Recomp / Games / PlayStation

legend-of-legaia-re

From-scratch Rust reimplementation of Legend of Legaia that plays from the user's disc, alongside asset extractors, a disc patcher and documentation of every disc format.

Rewrite AI-assisted released
Stars—
Commits, 30 days—
Latest releasev1.6.0Oct 16, 2026
Last push—

Facts

Original
Legend of Legaia (1998)
Platform
PlayStation
Method
Rewrite
Provenance
AI-assisted · CLAUDE.md in repo root (GitHub) what this means
Status
released
Licence
Unlicense
Team
AndrewAltimit
Started
2026-05
Runs on
Windows, Linux, macOS, Web
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Legend of Legaia you own. Recomp never links to ROMs, discs or game data.

This project was rebuilt by AndrewAltimit. Facts last checked 2026-10-17. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

PlayStation · 1999

Ace Combat 3: Electrosphere, recompiled

Ace Combat 3: Electrosphere

Native Windows build of the PlayStation Ace Combat 3, with MIPS code translated to C and linked against rewritten Psy-Q libraries. Ships a software renderer and an enhanced Vulkan renderer.

Static recomp Not stated

PlayStation · 1995

Battle Arena Toshinden Recompiled

Battle Arena Toshinden

Static recompilation of the US PlayStation release of Battle Arena Toshinden using psxrecomp, adding optional widescreen, extra-roster mods and two-player rollback netplay.

Static recomp Not stated
+8 ★ in 3 days

PlayStation · 1998 · ★ 71

BFM Decomp

Brave Fencer Musashi

Matching decompilation of Brave Fencer Musashi (SLUS-00726) in which 218 binaries rebuild byte-identical from C. AI-assisted workflow.

Matching decomp AI-assisted
+3 ★ in 3 days

PlayStation · 1999 · ★ 64

Bloody Roar II Recompiled

Bloody Roar II

Static recompilation of the PlayStation fighter Bloody Roar II into a native PC executable, with builds for the European and US releases. Requires the user's own disc.

Static recomp Not stated

PlayStation · 1997 · ★ 94

C2C

Crash Bandicoot 2: Cortex Strikes Back

Converts the game's MIPS code into C that runs against an emulated PlayStation for I/O, with pieces then hand-decompiled over time.

Binary lift Human-led

Windows · 1997 · ★ 427

Chariot

Age of Empires

Rust reimplementation of the Age of Empires (1997) engine, aiming for portability and modern features. Development stopped in 2018.

Rewrite Human-led