Recomp / Games / PlayStation 3
inFAMOUS 2 static recompilation for macOS
Static recompilation of the PS3 digital release's PowerPC and SPU code to native Apple silicon with Metal, built on ps3recomp and NoahBPeterson's inFAMOUS 1 fork. The app rebuilds the game from the player's own copy and firmware; it reaches the first New Marais missions, with only alpha (pre-release) builds so far.
Static recomp Not stated releasedAll 2 inFAMOUS 2 projects compared →
inFAMOUS 2 Recomp · Ascension-R · Blood Wake Recomp for Apple Silicon
Facts
- Original
- inFAMOUS 2 (2011)
- Platform
- PlayStation 3
- Method
- Static recomp
- Provenance
- Not stated what this means
- Status
- released
- Licence
- MIT
- Team
- erikomis
- Started
- 2026-10
- First release
- 2026-10
- Runs on
- macOS
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of inFAMOUS 2 you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by erikomis. Facts last checked 2026-11-11. Suggest a correction
Sources
Related
All games →inFAMOUS 2 Recomp
inFAMOUS 2
Experimental PS3Recomp static recompilation of inFAMOUS 2; not playable yet, with the intro and some geometry rendering.
Ascension-R
God of War: Ascension
Windows port of God of War: Ascension made with ps3recomp, translating PPU and SPU code ahead of time and drawing the RSX with Direct3D 12. The released kit has RPCS3 decrypt the player's digital US copy (with updates 1.04 to 1.12) and builds it locally; an early alpha that reaches the levels but has not been finished, with FSR 3.1, presets and cheats.
Blood Wake Recomp for Apple Silicon
Blood Wake
Fork of Blood Wake Recomp that brings the static recompilation to Apple Silicon Macs with a new Metal renderer and macOS input handling. There are no downloads; it is built from source against the player's own disc image.
Demon's Souls Recomp
Demon's Souls
Native Windows build of the US PS3 Demon's Souls, made by recompiling its PPU and SPU code with ps3recomp against a PS3 runtime and a Direct3D 12 renderer. The release is a launcher and build kit that recompiles the game from the player's own disc image.
Drakengard 3 Recompiled
Drakengard 3
Native Windows and macOS port of Drakengard 3 built by statically recompiling its PowerPC and SPU code with the ps3recomp toolkit.
F0X
F-Zero X
Apple Silicon Mac, iPhone and iPad packaging of the G-Diffuser F-Zero X decompilation with libultraship, a Metal backend and touch controls. Game data is extracted locally from the user's cartridge dump.