Recomp / Games / PlayStation 3

inFAMOUS 2 static recompilation for macOS

Static recompilation of the PS3 digital release's PowerPC and SPU code to native Apple silicon with Metal, built on ps3recomp and NoahBPeterson's inFAMOUS 1 fork. The app rebuilds the game from the player's own copy and firmware; it reaches the first New Marais missions, with only alpha (pre-release) builds so far.

Static recomp Not stated released

v0.2.19 released today. Get new releases by RSS

More like this: inFAMOUS 2 Recomp · Ascension-R · Blood Wake Recomp for Apple Silicon

Stars20+-1 ★ in 1 days
Commits, 30 days314
Latest releasev0.2.19Nov 12, 2026
Last pushNov 13, 2026

GitHub figures as of 2026-11-13, refreshed daily.

Facts

Original
inFAMOUS 2 (2011)
Platform
PlayStation 3
Method
Static recomp
Provenance
Not stated what this means
Status
released
Licence
MIT
Team
erikomis
Started
2026-10
First release
2026-10
Runs on
macOS
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of inFAMOUS 2 you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by erikomis. Facts last checked 2026-11-11. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

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+7 ★ in 2 days

PlayStation 3 · 2011

inFAMOUS 2 Recomp

inFAMOUS 2

Experimental PS3Recomp static recompilation of inFAMOUS 2; not playable yet, with the intro and some geometry rendering.

Static recomp Not stated
+9 ★ in 1 days

PlayStation 3 · 2013 · ★ 81

Ascension-R

God of War: Ascension

Windows port of God of War: Ascension made with ps3recomp, translating PPU and SPU code ahead of time and drawing the RSX with Direct3D 12. The released kit has RPCS3 decrypt the player's digital US copy (with updates 1.04 to 1.12) and builds it locally; an early alpha that reaches the levels but has not been finished, with FSR 3.1, presets and cheats.

Static recomp Not stated

Xbox · 2001 · ★ 1

Blood Wake Recomp for Apple Silicon

Blood Wake

Fork of Blood Wake Recomp that brings the static recompilation to Apple Silicon Macs with a new Metal renderer and macOS input handling. There are no downloads; it is built from source against the player's own disc image.

Static recomp AI-assisted
+37 ★ this week

PlayStation 3 · 2009 · ★ 219

Demon's Souls Recomp

Demon's Souls

Native Windows build of the US PS3 Demon's Souls, made by recompiling its PPU and SPU code with ps3recomp against a PS3 runtime and a Direct3D 12 renderer. The release is a launcher and build kit that recompiles the game from the player's own disc image.

Static recomp AI-assisted
+64 ★ this week

PlayStation 3 · 2013 · ★ 319

Drakengard 3 Recompiled

Drakengard 3

Native Windows and macOS port of Drakengard 3 built by statically recompiling its PowerPC and SPU code with the ps3recomp toolkit.

Static recomp Not stated

Nintendo 64 · 1998 · ★ 10

F0X

F-Zero X

Apple Silicon Mac, iPhone and iPad packaging of the G-Diffuser F-Zero X decompilation with libultraship, a Metal backend and touch controls. Game data is extracted locally from the user's cartridge dump.

Source port AI-assisted