Recomp / Games / PlayStation Portable
Killzone: Liberation Recomp
Static recompilation of the US v1.20 PSP release's Allegrex code to C, linked to a game-specific HLE runtime with Direct3D 12, Vulkan and software renderers, XAudio2 and SDL3 input. The tutorial and first mission have been completed; it is source-only, built from the player's own ISO, and an apple-silicon branch carries macOS work.
Static recomp AI-assisted wip007: Agent Under Fire - XBE Recomp · ACE COMBAT X Recompilation · Arizona Vamp Recomp
Facts
- Original
- Killzone: Liberation (2006)
- Platform
- PlayStation Portable
- Method
- Static recomp
- Provenance
- AI-assisted · Commits carry GitHub Copilot co-author trailers (github.com/Tzeentchnet/KillzoneLiberation-Recomp commits). what this means
- Status
- wip
- Licence
- GPL-3.0
- Team
- Tzeentchnet
- Started
- 2026-10
- Runs on
- Windows
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Killzone: Liberation you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by Tzeentchnet. Facts last checked 2026-11-11. Suggest a correction
Sources
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