 59

God of War Tobiichi Port

God of War

Native PC port of the PS2 God of War (NTSC-U) whose MIPS code is statically recompiled to C++ with the PS2 hardware replaced by native code. The installer builds everything locally from your own disc image.

Static recomp AI-assisted

PlayStation 2 · 2005

God of War: native PC port

God of War

Static recompilation of the US PS2 God of War, built on Waffle565's God-Of-War-Native-Port with a Rust recompiler that matches PS2Recomp's output, ahead-of-time VU1 code and an OpenGL renderer. A launcher builds it from the player's own disc and adds widescreen, 60 fps, cheats and RetroAchievements.

Static recomp AI-assisted
+2 ★ this week

PlayStation 2 · ★ 285

3S Decomp

Street Fighter III: 3rd Strike (PS2)

Decompilation of Street Fighter III: 3rd Strike for PlayStation 2, aiming to recreate source that could allow ports.

Decompilation Not stated
+14 ★ this week

PlayStation 2 · 2004 · ★ 131

Ace Combat 5 static recompilation

Ace Combat 5: The Unsung War

Windows port of Ace Combat 5 where a Python tool translates every function of the PS2 main executable to native code, with native rendering.

Static recomp Not stated