PlayStation Portable
6 projects: 1 decompilations, 3 static recompilations, and the rest ports, rewrites and clean-room builds.
ACE COMBAT X Recompilation
Ace Combat X: Skies of Deception
Static recompilation of the PSP flight game with a native renderer.
FateUnlimitedCodesRecomp
Fate/unlimited codes
Hybrid native Windows build of Fate/unlimited codes that statically recompiles the PSP version as a base, with PS2 assets and controls planned.
Monster Hunter Portable 2nd G decompilation
Monster Hunter Portable 2nd G
Byte-matching decompilation project for Monster Hunter Portable 2nd G.
PSP Web Recomp
PSP game executables
Pipeline that recompiles PSP MIPS code ahead of time to C++ and WebAssembly, linked against a small reimplementation of the PSP kernel and GPU drawing through WebGL2.
PSPRecomp
PSP Allegrex/MIPS executables
Static recompilation framework for PSP software that analyses Allegrex code, emits C++ and runs it on a native host runtime instead of an interpreter or JIT.
Yakumo
Monster Hunter Portable 3rd HD Ver.
Static recompilation of a Monster Hunter Portable 3rd game, translating its PSP code ahead of time to C++ and running it on a Vulkan and SDL3 runtime. The user supplies their own copy.